http://bugs.winehq.org/show_bug.cgi?id=27954
Summary: X-Lite 4 installer aborts after failing to start
FontCache3
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Did 'winetricks vcrun2008' to get past bug 27199.
X-Lite's installer then fails with
err:msi:ITERATE_StartService Failed to open service L"FontCache3.0.0.0" (1060)
FontCache3 is said to be part of WPF.
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http://bugs.winehq.org/show_bug.cgi?id=26890
Summary: wine confiuration does not update
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)averlon.net
Hi,
I have used wine configuration to add an application with a specific
environment setting.
This application is not anymore used and I deleted it.
After clicking "apply" and "ok", when config dialog is started again, the
application is still listed.
I can repeat that unlimited.
Regards Karl-Heinz
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http://bugs.winehq.org/show_bug.cgi?id=6278
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:24:08 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=5883
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:23:51 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=14762
Summary: Max Payne 2: sepia tone filter issues (high PPE)
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: onety-three(a)gmx.net
Hi,
this is a cleaned up version of the issues first described in
http://bugs.winehq.org/show_bug.cgi?id=14038.
Game affected: Max Payne 2 (demo version tested)
Issue: MP2 uses some fullscreen post-processing effects to enhance gaming
experience. The famous bullet time effect is using a sepia tone filter, which
breaks on wine when certain ingame options are set.
MP2 offers two modes of post-processing effect quality (switching them
completly off is also possible):
(i) medium -> the sepia filter works
(ii) high -> sepia filter breaks
Notice that MP2 also uses some other PP (post-processing) effects, like a
motion blur filter in cutscenes. The filter from the cutscenes is NOT affected
by this issue described here, although it also affects the entire screen.
The issue also appears with wine-0.9.56.
Issue is gone when going back to wine-0.9.45, but the rendered area is now
confined in a rectangular portion of the visible screen. (read more about this
at the end (*))
Regression testing turned up this commit:
[d09cbcec91561186bee77aaba55b29cbf2d7e7ef] wined3d: Activate
GL_ARB_texture_rectangle.
http://source.winehq.org/git/wine.git/?a=shortlog;h=d09cbcec91561186bee77aa…
Notice the other five wined3d commits by Stefan Dösinger.
Somehow using ARB_tex_rect instead of using NP2 emulation breaks the sepia
filter, but leaves the motion blur intact.
In fact this commit does also correct "scaling" issues with the other PP
effect, motion blur (again see below (*)).
My wine settings for MP2:
UseGLSL=disabled
OffscreenRenderingMode=backbuffer
RenderTargetLockMode=auto
It doesn't matter though is ORM is set to backbuffer or fbo, the issue also is
reproducible with ORM=fbo. However testing this with ORM=backbuffer makes it
easier for me because of other issues with FBO (plus FBO generates a lot of
FIXME noise on the console).
Graphics hardware used to confirm:
(i) Me, using a Geforce FX 5900
(ii) Frank Roscher, using a Geforce FX 5700
Drivers versions:
(i) FX 5900 driven with 100.14.19 and 173.14.09 (makes no difference)
(ii) FX 5700 driven by driver version 169.12
(*) Interesting facts with wine-0.9.45:
Like I said above PPE set to high work with this version, but the rendered area
is suffering from "scaling issues". This can be reproduced all the time with
the bullettime filter.
However there are also the cutscenes, using the motion blur filter. The funny
thing there is that they are also affected by the scaling issue, BUT not
always.
Watch the first cutscene sequence after you gain control over Max in the
hospital room (the cutscene begins when you are right in front of the double
door). The scaling issue changes during the cutscene to correct rendering, and
back after some moments.
I don't know if the changes from "wrong scaling" to "correct scaling" and
vice-versa are always the same but I'm going to check that again.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=28003
Summary: The Elder Scrolls III Morrowind: object positions are
changed
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MadDin081591(a)gmx.de
Created an attachment (id=35851)
--> (http://bugs.winehq.org/attachment.cgi?id=35851)
terminal output while running Morrowind
I have found here a quit strange bug.Some objects in the game are on a wrong
position or floating around.
I don't use mods or something else like MWSE or so and I noticed the problem in
the Morrowind GotY.
I have one exception(related to mods): In the Morrowind-TCs Arktwend and Myar
Aranath are the same problem so maybe it is a engine related problem but this
is only a guess.
I attached an a terminal output from running Morrowind with wine an have a link
for 2 pictures to show the problem in-game.Maybe it is useful...
picture 1 ->
https://dl-web.dropbox.com/get/Photos/Winebugs/moved_objects1.png?w=0ee8f3cd
picture 2 ->
https://dl-web.dropbox.com/get/Photos/Winebugs/moved_objects2.png?w=98cc383a
Regards, MadDin
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http://bugs.winehq.org/show_bug.cgi?id=27950
Summary: fr08 graphical demo crashes on startup
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)xnode.org
Tested on two machines that both used to run it, both crash half-way through
the loading screen at the start.
Tested on nVidia, ATi (both official drivers) and Intel. Same result across the
board.
This is almost certainly a regression so will test as soon as I can.
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http://bugs.winehq.org/show_bug.cgi?id=13070
Summary: Deus Ex - Invisible War fails to launch new game
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12826)
--> (http://bugs.winehq.org/attachment.cgi?id=12826)
Default debug log
The named game is starting with intro movies and main menu. But when I want to
start a new game then it end's up with this message.
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
The sound got repeated endless (OSS selected, full, 44800 Hz, 16 Bit. I guess
it is not the sound, more that error message. Attached is the full console
output (default WINEDEBUG)
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http://bugs.winehq.org/show_bug.cgi?id=9051
Michael Stefaniuc <mstefani(a)redhat.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |ASSIGNED
AssignedTo|wine-bugs(a)winehq.org |mstefani(a)redhat.com
--- Comment #28 from Michael Stefaniuc <mstefani(a)redhat.com> 2011-08-26 13:03:08 CDT ---
Ok, I have started working on the dsound COM cleanup so I'm taking this bug.
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http://bugs.winehq.org/show_bug.cgi?id=6033
Matthew Snyder <matthew.c.snyder(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matthew.c.snyder(a)gmail.com
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