http://bugs.winehq.org/show_bug.cgi?id=32442
Bug #: 32442
Summary: Wallace & Gromit launcher missing buttons
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://www.telltalegames.com/demo/wallaceandgromitdemo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 466fae6444f26b77c76ddde1fa1c807fe271fb17
Created attachment 42801
--> http://bugs.winehq.org/attachment.cgi?id=42801
terminal output
The <Launch free demo!>, <Buy it!> and other buttons are missing from the
launcher of the Wallace & Gromit series since Wine 1.5.19, thus you're unable
to start the games.
466fae6444f26b77c76ddde1fa1c807fe271fb17 is the first bad commit
commit 466fae6444f26b77c76ddde1fa1c807fe271fb17
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Nov 30 13:02:19 2012 +0100
jscript: Added disp_delete_name helper and use it in interp_delete.
:040000 040000 3e0223e4cf4fec236766f4a00fa99a60bd5efb18
408fb78326ad9cc49715f53d486347b4c7d3ef12 M dlls
Steps to reproduce the problem with the demo version:
1. install the demo as usual, then start it with WallaceGromitDemo.exe
2. wait for a few seconds until the second page of the launcher appears...you
should see that there are no buttons here.
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http://bugs.winehq.org/show_bug.cgi?id=24621
Summary: Slow UI and toolbar redraw in SolidWorks
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
In SolidWorks, toolbars are organized in tabs, displayed contextually depending
on actions ( sketching, 3D functions... ).
Left panel displays a tree view, or functions properties.
toolbars :
Manual switching between tabs works normally, no slowdown, but sometimes tabs
are drawn outside of the application window, at the top left of the screen,
just below system bar (see screenshot). Moving windows erases this.
When tab switching is initiated by another operation, the refresh logic is not
good : first, toolbar is displayed, but then it is redrawn very slowly (1-2s,
left to right). This operation slows down all the UI, resulting in a very
unpleasant lag for user (icons can't be selected during redraw)
Left panel (property manager) :
It contain collapsable areas, containing different dialog boxes ( see
screenshot ).
On any updates, left panel is first displayed correctly and quite fastly. But
then titles of collapsable boxes and some graphic areas are erased very slowly
(1-2s, left to right) (see screenshot). This operation slows down all the UI,
resulting in a very unpleasant lag for user too
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http://bugs.winehq.org/show_bug.cgi?id=19465
Summary: _mktime64 does not work with time/dates after 2038
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=22617)
--> (http://bugs.winehq.org/attachment.cgi?id=22617)
Sample program showing the bug
A simple example program is attached. Any attempt to use _mktime64 with a date
after ~2038 (i.e., any date that would require a 64-bit timestamp) returns -1
in Wine, but works ok in Windows (the example program shows 29348006400, tested
WinXP 32 and Win7 64, cross compiled mingw32 4.4.0).
Since there doesn't appear to be any way to force UNIX mktime to return a
64-bit value, I suspect the only work-around for this would be to re-implement
mktime in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=25808
Summary: shdocvw:ie tests crash on x64 and clang
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32883)
--> (http://bugs.winehq.org/attachment.cgi?id=32883)
clang output
Clang:
../../../tools/runtest -q -P wine -M shdocvw.dll -T ../../.. -p
shdocvw_test.exe.so ie.c && touch ie.ok
wine: Unhandled page fault on write access to 0x00000028 at address 0x6821ce56
(thread 0039), starting debugger...
Unhandled exception: page fault on write access to 0x00000028 in 32-bit code
(0x6821ce56).
wine64:
fixme:storage:create_storagefile Storage share mode not implemented.
tmarshal.c:1735: PSFacBuf_CreateProxy: Assertion `sizeof(TMAsmProxy) == 16'
failed.
wine: Assertion failed at address 0x2b3a3663bba5 (thread 0009), starting
debugger...
Unhandled exception: assertion failed in 64-bit code (0x00002b3a3663bba5).
I'll attach logs for both.
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http://bugs.winehq.org/show_bug.cgi?id=17031
Summary: popen not connecting to stdin / stdout correctly
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
same command run as wine c:/mingw/bin/windres.exe _does_ work, but when run
from /bin/sh.exe in msys, it fails.
$ windres.exe --input python_dll.rc --output python_dll.res
--output-format=coff
c:\mingw\bin\windres.exe: can't popen `c:\mingw\bin\gcc -E -xc -DRC_INVOKED
python_dll.rc': Bad file descriptor
this is related to http://bugs.winehq.org/show_bug.cgi?id=16968
which is a slightly more complex test but still involving popen
(ultimately).
on 1.0.1, there was no question that this was an out-and-out failure:
however, under 1.1.13, #16968 seemed to succeed.
so it would appear that things have simply got... a little bit faster,
in 1.1.13, so it "seems" that the problem has "gone away", but
it hasn't.
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http://bugs.winehq.org/show_bug.cgi?id=25828
Summary: oleaut32:tmarshal tests fail on clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/oleaut32:tmarshal.
html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Unhandled exception: page fault on read access to 0x00000003 in 32-bit code
(0x7ea7497f).
winedbg: Internal crash at 0x7ec81e4d
test failed: crash
attached a debug log with relay,seh,tid and all ole debug channels, let me know
if more targeted traces would help.
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http://bugs.winehq.org/show_bug.cgi?id=32043
Bug #: 32043
Summary: Machines (demo) crashes while loading to the main menu
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://www.fileplanet.com/11487/10000/fileinfo/Machine
s-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: titan.costa(a)gmail.com
Classification: Unclassified
Regression SHA1: 8bba7cd226c88f6ec0f81eda850f4f0029798969
Created attachment 42236
--> http://bugs.winehq.org/attachment.cgi?id=42236
terminal output
First, there is bug #21321 where the game crashes in the menu when starting a
skirmish game.
This bug report about the crash that happens while the game is loading to the
menu. When the loading bar reaches ~95%, the game shows an error message and
quits:
'The instruction at 004eb728 referenced memory at de400c74
The memory could not be read from'
With native d3drm the game can load to the menu fine.
The problem appeared after
8bba7cd226c88f6ec0f81eda850f4f0029798969 is the first bad commit
commit 8bba7cd226c88f6ec0f81eda850f4f0029798969
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Mon May 21 09:42:48 2012 +0200
d3drm: Improve IDirect3DRMMeshBuilder3_CreateMesh and forward
IDirect3DRMMeshBuilder2_CreateMesh to it.
:040000 040000 be131b19660effee7a7c684032d0ede3efc7156d
b4ee68d45d6a88826f8052f6dc87e59fba173f73 M dlls
wine-1.5.15-249-g8392a85
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http://bugs.winehq.org/show_bug.cgi?id=27404
Summary: Zeq2Msvcrt needs msvcr90.dll._crt_debugger_hook
Product: Wine
Version: 1.3.21
Platform: x86-64
URL: http://zeq2.com/lite/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
svn co -r 1526 http://zeq2.com/SVN/Build/
...
$ wine ZEQ2Msvc.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
wine: Call from 0x7b83b2f2 to unimplemented function
msvcr90.dll._crt_debugger_hook, aborting
wine: Unimplemented function msvcr90.dll._crt_debugger_hook called at address
0x7b83b2f2 (thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=32440
Bug #: 32440
Summary: The Secret of Monkey Island Special Edition crashes on
start (Wine compiled with -O2 cflag)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 351e58318ab453d88efb236bc350099d2c151634
Created attachment 42797
--> http://bugs.winehq.org/attachment.cgi?id=42797
terminal output
I have the non-Steam version of the game, and it crashes very early after
starting (before the Securom dialog asking for the serial number could appear).
I'm used to compiling Wine with CFLAGS="-g -gdwarf-2 -O2", and the crash occurs
with that optimization setting. If I compile Wine without optimization
CFLAGS="-g -gdwarf-2 -O0" then the game starts correctly.
Also, If I launch the game with certain WINEDEBUG environment variable set
(e.g. WINEDEBUG=+font) and compiled with -O2, then the game starts fine.
The problem appeared after
351e58318ab453d88efb236bc350099d2c151634 is the first bad commit
commit 351e58318ab453d88efb236bc350099d2c151634
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 11 16:52:43 2012 +0100
gdi32: Fix text justification to properly handle logical coordinates.
:040000 040000 be35b776d5d11e49d985507c76a7624e7bf9ef5a
61a3a2568b21046e1eb94e40c5581c0dcfb2c84e M dlls
Fedora 17
gcc version 4.7.2 20120921 (Red Hat 4.7.2-2) (GCC)
wine-1.5.19-104-g1d1cb52
No demo available. Let me know what would be of help.
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http://bugs.winehq.org/show_bug.cgi?id=19921
Summary: NetObjects Fusion, fatal error
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunrise.xxl(a)web.de
CC: sunrise.xxl(a)web.de
Hello,
I was able to install NetObjects Fusion 7.5 (for creating a website). It runs
under WinXP with no problems, alas not under wine...
I tried looking for an existing bug, but I really haven't a clue what terms to
search for. Sorry if this is a duplicate and sorry, my English not the best...
NOF can be started, but when I want to create a new site or open an existing
site created under Windows (site_name.nod), I got a "fatal error", the program
freezes.
Before doing this all I copied all the necessary files from Windows into .wine
tail -f /var/log/messages shows no results.
By starting in a terminal I got the attached results (see the pdf).
My OP is Ubuntu 8.04 LTS.
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