http://bugs.winehq.org/show_bug.cgi?id=8272
Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL|http://appdb.winehq.org/app |http://wood.sandbox.cz/wiza
|view.php?iVersionId=2849 |rdry8-demo/wizardry8demo.ex
| |e
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http://bugs.winehq.org/show_bug.cgi?id=18590
Summary: Silent Heroes: Out of adapter memory
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=21260)
--> (http://bugs.winehq.org/attachment.cgi?id=21260)
Console output WINEDEBUG=+d3d
Game starts and while loading initial data errors out with message "Program
will be terminated".
In console it writes:
err:d3d:resource_init Out of adapter memory
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http://bugs.winehq.org/show_bug.cgi?id=24790
Summary: Trainz 2004: crash with "Hardware Exception" dialog on
start
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Oddly, on one of my machines, this game works... for user A.
Other users see the crash on startup.
A +seh,+module log for the unfortunate users implicated dsound, and
a +seh,+dsound log showed
trace:dsound:DSOUND_MixToPrimary Mixed at least 0 from all buffers
trace:dsound:norm16 0x1f59aa8 - 0x1f44218 0
trace:dsound:DSOUND_timer completed processing at 8239, duration = 0
trace:seh:__regs_RtlUnwind code=c0000027 flags=2
Happily, winetricks dsound seems to work around the crash.
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http://bugs.winehq.org/show_bug.cgi?id=4825
Maiya Lee Huff <Maiya78(a)Mail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Maiya78(a)Mail.com
--- Comment #25 from Maiya Lee Huff <Maiya78(a)Mail.com> 2012-10-28 15:28:44 CDT ---
Bug still present in wine v1.5.16.
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http://bugs.winehq.org/show_bug.cgi?id=32078
Bug #: 32078
Summary: EVE Online in game browser crashes
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadowcoder83(a)gmail.com
Classification: Unclassified
After compiling the latest development of wine from git and running Eve Online
every time I open the in game browser it crashes. The game is still playable
but the browser breaks each time.
This may or may not be related to the lack of libOSMesa 32 bit dev files which
I cannot seem to access in my system (there is no 32 bit architecture version
accessible in my package manager unless I'm missing something).
This isn't game critical but it is rather annoying.
OS: Debian Squeeze 64 bit
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http://bugs.winehq.org/show_bug.cgi?id=8933
Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.download.com/Jan |http://games.softpedia.com/
|e-s-USAF-demo/3000-7547_4-1 |progDownload/Janes-USAF-Dem
|0033058.html |o-Download-45706.html
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http://bugs.winehq.org/show_bug.cgi?id=31956
Bug #: 31956
Summary: XCOM: Enemy Uknown crashes on first level
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoku88(a)gmail.com
Classification: Unclassified
Created attachment 42109
--> http://bugs.winehq.org/attachment.cgi?id=42109
Terminal output
When loading the first level fo XCOM: Enemy Unknown, the game crashes. It
seems to crash at slightly different points each time I try to play the level,
but I always get the same error.
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http://bugs.winehq.org/show_bug.cgi?id=31673
Bug #: 31673
Summary: SimRaceway Update Service hangs after
CommitUrlCacheEntryInternal
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
Created attachment 41642
--> http://bugs.winehq.org/attachment.cgi?id=41642
+wininet log
The game depends on an Update Service which runs in the background. This
service fails to start with the message
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
over and over again, until it stops. Using native wininet makes this line go
away, and a lot of other errors appear (secur32 and crypt32 errors)
I've attached a +wininet log and the link to download the game (it's free).
To start the game, you need to do winetricks d3dx9, d3dcompiler_43
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http://bugs.winehq.org/show_bug.cgi?id=16366
Summary: Wine crashes with graphics exception
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 412(a)gmx.net
Created an attachment (id=17685)
--> (http://bugs.winehq.org/attachment.cgi?id=17685)
Shell dump
Once I tricked A Vampyre Story into thinking it was properly installed (broken
installer did the registry things and I copied the files from a windows
installation) I get an error message. I start the game in Windows XP mode and
with a replaced d3d_x38 (or whatever the name is) DLL.
The really weird thing are these two lines which is the last of the output I
get before it crashes completely:
Assertion failed: _pipe == (GraphicsPipe *)NULL at line 194 of
c:\orenpanda\panda\src\display\graphicsOutput.cxx
Assertion failed: _window == (GraphicsOutput *)NULL at line 99 of
c:\orenpanda\panda\src\display\displayRegion.cxx
There is no such thing as "panda" installed by the game and I didn't do it
either. I have no clue what that is.
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