http://bugs.winehq.org/show_bug.cgi?id=22934
Summary: Portal from Steam - recommended texture detail low
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Wine out of the box.
Portal from Steam. Only flash installed from Adobe page.
'Settings recommended for your system' set default to 'High' but 'Texture
detail' to 'Low'.
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http://bugs.winehq.org/show_bug.cgi?id=31713
Bug #: 31713
Summary: MiniThuder crash with unimplemented
msvcp71.dll.?insert@?$basic_string@_WU?$char_traits@_W
@std@@V?$allocator@_W@2@@std@@QAEXViterator@12@I_W@Z
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download ThunderMiniInstaller from
http://down.sandai.net/mini/ThunderMini1.5.3.288.exe
2. Install with Wine
After installation finished, ThunderMini will auto start
3
Type an URL to ThunderMini url form, such as http://0.0.0.0/test.exe
4. Click "start" to download from the above url
ThunderMini crash with the below message:
wine: Call from 0x7b83b193 to unimplemented function
msvcp71.dll.?insert@?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEXViterator@12@I_W@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=29648
Bug #: 29648
Summary: Failed to load avisynth.dll on FreeBSD
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adiosf6f(a)gmail.com
Classification: Unclassified
Created attachment 38428
--> http://bugs.winehq.org/attachment.cgi?id=38428
WINEDEBUG=+module,+dll
csh> wine avs2yuv.exe hi.avs -o hi.y4m
failed to load avisynth.dll
Reproduce:
1. install wine from ports.
2. download avisynth installer
http://sourceforge.net/projects/avisynth2/files/AviSynth_Alpha_Releases/AVS…
3. wine AVISYNTH_INSTALLER.exe (to get avisynth.dll install)
4. download avs2yuv.exe
http://akuvian.org/src/avisynth/avs2yuv/avs2yuv.exe
6. > touch hi.avs (make empty avs file)
7. wine avs2yuv.exe hi.avs -o hi.y4m
confirmed under
FreeBSD 9.0R amd64, wine-1.3.36 wine-1.3.37
fresh-installed FreeBSD 8.2R i386, wine-1.3.37
I'm sure the above command works under Linux.
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http://bugs.winehq.org/show_bug.cgi?id=29547
Bug #: 29547
Summary: NightSky needs
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@
@@std@@QAE@PBDH@Z
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://www.fileplanet.com/218207/210000/fileinfo/Night
Sky-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
The menus and backstory are working, but when gameplay should start, NightSky
crashes with:
wine: Call from 0x7b83b742 to unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z,
aborting
wine: Unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z called
at address 0x7b83b742 (thread 002e), starting debugger...
Workaround: winetricks vcrun6
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http://bugs.winehq.org/show_bug.cgi?id=31861
Bug #: 31861
Summary: [Steam]unimplemented function with Vista/Seven Mode
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 41927
--> http://bugs.winehq.org/attachment.cgi?id=41927
Steam output console wiht Seven/Vista modes
The Steam installation in Vista/Seven mode works correctly but there is an
unimplemented function when i see the output console.
The error message is :
wine: Call from 0x7bc4d0f0 to unimplemented function ADVAPI32.dll.StopTraceA,
aborting
I don't know if the error is the cause but with Vista/Seven modes, "Steam
Service" does not works too :
err:eventlog:ReportEventW L"Failed to load Steam Service library."
err:service:service_send_start_message service L"Steam Client Service" failed
to start
fixme:advapi:RegisterEventSourceA ((null),"Steam Client Service"): stub
fixme:advapi:RegisterEventSourceW (L"",L"Steam Client Service"): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0xc0000001,(nil),0x0001,0x00000000,0x33f848,(nil)):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0xc0000001,(nil),0x0001,0x00000000,0x124f48,(nil)):
stub
If i don't say a mistake, this steam client service is useful to launch game.
When i tried to launch "Sleeping Dogs" which needs Vista/Seven OS, i owed to
install a service from steam. Result : Error.
I attach the full output console.
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http://bugs.winehq.org/show_bug.cgi?id=6457
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-12 13:35:49 CDT ---
Closing bugs fixed in 1.5.15.
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http://bugs.winehq.org/show_bug.cgi?id=31791
Bug #: 31791
Summary: Cedar Logic crashes when you press F1
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Saw this while trying to reproduce bug 31778.
On wine-1.5.11-188-g77632f0, installing
http://superb-dca2.dl.sourceforge.net/project/cedarlogic/CEDAR%20Logic%201.…
went fine, and the app started up fine, but pressing F1 (or Help / Contents)
crashed with
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7d6ad919).
Backtrace:
=>0 CreateViewer+0x229(pHHInfo=0x207c18) [dlls/hhctrl.ocx/help.c:1660]
1 CreateHelpViewer+0x9d(filename="C:\Program Files\CEDAR
Logic\KLS_Logic.chm", caller=0x10068) [dlls/hhctrl.ocx/help.c:1808]
2 HtmlHelpW+0xc4(caller=0x10068, filename="C:\Program Files\CEDAR
Logic\.\KLS_Logic.chm", command=0, data=0) [dlls/hhctrl.ocx/hhctrl.c:184]
3 HtmlHelpA+0x10e(caller=0x10068, filename="C:\Program Files\CEDAR
Logic\.\KLS_Logic.chm", command=0, data=0) [dlls/hhctrl.ocx/hhctrl.c:355]
4 0x0056ca9b in cedarls (+0x16ca9a) (0x00a4f638)
...
0x7d6ad919 CreateViewer+0x229 [/home/dank/wine-git/dlls/hhctrl.ocx/help.c:1660]
in hhctrl: cmpw $0,0x0(%esi)
1660 if (!*caption) caption = info->pCHMInfo->defTitle;
Looks like a314027b4211ddd045e12bd768962c3c47f56d68 missed a trick.
The superficial fix
- if (!*caption) caption = info->pCHMInfo->defTitle;
+ if (!caption || !*caption) caption = info->pCHMInfo->defTitle;
lets help start.
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http://bugs.winehq.org/show_bug.cgi?id=31411
Bug #: 31411
Summary: Divinity II: The Dragon Knight Saga needs
msvcp90.dll.??0strstreambuf@std@@QAE@PBDH@Z (purist)
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.fileplanet.com/217994/210000/fileinfo/Divin
ity-2:-The-Dragon-Knight-Saga-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41281
--> http://bugs.winehq.org/attachment.cgi?id=41281
terminal output
The game installs the required MSVC++ libraries, the crash occurs on startup
only when msvcp90,msvcr90=builtin.
Output from the mscodescan script:
./Divinity2.exe imports following stub symbols:
msvcp90:??0strstreambuf@std@@QAE@PBDH@Z
msvcp90:??1strstreambuf@std@@UAE@XZ
msvcp90:?_Raise_handler@std@@3P6AXABVexception@stdext@@@ZA
msvcp90:?_Throw@std@@YAXABVexception@stdext@@@Z
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http://bugs.winehq.org/show_bug.cgi?id=30617
Bug #: 30617
Summary: [Savegame]Error "c0000034" CreateFileW
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
With Bruno Jesus, we create a hack to pass the ReadFileEx error for the Ubisoft
Game Launcher (see bug #28119).
I tried the hack with 3 games and they work correctly.
But for two games (Assassin's Creed 2 and Revelations), the savegame does not
works correctly. The savegame folder is here : "c:/users/berillions/Local
Settings/Application Data/Ubisoft Game Launcher/savegame_storage/XXX/40/"
These folders exist and the savegame files too but when you launch the game,
the savegame is not found, you can only begin a new game.
This is a message that i found in my +file log :
warn:file:CreateFileW Unable to create file
L"C:\\users\\berillions\\Local Settings\\Application Data/Ubisoft Game
Launcher/savegame_storage/YmVyaWxsaW9ucw==/40/2.save.extendedmeta"
(status c0000034)
trace:file:CreateFileW returning 0xffffffff
I don't think that the error come from the hack, for "Assassin's Creed
Brotherhood", the savegame works correctly because the savegame files are not
in the same folder. For Brotherhood the savegame can be found here :
"c:/users/berillions/Saved Games/Assassin's Creed Brotherhood/SAVES"
I found that the error c0000034 (STATUS_OBJECT_NAME_NOT_FOUND) means "file is
not found".
I attached the complete +file log.
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http://bugs.winehq.org/show_bug.cgi?id=25888
Summary: assert failure playing mp3 file in Super Mario Bros. X
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=32994)
--> (http://bugs.winehq.org/attachment.cgi?id=32994)
test program that plays a file with RenderFile
The windows game Super Mario Bros X spends a long time trying to start playing
an mp3 file when it starts up. The particular file varies, but in one case it
was c:\smbx\music\nsmb-overworld.mp3.
I tried using a test program to play this file with RenderFile. The program
churns for a bit, printing a lot of fixmes that look like this:
fixme:quartz:parse_header Not a valid header: 00:ff
Eventually, the file seems to start playing for an instant, then the program
crashes on a failed assertion.
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