http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
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http://bugs.winehq.org/show_bug.cgi?id=19433
Summary: Command & Conquer Generals network fails mid-game
(mismatch in synchronization data)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakuremura(a)gmail.com
Using the workaround mentioned in bug 17737, multiplayer still fails. You can
connect, you can start the game and you can play for a while, but after the
first contact with the enemy (after a few kills) a message pops up "mismatch in
synchronization data".
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http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
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http://bugs.winehq.org/show_bug.cgi?id=25329
Summary: Divinity II demo fails to start gameplay screen unless
I winetricks wmp9
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Divinity2 demo starts to character creation but won't launch gameplay. So after
installing winetricks wmp9, the introductory videos play and the game runs.
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http://bugs.winehq.org/show_bug.cgi?id=26269
Summary: BioShock 2: Loss of keyboard input on loading screen
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=33488)
--> (http://bugs.winehq.org/attachment.cgi?id=33488)
trace +keyboard
On the inital 'New Game' loading screen you cannot use the space bar to
continue.
Keyboard and mouse input is recognised correctly when adjusting settings in the
menus.
Wine version 1.3.14-git
Xserver v1.10.0
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http://bugs.winehq.org/show_bug.cgi?id=29582
Bug #: 29582
Summary: Star Wars Battlefront (I and II) "Loading" screen very
slow.
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
The "Loading" screen takes so long (in SW Battlefront II) that I can't connect
to network games because when it finally finishes loading the level, I get a
message that says "lost connection to host" (presumably because it timed out).
I haven't timed it, but it seems to be about 2 minutes, whereas running it on
windows takes roughly 5-10 seconds.
WINEDEBUG=+relay did show that PeekMessageA was being called about 2700 times a
second (probably not a big deal) but then GetForgroundWindows was being called
right after that (a wineserver call). I suspected that as a possible culprit,
but haven't dug in too deeply yet.
I'll do some profiling on this later and try to get some better info. Maybe I
can find a hack-around to positively isolate the cause.
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http://bugs.winehq.org/show_bug.cgi?id=19816
Summary: Enhancement request: MSVBVM60
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)astronomy.com.ph
I would like to request that Wine have its own built-in version of MSVBVM60. I
don't know how difficult it would be, but since WinXP has it by default I would
love Wine to have it as well.
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http://bugs.winehq.org/show_bug.cgi?id=10729
Summary: Clicking things in-game in LEGO Island causes game to
hang
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9571)
--> (http://bugs.winehq.org/attachment.cgi?id=9571)
Console log
Once you get in-game in LEGO Island, clicking things will print a few fixme and
then hang indefinitely. A console log is attached, and notes where the fixmes
coinciding to the hang are.
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http://bugs.winehq.org/show_bug.cgi?id=13616
Summary: Screenserver starts while playing with Joypads
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
I don't exactly know if this is an issue related to GNOME or wine, but when I
play a game using a joystick - after few minutes - the gnome screensaver starts
so I've to move the mouse to continue...
Shouldn't wine block the screensaver launching if it is getting data from
/dev/input/js*?
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http://bugs.winehq.org/show_bug.cgi?id=22273
Summary: CDBurnerXP doesn't start with Mono
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://cdburnerxp.se/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
The summary basically says it all... with winetricks mono26, the program
installs but won't start. With winetricks dotnet20, it's buggy but at least
somewhat usable. There's not much terminal output:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Native.CDBXP" (1.0.4.0)
fixme:reg:GetNativeSystemInfo (0x9c9bf58) using GetSystemInfo()
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