http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=13868
Summary: Starlancer crashes with force feedback enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
I enabled force feedback in StarLancer and launched the game with wine
Lancer.exe. When the game loads/runs it's fine until you get into a mission.
The 3d scene loads fine and the audio plays but as soon as you begin to launch
which normally causes a force feedback rumble effect the game crashes out to
the command line. If you disable force feedback with the same joystick and
rerun the game you can get into the mission fine and play it normally. The
joystick is a Microsoft Sidewinder Force Feedback 2 and the force feedback
drivers are enabled in the kernel as per the instructions on force feedback in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20531
Summary: Steam version of Need for speed undercover crashes if
you click on it.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Created an attachment (id=24474)
--> (http://bugs.winehq.org/attachment.cgi?id=24474)
Log of crash
When you click into the window to try and focus the game, it crashes, see
attached log. Note that i had to ctrl+c at the end as it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9256
Summary: S.T.A.L.K.E.R. - Major slowdown near anomalies or in
high RAD areas
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=4794
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. slows down to 1-2 fps near the anomalies or in high radiation
areas - places with "white noise" special effect.
Game is set to static lighting, medium quality.
This is with GLSL=enabled and OffscreenRenderingMode=fbo. Using
'WINEDEBUG=-all wine XR_3DA.exe -dsound -nointro -nodistort' command line to
start the game.
Without "fbo" I'm getting bug 7979.
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http://bugs.winehq.org/show_bug.cgi?id=22459
Summary: NFSMW - Only black screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Created an attachment (id=27509)
--> (http://bugs.winehq.org/attachment.cgi?id=27509)
nfsmw.log
After execution of "wine speed.exe" I receive only a black screen.
Wine version: 1.1.43.20100421
Video card:
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon RV250 [Mobility
FireGL 9000] (rev 01)
If it is a X.Org problem I can report it on bugs.freedesktop.org.
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http://bugs.winehq.org/show_bug.cgi?id=27194
Summary: The Witcher 2: White/coloured screen with
UseGLSL=enabled
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Created an attachment (id=34742)
--> (http://bugs.winehq.org/attachment.cgi?id=34742)
Witcher 2 - GLSL enabled - 01
As summary, during gameplay screen is white and/or coloured in a glitchy way.
Screenshots will be uploaded to show this more clearly. The main error seems to
be this:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @
/var/tmp/portage/app-emulation/wine-1.3.20/work/wine-1.3.20/dlls/wined3d/glsl_shader.c
/ 4625
Additionally, setting "UseGLSL = disabled" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=26283
Summary: Crysis 2 demo: menu has some nasty flickering
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_70372.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33505)
--> (http://bugs.winehq.org/attachment.cgi?id=33505)
screenshot
See screenshot. As you move your mouse, parts of the screen will
appear/disappear, making the text hard to read.
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http://bugs.winehq.org/show_bug.cgi?id=14053
Summary: Winamp 5.53 fails to start due to a loader crash
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.winamp.com/player
OS/Version: other
Status: NEW
Keywords: download
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=14265)
--> (http://bugs.winehq.org/attachment.cgi?id=14265)
+loaddll,+module crash
The latest version of winamp fails to get loaded into memory due to a crash in
LdrProcessRelocationBlock. I used the dutch version, not sure if it makes any
difference.
Backtrace is attached, with +loaddll and +module.
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http://bugs.winehq.org/show_bug.cgi?id=25747
Summary: [regression] Very low 2d effects quality in Dead Space
on fglrx.
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Screenshots and logs attached. Regression from 1.3.6 to 1.3.7. All newer
versions (tested up to 1.3.11) inherits it.
This is tested on
ati-drivers-10.12, HD4570.
kernel: 2.6.37
Registry tweaks:
orm=fbo (Dead Space won't work at any other orm= settings. This is default,
BTW)
In-game settings: any, from lowest to highest without Decals.
This could be just some "better" effect realization (still, it can't be
switched off via in-game settings), if INTZ supported, but fglrx messing it up,
or, maybe, some other error arises.
Result of regression testing:
f0b0c1b1dddf606177651deb45c0afd6259076aa is the first bad commit
commit f0b0c1b1dddf606177651deb45c0afd6259076aa
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Nov 5 14:11:35 2010 +0100
wined3d: Add support for the INTZ format.
:040000 040000 faaa1ded710e91700f9ee0b45a64046c331ec7e4
a78b737e1647d2e3c39d506da94e6ebabe7739d8 M dlls
:040000 040000 716c26514f970e84844abca4aa8af3f4a6b5588e
f5afaaab81479efcd92b8cb1f35d6647fc0b4c29 M include
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