http://bugs.winehq.org/show_bug.cgi?id=19310
Summary: Regression in running Rosetta Stone v3 with version
1.1.25
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyro_2006(a)msn.com
Created an attachment (id=22356)
--> (http://bugs.winehq.org/attachment.cgi?id=22356)
Rosetta Stone crash to desktop log
I've been using Rosetta Stone version 3.0.35 with wine 1.1.24 successfully for
about a month and it has run flawlessly. Unfortunately after updating to wine
1.1.25 a few days ago it crashes frequently (every 20 minutes or so), in two
ways.
1: It just closes unexpectedly without any error messages.
2: It says "Rosetta stone has experienced a minor error", then after clicking
ok it says "There was an error in the application
listInputDevicesSpeechMessage Exit the Application" about 20 seconds later.
On the first or second screen Wine displays an error message saying the
application has experienced an error and needs to close, however when i click
ok the error message goes away and Rosetta stone runs fine until one of the
aforementioned crashes occurs. There have always been at least a few minutes
between this error message and a crash. Also, this error never appeared in wine
version 1.1.24.
Below is a log from each type of crash. There appears to be a bunch of errors
before the line "C:\Program Files\Rosetta Stone\Rosetta Stone
V3\support\bin\\RosettaStoneLtdServices.exe [v062920071500)" but i believe
these are not related to the regression. I always received an error message
"Rosetta stone has encountered an minor error" when starting, and it never had
any effect.
After that, error 3 described above occured, and generated most of each log.
Other than the debug dump, the only differences are in the very last lines.
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http://bugs.winehq.org/show_bug.cgi?id=28517
Bug #: 28517
Summary: Pikachu Volleyball stops playing sound effects
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://andrew.jaww.net/blog/article/54/pikachu-volleyb
all
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Created attachment 36598
--> http://bugs.winehq.org/attachment.cgi?id=36598
Gzipped +tid,+mmdevapi,+winmm,+dsound,+alsa log (3.2MB)
The sound effects in Pikachu Volleyball stop playing after a short while,
though the background music continues (it's MIDI). Sometimes distorted noises
can be heard before the sound effects stop entirely. Regression testing
indicated:
e786998daff4ad49521a4c9c39c172ddcdcad82a is the first bad commit
commit e786998daff4ad49521a4c9c39c172ddcdcad82a
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Tue Sep 27 08:51:07 2011 -0500
dsound: Reimplement rendering devices on mmdevapi.
:040000 040000 53407fdfd9131c99d768c90eeda5dadc66a63abb
af37caec04c5e8abedfd395abcd88a16e71a3b85 M dlls
Reverting the patch fixed the problem. I use ALSA (no Pulseaudio).
I first found (seemingly) the same problem in a game called Alonix, but it's
easier to reproduce in this one:
1. Start a single player game (top option in main menu)
2. Do nothing
Sound effects are played on the first turn, but not on any subsequent turn. (I
haven't heard any distortion this way.)
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http://bugs.winehq.org/show_bug.cgi?id=20009
Summary: Scrabble Online failed assertion
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=23548)
--> (http://bugs.winehq.org/attachment.cgi?id=23548)
wine-1.1.29-209-gbf1b965 console output
mixer.c:305: DSOUND_BufPtrDiff: Assertion `ptr1 < buflen' failed.
To recreate:
1. Choose Play Online
2. Plan On Lan
3. Hit refresh a lot (so that the "click" sounds).
Assertion failure.
The sounds repeats continually and the app locks up until killed.
Running the app again causes the assertion failure with any minor sound.
Workaround is native dsound.dll
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http://bugs.winehq.org/show_bug.cgi?id=13383
Summary: Firefox 3.0rc1 crashes on startup on 64bit Kubuntu 8.04
[dogfood]
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kai.blin(a)gmail.com
Created an attachment (id=13293)
--> (http://bugs.winehq.org/attachment.cgi?id=13293)
+relay,+tid,+seh log of ff3 starting and crashing
When trying to run Firefox 3.0rc1 on my 64bit Kubuntu 8.04 box, FF crashes on
startup. On my 32bit Kubuntu 8.04 box, the same installer works without
problems.
+relay,+tid,+seh trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=16270
Summary: ratDVD installer has (non-fatal) crash in winmm/time
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.free-codecs.com/download_soft.php?d=1191&s=429
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=17543)
--> (http://bugs.winehq.org/attachment.cgi?id=17543)
+mmtime,+seh in git
wine: Unhandled page fault on read access to 0x100011ee at address 0x100011ee
(thread 0021), starting debugger...
Backtrace:
=>1 0x100011ee (0x7dce19a8)
2 0x7e0f0772 TIME_MMSysTimeThread+0x8a(arg=(nil))
[/home/austin/wine-git/dlls/winmm/time.c:217] in winmm (0x7dce1a18)
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http://bugs.winehq.org/show_bug.cgi?id=25552
Summary: winecfg audio test under-run errors
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max+winebugs(a)mtew.isa-geek.net
Reproduce by:
1) Run winecfg from the command line (so you can see the error reports).
2) Select the 'Audio' tab.
3) Select an audio device (so the test button is enabled).
4) Activate the test button.
Result:
For each activation of the test button:
1) The test sound is produced.
2) An under-run error is reported.
What should happen:
Result 1) should occur, but Result 2) should NOT occur.
Note:
Fixing this may fix or at least reduce the number of errors generated during a
'make test' run.
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http://bugs.winehq.org/show_bug.cgi?id=20600
Summary: City of Heroes crashes when disabling 3D sound in
preferences
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
City of Heroes crashes when disabling 3D sound
Steps to reproduce:
1) Run City of Heroes
2) Under Options->Graphics and Audio, enable 3D sound
3) Click "Apply now"
4) Disable 3D sound
Expected result:
3D sound is disabled
Actual result:
City of Heroes crashes with the following console output:
PROGRAM CRASH OCCURRED!
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=17068
Summary: HDR not correctly rendered (Counter-Strike: Source)
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: segnimod(a)ya.ru
wine 1.1.13 and wine-1.1.13-174-g0b8faac;
CS:S build «14:37:14 Jul 8 2008 (3531)»;
Distribution: Debian GNU/Linux "lenny" x86;
hardware: AMD Athlon 3500+ (2.21 GHz), 1 Gb DDR1 RAM, Sapphire Radeon x1600Pro
(256 Mb GDDR3);
video driver: AMD Catalyst 8.12
HDR render not correctly in map de_runoff_hdr, and works very slow (0-3 fps)
with wine and native directx
(see image in attachment)
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http://bugs.winehq.org/show_bug.cgi?id=27449
Summary: "pause" command behaviour differs from windows
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
$wineconsole cmd
pause
On Wine: "Press Return key to continue:"
On Windows Vista and 7: "Press any key to continue . . . "
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