http://bugs.winehq.org/show_bug.cgi?id=27713
Summary: picasa 3.8 stopped working winedbg provides very
little info: 0x7b85bb05 ExitProcess+0xd15 in kernel32:
movl %edi,0x4(%esp)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennisgdaniels(a)gmail.com
Picasa 3.8 was running then stopped
All efforts to get it working (except for complete restart) have failed.
[user@localhost Picasa3]$ winedbg Picasa3.exe
WineDbg starting on pid 0041
0x7b85bb05 ExitProcess+0xd15 in kernel32: movl %edi,0x4(%esp)
Wine-dbg>run
0x7b85bb05 ExitProcess+0xd15 in kernel32: movl %edi,0x4(%esp)
Wine-dbg>Ctrl-C: only stopping the first process
[user@localhost Picasa3]$ wine --version
wine-1.3.21
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http://bugs.winehq.org/show_bug.cgi?id=27461
Summary: Runes of Magic stop works when patchs ends
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rotsak(a)hotmail.co.jp
When we have install Runes of Magic, we have to wait for patchs.
After the patchs, an error window appeared ("Erreur du programme" in french).
I'm sorry for my english.
P.S. : The game client is in french language (with a french patch).
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http://bugs.winehq.org/show_bug.cgi?id=21439
Summary: Borland C++ 5.02 crash
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)recover.eu
Hi,
The problem is the next:
When you start Borland C++5.02 it seems to work but when you edit
a file, it crashs! (divide by zero in 32-bit code at 0x0042982b)
Where can i look to help you to correct this?
thanks
I can put the BC5.tar.gz (who is the BorlandC++ 5.02 already installed) or if
you prefer BC502.tar.gz (who is the installer (*.pak + setup.exe)
thanks for a quickly respons
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http://bugs.winehq.org/show_bug.cgi?id=23258
Summary: Morrowind: water rendering issue
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28968)
--> (http://bugs.winehq.org/attachment.cgi?id=28968)
Water rendering in Wine-1.2-rc4
In the game The Elder Scrolls III: Morrowind water is rendered incorrectly when
'Pixel shading' option is 'On' from the game's launcher. The screenshot is
showing what the water looks like now.
As it turned out the last version which rendered water correctly for me is
1.1.27.
Result of regression testing:
ffb38da024b044b4958d21784b5cc290291883a9 is the first bad commit
commit ffb38da024b044b4958d21784b5cc290291883a9
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 19 10:55:36 2009 +0200
wined3d: Try to force a top-left filling convention.
:040000 040000 122eaac95476b3966895982a293eafce8f713f9f
c46ac35da6add24a8a6409479cfab044df05ec01 M dlls
I could revert the patch cleanly on top of 1.1.33 and that fixed the issue.
Fedora 13
Wine-1.2-rc4 (clean install with default registry settings: ORM=fbo)
Nvidia 7600 card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=14186
Summary: Morrowind stucks for 3-5seconds during background music
change (in combat)
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Created an attachment (id=14454)
--> (http://bugs.winehq.org/attachment.cgi?id=14454)
Morrowind wine debug log
Since 0.9.59 to the recent 1.1.0, Morrowind there was introduced a quartz
regression that causes Morrowind to become non-responsive for 3-5 seconds when
background music changes (i.e. when combat starts or stops).
See the tail of the attached logfile for more info.
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http://bugs.winehq.org/show_bug.cgi?id=27942
Summary: When turning or looking up/down I'm unable to move
cursor behind border of X screen.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
When playing Mirror's Edge and Borderlands I can't turn more than ~180 degree
some time a bit more, some time less it seems to depend on how fast I'm trying
to move cursor but it feels like cursor just hit the border of X screen.
It's as if the game can't reset cursor position to center it and I'm actually
moving mouse cursor other my X screen hitting borders all the time.
I've tried to run games in separate X session with no windows manager and it
haven't changed anything.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |HASH.DuOrden(a)gmail.com
--- Comment #514 from Wylda <wylda(a)volny.cz> 2011-07-31 14:52:28 CDT ---
*** Bug 27942 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=26161
Summary: Wow crashes in opengl mode, however, runs fine in d3d,
but lots of texture errors
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eirik.zakariassen(a)gmail.com
Created an attachment (id=33331)
--> (http://bugs.winehq.org/attachment.cgi?id=33331)
output of lsmod
I am currently running Wine version 1.2.2 on ubuntu 10.10 trying to get World
of Warcraft to run with my current setup.
GCC is version 4.4.5.
The version of world of warcraft is latest (patched through wow launcher), and
the command I am currently using to start the application is "wine wow.exe
-opengl" standing in the folder where world of warcraft is installed.
the drivers installed are xorg-edgers.
WINEDEBUG=+relay,+seh,+tid wine sol.exe &> log.txt was not possible because I
never got past the login screen (application froze up) when trying this way.
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http://bugs.winehq.org/show_bug.cgi?id=27135
Summary: Starcraft II crashes if the ihan memory crystal in
Hyperion's laboratory is used
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lan-pille(a)freenet.de
When I click the ihan crystal (the one Zeratul gave me) in the Hyperion's
laboratory the screen fades to black just like a cutscene is about to start and
crashes.
The wine console output was generated with Starcraft 1.3.2 the patch from today
(1.3.3) didn't change a thing.
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