http://bugs.winehq.org/show_bug.cgi?id=30753
Bug #: 30753
Summary: GitHub for windows installer: pops up an ie window
instead of installer
Product: Wine
Version: 1.5.4
Platform: x86
URL: http://windows.github.com/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Running the installer:
$ wine GitHubSetup.exe
opens an iexplore window with the following url:
http://github-windows.s3.amazonaws.com/GitHub.application
but nothing else visible.
Terminal output is really short:
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:LsaOpenPolicy ((null),0x33e5c0,0x00000001,0x33e5e8) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:ieframe:ClassFactory_QueryInterface
(0x7eddeb10)->({00000003-0000-0000-c000-000000000046} 0x33fc54)
fixme:ole:CoResumeClassObjects stub
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:urlmon:create_object Could not find object for MIME
L"application/x-ms-application"
fixme:ieframe:BindStatusCallback_OnProgress status code 5
fixme:urlmon:create_object Could not find object for MIME
L"application/x-ms-application"
fixme:urlmon:create_object Could not find object for MIME
L"application/x-ms-application"
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
tried native ie7, thinking that urlmon may be involved, but that doesn't help.
austin@aw25 ~ $ sha1sum GitHubSetup.exe
c5800ce4c2118f4b4a82747aff7d066274ad8872 GitHubSetup.exe
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http://bugs.winehq.org/show_bug.cgi?id=17674
Summary: wine recaching font metrics on every run
Product: Wine
Version: 1.1.16
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewroth(a)gmail.com
fresh install of OS X, with updates (10.5.6)
fresh git clone and build (wine-1.1.16-292-g1b9a6fb)
every time wine runs it regenerates the cache, which takes roughly 30 seconds
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http://bugs.winehq.org/show_bug.cgi?id=25258
Summary: AutoCAD 2010: Fails to run
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32078)
--> (http://bugs.winehq.org/attachment.cgi?id=32078)
Terminal output on wine-1.3.7-172-g8925024
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet30
3) install AutoCAD 2010 (watch out for bug #20211)
4) override windowscodecs.dll
5) wine acad.exe
Behaviour:
AutoCAD error, Wine error, AutoCAD splash screen and information that AutoCAD
was installed incorrectly
Expected behaviour:
AutoCAD should start.
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http://bugs.winehq.org/show_bug.cgi?id=25386
Summary: Poker Night: random long delays between turns and
conversations
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
Game is from TellTale Games by the name of Poker Night at the Inventory.
Basically, the problem I have is that sometimes, between turns, the game will
have long delays in which nothing seems to happen (ie the application hangs).
It takes much, much longer than usual to load or interpret a resource than it
should take (or so I assume).
A bigger problem is that these delays are much longer when starting up the game
or any significant screen changes. It can take more than a minute longer to
load the game or any specific areas than it would in Windows.
The terminal isn't spewing out anything during these loading periods, so
attached is all terminal output generated by the app, even outside of these
hanging bits. Steam output may be mixed in too.
Notes:
Unfortunately, this game is not available for free, however, it is available
for fairly cheap (5 euros) for those willing to try. I think some other
TellTale games (and free demos) have the same issue however (they all run on
the same engine, though all of them have some minor differences, improvements,
etc.).
Using the Steam version, but I'm sure the non-Steam version has the same issue
(though I couldn't test as Wine 1.3.7 wouldn't load the game for me). The game
works in 1.3.8, though with loading problems.
Another note is that I am playing the game on a FAT32 partition. This may
affect performance, but I do not expect it to take this much longer, thus it
would still be a bug.
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http://bugs.winehq.org/show_bug.cgi?id=29663
Bug #: 29663
Summary: Rayman 3 crashes with a new game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 38467
--> http://bugs.winehq.org/attachment.cgi?id=38467
Regression test result
Rayman 3 gets choppy and sometimes crashes when i start
a new game while Rayman is flying around with the frog. I
know that it works fine on wine-1.3.22 and that in wine-1.3.23
it is broken.
I tried to do a regression test which i will attach to this bug
report. Please keep in mind the this is my first regression test.
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http://bugs.winehq.org/show_bug.cgi?id=30805
Bug #: 30805
Summary: Graphical glitch in the menu of Medieval total war
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Classification: Unclassified
After workarounding the crash caused by amstream, we can reach the menu screen.
But there is huge graphical glitches. See the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=30804
Bug #: 30804
Summary: Medieval total war crashes, even with native amstream
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Classification: Unclassified
Created attachment 40343
--> http://bugs.winehq.org/attachment.cgi?id=40343
console output with ddraw channel enabled
After workarounding the first crash of Medieval total war demo due to amstream,
the game crashes when one tries to launch a battle.
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http://bugs.winehq.org/show_bug.cgi?id=18799
Summary: Crysis: Silent crash after first intro scene
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
This appeared between 1.1.18 and 1.1.19:
Crysis seems to crash after first intro scene with the alien ship opening. Just
before the second scene with the airplane would start, it falls back to the
desktop. No suspicious console log.
Regression test:
014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the
actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
extra heap memory. In case it is needed(emulation or vertex conversion),
fall
back to the old double buffering mode.
:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=25836
Summary: hh.exe error: fixme:htmlhelp:doWinMain Unhandled HTML
Help command line parameter! (-decompile)
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiltave(a)zipmail.com.br
I've tried to decompile a CHM file (CHM to HTML) but i get the following error:
fixme:htmlhelp:doWinMain Unhandled HTML Help command line parameter!
(-decompile)
$ wine /usr/local/lib/wine/fakedlls/hh.exe -decompile html/ file.chm
Following the link
http://www.help-info.de/en/Help_Info_HTMLHelp/hh_command.htm, the command line
parameters are right.
I will try Wine 1.3.11 too.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=26955
Summary: Prince of Persia SoT: control key bindings don't
change properly
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonescaseyb(a)gmail.com
In the game Prince of Persia: The Sands of Time, if you try to change the
keybinding for one of the controls it will always interpret the key as "Pause".
For instance, if you press the "m" key, it will be interpreted as "Pause".
This applies to any key on the keyboard. However, using mouse buttons works
fine.
If you leave the control settings at their default settings, they do work in
game. However if you change one, it does not work because it isn't being
assigned properly.
My best guess is that the bug lies in whatever function the game calls to
listen for a key press in the control settings.
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