http://bugs.winehq.org/show_bug.cgi?id=12153
Summary: Mathcad 2000K hangs using signal processing pack
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=11550)
--> (http://bugs.winehq.org/attachment.cgi?id=11550)
Terminal window output during application run
Mathcad 2000 Pro generates a buch of ole control errors when running.
Also when the signal processing function pack is loaded by loading up the
signal processing handbook the application hangs when you try the “remez”
example. This handbook uses an external dll file.
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http://bugs.winehq.org/show_bug.cgi?id=21055
Summary: TeamViewer: Screen grabbing is painfully slow
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
In general, TeamViewer runs amazingly well with wine.
However, screen capturing done by TeamViewer is awfully slow.
The screen is grabbed if
- you do a presentation from wine to 2nd machine
- you do a remote support from 2nd machine to wine (currntly not working:
#12067)
The screen is grabbed like this:
BitBlt(MemDC, left, top, width, height, ScreenDC, 0, 0, SRCCOPY);
On my machine, this takes about 1.1 seconds, but may very well depend on the
graphics board and driver in use.
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http://bugs.winehq.org/show_bug.cgi?id=20156
Summary: Emoticons in Instant messages in Message Labs OmniPod
cause a program error
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plastikman(a)gmail.com
Created an attachment (id=23752)
--> (http://bugs.winehq.org/attachment.cgi?id=23752)
Emoticon Error Message
Message Labs POD is a corporate Hosted IM application that only has a native
windows client. There is a java applet but it is lacking many features.
Installation and functionality of message labs POD works. when sending and
receiving messages with Emoticons An error message pops up saying "Internal
application error"
I have attached a screenshot of the IM window with the error message displayed
Since this is a paid for service please contact me directly if you need access
to the EXE and if you need a login for the service.
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http://bugs.winehq.org/show_bug.cgi?id=14505
Summary: Falcon Allied Force crash durning loading mission
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qwiat(a)pld-linux.org
Created an attachment (id=14829)
--> (http://bugs.winehq.org/attachment.cgi?id=14829)
wine's output
Falcon Allied Force crash durning loading mission with message:
"Buffer overrun detected"
In menu almost everything works good, but loading mission (any kind) fails.
Tested on Falcon Allied Force with any of most recent patches.
"Windows versions": 98 and XP
Color depth: 16 and 32
Game version: Falcon AF + most recent patches (including 1.0.13)
Video driver: nvidia
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http://bugs.winehq.org/show_bug.cgi?id=21721
Summary: Colin McRae Rally 3 can't play menu background videos
(WMV)
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t6tiar00(a)students.oamk.fi
Colin McRae Rally 3 can't play menu background videos (WMV) even if Windows
Media Player 9 and codecs are installed. WMP can play most of the game videos
without problems, though.
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http://bugs.winehq.org/show_bug.cgi?id=20592
Summary: Adobe Flash CS3 Professional Cannot Start.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afante2006(a)yahoo.co.jp
Created an attachment (id=24569)
--> (http://bugs.winehq.org/attachment.cgi?id=24569)
bug log
Adobe Flash CS3 Professional simply cannot start.
In my essential Adobe Creative Suite CS3 tools, only Dreamweaver CS3 and
Fireworks CS3 can run.
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http://bugs.winehq.org/show_bug.cgi?id=20246
Summary: Roxio Easy Media Creator 7.5 Starts to install program
then stops
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.bennell(a)blueyonder.co.uk
Seems to get about half way then get message saying that could not finish
install try again later. When I try again I get message 1607. Unable to install
shield scripting runtime. In programs folder Roxio folder showers 21 folders
installed?
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http://bugs.winehq.org/show_bug.cgi?id=17515
Summary: Garrysmod: Srcds anomalies , crashes, surface propeties
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://garrysmod.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurikoivunen(a)hotmail.com
Running a game server called garrysmod *0 *1 srcds *2 on wine *3 gives some
anomalies during gameplay.
*0 http://store.steampowered.com/app/4000
*1 (Garry's Mod version 10/11 or how you want to call it)
*2 Source Dedicated Server (windows version) Download:
http://storefront.steampowered.com/download/hldsupdatetool.exe
*3 (tested with wine version 0.9 - 1.1.15) (Also tested with crossover's office
and gaming versions)
For example:
- Missing friction/physics simulation in certain rooms for the player (white
room for example) in certain maps (gm_construct)
- A car called "Jalopy" crashes the server / has no physics / cannot be driven
etc
- Players get stuck to certain areas e.g. the "white room"
These bugs naturally don't appear in windows and the developer of this game has
indirectly refused to fix these problems as he doesn't support wine.
This bug can be reproduced just by installing the server (
http://wiki.garrysmod.com/wiki/?title=Dedicated_Server_Setup#Linux ) and
starting the server with parameters "srcds.exe -console -game garrysmod +map
gm_construct" and going ingame and to the white room.
Some of the bugs can also be seen by spawning a pod (press q while
ingame->navigate to vehicles tab->spawn a "pod" by pressing the spawn
button->move the pod with "physgun" or throw it to water and it disappears )
Note: The game server is free unlike the game itself.
It seems that this bug is related to wine's file functions as using a GCF-based
wine srcds garrysmod server doesn't have this problem (at all).
(GCF-Based server would be a recommended way of hosting the server as it
doesn't rely too much on wine anymore but it is much more "laggier" as all the
GCF-files need to be examined for every file access)
GCF info: http://developer.valvesoftware.com/wiki/GCF
Wine or srcds don't report anything about these problems in normal operating
mode (or srcds in debug), these can just be seen ingame. I wont paste logs as
they grow enormous because of the load of files that need to be loaded during
the server startup. I'm asking for some parameters so the log file wouldn't
exceed 200-400mb so that I could upload it.
I am willing to help any way possible, my wine srcds server is always ready for
testing and/or debugging. I can be reached through wine's IRC channel with nick
Python1320 (or any other major IRC Network) or through MSN.
Post notes:
- The platform test has been mainly debian/ubuntu or their variants using
clean pre-compiled repository and self-compiled unmodified wine installations.
- Only used EXT3 file system.
- For some weird reason, some users are NOT getting this problem (Only one
confirmed person with no bug using latest wine 1.1.14 from debian precompiled
repositories against 6 people who HAVE this problem) with their servers even
though they have the same system and configurations I have as far as I have
been able to check.
- More info on request
PS: This is my first bug report. So, it's more or less formal and/or messy.
Forgive me :)
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http://bugs.winehq.org/show_bug.cgi?id=20922
Summary: Wine generates invalid ARB vertex programs
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cencora(a)gmail.com
Created an attachment (id=25082)
--> (http://bugs.winehq.org/attachment.cgi?id=25082)
Assassin's Creed game output, the bad program starts at line 979
When emulating sin/cos instructions in vertex programs, lines like these are
created:
MUL TA.x, R0.x, C4.w.w;
MAD TA.x, TA.y, C4.w.x, TA.x;
The problem is the double swizzle (i.e. C4.w.w C4.w.x).
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http://bugs.winehq.org/show_bug.cgi?id=17505
Summary: Riven: mouse cursor is drawn on a checkerboard
background
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skuller(a)skuller.ath.cx
Created an attachment (id=19612)
--> (http://bugs.winehq.org/attachment.cgi?id=19612)
Mark nearly black samples as entirely transparent
When running the DVD version of Riven in Wine, in-game mouse cursor is drawn on
a semi-transparent checkerboard background [1]. This bug seems to be related to
the Xcursor code path in dlls/winex11.drv/mouse.c, since when I remove
libXcursor.so.1 out of the way so that Wine falls back to the original pixmap
cursor handling code, in-game cursor is drawn correctly [2].
[1] http://skuller.ath.cx/tmp/riven1.png
[2] http://skuller.ath.cx/tmp/riven2.png
As far as I understand the code, checkerboard pattern results from the way
inverted colors are emulated in the create_cursor_image() function. Riven
creates a 32 bit bitmap with an empty alpha channel, with transparent pixels
(as defined by AND mask) being nearly black (but not quite, 0x040404 to be
precise). Then the sampled grayscale value of 0x04 is mapped to the alpha
channel and the pixel color is inverted, resulting in a semi-transparent
background (which is very visible — perhaps X supports only discrete values
for alpha?).
Attached patch attempts to fix this issue by checking for small grayscale
samples being mapped to the alpha channel (less than 5% opacity) and marking
the resulting pixel entirely transparent for such samples.
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