http://bugs.winehq.org/show_bug.cgi?id=13665
Summary: EVE Online locks up in combat
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=787037&page=
1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Dessa(a)gmake.de
i *think* it started happening with the trinity 1.2 expansion (and wine 0.9.61)
i can't really reproduce that one, but i get it at least once a day.
im not sure about the initial problem however since its happening on my win2k8
installation also.
err:ntdll:RtlpWaitForCriticalSection section 0x15060038 "rtl.c:
RTL_RWLOCK.rtlCS" wait timed out in thread0020, blocked by 0000, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=12083
Summary: ok() test doesn't support nested calls
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mmoss(a)google.com
When ok() (wine/test.h) is used recursively, the reported filename and line
numbers don't reflect the location in the code where the test actually failed.
For example, in dlls/kernel32/tests/change.c, the
ok(FinishNotificationThread(thread), ...) calls will report a line number
inside FinishNotificationThread(), where ok() is also used. This is because the
tls_data structure stores only a single filename and line number value, and
every call to ok() updates them to the "current" values.
Is it erroneous for test code to recursively call ok() (a quick test indicates
that this happens hundreds of times throughout Wine's tests), or should ok()
chain these values to handle recursive calls?
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http://bugs.winehq.org/show_bug.cgi?id=13919
Summary: directx.c NVIDIA GPUs memory detection can be vastly
improved
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
There is a nice utility named nvclock, which allows overclocking of NVIDIA
GPUs. This utility also shows very detailed information about the installed
NVIDIA GPUs.
I suppose Wine could
1) use nvclock utility directly by running `nvclock -i | awk '/Amount/{print
$2}'` which directly yields the required number:
256
2) use nvclock as a shared static library (nvclock/src/backend/* -> nvclock.a)
3) incorporate a piece of nvclock code which detects the amount of GPU memory
(nvclock/src/backend/info.c)
cvs -z3 -d:pserver:anonymous@nvclock.cvs.sourceforge.net:/cvsroot/nvclock co -P
nvclock
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http://bugs.winehq.org/show_bug.cgi?id=11783
Summary: Civilization 4 refuses to start
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: dmitry(a)codeweavers.com
Civilizaation 4 refuses to start after applying patch:
e49e8b20dbe8f4f101dae7fdeacdba4e6b4b6a84 is first bad commit
commit e49e8b20dbe8f4f101dae7fdeacdba4e6b4b6a84
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Fri Feb 29 17:19:43 2008 +0800
kernel32: Add stubs for fiber local storage APIs.
:040000 040000 9f80e9b0b3b97c7f51b437e74809324c3b10a579
6c2dc47f78f419ca81cc4700142a1ce85b1aa0e2 M dlls
:040000 040000 432b0b112f63c7437eba7d53fb53ce0776e02165
38be982e110ffde9396d469dc91532de5a1e560b M include
saying
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http://bugs.winehq.org/show_bug.cgi?id=12301
Summary: Anycount 5.0 fails to install
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Created an attachment (id=11750)
--> (http://bugs.winehq.org/attachment.cgi?id=11750)
output from WINEDEBUG=+relay wine AnyCount5Setup.exe 2>&1 | tee
~/anycountlog.out
AnyCount 5.0 fails to install with the following msgbox error:
AIT Protection System
An internal exception occurred (Address: 0x7bc72a93)
Please, contact support. Thank you!
see also the bug for AnyCount 6.0, which is probably related (bug #11539).
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http://bugs.winehq.org/show_bug.cgi?id=11309
Summary: PersistStreamInit_Save, Load unimplemented ... need them
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)sundialservices.com
I'm getting an OLE Error because "PersistStreamInit_Save" and
"PersistStreamInit_Load" are not actually implemented in
"dlls/ole32/shdocvw/persist.c." And for the most part this is preventing me
from doing anything useful with this viewer in Delphi.
(Cautiously raises hand...) I'd be willing to explore doing an implementation
on this if I could determine more about what actually needed to be done.
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http://bugs.winehq.org/show_bug.cgi?id=15422
Summary: Diablo II IP 127.12.34.56 all time and is not my ip
Product: Wine
Version: 1.1.5
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: obelich(a)gmail.com
Hiyas we have a problem in opensuse 11.0 runing diablo 2 with wine the problem
is diablo 2 dont show the real IP i put 2 machin in one lan for play buth in
the two computer show the same ip 127.12.34.56 we try to connect put the real
IP buth it dont working :(
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http://bugs.winehq.org/show_bug.cgi?id=11635
Summary: cursor = big black box
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drift0life(a)yahoo.com
hey guys,
i installed wine using my synaptic packet manager
everything installs, and opens, and works fine
however, instead of having a cursor i hav a 1cm x 1cm box that is either white,
blk or a box with a bunch of gibberish in it
i tried taking a screen shot to show u guys, however, the cursor disappears in
the screen shot.
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http://bugs.winehq.org/show_bug.cgi?id=11516
Summary: jedi knight II is upsidedown when 3d accel is enabled -
regression
Product: Wine
Version: 0.9.55.
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.55, Ubuntu 7.04
Jedi Knight Dark Forces II demo - a dx5 game, when 3d acceleration is enabled
the game is upsidedown, this same commit also breaks returning to the menu from
ingame at which point nothing is drawn and it prints
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but
SFLAG_INDRAWABLE not set
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface does not have any up
to date location
performed a regression test:
35e0bb8225bb9c9b654f19b21560756f4e455da1 is first bad commit
commit 35e0bb8225bb9c9b654f19b21560756f4e455da1
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Tue Feb 5 13:25:18 2008 +0100
wined3d: Redownload the surface data in case of a palette change. This
fixes a lot of redrawing problems in Red Alert.
:040000 040000 6068d4aff05f640e8e468d0142f04580de32beaf
a83a60a4bf50f47ebbb9ebe33bf756e548ad96bb M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12600
Summary: Adobe Acrobat Pro 6 -- File Open should default to a
more logical location
Product: Wine
Version: 0.9.59.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
When using File --> Open, Acrobat Pro defaults to the directory:
/home/me/.wine/drive_c/windows/profiles/me/Application Data/AdobeUm/
This is a minor if hardly earth-shattering irritant.
What is interesting, however, is that Adobe Distiller 6.0 (the ps2pdf lookalike
that gets bundled with Acrobat Pro) defaults to the "My Documents" folder.
File --> Open should default to a more logical location. (Acrobat Pro's
Preferences offers no means of changing this default file open location.)
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