http://bugs.winehq.org/show_bug.cgi?id=23616
Summary: Fallout 3: childbirth scene halts after every (second)
line of dialogue, preventing new game
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aka.motub(a)gmail.com
Created an attachment (id=29538)
--> (http://bugs.winehq.org/attachment.cgi?id=29538)
terminal output during childbirth scene
I have been experiencing this since 1.1.44 all the way through to 1.2-rc7, but
my investigation revolves around rc6, so that's the version I'm reporting.
My specs:
Linux Mint 9 Isadora 32-bit
wine 1.2-rc6
nvidia 7900GS (AGP) 512MB driver 195.36.24
new wine prefix
only vcrun2005 installed via winetricks (only because the Launcher won't run
without it)
new install of Fallout 3, patched to 1.7
The issue presents itself immediately upon entering the childbirth scene. With
some versions of Wine, my father would not even "say" his initial line (I don't
have sound in the childbirth scene, like everyone else, but I do turn general
subtitles on before running the game for the first time). In this case, the
baby-cam continues to move, and the visible characters continue to animate, but
there is no further progress (or so I thought), forcing me to ESC and quit.
With RC6, Dad does say "Let's see... are you a boy or a girl?" as expected, but
this does not trigger the expected gender choice dialog. Again, the visible
characters continue to move (the game is not crashed or hung), but the dialog
doesn't appear so one can't progress through character creation.
This time, instead of quitting, I ESCaped to bring up the main menu, then chose
'Continue' rather than Exit to re-enter the running game, and hit 'E'. Lo and
behold, the gender choice appeared. I chose my sex, and Dad said his next line
("It's a girl? A girl!... etc"), and then the game "halted" before Catherine
(Mom) could say her line. ESC=>ESC=>E got her to say her bit.
In this way (ESCaping out to the menu, choosing Continue, and hitting E when
back in the Play screen-- sometimes twice, as the scene is running a bit slow,
but that's just me, I think) I was able to get to the penultimate moment of the
scene, where the baby (me) is moved out of the room, which should trigger a
whiteout to the next stage, before you even reach the door. In this case, I was
pushed all the way through the door and into the hall-- which I had never seen
(thank heavens they made a hall on the other side of the door), and this time
it required 3 ESC==>ESC combos to trigger the whiteout (because Dad has like
two separate speech sets and maybe the whiteout is also similar in terms of how
it's triggered).
At no time did the game crash, hang or stop; at times Dad would look right and
then seem to stop, but the blinking lights on the monitors in the back of the
scene always continued, even if the actors seemed to be frozen. The system
seems to be that if there's a player dialog triggered (gender choice, name
choice, appearance), then getting that dialog to appear and making your
choice(s) will cause the following response line from whatever actor (Dad,
usually) to be said automatically, but any further speech (response from
another actor, triggering of another dialog) has to be done manually.
There's nothing much significant-seeming in the terminal log, but it's attached
anyway.
In any case, if this can be confirmed, the only reason it avoids being a
blocker (to people starting a new game) is that there appears to be a
workaround, slow and tedious though it is. But I certainly for several versions
didn't even play FO3 because this appeared as a blocker to me before I happened
upon the workaround.
Please confirm or advise as to possible other causes native to my system or
Wine installation.
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http://bugs.winehq.org/show_bug.cgi?id=23012
Summary: Black sky in Gothic 3
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=28523)
--> (http://bugs.winehq.org/attachment.cgi?id=28523)
black sky
The sky in Gothic 3 (v1.72) is black with nvidia 8800GTS (195.36.24),
wine-1.2-rc2-111-g9aa9a12. I haven't tried the demo, yet (need to download that
first).
This is a regression caused by commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 18:17:58 2010 +0100
wined3d: Do not preload surfaces when attaching them to an FBO.
Just make sure the texture is allocated, so we have something to attach.
Note
also that context_apply_attachment_filter_states() runs under the GL lock,
so
preloading resources is actually unsafe there.
:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13436
Summary: Checkbox at finish screen is invisible unless checkbox
is given focus
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.trendyflash.com/builder-trial/TrendyFlash-
site-Builder-Trial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After installing the TrendyFlash program, the wizard should show a checkbox at
the finish screen, but the checkbox is shown invisibly unless focus is given.
No relevant output was seen at the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=27861
Summary: starcraft ii.exe has encountered a serious problem and
needs to close
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bignards101(a)gmail.com
right after i installed starcraft and updated it it gave me this error and
refuses to run
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http://bugs.winehq.org/show_bug.cgi?id=27685
Summary: [F.E.A.R.3]Black Textures/Screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Created an attachment (id=35417)
--> (http://bugs.winehq.org/attachment.cgi?id=35417)
Output console for black texture
Hi,
I'm happy because the game runs finally (in a illegal way regrettably)
But, now there is a problem with the texture.
The textures are black and it's impossible to play correctly. I tried different
option in Regedit. With "FBO", there is this problem. If i use "BACKBUFFER",
the game is playable but there are graphical glitches.
I take screenshot with the two mode but sorry if it's in windowed mode (the
crack put it automatically), impossible to disable it else the game crash.
Game with ORM=fbo mode :
http://pix.toile-libre.org/upload/original/1309722719.png
Game with ORM=backbuffer
http://pix.toile-libre.org/upload/original/1309723304.png
For the output console, it's the same for the 2 modes.
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http://bugs.winehq.org/show_bug.cgi?id=26371
Summary: Back to the Future Ep.1: It's About Time Crashes
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=33590)
--> (http://bugs.winehq.org/attachment.cgi?id=33590)
Error Log
See log attached. Game will show a "<exe file name> has encountered a serious
problem and has to close." Error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=24629
Summary: Prince of Persia: The Forgotten Sands won't start
without native d3dx9_36
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you remove the native one it bundles, it fails. Terminal shows lots of:
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30030, 0, 0x81410020): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30188, 0, 0x81410024): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1b57b0)->((nil), 0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantElement (0x1b57b0)->((nil), 0):
stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
especially:
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1bbe80)->((nil), 2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1bbe80)->((nil), 0x32f740,
0x32f6fc): stub
I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=21496
Summary: Xfire 1.120: Cannot login - page fault on write access
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://media.xfire.com/xfire/client/download/xfire_ins
taller_41060.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25890)
--> (http://bugs.winehq.org/attachment.cgi?id=25890)
Unhandled exception: page fault on write access to 0x33323236 in 32-bit code
(0x04770234)...
Xfire 1.120 crashes on login with a Unhandled exception: page fault on write
access to 0x33323236 in 32-bit code (0x04770234).
This was also an issue on 1.119 which I tested. Attached is log on normal run
and then a winedbg to catch the page fault.
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http://bugs.winehq.org/show_bug.cgi?id=28489
Summary: Ghost Recon Advanced Warfighter: graphical glitches
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.fileplanet.com/162772/160000/fileinfo/Ghost
-Recon-Advanced-Warfighter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created attachment 36542
--> http://bugs.winehq.org/attachment.cgi?id=36542
GRAW demo terminal output
After installation the game starts in full screen mode by default. When
starting a new game one can observe that most of the textures are missing from
the game (see the upcoming screenshots).
Workaround: you have to switch between full screen and windowed mode in the
Options->Video menu (the idea was stolen off the AppDB page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9999).
Even if you selected windowed mode previously, the next time you start the
game, the problem is there again. So you have to switch modes *twice* (windowed
-->full screen -->windowed).
Tried with Wine-1.1.35, 1.2.3, 1.3.x: all the same.
Native d3dx9_* dlls don't help.
Can be reproduced in the demo too (requires physx).
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
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