http://bugs.winehq.org/show_bug.cgi?id=6687
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:25:45 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=27962
Summary: regression stops Age of Wonders from working
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aradzak(a)oracleatbelfry.com
With the game "Age of Wonders" (the first one, not Wizard's Throne or Shadow
Magic), in 1.3.25, the application gets to the main menu and freezes within a
fraction of a second.
The application worked fine with 1.3.24, so, this appears to be a regression.
To rule out data corruption possibilities with the transition from 1.3.24 to
1.3.25, I created a new user and fully reinstalled the application in the fresh
environment, same problem.
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http://bugs.winehq.org/show_bug.cgi?id=22261
Summary: Love: "device already allocated" handling - requires
patching winealsa.drv or using esound backend
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ttimo(a)ttimo.net
Created an attachment (id=27188)
--> (http://bugs.winehq.org/attachment.cgi?id=27188)
alsa driver patch
While figurinig out the kinks to get Love working, I had to patch the Alsa
driver to make it behave like the esound one.
The thread about that process is available here:
http://www.gaminglove.net/forums/showthread.php?t=1057
AppDB entry for the game:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=11327
To summarize, my understanding is that love.exe tries to open the sound device
twice. It works if you use the esound backend, and after a bit of investigation
we found that applying the attached patch would make things work with the Alsa
backend as well (e.g. change the return code from MMSYSERR_ALLOCATED to
MMSYSERR_NOERROR).
(thanks to Kevlarman for initially coming up with this fix)
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http://bugs.winehq.org/show_bug.cgi?id=25067
Summary: NFS Porsche: Background slides are flickering in main
menu
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31787)
--> (http://bugs.winehq.org/attachment.cgi?id=31787)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) rename gimme.dll to gimme.dll.bak
5) wine Porsche.exe driver=dx7z
Behaviour:
Background slides are flickering in main menu (see attachment)
Expected behaviour:
Background slides shouldn't be flickering in main menu.
Additional info:
GFX: NVIDIA 9xxx
Drivers: 260.19.12
wine-1.3.6-240-g791b22a
Terminal output:
lot of these lines:
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
If background slides aren't played then wine stops generating those lines in
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=27966
Summary: iexplore crash whenever click on any links
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=35791)
--> (http://bugs.winehq.org/attachment.cgi?id=35791)
Log: ie crash while click on a link
$ wine --version
wine-1.3.25-350-g380abde
-- test-link.html --
<html>
<a href="./">./ <a/>
</html>
--------------------
$ wine iexplore http://localhost:8000/test-link.html &> test-link.log
iexplore crash ...
Backtrace:
=>0 0x64f669be _PR_MD_ATOMIC_DECREMENT+0x14(val=0x163cdd7)
[/build/wine-mozilla-1.2.0/nsprpub/pr/src/md/windows/ntmisc.c:1076] in nspr4
(0x0032e908)
1 0x64f4d851 PR_AtomicDecrement+0x10(val=0x163cdd7)
[/build/wine-mozilla-1.2.0/nsprpub/pr/src/misc/pratom.c:312] in nspr4
(0x0032e928)
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http://bugs.winehq.org/show_bug.cgi?id=6399
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:25:22 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=26796
Summary: Deadlock and crash in "gstdemux.c: GSTImpl.csFilter"
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
Created an attachment (id=34142)
--> (http://bugs.winehq.org/attachment.cgi?id=34142)
Console log around crashe
After playing Oblivion for a while (from seconds to minutes in my experience)
it freezes and eventually crashes. The last line in the console is:
err:ntdll:RtlpWaitForCriticalSection section 0x630fc768 "gstdemux.c:
GSTImpl.csFilter" wait timed out in thread 000b, blocked by 003f, retrying (60
sec)
I'm playing the latest version of Oblivion on Steam (actually the Nehrim
campaign, but the executable is the original game's).
The only related report I've found is in a Russian forum and seems to point as
far back as Wine 1.3.9:
http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=gstdemux.c%3A+GSTIm…
I'm attaching the console log around this error message. Let me know what would
help diagnose this problem.
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http://bugs.winehq.org/show_bug.cgi?id=27955
Summary: Warspear Online sound stops after a while (Pulseaudio
+ patched alsa-plugins)
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cymerio(a)gmail.com
Created an attachment (id=35770)
--> (http://bugs.winehq.org/attachment.cgi?id=35770)
log file with WINEDEBUG="+tid,+mmdevapi,+winmm,+dsound,+oss,+alsa,+coreaudio"
After having sound for a while, usually seconds, the game Warspear Online stops
playing sounds. Just playing a little with the buttons in the menu triggers the
issue.
Of course this behavior differs from Windows XP, where all the sounds play OK.
Using OpenSUSE 11.4, which comes with Pulseaudio 0.9.22, alsa 1.0.24, kernel
2.6.37, etc.
Using the "soundcard" from a NVIDIA GT240 which passes the sound through HDMI.
I don't remember having sound problems before (with other apps/games) with this
setup. This is my first time trying this app on Wine.
I tried changing hardware/emulation in winecfg and changing sample rate from
48000 to 44100, with no effect (same symptoms).
There is only one sound device selected.
At first I though it was the alsa-plugins bug that it's mentioned in the wiki,
but I already applied this patch:
http://git.alsa-project.org/?p=alsa-plugins.git;a=commit;h=e1661e3daa22cfed…
The game can be downloaded at: http://warspear-online.com/files/warspear.exe
(8MB file)
How to reproduce:
Run the app, click MENU, Settings, then click repeatedly the top right arrow,
or other random buttons for a while (try to vary a little, e.g. click Cancel,
then Menu another time, repeat).
Every button should make a short sound. After a while clicking buttons, the app
doesn't make sounds anymore.
Alternatively, play the game for a while. Every skill should make sounds, plus
there should be ambient noise.
My registry has the following keys:
[Software\\Wine\\Alsa Driver] 1304101305
"AutoScanDevices"="N"
"DeviceCount"="1"
"DeviceCTL1"="hw:0"
"DevicePCM1"="pulse"
"UseDirectHW"="N"
My .asoundrc:
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
pcm.!default {
type pulse
# If defaults.namehint.showall is set to off in alsa.conf, then this is
# necessary to make this pcm show up in the list returned by
# snd_device_name_hint or aplay -L
hint.description "Default Audio Device"
}
ctl.!default {
type pulse
}
pcm.wine {
type asym
playback.pcm "hw:0,3"
capture.pcm "hw:0,3"
}
pcm.pulse_monitor {
type pulse
device alsa_output.hw_0_3.monitor
}
ctl.pulse_monitor {
type pulse
device alsa_output.hw_0_3.monitor
}
pcm.usbmic {
type rate
slave {
pcm "hw:1,0"
#rate 48000
}
converter "samplerate_best"
}
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http://bugs.winehq.org/show_bug.cgi?id=27932
Summary: Starcraft II does not render correctly, eventually
crashes
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewplayssax(a)gmail.com
Created an attachment (id=35736)
--> (http://bugs.winehq.org/attachment.cgi?id=35736)
The terrain glitch
Starcraft II randomly renders certain chunks of terrain incorrectly. Attached
is a screenshot. I also believe to have found the suspect patch from using
git-bisect, but i may be wrong. It was introduced in 1.3.22 for sure though.
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
This also cause SC2 to crash eventually, but I have found no pattern to it.
I have a gtx 460 and the 175.21 driver with UseGLSL disabled.
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http://bugs.winehq.org/show_bug.cgi?id=21805
Summary: The game "Which" has incorrect rendering with
whitewashed visuals
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://gamejolt.com/freeware/games/adventure/which/152
3/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26378)
--> (http://bugs.winehq.org/attachment.cgi?id=26378)
Which game terminal output
After launching the Which-3D.exe executable, the game visuals appear totally
white, washing out most of the game details and making the game unplayable. On
Windows, the game should render mostly black and white with color tinges in
various areas. Terminal output and screenshots are attached.
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