http://bugs.winehq.org/show_bug.cgi?id=21361
Summary: Segmentation fault (NULL dereference) while trying to
run Tony Hawk 2
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lmage11(a)twcny.rr.com
Created an attachment (id=25722)
--> (http://bugs.winehq.org/attachment.cgi?id=25722)
Messages and backtrace that wine produces
I'm trying to relive my prepubescent life by playing Tony Hawk 2, and wine is
not making it easy. :)
At first I got this, and nothing else happened (I got a black screen):
fixme:mixer:ALSA_MixerInit No master control found on VirMIDI, disabling mixer
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea78,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13a618,0x1cd290): stub
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
I then changed X11's screen depth to 16, and got some different errors and a
segfault. This bug is about the segfault, even though I suspect that the
segfault wouldn't happen if the previous errors were resolved. Backtraces from
wine and gdb are attached.
I pretty much know how the segfault happens on a low level, but I don't know
what the correct resolution is because I don't know anything about D3D or 3D in
general, let alone how wine implements that stuff. Here's the "flow" of code
which causes the segfault to happen:
IDirectDrawImpl_CreateSurface is called
IDirectDrawImpl_AttachD3DDevice is called
IWineD3DDevice_Init3D is called
IWineD3DDeviceParent_CreateSwapChain call fails
Jumps to err_out label, This->swapchains is never allocated
Error handling causes stuff to return until we're in
IDirectDrawImpl_CreateSurface again
... and you can see the rest from the backtraces
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http://bugs.winehq.org/show_bug.cgi?id=27873
Summary: Sillanum Soft VISUAL ANALYSER not working
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nj000a(a)googlemail.com
Created an attachment (id=35659)
--> (http://bugs.winehq.org/attachment.cgi?id=35659)
Errors log
Sillanum Soft VISUAL ANALYSER is not working, getting the following:
fixme:win:WINNLSEnableIME hUnknown1 0x1033c bUnknown2 ...
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http://bugs.winehq.org/show_bug.cgi?id=24012
Summary: NWN Aurora Toolset: Error in wglShareLists
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tolga.dalman(a)googlemail.com
The Neverwinter Nights Aurora Toolset (nwtoolset.exe) works perfectly, but the
Area editor fails with this error notification:
err:wgl:X11DRV_wglShareLists Could not share display lists, one of the contexts
has been current already !
This bug seems to be related to #11436. Some more information:
- using english NWN version 1.69
- Kernel 2.6.35.1
- NVIDIA drivers 195.36.31
- recent X11 packages (i.e. xorg server 1.8.2, etc.)
Best regards
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http://bugs.winehq.org/show_bug.cgi?id=18713
Summary: D3D does not cope with limited GL cards
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jengelh(a)medozas.de
Trying to play GTA2 in Wine 1.1.22 gives a black screen, but everything else
(well, sound) works. Additionally, wine throws this error:
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
I am using nvidiagfx-legacy96.43. Switching to the free 'nv' driver with Mesa
as a GL library does display the GTA2 game screen - albeit slow, as expected
from Mesa. The card I am using is a Geforce2MX 400 ("NV11"). The lack of
potential features should be worked around, I would say.
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http://bugs.winehq.org/show_bug.cgi?id=26967
Summary: Water is black in StarCraft II with ARB shaders
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefandoesinger(a)gmx.at
As expected patch db8d681a5b088b3b0dd58c6952086891f6bbb4f5 broke water
rendering in StarCraft 2 with ARB shaders. The water is now black again.
This can be reproduced with e.g. the Agria Valley map on highest graphics. I
think especially the shaders are important here. As far as I remember the
important thing in SC2 is that the result of RCP(0.0) * 0.0 gives 0.0.
Reverting the patch fixes SC2. I'll give GLSL a try.
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http://bugs.winehq.org/show_bug.cgi?id=27885
Summary: Starcraft 2 + Mesa 7.12-devel Gallium 4 on AMD
REDWOOD: No Textures in Game
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chewi(a)schmodder.org
Running Starcraft 2 with current git wine and current git mesa on Ubuntu 11.04
works except for textures. They are not drawn.
It looks like a problem in the association of DXT5 formal surfaces. For some
reason wine does not set the "internal formal", "gl format" and "gl type" to
correct values, but leaves them as 0.
Here are the relevant log traces of mesa vs fglrx:
mesa:
trace:d3d_surface:surface_allocate_surface (0x20c18880) : Creating surface
(target 0xde1) level 0, d3d format WINED3DFMT_DXT5, internal format 0, width
1024, height 1024, gl format 0, gl type=0
Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexImage2D @ surface.c / 2338
fglrx:
trace:d3d_surface:surface_allocate_surface (0x20490550) : Creating surface
(target 0xde1) level 0, d3d format WINED3DFMT_DXT5, internal format 0x83f3,
width 1024, height 1024, gl format 0x1908, gl type=0x1401
trace:d3d_surface:surface_allocate_surface glTexImage2D call ok surface.c /
2311
I guess, the mesa-gallium detection does not cover the DXT5-Textures, as the
fglrx detection of wine initialization does.
I'll try to do some debugging myself, but if there are hints or solution ideas
of experienced wine-devs, that would be great.
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http://bugs.winehq.org/show_bug.cgi?id=27910
Summary: Operation FlashPoint GOTY 1.96 - no sound
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lill.guill(a)gmail.com
Created an attachment (id=35706)
--> (http://bugs.winehq.org/attachment.cgi?id=35706)
Error on test sound
Hello,
Since version 1.3.25 of wine I have no sound on the games Operation FlashPoint
GOTY 1.96.
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http://bugs.winehq.org/show_bug.cgi?id=24151
Summary: LabSim from www.testout.com crashes
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.testout.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: banter2345(a)yahoo.com
CC: banter2345(a)yahoo.com
Created an attachment (id=30396)
--> (http://bugs.winehq.org/attachment.cgi?id=30396)
log from terminal
This program is required for a class I am taking. It will not parse under
Wine, I have .Net 3.0 installed, which is the only dependency from what I can
tell that it has. Attached is the output under terminal when I try to open via
commands on all exe files. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=27790
Summary: dinput8 -> Wine 1.3.24 Operation FlashPoint GOTY 1.96
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lill.guill(a)gmail.com
Hello,
To solve a key problem in the game Operation Flashpoint GOTY 1.96 I use the
component dinput8
Apparently dinput8 and version 1.3.24 of wine cohabiting with difficulty.
In fact, the mouse is imprecise and it is very dificult to target in sniper
mode.
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http://bugs.winehq.org/show_bug.cgi?id=15205
Summary: Spore: incorrect rendering of rivers
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizipzor(a)gmail.com
The rivers are very deep and steep in all stages of the game, see attached
screenshots.
Also note that its just not the rendering, its quite easy to get stuck down in
the river. I just named the bug rendering because I dont know what else to call
it.
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