http://bugs.winehq.org/show_bug.cgi?id=11319
Summary: GameOverlay (Steam friends In-game) crashes on start
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Created an attachment (id=10425)
--> (http://bugs.winehq.org/attachment.cgi?id=10425)
A GameOverlayRenderer log
The GameOverlayUI.exe and GameOverlayRenderer.dll (Steam in-game friends
interface) crashes on start. I attach a log created by the Steam.exe . The file
refers to GameOverlayRenderer.dll and this log attach that the dlls or exe wich
fails are:
01: hl2.exe
02: ntdll.dll
03: KERNEL32.dll
04: user32.dll
05: gdi32.dll
06: advapi32.dll
07: GameOverlayRenderer.dll
08: winex11.drv
09: imm32.dll
Also attach here a minilog (it's 2 lines) of wine trying to start
"GameOverlayUI.exe"
$ wine GameOverlayUI.exe
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15980
Summary: Rhapsody 2 crashes on startup
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://download.listen.com/support/rhap20/RhapsodyListen
.EXE
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Somebody asked about Rhapsody,
http://real.lithium.com/real/board/message?board.id=InstallingRhapsody&mess…
so I looked around for a version I could download
without a credit card. The first place I found one was
http://service.real.com/rhapsody/download/version2/
so I tried that. The installer went ok, but startup failed with
a crash. The +seh,+relay,+ntdll log is:
0009:Call advapi32.GetAclInformation(00000000,0032fe08,0000000c,00000002)
ret=00498a84
trace:ntdll:RtlQueryInformationAcl pAcl=(nil) pAclInfo=0x32fe08 len=12, class=2
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7efb639e
...
0009:Call user32.MessageBoxA(00000000,00e110b8 "An unexpected exception
-1073741819 occurred...quitting (Mapped Exception 0xC0000005 @
0x7EFB639E)",00000000,00042010) ret=0047bb8d
Hmm. Does Windows allow you to call GetAclInformation with a null pAcl
and not crash?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11985
Summary: Status bar of D3D9 app window disappearing
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mateuscg(a)gmail.com
Created an attachment (id=11310)
--> (http://bugs.winehq.org/attachment.cgi?id=11310)
Problems to display status bar correctly.
After bug 9917 got fixed, the NES emulator Nestopia
(http://nestopia.sourceforge.net), D3D9 application, correctly shows the top
menu. Horever, the behavior of the status bar is still not right, disappearing
or partially displayed sometimes (eg: when switching from File to Machine
menu).
If I alternate between windows and the Nestopia window stay behind other apps,
then when I switch back to Nestopia the status bar reappears. If I minimize
Nestopia window, then restore it to its previous size, the entire window
doesn't redraw itself anymore and the menu becomes inaccessible, but I'm able
to close the app normally.
Roderick Colenbrander said at comment 8 of bug 9917: "Alexandre said that most
of the time the status bar is a child window, so it isn't this bug. Personally
I think it is likely some d3d child window bug".
So, I'm reporting this bug against component directx-d3d. I am really not
worried about this app in particular, but about other apps that may suffer
these issues.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23154
Summary: APB: All Points Bulletin crashes on startup
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://eu.apb.com/downloads/eu-installerMS
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=28799)
--> (http://bugs.winehq.org/attachment.cgi?id=28799)
Output with wine-1.2-rc3
The installer/launcher requests that Mono is installed. When this is done with
winetricks, it appears to work fine.
The launcher then patches the game (about 8 GB of downloading at the moment)
and tries to launch it. The splash screen shows up, the screen resolution
changes, but then the game crashes.
The terminal output is attached, plus the following text is shown in a dialogue
box on screen:
"Integer division by zero.
History:"
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15931
Summary: Photoshop CS4 Crashes while launching
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james2432(a)gmail.com
Created an attachment (id=17105)
--> (http://bugs.winehq.org/attachment.cgi?id=17105)
WINEDEBUG=trace wine Photoshop.exe
While launching Photoshop CS4 it crashes with an unexpected error
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25851
Summary: Zararadio start up error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miguelsilva_3(a)hotmail.com
Created an attachment (id=32939)
--> (http://bugs.winehq.org/attachment.cgi?id=32939)
Zararadio error
Software Zararadio doesn't start up. But it was working very well on Ubuntu
9.04.
On 9.10, 10.10 have this error all the time.
Could you check and give a solution! Thanks
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24268
Summary: mono's gluezilla uses unimplemented function
msvcr80._stat32
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
mono bundles microsoft's msvcr80. If wine wants to provide mono as
a download, we might have to remove that, at which point we might run
into the following two references to stubs (found by mscodescan.pl):
./wineprefix/drive_c/Program Files/Mono-2.6.7/bin/gluezilla.dll imports
following stub symbols:
msvcr80:?_type_info_dtor_internal_method@type_info@@QAEXXZ
msvcr80:_stat32
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15497
Summary: WineD3D_ChoosePixelFormat errors when starting game
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcdermott.michaelj(a)gmail.com
Created an attachment (id=16423)
--> (http://bugs.winehq.org/attachment.cgi?id=16423)
Log of the crash
When I fire up Medieval Total War (the original, not the new one), using the
option to bypass movies, wine crashes with what appear to be Direct3D related
errors.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17893
Summary: The Alien Nations / Die Völker crashes: amstream
GetFormat stub
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'd rather split the bug entries for "Die Völker / The Alien Nations" and
Motocross Madness 2, bug 17836, comment 3, to warrant each application its own.
Although the common cause is stubbed functionality in amstream, these apps
might be fixed independently.
At start, The Alien Nations tries to display two Intel Indeo videos, somewhat
differently. Unimplemented functionality in amstream and the app's not checking
for some return codes yields to an exception and crash. More specifically,
GetFormat() is expected to fill in a DDSURFACEDESC structure, which wine leaves
uninitialised, causing the application to use random uninitialised data.
The first crash is prevented by having GetFormat() in
dlls/amstream/mediastream.c fill in the dwWidth and dwHeight fields of the
DDSURFACEDESC structure (I used 1 as stub value). The code used seems similar
to that of
http://msdn.microsoft.com/en-us/library/ms787928(VS.85).aspx
except the app doesn't check the return code of GetFormat and hence proceeds
with uninitialised memory from these two fields.
These two values are not enough to avoid a crash when displaying the second
video. As the logs http://bugs.winehq.org/attachment.cgi?id=20129 in bug 17836,
comment 4 suggest, the app presumably reads more fields from GetFormat: Z
buffer depth and pixelformat, and passes that to ddraw.
Actually, whether the app crashes there depends on WINEDEBUG settings, as the
initialisation of the stack-based DDSURFACEDESC depends on former stack use.
I've been able to play the game using
WINEDEBUG=+all,-syslevel,-fixup,-dbghelp_dwarf,-heap,warn+heap,-gdi
I yet have to disassemble and see which other fields from DDSURFACEDESC are
used in the second case.
BTW, one needs to work past bug #15915 in order to see this crash in "Alien
Nations", which is a blocker for this issue. I did it by quickly hacking the
fourcc comparison test in iccvid.c.
There exists a demo for this application, but demos typically display no intro
videos, so I doubt it would exhibit this bug.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13816
Summary: Klingon Honor Guard crashes on playing ingame movies
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garnoth(a)gmail.com
Created an attachment (id=13859)
--> (http://bugs.winehq.org/attachment.cgi?id=13859)
the windows error displayed when game crashes
The game Klingon honor Guard will crash when it tries to play the ingame
videos. This should be the last bug before the game would be platinum as using
the nocd patch allows one to play through the whole game.
This won't work with the demo as it has none. This bug only affects the retail
version, I'd be happey to send it to anyone if needed.
This doesn't seem to be a cd checking bug as the game askes for the cd one
screen before and it works. Playing multiplayer also requires the cd to be in
the drive and that works just fine.
The 'play' cd simply contains avi videos and can be played in Mplayer.
i did this in win 98 mode as that mode best supports the game.
To reproduce.
Install game.
Apply 1.1 patch.
Start new game.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.