http://bugs.winehq.org/show_bug.cgi?id=5933
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2011-07-07 16:15:19 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=23841
Summary: Steam windows (wine) appear tiled in many copies on
screen
Product: Wine
Version: 1.2
Platform: x86
URL: http://store.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
Created an attachment (id=29927)
--> (http://bugs.winehq.org/attachment.cgi?id=29927)
Multiples copies
The "new" Steam UI running under Wine has a weird effect when run along with a
compositing window manager. Instead of one copy of the window, multiple copies
appear tiled to the right and down. Only the top-left copy is "solid" in the
sense that it's the only one that receives events. Clicking on a copy sends the
events to the window below (another application or the desktop). All copies
reproduce the changes in the main copy.
I've reproduced this with Gnome-Shell, plain Mutter, and Metacity in
compositing mode. Metacity with compositing mode disabled doesn't exhibit this
problem.
I'm attaching a screeshot made with Gnome Shell. Metacity shows a different
effect: instead of the extra copies, it shows filled black.
Curiously in the "expose" mode of Gnome Shell (i.e. when the desktop is zoomed
out) the window appears correctly. I haven't tried similar features of the
other window managers.
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http://bugs.winehq.org/show_bug.cgi?id=24324
Summary: Firefox 4.0 Beta 5 doesn't allow toolbar customization
Product: Wine
Version: 1.3.2
Platform: x86-64
URL: http://www.mozilla.com/en-US/firefox/all-beta.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=30654)
--> (http://bugs.winehq.org/attachment.cgi?id=30654)
terminal output
To reproduce, go to view -> toolbars -> customize. On Windows, this makes it
possible to drag-and-drop the objects from the window that pops up, as well as
the new tab button, navigation buttons, etc. to a different location on one of
the toolbars. For example, you can move the new tab button to the left side of
the tab bar. On Wine, it just shows an "action not allowed" cursor when
attempting this, and nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=12061
Summary: Gametap cannot connect to server
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I'm filing regressings in gametap under separate bugs:
Gametap cannot connect to server. In wine-0.9.30 this seems to work fine
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http://bugs.winehq.org/show_bug.cgi?id=27421
Summary: Deus Ex: Human Revolution - Application doesn't
register mouseclicks
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shazzner(a)gmail.com
Mouse input works ie mouse moves in menu; however, one cannot click on menu
selections.
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http://bugs.winehq.org/show_bug.cgi?id=10622
Summary: Visual C++ 5 IDE hangs on exit
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I installed Visual C++ 5 (part of Visual Studio 97).
It starts fine and seems to work, but hangs on exit.
One sees
err:ntdll:RtlpWaitForCriticalSection section 0x7efec644 "loader.c:
loader_section" wait timed out in thread 0017, blocked by 0015, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ea3b720 "compobj.c:
csRegisteredClassList" wait timed out in thread 0009, blocked by 0015, retrying
(60 sec)
and then it tries to start the debugger but can't, since there is no process
anymore. I'll attach the last 100K lines of a +ole,+module,+relay log.
And no, Lei's patch from today doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #83 from Charles Welton <charleswfb(a)gmail.com> 2011-07-07 16:07:09 CDT ---
(In reply to comment #82)
> I looked at your test case and it doesn't seem to work on windows 7. The screen
> is completely gray with no animation, UNLESS I click on the part where the main
> window should be. That seems to kick it off. However, clicking on the area
> where the child window should be doesn't do anything (the screen stays blank).
This actually makes sense, although unexpected. Windows 7 doesn't start drawing
immediately for some reason. That's why you have to click. Some fiddling with
the test case should probably fix that. That's irrelevant to the bug.
> In WINE, the animation starts immediately, although there is a black rectangle
> in the top-left corner. However, when I click anywhere on the main window, the
> child window is sent to the background and then animation plays out on the
> whole screen. However, similar to the windows behavior, when I click on the
> child window, nothing happens (the child window continues to obscure the
> animation below).
This is expected. You do expect a window to come forward when you click it.
Although this only happens in virtual desktop mode.
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http://bugs.winehq.org/show_bug.cgi?id=2082
Travis Athougies <iammisc(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |iammisc(a)gmail.com
--- Comment #82 from Travis Athougies <iammisc(a)gmail.com> 2011-07-07 15:29:02 CDT ---
I looked at your test case and it doesn't seem to work on windows 7. The screen
is completely gray with no animation, UNLESS I click on the part where the main
window should be. That seems to kick it off. However, clicking on the area
where the child window should be doesn't do anything (the screen stays blank).
In WINE, the animation starts immediately, although there is a black rectangle
in the top-left corner. However, when I click anywhere on the main window, the
child window is sent to the background and then animation plays out on the
whole screen. However, similar to the windows behavior, when I click on the
child window, nothing happens (the child window continues to obscure the
animation below).
Hope that helps.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #81 from Charles Welton <charleswfb(a)gmail.com> 2011-07-07 14:17:28 CDT ---
Created an attachment (id=35469)
--> (http://bugs.winehq.org/attachment.cgi?id=35469)
Test case which consistently fails.
After some work with Diablo Spawn's traces I was able to find a test case which
consistently fails against current wine git.
Build with:
winegcc main.c -lddraw -lgdi32
Expected result: Flashing screen from black to white and back to black.
Wine results: Same results, except with a black square in the corner.
Now someone just have to find where in wine this bug is...
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http://bugs.winehq.org/show_bug.cgi?id=2082
Charles Welton <charleswfb(a)gmail.com> changed:
What |Removed |Added
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CC| |charleswfb(a)gmail.com
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