http://bugs.winehq.org/show_bug.cgi?id=22707
Summary: Star Wolves: crash when starting a new game
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.gamershell.com/download_8360.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=27985)
--> (http://bugs.winehq.org/attachment.cgi?id=27985)
terminal output
The game: Star Wolves crashes in the main menu when you start: either a new
single-player game or the tutorial. The retail version (v1.1) and the demo are
also affected.
How to reproduce the bug:
Start the game, create a new profile, start the tutorial >> Wine crashes with
an unhandled page fault.
Last working version: 1.1.18.
Regression testing resulted the following commit:
2a7a2371709233bc87071bbab43e87955cb122ca is the first bad commit
commit 2a7a2371709233bc87071bbab43e87955cb122ca
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Apr 6 13:38:56 2009 +0200
wined3d: Merge indexbuffer and buffer implementations.
:040000 040000 bb4e9f8fd35aa049fc32c62449308dab626d16e0
34065211e6bd9f6977829313fab6fdd5c2e3bf8e M dlls
However, I couldn't revert the patch cleanly, even on the top of the nearest,
1.1.19 version (several hunks failed).
The attached log doesn't show usable backtrace information.
Author of the patch added to CC.
Fedora 12 x86
Wine-1.1.44
Nvidia 7xxx series card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=25231
Summary: F-22 Lightning 3 crashes in the options menu
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.fileplanet.com/82771/80000/fileinfo/F-22-Li
ghtning-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jeff(a)deserettechnology.com
Created an attachment (id=32030)
--> (http://bugs.winehq.org/attachment.cgi?id=32030)
terminal output
F-22 Lightning 3 crashes when you click on the <Accept> button (or press the
<Esc> button) in the game's option menu. The crash didn't happen in Wine-1.3.4.
Here's the result of the regression test:
e96d3d538a33785b1ac4f505ab7643864a6d778c is the first bad commit
commit e96d3d538a33785b1ac4f505ab7643864a6d778c
Author: Jeff Cook <jeff(a)deserettechnology.com>
Date: Sun Oct 10 22:24:45 2010 -0600
winealsa.drv: Only set micelem as master if there are no other elems on
this card.
:040000 040000 691d9197b6502040482cde782afa1b5cadd05f01
99820437fe5c80403c694c1d9243e02ef70e2a24 M dlls
git checkout e96d3d538a33785b1ac4f505ab7643864a6d778c >> the game crashes
git reset --hard HEAD^ >> no crash
To reproduce the issue in the demo:
Launch the demo by L3demo.exe. Click on <Options> then click on the <Accept>
button. The game will crash.
The crash doesn't occur if I choose the OSS sound driver in winecfg's Audio
tab.
I'm aware of bug #24932, involving the same commit. However, I'm unsure this is
a duplicate of that one: the GTA games don't crash for me due to this commit.
Also, the mentioned 'workaround' in 24932 to start the game with
WINEDEBUG=+mixer to avoid the crash doesn't work here.
Fedora 14
Audio device (according to lspci): nVidia Corporation MCP61 High Definition
Audio (rev a2), using the snd_hda_intel kernel module
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http://bugs.winehq.org/show_bug.cgi?id=25427
Summary: Arcanum crashes in the main menu (when using hardware
acceleration)
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=32364)
--> (http://bugs.winehq.org/attachment.cgi?id=32364)
terminal output
Arcanum: Of Steamworks & Magick Obscura crashes in the main menu (without a
usable backtrace).
There's no crash if you start the game with the '-no3d' command line parameter.
The game started without the issue, using hw. acceleration in Wine-1.3.6.
Bisecting revealed the following commit:
d3fd7b247b35d7c8c453afa2fc07e121ea75214b is the first bad commit
commit d3fd7b247b35d7c8c453afa2fc07e121ea75214b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Nov 11 12:39:18 2010 +0100
wined3d: Handle rendertargetlock_mode in surface_load_location().
:040000 040000 780aa9e2a2ad864aa99506bbc94945858f04c8fe
4f3ff593fb727990574ac015f6f7512ba8bd76f2 M dlls
Author of the patch added to CC.
Link to the demo added to URL (255 MB download size)
Just let me know if you need a log with specific debug channels.
Fedora 14
Nvidia 7600 / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=25860
Summary: Raid over Moscow fails to start
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://layden.retroremakes.com/Raid.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: slash(a)ac.auone-net.jp
The game is a freeware remake of a classic 8-bit arcade game.
The game crashes with a segmentation fault after starting. The console shows
only a couple of lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5c4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5a8,0x00000000), stub!
err:seh:setup_exception_record stack overflow 1940 bytes in thread 002c eip
7bc3e14c esp 00230b9c stack 0x230000-0x231000-0x330000
Segmentation fault
The game started correctly up until Wine-1.3.12.
5c987fc57403a4ed26cd35b33318069913a66ab6 is the first bad commit
commit 5c987fc57403a4ed26cd35b33318069913a66ab6
Author: Kusanagi Kouichi <slash(a)ac.auone-net.jp>
Date: Thu Jan 13 19:18:16 2011 +0900
gdi32: GetCharABCWidthsA should work for DBCS.
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http://bugs.winehq.org/show_bug.cgi?id=26305
Summary: Majesty 2 fails to start
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33529)
--> (http://bugs.winehq.org/attachment.cgi?id=33529)
terminal output
The game (Majesty 2 The Fantasy Kingdom Sim) crashes shortly after starting,
during the loading stage.
1de6adfbae7ac36c6649aab209d1a62a64e80465 is the first bad commit
commit 1de6adfbae7ac36c6649aab209d1a62a64e80465
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 1 09:47:56 2011 +0100
wined3d: Make IWineD3DResourceImpl an independent structure.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
Note: 'err:d3d:resource_init Out of adapter memory' was always present in the
log for me but it didn't cause problems: I was able to play the game for hours
without any side effects. I set the VideoMemorySize registry key to '512' but
that line was still present in the log.
I have the following native overrides for the game: vcrun2005 d3dx9_36.
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http://bugs.winehq.org/show_bug.cgi?id=25485
Summary: Telltale's Strong Bad game launcher: login window is
broken
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.telltalegames.com/demo/homestarruiner
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=32444)
--> (http://bugs.winehq.org/attachment.cgi?id=32444)
terminal output
The game launcher doesn't show the login window correctly (needed for unlocking
the game): instead of the 2 input boxes (one for the email address, another one
for the password) it displays only the following text: 'Please wait, logging
you in...' and its awaiting forever for something.
The launcher requires 'winetricks ie6' (I've used the latest svn version of
winetricks as of writing).
The login window showed the contents correctly in Wine-1.3.6 (with 'ie6'
installed, of course).
Performing a regression test resulted the following commit:
e9e58f07d2ca688bd14c27ec0b37d567416456ed is the first bad commit
commit e9e58f07d2ca688bd14c27ec0b37d567416456ed
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Nov 5 01:34:01 2010 +0300
msxml3: Stub IXMLDOMDocumentType support.
:040000 040000 bce4b0a91ab45e4dbe2b08cabf2b25a24836cdba
9049f1bc44e289510fc6faafffd43086d7d0cb0b M dlls
Reverting the patch on top of Wine-1.3.9 was successful and that fixed the
issue.
Author of the patch added to CC.
Link to the demo added to URL (69 MB).
Let me know if you need a log with certain debug channels enabled.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=26374
Summary: RagTime Solo 5.6.5 installer crashes
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://download.cnet.com/Ragtime-Solo/3000-6675_4-1063
7507.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33591)
--> (http://bugs.winehq.org/attachment.cgi?id=33591)
terminal output
I came across this regression while checking whether bug #15427 is still valid.
The installer of RagTime Solo 5.6.5 crashes early, while unpacking the contents
of the installer.
eda60796817fcda152d9988966ef2b91cb7dd012 is the first bad commit
commit eda60796817fcda152d9988966ef2b91cb7dd012
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 8 14:50:18 2011 +0100
user.exe: Call the 16-bit hook directly in SendMessage16.
1) I could revert the patch cleanly on wine-1.3.15-169-ged3ce3c but compilation
of the source ended with errors.
2) git checkout eda60796817fcda152d9988966ef2b91cb7dd012 >>the installer
crashes
git reset --hard HEAD^ >>no crash, the application can be installed normally.
Fedora 14 x86
wine-1.3.15-169-ged3ce3c
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http://bugs.winehq.org/show_bug.cgi?id=26449
Summary: Sandlot Games launcher crashes in mshtml (gecko-1.2.0)
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33672)
--> (http://bugs.winehq.org/attachment.cgi?id=33672)
terminal output
The games available from Sandlot Games come with a launcher. With the newly
released gecko-1.2.0 installed, the launcher crashes on startup.
The launcher didn't work correctly with gecko-1.1.0 either: it showed only a
white/blank page but it didn't crash.
Fedora 14 x86
wine-1.3.15-406-g8947591
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http://bugs.winehq.org/show_bug.cgi?id=26447
Summary: TrackMania (Nations/United): sometimes textures become
black/too dark
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33668)
--> (http://bugs.winehq.org/attachment.cgi?id=33668)
console.log
In Trackmania when I start a race, sometimes textures become black/too dark.
After the game started the first race I play is always good: the problem
happens when I start the second or third race (I can't tell you what triggers
the issue or when).
I can reproduce the issue when using PC2 or PC3 shader modes: with PC0
(disabled) shaders it doesn't occur.
Occasionally the whole track becomes black so you hardly see anything, on
another occasion only certain objects (trees, bulletin boards, the grass) are
black.
The problem is still present in wine-1.3.15-340-gdc96c68
ac9c592ca9c0bac6479f9a8beef4030815b738c6 is the first bad commit
commit ac9c592ca9c0bac6479f9a8beef4030815b738c6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 8 19:41:07 2011 +0100
wined3d: Store all the resource desc information in struct
wined3d_resource.
Link to Tm Nations Forever added to URL (~500 MB, freeware, you need to create
an account to play).
Fedora 14
Nvidia Geforce 250 / driver 260.19.36
I'm using native d3dx9_36.dll for the game.
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http://bugs.winehq.org/show_bug.cgi?id=26313
Summary: Spellforce: zooming in/out with mousewheel doesn't
work
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_4604.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33541)
--> (http://bugs.winehq.org/attachment.cgi?id=33541)
plain terminal output
Trying to zoom in/out in the game with the mousewheel has no effect. Other
mouse functions (rotating the camera and scrolling the screen) are working.
The zooming level can be adjusted by keyboard, too (Pg Up/Pg Dn by default).
Zooming with the mousewheel worked in Wine-1.3.14:
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
How to reproduce the issue in the demo:
Start the demo and choose either Tutorial or Campaign: either way, you have to
wait until the cutscene/conversations are over. When you gain control over your
character try to change the zooming level with the mousewheel... it won't work.
Fedora 14
Gnome-2.32.0
Xorg 1.9.4
Nvidia GeForce 250 / driver 260.19.36
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