http://bugs.winehq.org/show_bug.cgi?id=21144
Summary: cmd missing newline in output?
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://kegel.com/wine/cmdtest.tar.gz
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Even with Austin's recent patch
http://www.winehq.org/pipermail/wine-patches/2009-December/083144.html
applied, doing
wget http://kegel.com/wine/cmdtest.tar.gz
tar -xzvf cmdtest.tar.gz
cd cmdtest
sh cmdtest.sh
shows that our cmd is missing a newline in its output:
@@ -1,35 +1,22 @@
-
-C:\fake>rem Easy cmd tests
-
...
+C:\fake>rem Easy cmd tests
Looks like it needs to output another CRLF after the end of output of any
command?
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http://bugs.winehq.org/show_bug.cgi?id=28255
Summary: d3dx9/shader.ok fails with WINEDEBUG=warn+heap
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
With WINEDEBUG=warn+heap, make test fails with
../../../tools/runtest -q -P wine -M d3dx9_36.dll -T ../../.. -p
d3dx9_36_test.exe.so shader.c && touch shader.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6bc,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
shader.c:788: Test failed: D3DXGetShaderSamplers failed, got
"����������������������������������������������������������������������������������������������������������������������������������������������������������������������������@",
expected "s"
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http://bugs.winehq.org/show_bug.cgi?id=27928
Summary: Wine don't run the program SIMPLO
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dankton96(a)hotmail.com
I can't run the program SIMPLO in wine, their "components" don't work in wine
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http://bugs.winehq.org/show_bug.cgi?id=26640
Summary: Disciples II: sound artifacts during music playback
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://www.fileplanet.com/86712/80000/fileinfo/Discipl
es-II:-Dark-Prophecy-Empire-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33914)
--> (http://bugs.winehq.org/attachment.cgi?id=33914)
console log
There is a constant scratching/grinding noise during music playback in the game
when ALSA is set to full hardware acceleration. Can be heard in the main menu
and during gameplay, too.
Workaround: ALSA with 'emulation' mode.
No such problem when using OSS as sound driver.
Fedora 14
Alsa 1.0.24 (no Pulseaudio here)
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=20364
Summary: The Dig (from STEAM) doesn't run on Arch Linux x86_64
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: A.Fettouhi(a)gmail.com
Created an attachment (id=24125)
--> (http://bugs.winehq.org/attachment.cgi?id=24125)
Output from starting The Dig
I'm trying to get The Dig working on wine. I'm talking about the version from
STEAM. Until a few days ago I was running 32 bit Arch Linux and The Dig was
working fine there in wine. I decided to switch to 64 bit finally and I've set
up wine like I did on my 32 bit installation and The Dig won't start. The
output is attached below.
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http://bugs.winehq.org/show_bug.cgi?id=15945
Summary: WinSnap can't capture screen.
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.ntwind.com/software/winsnap.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
WinSnap start without critical errors but it seems that it can't capture the
screen.
Option to "edit in paint" ("Tools" menu or "Alt+2") does not work too,
complains about it can't write to disk.
Btw, I saw this line in console while executing /WinSnap/WinSnap.exe:
err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 0 is not
valid, number of bitmaps in imagelist: 0
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http://bugs.winehq.org/show_bug.cgi?id=27301
Summary: Space Empires: Star Fury doesn't display text in-game
(orm=backbuffer)
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=34916)
--> (http://bugs.winehq.org/attachment.cgi?id=34916)
plain terminal output (orm=backbuffer)
On my system SE:Star Fury as well as Space Empires V render objects, buttons
and the background correctly only when ORM is set to backbuffer. The problem
with orm=fbo was reported in bug #27089.
Since Wine-1.3.20 all text has disappeared from the game: button text, tutorial
tips, descriptions... everything.
This is due to the following commit:
e6ab3832b20707108f8611a32ae61085ee4f76d8 is the first bad commit
commit e6ab3832b20707108f8611a32ae61085ee4f76d8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue May 10 21:18:44 2011 +0200
wined3d: Set SFLAG_DYNLOCK for lockable render targets.
:040000 040000 70131d5160415ccd5c9c16336291218dd95182b2
4b40acec2ec090c26fa464d73a9adb7e1be97992 M dlls
The patch can be reverted cleanly on wine-1.3.20-439-g1ec78b8 and that fixed
the issue.
To reproduce the problem in the demo:
1) With music enabled the game freezes on startup (bug #2748). After
installation start the launcher by starfury.exe. Exit the launcher.
2) Fire up regedit and look for the key under HKCU/Software/Malfador
Machinations/Star Fury.
Change the value of 'Play Music' from true to false.
3) Start the launcher again and click on start. The main menu of the game
should appear but button text is missing.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=19755
Summary: Open Watcom 1.8's binw/wcc.exe complains "Not enough
memory on exec"
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://openwatcom.org
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The dos compiler wcc.exe fails to start.
To repeat:
$ sh winetricks openwatcom
$ wine c:\\WATCOM\\binw\\wcc
Not enough memory on exec
The related app owcc starts ok:
$ wine c:\\WATCOM\\binw\\owcc
Usage: owcc [-?] [options] file ...
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http://bugs.winehq.org/show_bug.cgi?id=27540
Summary: Typing of the Dead demo: Crashes upon launch when
directsound is set to emulation
Product: Wine
Version: 1.2.3
Platform: x86-64
URL: http://www.fileplanet.com/54947/50000/fileinfo/The-Typ
ing-of-the-Dead-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=35205)
--> (http://bugs.winehq.org/attachment.cgi?id=35205)
output including backtrace from 1.3.22
This bug affects both the Typing of the Dead demo and the full game. It works
correctly when direct sound hardware acceleration is set to "Hardware" in
winecfg, but crashes when it is set to "Emulation". I am using ALSA on Ubuntu
11.04 x86_64 (no pulseaudio).
I have attached a log including the backtrace, generated with a self-built
1.3.22. I have reproduced the crash in the same location with 1.2.3, 1.3.7,
1.3.22 and 1.3.22-203-gac90c1b.
To reproduce, download the Typing of the Dead demo and install to a fresh
WINEPREFIX. Due to bug #24832 the installation finished dialog won't be shown,
but the game still installs correctly. Set directsound hardware acceleration to
emulated, launch Tod_e_demo.exe and you should get a crash.
$ sha1sum tod-demo.zip
96fe3edb2431210932af840e29c59bce6b7fc80f tod-demo.zip
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