http://bugs.winehq.org/show_bug.cgi?id=24982
Summary: Visual fox error in wine > 1.1.42
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocascante(a)opensoftwarecr.com
We have a visual fox 9.0 application working with wine for 2 years. After
upgrade from 1.1.42 to 1.2 or 1.3.5 we cannot start it. We have this error:
Fatal error: Exception code = c0000005 called from progprin line 42
We did probe this visual fox program with versions 1.2 too, and the same error
appears. If we downgrade to 1.1.42 the software run well again.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=26105
Summary: oleaut32/tmarshal tests shows several valgrind
warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at serialize_param (tmarshal.c:748)
by serialize_param (tmarshal.c:756)
by xCall (tmarshal.c:1356)
by ???
by func_tmarshal (tmarshal.c:1548)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_typelibmarshal (tmarshal.c:962)
...
22 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SysAllocStringLen (oleaut.c:235)
by SysAllocString (oleaut.c:159)
by test_typelibmarshal (tmarshal.c:1088)
by func_tmarshal (tmarshal.c:1548)
by run_test (test.h:556)
by main (test.h:624)
...
144 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by rpcrt4_conn_np_alloc (rpc_transport.c:120)
by RPCRT4_CreateConnection (rpc_transport.c:2939)
by rpcrt4_protseq_ncalrpc_open_endpoint (rpc_transport.c:285)
by RPCRT4_use_protseq (rpc_server.c:810)
by RpcServerUseProtseqEpExW (rpc_server.c:1022)
by RpcServerUseProtseqEpW (rpc_server.c:907)
by RPC_StartRemoting (rpc.c:1626)
by StdMarshalImpl_MarshalInterface (marshal.c:1245)
by CoMarshalInterface (marshal.c:1797)
by host_object_proc (tmarshal.c:76)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
...
2,020 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by get_tls_data (test.h:240)
by winetest_set_location (test.h:275)
by host_object_proc (tmarshal.c:77)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
this may be related to bug 25828.
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http://bugs.winehq.org/show_bug.cgi?id=25853
Summary: Dead Space 2 digital download installer crashes on
start
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=32945)
--> (http://bugs.winehq.org/attachment.cgi?id=32945)
Default deadspace_f_activation.exe log
While game itself isn't released, if you'd preordered it from EA Store, it's
possible to download installer.
While trying to launch installer, it's launching "activation.exe", that unpacks
itself into C:\users\Temp\mtka_tmp and runs deadspace_f_activation, that
crashes (log attached).
It's almost definite, that SecuROM is somehow involved in process, as there is
a bunch of SecuROM files and dlls request in WINEDEBUG=+warn, and there is
secupacker_launcher.exe, but, probably, crash caused by something else.
It should be runnable before release date, I'm sure, as language files contents
strings of "too early" messages and there is "Release Date Check" procedure.
Before closing, it told me, that "To finish activation process, you must have
Administrative privileges" (or something like that, translated from Russian)
No tweaks and no additional software installed - pure ~/.wine prefix.
Log produced from launching only deadspace_f_activation.exe - otherwise
debugger can't produce backtrace.
Kernel: 2.6.37
wine: 1.3.11
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http://bugs.winehq.org/show_bug.cgi?id=25733
Summary: Magic the Gathering: DotP is really slow loading a
match
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
When Magic the Gathering: Duels of the Plainswalker starts a match, it does a
_lot_ of these calls:
trace:file:FindFirstFileExW
L"DATA_DLC_0003\\DATA_PC\\DATA_SHARED\\ART_ASSETS\\MODELS\\CARD\\ART_ASSETS\\TEXTURES\\PTBOX_FULL.IMG"
0 0x33bb60 0 0x0 0
trace:file:RtlDosPathNameToNtPathName_U
(L"DATA_DLC_0003\\DATA_PC\\DATA_SHARED\\ART_ASSETS\\MODELS\\CARD\\ART_ASSETS\\TEXTURES\\PTBOX_FULL.IMG",0x33baf4,0x33bafc,0x0)
trace:file:RtlGetFullPathName_U
(L"DATA_DLC_0003\\DATA_PC\\DATA_SHARED\\ART_ASSETS\\MODELS\\CARD\\ART_ASSETS\\TEXTURES\\PTBOX_FULL.IMG"
520 0x33b818 0x33bafc)
trace:file:wine_nt_to_unix_file_name L"\\program
files\\steam\\steamapps\\common\\magic the gathering - duels of the
planeswalkers\\DATA_DLC_0003\\DATA_PC\\DATA_SHARED\\ART_ASSETS\\MODELS\\CARD\\ART_ASSETS\\TEXTURES\\"
not found in /Users/pelle/.wine/dosdevices/c:/program
files/steam/steamapps/common/magic the gathering - duels of the planeswalkers
I estimated it to around 290k calls for one match using wc. Of these over 95 %
fail like the one above, while a few do find the requested file. This makes the
match take several minutes to load in wine. I don't have any windows machine
but I assume it's much much faster there.
Something should be done to speed this up. I was thinking maybe a cache, but
ofc it's difficult to cache when the file system might change under your feet.
Ideas appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=26109
Summary: ole32/hglobalstream tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 2
at GlobalLock (heap.c:439)
by HGLOBALStreamImpl_Read (hglobalstream.c:235)
by test_freed_hglobal (hglobalstream.c:490)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f02a440 is 0 bytes inside a block of size 8 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GlobalFree (heap.c:770)
by test_freed_hglobal (hglobalstream.c:486)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
...
Invalid read of size 4
at GlobalReAlloc (heap.c:669)
by HGLOBALStreamImpl_SetSize (hglobalstream.c:446)
by test_freed_hglobal (hglobalstream.c:496)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f02a442 is 2 bytes inside a block of size 8 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GlobalFree (heap.c:770)
by test_freed_hglobal (hglobalstream.c:486)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
...
Invalid read of size 4
at GlobalReAlloc (heap.c:669)
by HGLOBALStreamImpl_SetSize (hglobalstream.c:446)
by HGLOBALStreamImpl_Write (hglobalstream.c:313)
by test_freed_hglobal (hglobalstream.c:499)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f02a442 is 2 bytes inside a block of size 8 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GlobalFree (heap.c:770)
by test_freed_hglobal (hglobalstream.c:486)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
...
Invalid read of size 4
at GlobalReAlloc (heap.c:676)
by HGLOBALStreamImpl_SetSize (hglobalstream.c:446)
by HGLOBALStreamImpl_Write (hglobalstream.c:313)
by test_freed_hglobal (hglobalstream.c:499)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f02a442 is 2 bytes inside a block of size 8 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GlobalFree (heap.c:770)
by test_freed_hglobal (hglobalstream.c:486)
by func_hglobalstream (hglobalstream.c:517)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=17718
Summary: Fatal error 'Cannot allocate red zone for initial
thread' on FreeBSD
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: FreeBSD
Status: NEW
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerald(a)pfeifer.com
CC: tijl(a)ulyssis.org, austinenglish(a)gmail.com
Wine 1.1.17 causes the following on FreeBSD 7.2 when starting almost
any application (this is for an old version of calc.exe):
Fatal error 'Cannot allocate red zone for initial thread' at line 384 in file
/usr/src/lib/libthr/thread/thr_init.c (errno = 2)
err:module:attach_process_dlls "ntdll.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\wineboot.exe" failed, status 80000101
err:process:__wine_kernel_init boot event wait timed out
Fatal error 'Cannot allocate red zone for initial thread' at line 384 in file
/usr/src/lib/libthr/thread/thr_init.c (errno = 2)
err:module:attach_process_dlls "ntdll.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\pfeifer\\_\\wcalc.exe" failed, status 80000101
Segmentation fault (core dumped)
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http://bugs.winehq.org/show_bug.cgi?id=23641
Summary: Need for speed Most wanted controls error
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_paul1408(a)yahoo.com
My OS is ubuntu 10.04. With wine rc2 nfs most wanted+patch 1.3+crack wouldn't
start, but when i tested rc7 it worked almost perfect except a control bug:
it's as if the "left arrow" is pressed. It keeps turning left, even after i
changed the controls. The same problem is with gta vice city and gta san
andreas, except it's the "down arrow".
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http://bugs.winehq.org/show_bug.cgi?id=12267
Summary: winstone 32 hangs
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Here's what happens when you launch c:\zdbench\ws32\ui.exe:
it puts up its window, says "examining the execution environment"
(although you can't see it, since the window is too big, and
falls off the bottom), and hangs.
err:ntdll:RtlpWaitForCriticalSection section 0x7b922ee0 "syslevel.c:
Win16Mutex" wait timed out in thread 0016, blocked by 0012, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8d6e4 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0016, retrying (60
sec)
It hangs just like this on XP, too. But what the heck, if
we could get it to not hang on wine, that'd be nice.
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http://bugs.winehq.org/show_bug.cgi?id=11109
Summary: dream of mirror online crash
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petifrancais(a)gmail.com
Created an attachment (id=10143)
--> (http://bugs.winehq.org/attachment.cgi?id=10143)
txt contenant les erreurs en console
The game game domo crash after the logo "GameTribe"
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http://bugs.winehq.org/show_bug.cgi?id=16674
Summary: Battle for middle earth2: No network multiplayer
possible
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Multiplayer games with Battle for Middle Earth2 in wine are not possible.
According to the information on the game package it uses TCP/IP for network
multiplayer. I already tried using the native dplay dlls like it is stated in
the wiki, LAN still does not work.
It happens like this:
I enter the network mode and the game displays myself two times in the players
list. The other player sees me in the list only one time, as it should be. I
can read what he writes and vice versa. If I write something I can see it two
times in the chat. For the other user it appears only one time.
Now, if I open a game, the other player can see it in the game list. If he
wants to join he gets a "Connection Timout" error. Same happens if the other
player opens a game and I want to join it.
I searched the Bugzilla for quite a time now because I do not want to open a
duplicate bug. I found a few things that first sounded interesting but when I
tested them nothing changed. I found a note at the AppDB page of Garena 3.0
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14147&iTesting…)
Patching with the patch that is linked there did not solve the problem with
wine-1.1.11(well one of the hunks failed but it compiled) In Bug 9787 there
also was a patch for the AcceptEX for wine-1.1.6. It did not work with
wine-1.1.6.
It said that wine does not include AcceptEX. I'm not sure if "The battle for
middle earth" requires it. I did not find anything about it on the net except
that it uses tcp/ip.
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