http://bugs.winehq.org/show_bug.cgi?id=23260
Summary: hypertext links in Excell 2003 lead to app execution
(shouldn't)
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buggy_wine_bugzilla(a)elektromaniak.wz.cz
Created an attachment (id=28970)
--> (http://bugs.winehq.org/attachment.cgi?id=28970)
location=localhost:80
Steps to reproduce:
click on a cell
click "Fx" to insert a fuction
select "hypertext link" or something like that
set location = "notepad"
click OK
Click that link, confirm following the link
notepad is launched.. But on WinXP with the same Office2003 it says something
about invalid URL. Only complete string "c:\windows\notepad.exe" results in
running notepad (and excel asks *twice* if it's really what I want)
also: clicking regular links like "http://www.debian.org" results in nothing
and errors in console (may be caused by notfound wine-gecko, but I don't think
so)
Attachments are named according to content of "location" set in the link
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http://bugs.winehq.org/show_bug.cgi?id=17933
Summary: WineTest - comctl32:ipaddress crash
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin(a)rharmsen.nl
When running the WineTest application on Windows XP with SP3 the test for
comctl32:ipaddress crashed.
I think, the cause has something to do with IPv6.
After the test completed, I removed the IPv6 stack from the machine, rebooted
and redid the test, and now no crash.
The tag I used for running the test is: xp_WinXP-Pro-SP3-NL
I guess it might be worthwhile to investigate this, in order to fix the test
and the code it is testing.
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http://bugs.winehq.org/show_bug.cgi?id=17197
Summary: Warcraft 3 World Editor: Text-Editor scrolls when you
click at it for the first time
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Warcraft III World Editor has a Module called Trigger Editor.
If you click on the root of the trigger tree you get a text editor
at the lower right corner.
If you scroll before actually clicking in the editor, then the editor will jump
when you click in it, to the position where the text cursor has been before you
scrolled.
It does this only if you activate another component.
To reproduce the bug you could do:
1. Open the trigger editor.
2. Click on the root of the trigger tree.
3. Write some text in the bottom right text editor.
4. Click at the other text editor, above the one where you wrote the text in.
5. Scroll the text editor in which you wrote the text with mouse wheel or
scroll bar
6. Click in the same text editor
7. If you the text editor scrolled to the position where the cursor has been
then you have reproduced the bug.
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http://bugs.winehq.org/show_bug.cgi?id=26533
Summary: White line on right navigation arrow on Barnes and
Noble Nook e-Reader
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Created an attachment (id=33792)
--> (http://bugs.winehq.org/attachment.cgi?id=33792)
Image Artifact on Right Navigation Arrow.
A white line is located over the right navigation arrow in wine. This does not
occur under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=24220
Summary: GetKeyboardState doesn't work
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stampoon(a)gmail.com
simple code:
#include <windows.h>
int main()
{
unsigned char keystate[256];
GetKeyboardState(keystate);
for (int i = 0; i <= 256; i++) {
if (keystate[i] == 1) printf("%d%s",i,"\n");
}
return 0;
}
compile with "i586-pc-mingw32-gcc test.c --std=c99"
on wine nothing in std output
on winxp:
2
4
16
17
32
40
65
73
76
78
79
82
83
85
86
90
144
160
162
186
220
240
243
246
251
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http://bugs.winehq.org/show_bug.cgi?id=23159
Summary: AionOnline: Mouse glitches on panning/rotation
Product: Wine
Version: 1.1.32
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oskar.gargas(a)gmail.com
When you try to rotate camera by holding mouse button it glitches - try to
move, comes back to point of origin, move again.
This is common bug reported by everyone who tries to play Aion Online.
There is workaround for that:
In 'wine-source/dlls/winex11.drv/mouse.c' find:
wine_tsx11_unlock();
return TRUE;
(in 1.2-rc3 it is line 844) and replace it with:
wine_tsx11_unlock();
queue_raw_mouse_message( WM_MOUSEMOVE, NULL, x, y, 0, GetCurrentTime(), 0, 0 );
return TRUE;
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20402
I don't think this is related to the 6971 bug.
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http://bugs.winehq.org/show_bug.cgi?id=26208
Summary: Medieval Conquest freezes at the "Loading" screen
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doctorwhoguy(a)gmail.com
Created an attachment (id=33414)
--> (http://bugs.winehq.org/attachment.cgi?id=33414)
Console output generated from running wine in a console
Present from at least Wine 1.3.5 through 1.3.14, when Medieval Conquest is
launched, the opening video plays, although there is an apparent underrun
causing the audio portion of the video to play a few seconds before the
relevant portion of video. However, this dos not prevent the program from
continuing. Options, difficulty, and new/save game options can be chosen
without difficulty. Then the "Loading" screen appears with the 5 lizards and
the progress meter. The progress meter continues until it reaches the 4th
lizard and freezes indefinitely. In the wine console , when the game freezes,
appears the error message:
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0xab, token
0xabababab
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
Then, for infinity until I kill the program, repeats the two lines:
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0x74, token
0x00680074
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
Attached to this bug is my console output from the time I started the program
until I killed it, minus the literally hundreds of lines of that last repeated
error message which were generated in only a few seconds.
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http://bugs.winehq.org/show_bug.cgi?id=25185
Summary: Bug into automation FM program "MBStudio"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seth0(a)email.it
Hi all,
there's this program that "phased" graphically, and some TAB bars functions are
arranged differently than as originally seen on windows and see the
consequences of some windows cut, obscuring some features. I post a screenshot
of the same program from wine and windows to give a better idea:
http://imagebin.ca/view/prlfaO.html -
There is a yellow circle on the TAB bars are charged and red circle is the
"cut" that causes me problems! I also tried to change dpi (96 to 72) but the
result was that the fonts is diminished, but the tabs were the same! I post
another screenshot after dpi change: http://imagebin.ca/view/70OktpAv.html -
grazie and sorry for my bad english, I'm italian :)
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http://bugs.winehq.org/show_bug.cgi?id=24827
Summary: Problem in executing file Parcelle.exe
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drugo79(a)hotmail.com
When I switch to another window, the program provides the following error (see
attachment)
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http://bugs.winehq.org/show_bug.cgi?id=24765
Summary: Operation Flashpoint: Dragon Rising screen update
issue
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akos(a)maroy.hu
Created an attachment (id=31295)
--> (http://bugs.winehq.org/attachment.cgi?id=31295)
wine console output
after installing Operation Flashpoint: Dragon Rising 1.05, and applying a
crack, I can start the game - but it seems that the screen updates are somehow
lacking. basically the screen content is only updated if some other application
draws on top of OF: Dragon Rising. this can be either the small task switcher
window (ALT-TAB), or the sound level popup window (for volume up or volume
down) - then, the screen content is updated correctly.
but without these, the screen flickers, and there are no updates.
this is on an ubuntu 10.04, nVidia GTX 285 with the nvidia drivers, and not
using compiz.
see the console output attached
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