http://bugs.winehq.org/show_bug.cgi?id=26103
Summary: opengl32/opengl test has an invalid read (valgrind)
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 4
at wglDeleteContext (opengl.c:144)
by test_deletecontext (opengl.c:653)
by func_opengl (opengl.c:967)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f001fb8 is 72 bytes inside a block of size 358 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by RtlFreeAnsiString (rtlstr.c:173)
by NtQueryAttributesFile (file.c:2252)
by RtlDoesFileExists_U (directory.c:2992)
by RtlDosSearchPath_U (path.c:475)
by SearchPathW (path.c:825)
by __wine_kernel_init (process.c:1182)
by __wine_process_init (loader.c:2872)
by wine_init (loader.c:831)
by main (main.c:228)
I doubt it matters, but card is an onboard nvidia 7150, I think, and using mesa
from git.
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http://bugs.winehq.org/show_bug.cgi?id=19083
Summary: Respondus LockDown Browser: outside processes should
not be able to detect its window (appinstall)
Product: Wine
Version: 1.1.21
Platform: PC
URL: https://hdc.tamu.edu/files/book/6/425/LockDownSetup_1.
0.3.exe
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not sure how to describe this exactly...but the Respondus Lockdown Browser is
meant to be used by universities to make sure that students don't use other
programs when taking quizzes/exams/etc. As a result, it does some really funky
stuff...While writing an appinstall test for it, found a few interesting
things. First up, on windows, the IfWinExist
(http://www.autohotkey.com/docs/commands/IfWinExist.htm) function fails for
this window (never seen that happen for any other app). On wine, however, we
detect it just fine.
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http://bugs.winehq.org/show_bug.cgi?id=15250
Summary: MINITAB 14 graph editor crashes when File menu is
clicked
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16034)
--> (http://bugs.winehq.org/attachment.cgi?id=16034)
rzipped relay log
With current Git (wine-1.1.4-292-g4b4109a), when clicking on the File menu in
the graph editor, mtb14ge.exe, the application crashes. The point at which the
application crashes seems to be here:
0009:Call user32.CallWindowProcW(7edae5b0,00010030,00000229,00000000,00000000)
ret=5f8487d1
0009:Call window proc 0x7edae5b0
(hwnd=0x10030,msg=WM_MDIGETACTIVE,wp=00000000,lp=00000000)
0009:Ret window proc 0x7edae5b0
(hwnd=0x10030,msg=WM_MDIGETACTIVE,wp=00000000,lp=00000000) retval=00000000
0009:Ret user32.CallWindowProcW() retval=00000000 ret=5f8487d1
0009:Ret window proc 0x5f870878
(hwnd=0x10030,msg=WM_MDIGETACTIVE,wp=00000000,lp=00000000) retval=00000000
0009:Ret user32.SendMessageW() retval=00000000 ret=5f862aa3
0009:Call KERNEL32.TlsGetValue(00000003) ret=5f870ec6
0009:Ret KERNEL32.TlsGetValue() retval=00139408 ret=5f870ec6
0009:Call KERNEL32.TlsGetValue(00000003) ret=5f870ec6
0009:Ret KERNEL32.TlsGetValue() retval=00139408 ret=5f870ec6
0009:Call KERNEL32.TlsGetValue(00000003) ret=5f870ec6
0009:Ret KERNEL32.TlsGetValue() retval=00139408 ret=5f870ec6
trace:seh:raise_exception code=c0000005 flags=0 addr=0x32eeda
Compressed relay log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24156
Summary: Empire Earth: crashes when starting the game
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simondani91(a)gmail.com
Created an attachment (id=30402)
--> (http://bugs.winehq.org/attachment.cgi?id=30402)
This is the debug output.
After checking if game CD is in the drive, an error message appears 'Unhandled
page fault'
The problem is probably with Low-Level Engine.dll which is in the directory of
the game.
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http://bugs.winehq.org/show_bug.cgi?id=26138
Summary: comctl32/toolbar tests shows an invalid read under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 2
at RtlImageNtHeader (loader.c:2508)
by RtlImageDirectoryEntryToData (loader.c:2684)
by find_entry (resource.c:189)
by LdrFindResource_U (resource.c:303)
by find_resourceW (resource.c:139)
by FindResourceExW (resource.c:183)
by FindResourceW (resource.c:192)
by TOOLBAR_AddStringW (toolbar.c:2917)
by TOOLBAR_AddStringA (toolbar.c:2988)
by ToolbarWindowProc (toolbar.c:6435)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_CallProcAtoW (winproc.c:601)
by WINPROC_call_window (winproc.c:910)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageA (message.c:3187)
by test_add_string (toolbar.c:518)
by func_toolbar (toolbar.c:1666)
by run_test (test.h:556)
Address 0xdeadbeee is not stack'd, malloc'd or (recently) free'd
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http://bugs.winehq.org/show_bug.cgi?id=22217
Summary: Klick & Play complains about lack of memory
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
CC: computers57(a)hotmail.com
Created an attachment (id=27110)
--> (http://bugs.winehq.org/attachment.cgi?id=27110)
Klick & Play crash log
When I start up Klick & Play, it complains that there isn't enough memory.
This is most likely related to the following log message that I get at about
the same time:
err:dc:CreateDCW no driver found for L"DIB"
Since the program gives me the option to retry, I get the same error almost
each time.
I am using a virtual desktop if that helps any.
When I click on "Create a game" it just up and crashes (crash log attached).
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http://bugs.winehq.org/show_bug.cgi?id=11077
Summary: does not find a serial port while running this
application under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: only4john(a)gmail.com
Environment: wine under Ubuntu 7.10
Hardware Device: IRISYS 1001 thermal imager
(http://www.entherm.com/Irisys/IRISYS%20Thermal%20Imager.htm)
Driving Application: http://only4john.googlepages.com/Imager3309.exe
The Driving Application can not find serial port while running the application
under wine, while the PC has a serial port.
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http://bugs.winehq.org/show_bug.cgi?id=27908
Summary: Diablo 2 - sound doesn't work
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piotreksper(a)o2.pl
Sound works only in intro movie. Changing sound hardware acceleration in wine
settings to emulation doesn't help. WINE 1.3.24 is the last version with
working sound in Diablo II (with sound hardware acceleration set to emulation).
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http://bugs.winehq.org/show_bug.cgi?id=26121
Summary: msacm32/msacm test shows an invalid read under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 4
at MSACM_GetObj (internal.c:812)
by MSACM_GetDriver (internal.c:830)
by acmDriverClose (driver.c:195)
by DriverEnumProc (msacm.c:374)
by acmDriverEnum (driver.c:345)
by msacm_tests (msacm.c:485)
by func_msacm (msacm.c:493)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f240a00 is 0 bytes inside a block of size 20 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by acmDriverClose (driver.c:218)
by DriverEnumProc (msacm.c:368)
by acmDriverEnum (driver.c:345)
by msacm_tests (msacm.c:485)
by func_msacm (msacm.c:493)
by run_test (test.h:556)
by main (test.h:624)
Expected, since we're doing:
/* try valid parameters */
rc = acmDriverClose(had, 0);
ok(rc == MMSYSERR_NOERROR,
"acmDriverClose(): rc = %08x, should be %08x\n",
rc, MMSYSERR_NOERROR);
/* try closing again */
rc = acmDriverClose(had, 0);
ok(rc == MMSYSERR_INVALHANDLE,
"acmDriverClose(): rc = %08x, should be %08x\n",
rc, MMSYSERR_INVALHANDLE);
Placeholder bug.
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http://bugs.winehq.org/show_bug.cgi?id=14847
Summary: UFO Extraterrestials: Problems with mouse cursor and
textures.
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RodionKarimov(a)yandex.ru
Problem with mouse: cursor is shown not exactly there where it is, for exmple,
when cursor is graphically shown a long away from button - the button is
selected, when it is on button - button is not selected.
There is some problem in inner game mouse driver, because, when i am changing
mouse sensitivity in file "ufo-et.ini", that is located in "data" directory
from 255 to 100, image of mouse cursor starts to be much closer to there, where
it actually is. But not exactly. And some times image of cursor again starts to
go far from exact cursor location, for example: sometimes when rotating the
globe or in tactical mode, when shooting.
Problem with textures: when in "ufo-et.ini" "scissortesting=true", that
default is, there is not seen in global mode: images of soldiers; research
tasks; rifles, pistols, grenades and ammunition of soldiers; and name of the
save game that is being enter when saving game.
When "scissortesting=false" all of that is shown, but name of the saving game
is very little, project names is also very little, images of soldioers and
weapons is also very little. And everything of this is not on its place, for
example images of weapons is right and down from its location; images of
soldiers are placed down from its locations; names of projects are right and
down from its location, but they are selecting and activating by mouse at that
position where they must be.
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