http://bugs.winehq.org/show_bug.cgi?id=26393
Summary: Temple of Elemental Evil refuses to run
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33608)
--> (http://bugs.winehq.org/attachment.cgi?id=33608)
console log
I'm unable to start the game (GoG.com version here) since Wine-1.3.4, because
it crashes with an unhandled page fault on startup.
ddaea5456edf7df5ef1a04cf6c8bbcd05247827d is the first bad commit
commit ddaea5456edf7df5ef1a04cf6c8bbcd05247827d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 24 15:20:52 2010 +0200
user32: Set the default process layout based on the file description in the
version resource.
The patch can be reverted cleanly on wine-1.3.15-205-ge030b3c and that fixed
the issue.
I can't reproduce the crash with the demo version (it contains a launcher which
requires ie6, and the game is starting properly).
P.s: I receive a very similar crash if I try to retrieve the file properties
inside winefile: pressing <Alt+Enter> on the game executable to retrieve the
file properties resulted a similar crash. It worked before the regression,
though.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=25640
Summary: Rush hangs after starting
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=32652)
--> (http://bugs.winehq.org/attachment.cgi?id=32652)
terminal output
'Rush' is a puzzle game, currently available only on Steam.
After starting the game it places its own mouse cursor on the screen then
nothing happens: the game hangs while still consuming 100% cpu power.
The same happens in fullscreen and in virtual desktop mode. I've also tried
ddr=gdi/opengl and orm=fbo/backbuffer combinations but that didn't help either.
The game can be started correctly with Wine-1.1.34 and all later versions show
the mentioned problem.
c24e48d937cfd0000a22af555a920ea7fab71d7b is the first bad commit
commit c24e48d937cfd0000a22af555a920ea7fab71d7b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:53 2009 +0100
wined3d: Filter window messages generated by switching to fullscreen and
back.
git checkout c24e48d937cfd0000a22af555a920ea7fab71d7b -- the game hangs
git reset --hard HEAD^ -- the game is starting properly
Author of the patch added to CC.
The demo is Steam-only: http://store.steampowered.com/app/38720/
Please, let me know if you need a log with specific debug channels.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=26633
Summary: Nimbus: invisible text in the menus
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33902)
--> (http://bugs.winehq.org/attachment.cgi?id=33902)
console log
Nimbus is an indie 'racing' game, currently available only on Steam.
Text is missing (invisible) in the menu of the game.
Apart from that, the menu works: you can navigate through the invisible menu
items (Play, Settings, Quit) by the cursor keys. Pressing <Enter> activates the
chosen item but you can't see anything. Only the animated background is drawn.
Once you manage to start a new game, you can observe that text is displayed
correctly in the main game (tutorial tips, timer, high score table all
visible). This bug seems to affect only the menu.
The game utilizes the Ogre3D rendering engine. By default it uses the Direct3D9
renderer. I couldn't find a way to change the renderer to OpenGL: if I change
the relevant lines in video.cfg the game always reverts it back to Direct3D9.
I have the following native components installed: corefonts vcrun2008 d3dx9_36
The demo is Steam-only: http://store.steampowered.com/app/50000/
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=27287
Summary: Chrome (game) crashes on launch
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/129900/120000/fileinfo/Chrom
e-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Created an attachment (id=34895)
--> (http://bugs.winehq.org/attachment.cgi?id=34895)
plain terminal output
Chrome is a first-person-shooter, released in 2003.
The game crashes immediately after starting.
This bug afflicts the sequel, Chrome-Specforce, too.
Both games start properly in Wine-1.3.20:
11bfced55d7a480248b01d9a8cfed73f74e50280 is the first bad commit
commit 11bfced55d7a480248b01d9a8cfed73f74e50280
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue May 24 17:22:23 2011 +0200
msvcrt: Use _create_locale instead of setlocale during initialization.
:040000 040000 d34feb09a3a1b65189591d2a100ece01ecfad10b
3df43ccca11b0a4703a52cb56191358ba7f20918 M dlls
The patch cannot be reverted cleanly on wine-1.3.20-400-g7f426a5, but
git checkout 11bfced55d7a480248b01d9a8cfed73f74e50280 >> crash
git reset --hard HEAD^ >> the game starts normally.
Native msvcrt.dll is a workaround.
Author of the patch added to CC.
Fedora 14 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=27175
Summary: Desperados demo freezes in a matter of seconds
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/57743/50000/fileinfo/Despera
dos-Demo-%28English%29
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34716)
--> (http://bugs.winehq.org/attachment.cgi?id=34716)
plain terminal output
The game becomes unresponsive shortly after it was started.
Usually the freezing happens while I'm still lingering in the game menus and
moving the mouse pointer.
Sometimes I manage to start a new game but it will hang shortly afterwards.
Actually, this is a regression, appeared somewhere between 1.3.18 and 1.3.19.
I couldn't finish the regression test because mouse is unusable in the game
between
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
and
commit 84f085fb91a17e2efe83de0642b757948f4e8a7d
The offending commit should be amongst them.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=25785
Summary: King Arthur - The Role-playing Wargame: severe visual
artifacts
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32859)
--> (http://bugs.winehq.org/attachment.cgi?id=32859)
terminal output
When starting a new game the screen is mostly green and coloured blobs are
running across the screen making the game unplayable.
The following native components were installed to get the game to start:
vcrun2008 physx d3dx9 wmp10 xact.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=21033
Summary: 8BallClub requires GdipIsVisibleClipEmpty
implementation
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.34-469-g33a1934, launching 8BallClub post-install results in:
wine: Call from 0x7b8439c3 to unimplemented function
gdiplus.dll.GdipIsVisibleClipEmpty, aborting
wine: Unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty called at
address 0x7b8439c3 (thread 0009), starting debugger...
Unhandled exception: unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty
called in 32-bit code (0x7b8439c3).
...
Using winetricks to install native gdiplus resolves this particular crash.
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http://bugs.winehq.org/show_bug.cgi?id=15926
Summary: World of Warcraft: Memory leak on new login screen, X
crashing
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Commonly reported behaviour from other wine users. Does not happen under
Windows.
The new Wrath of the Lich King login screen suffers from extreme performance
problems. Apart from it being slower than the old one, it also gets slower on
every WoW reboot. Using another WINEPREFIX does not fix the problem. Killing
all wine and related processes does not fix the problem either. Restarting X is
the only way to work this around.
After 5-6 reboots, WoW does not start and X instantly crashes. 100%
reproducible.
Using OpenGL engine, changing various settings in Config.wtf does not seem to
have any effect.
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http://bugs.winehq.org/show_bug.cgi?id=26174
Summary: Theme installer crashes with Unimplemented function
ADVAPI32.dll.EnableTraceEx
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
adys@azura:~/tmp/Vista VS FINAL/explorer$ WINEPREFIX=/home/adys/tmp/ wine
explorer.exe
err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will
fail
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:RegisterTraceGuidsW (0x106a6c3, 0x10b1098,
{2955e23c-4e0b-45ca-a181-6ee442ca1fc0}, 1, 0x32fd48, (null), (null),
0x10b10a0,)
fixme:advapi:EventRegister {30336ed4-e327-447c-9de0-51b652c86108}, 0x100e26d,
0x10b11c8, 0x10b1198
fixme:advapi:StartTraceW (0x32f8a4, L"ExplorerStartupLog", 0x32f8b4) stub
wine: Call from 0x7bc4c570 to unimplemented function
ADVAPI32.dll.EnableTraceEx, aborting
wine: Unimplemented function ADVAPI32.dll.EnableTraceEx called at address
0x7bc4c570 (thread 0009), starting debugger...
Unhandled exception: unimplemented function ADVAPI32.dll.EnableTraceEx called
in 32-bit code (0x7bc4c570).
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http://bugs.winehq.org/show_bug.cgi?id=26151
Summary: Warnings in dlls/usp10 on wine64
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
make[1]: Entering directory `/home/adys/src/wine/dlls/usp10'
protocol.c: In function ‘request_complete’:
protocol.c:98:22: warning: cast to pointer from integer of different size
protocol.c: In function ‘protocol_continue’:
protocol.c:308:44: warning: cast from pointer to integer of different size
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