http://bugs.winehq.org/show_bug.cgi?id=32094
Bug #: 32094
Summary: Dragon Age: Origins crashes in opengl
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovvldc(a)gmail.com
Classification: Unclassified
Created attachment 42313
--> http://bugs.winehq.org/attachment.cgi?id=42313
backtrace with default settings
I have tried running Dragon Age: Origins. I am using Wineskin, which
conveniently wraps a vanilla Wine engine (1.5.16 in this case) and XQuartz, the
latest X11 version for Mac. I am using OS X 10.6.8 with an nVidia 9400M CPU.
Installation: used Winetricks to install MSXML3, PhysX and dotnet2.0sp2. This
was done because the installer otherwise complains about malformed XML, because
the PhysX installer crashes and because it was anyway installing dotnet2.0sp2.
The game installer also installed directx9, xact and xinput by itself (not
knowing it was running under Wine).
I then installed Awakenings (for which the installer crashed towards the very
end) and patch 1.04 (1.05 has really minor changes and is not worth bothering
with).
When I ran the game, I got a crash in the splash screen:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x9aa78e4f).
The backtrace is attached as DAO_backtrace.txt. Lots of things going through
the opengl code with the closest native bit being:
d3d9_device_DrawIndexedPrimitive.
I then tried using glsl=disabled, which immediately crashes the game on
startup, so I turned that back to glsl=enabled
I then set ddr=gdi, thinking that the crash might go away if I move away from
opengl for this section. This worked, and I got the game to start and show the
usual main menu.
I then chose 'new game' and the game crashed as soon as I tried to skip the
opening cinematic:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x7671475f).
The backtrace is attached as DAO_backtrace ddr=gd.txt. Again, some things going
through the opengl code with the closest native bit being:
d3d9_swapchain_Present.
I hope this description and the backtraces are of some use.
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http://bugs.winehq.org/show_bug.cgi?id=31971
Bug #: 31971
Summary: windows 8 cp mspaint.exe didnt run.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)mailinator.com
Classification: Unclassified
Created attachment 42126
--> http://bugs.winehq.org/attachment.cgi?id=42126
the log file describing what happened
I tried to run mspaint from windows 8 consumer preview and it crashed before it
even came up.
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http://bugs.winehq.org/show_bug.cgi?id=23954
Summary: Threads not allocated to multiple processors.
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://systester.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
when running systester with multiple threads, the program does not properly run
in parallel... Threads are created, and run, but they are not parallel.
Example Single-Thread run: (512k digits)
systester-cli.exe -gausslg 512K -turns 1 -threads 1
Result: 19 512K N/A 0h 0m 5.318s
Example multi-threaded run: (512k digits)
systester-cli.exe -gausslg 512K -turns 1 -threads 4
Result: 19 512K OK 0h 0m 15.864s
Expected result: around 7s.
Example Single-Thread run: (1M digits)
systester-cli.exe -gausslg 1M -turns 1 -threads 1
result: 20 1M N/A 0h 0m 13.438s
Example multi-threaded run: (1M digits, 4 threads)
systester-cli.exe -gausslg 1M -turns 1 -threads 4
result: 20 1M OK 0h 0m 53.486s
Expected Result: about 15s.
example single-thread run: (1M digits, 1 thread, benchmark mode)
systester-cli.exe -gausslg 1M -turns 1 -threads 1 -bench
result: 20 1M N/A 0h 0m 13.418s
Example multi-threaded run: (1M digits, 4 threads, benchmark mode)
systester-cli.exe -gausslg 1M -turns 1 -threads 4 -bench
result: 20 1M N/A 0h 0m 50.798s
expected result: around 15s.
Test system:
Athlon II x4 630
Ubuntu 10.04 (amd64)
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http://bugs.winehq.org/show_bug.cgi?id=11898
Summary: Dance eJay Demo 7 crashes due to unimplemented interface
relating to devenum
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://support.empireinteractive.com/default.aspx?MID=8F
F6D156CB73&PID=D70EED24-7412-4A36-A7B2-879837165C8C
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11192)
--> (http://bugs.winehq.org/attachment.cgi?id=11192)
Output with devenum and qcap traces
As per bug #11863, a separate bug is filed for other issues in this
application. When starting the Dance eJay 7 Demo, after the trial time dialog,
a page fault is incurred. The devenum trace seems to suggest that the issue
lies in that particular component, as per comment 3 of bug 11863. Attached are
logs pertaining to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=16550
Summary: ConnectNamedPort should never return OK in overlapped
mode
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium contains the following code in
http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/ipc_channel_w…
BOOL ok = ConnectNamedPipe(pipe_, &input_state_.context.overlapped);
DWORD err = GetLastError();
if (ok) {
// Uhm, the API documentation says that this function should never
// return success when used in overlapped mode.
NOTREACHED();
return false;
}
switch (err) {
case ERROR_IO_PENDING:
input_state_.is_pending = true;
break;
case ERROR_PIPE_CONNECTED:
waiting_connect_ = false;
break;
default:
NOTREACHED();
return false;
}
This triggers, for instance, if you build and run Debug/ui_tests.exe:
[1217/155712:FATAL:ipc_channel_win.cc(206)] Check failed: false.
The obvious one-line change to our ConnectNamedPipe lets the test
get further. I'll post a patch once I have a test case.
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http://bugs.winehq.org/show_bug.cgi?id=29381
Bug #: 29381
Summary: Sonic Generations: configuration tool turns into a
zombie process when closed
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38028
--> http://bugs.winehq.org/attachment.cgi?id=38028
Sonic Generations Configuration tool console output
After choosing what hardware you have in the configuration tool for Sonic
Generations, you click "save and quit" the window closes but the process is
still in process monitor and is a zombie process
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http://bugs.winehq.org/show_bug.cgi?id=26864
Summary: Doesn't work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: KRoy5(a)yandex.ru
error
./HSMsg/7/HackShield/HStcString.csv 7_2_5
and
./HSMsg/7/HackShield/HSInitMessage.csv 7_2_5
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http://bugs.winehq.org/show_bug.cgi?id=18424
Summary: Mac OS X Joystick support doesn't work
Product: Wine
Version: 1.1.20
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n8gray(a)n8gray.org
I was really pleased to see that Wine added support for joysticks on the Mac
but I haven't had any success getting my MS Sidewinder Precision Pro (USB) to
work in the games I've tried. I've tried with two demos: Descent Freespace
demo and IL-2 Sturmovik demo. I've tried connecting the stick before and after
Wine starts. In each case no joystick is detected. The stick is detected in
USB Prober and works properly in other OS X software, so I know it's generally
compatible.
I'm using Kronenberg's build of 1.1.20 available here:
http://www.kronenberg.org/darwine/
Thanks!
-Nathan
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http://bugs.winehq.org/show_bug.cgi?id=27307
Summary: Program Error - Program crashes on open
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jelman(a)berkeley.edu
Created an attachment (id=34930)
--> (http://bugs.winehq.org/attachment.cgi?id=34930)
terminal command and returned error messages
When I double-click the program icon or try to launch from the command line, an
error message appears saying that a serious problem has occurred and the
program needs to be closed. The program in question is Entity Creation System
2.0 from Sequoia Games (http://www.sequoiagames.com/ecs). Attached is the
command entered and printout from the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=18546
Summary: Have a standard way for probing the system theme for
an embedded Wine hints file (uxtheme)
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: NEW
Keywords: integration
Severity: enhancement
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
At Launchpad:
https://bugs.edge.launchpad.net/ubuntu/+source/gnome-themes-ubuntu/+bug/111…
Relevant wiki page: http://wiki.winehq.org/XPThemes
The general idea is that we should have system themes that provide hints to
Wine about how to color itself in the form of a Wine-specific uxtheme file.
Once we write these theme files for each system theme, Wine needs to learn to
probe for them in a standardized way at startup. It could be as simple as just
throwing "winehints.theme" somewhere into the file, or it could be more
involved.
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