http://bugs.winehq.org/show_bug.cgi?id=28750
Bug #: 28750
Summary: Access violations and OLE errors using a WebBrowser
based sample application
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: idw.doc(a)t-online.de
Classification: Unclassified
PLease download and run my sample application for duplicating the crash(es),
I'm not using Wine myself, but user's of my sample application reported several
fatal errors when launching it: It's a simple HTML editor based on the
IWebBrowser and MSHTML interfaces, available at
<http://idw-doc.homepage.t-online.de/PMUtils/IEWriter.zip>.
A single URL parsing issue (in shlwapi) has already been fixed, see
<http://source.winehq.org/patches/data/79958>.
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http://bugs.winehq.org/show_bug.cgi?id=25817
Summary: FlashGet 1.73 dropzone is broken
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32902)
--> (http://bugs.winehq.org/attachment.cgi?id=32902)
screenshot
FlashGet 1.73 dropzone doesn't has picture/logo of program.
( http://down6.flashget.com/fgf173.exe )
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http://bugs.winehq.org/show_bug.cgi?id=29994
Bug #: 29994
Summary: SDP Downloader: Marking URL in textbox doesn't work
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Classification: Unclassified
Hi,
there's another little problem within the GUI of SDP Downloader 2.3.0 [1],
which is not present on Windows.
1) Start SDP Downloader 2.3.0
2) File -> Open
3) And an URL
4) OK
5) File -> Open
--
6a) Click once in the URL box and press Ctrl + A.
7a) On Windows, the URL is marked, but on Wine: nothing.
---
6b) Click three times in the URL box.
7b) On Windows, the whole URL is marked, but on Wine only a part of the URL or
nothing will be marked.
[1] http://sdp.ppona.com/
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http://bugs.winehq.org/show_bug.cgi?id=14797
Summary: Setting up SSL Email access
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msetzerii(a)gmail.com
Pegasus Mail is a critical program that I use on my only windows 98, and am
looking to move to complete linux. The regular email via port 25 and 110 seem
to work fine, but with accounts like gmail, one must use secure ports 995 and
465. Attempts to do this result in no trace file. I'm not clear if and how
these ports need to be activated in wine, or if some dll needs to be added.
There isn't any error message, it just fails with no trace information
available.
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http://bugs.winehq.org/show_bug.cgi?id=14072
Summary: Wine Crashes with a Stack dump
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Wine crashes when running EverQuest2.exe :
First chance exception: page fault on read access to 0x016c6580 in 32-bit code
(0x00a33e9f).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00a33e9f ESP:7eb619a4 EBP:7eb619e8 EFLAGS:00010216( - 00 -RIAP1)
EAX:00000000 EBX:7bc86ae0 ECX:0000000a EDX:00000001
ESI:016c6548 EDI:00000000
Stack dump:
0x7eb619a4: 016c6550 016c6548 7bc86ae0 016eece0
0x7eb619b4: 016eece0 016eedec 00000001 7eb619e8
0x7eb619c4: 6021a9c9 7bc86ae0 ffffffff 7eb61a28
0x7eb619d4: 00817520 00a33daf 7eb61a18 00d05a44
0x7eb619e4: 00000000 7eb61a28 0081bba3 00ba7a29
0x7eb619f4: 015907a0 00ba7a95 016c6548 00ba7a29
Backtrace:
=>1 0x00a33e9f in everquest2 (+0x633e9f) (0x7eb619e8)
2 0x0081bba3 in everquest2 (+0x41bba3) (0x7eb61a28)
3 0x7bc687ee call_thread_entry_point+0xe() in ntdll (0x7eb61a38)
4 0x7bc68e82 call_thread_func+0x42(rtl_func=<register EDI not in topmost
frame>, arg=<register ESI not in topmost frame>)
[/work/Downloads/wine-1.0/dlls/ntdll/thread.c:386] in ntdll (0x7eb61ad8)
5 0x7bc69093 in ntdll (+0x59093) (0x7eb623c8)
6 0x6013b45b (0x7eb624b8)
0x00a33e9f: cmpb $0x0,0x38(%esi)
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http://bugs.winehq.org/show_bug.cgi?id=15505
Summary: STM_SETIMAGE does not handle bitmaps with alpha
correctly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In XP, STM_SETIMAGE makes a copy of bitmaps with alpha, which allows
applications to delete the bitmaps they passed in. Many programmers expect this
as the default behavior, since they don't test on older Windows platforms.
Our STM_SETIMAGE implementation still follows the pre-XP behavior, which may
cause rendering problems for apps that use STM_SETIMAGE extensively.
I don't have a minimal test case just yet...
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http://bugs.winehq.org/show_bug.cgi?id=28282
Summary: Sound constantly crackling in StarCraft II
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Sound is crackling since 1.3.26 (and still does in 27) and console is spammed
with "err:alsa:wine_snd_pcm_recover underrun occurred".
Using ALSA in Wine (PulseAudio in Ubuntu 11.04), full acceleration (changing to
emulation doesn't fix it), 48 kHz (my SoundBlaster can handle it, and again,
change makes no difference), 16 bps. Using OSS and padsp results in no sound at
all.
But it's still better than no sound in 1.3.25 after mmdevapi
rewrite/implementation. ;)
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http://bugs.winehq.org/show_bug.cgi?id=25173
Summary: No sound in menus/game play in Call Of Duty : Black
Ops
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=31938)
--> (http://bugs.winehq.org/attachment.cgi?id=31938)
WINEDEBUG=+dsound
It's not http://bugs.winehq.org/show_bug.cgi?id=16942 as far as I can tell, I
tried everything.
Clean prefix, winver=windows7, disabled mmdevapi.
When I tried native dsound I lost the sound in the cut scenes.
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http://bugs.winehq.org/show_bug.cgi?id=11558
Summary: Problem setting resolution in Neverwinter Nights 2
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torbm(a)yahoo.com
When starting Neverwinter Nights 2 in fullscreen in-game settings for
resolution is ignored and always defaults to 1400x1050 (witch is not a valid
resolution in x-org.conf but happens anyway). There is no in-game way of
changing this resolution either.
I have found that I can change the games resolution by alt-tab out of the game
and set the desired resolution in nvidia x server configuration tool and then
alt-tab back into the game. I use Kubuntu (Kde) and this way of fixing the
problem has been reported by another user not to work with his gnome desktop.
We are both at version 7.10 of (K)Ubuntu.
Neverwinter Nights 2 w/Mask of the Betrayer expansion, patched to version
1.11.1152
Bug has been evident since I strated fiddling with this in version .52 of wine
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http://bugs.winehq.org/show_bug.cgi?id=21253
Summary: Armed Assault 2 does not render graphics correctly.
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor(a)bespin.net.ru
Created an attachment (id=25549)
--> (http://bugs.winehq.org/attachment.cgi?id=25549)
armed assault 2 log
Armed Assault 2 does not render graphics correct. Many graphical bugs and
artifacts appear on screen. Textures does not render at all.
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http://bugs.winehq.org/show_bug.cgi?id=23483
Summary: Singularity: zooming with sniper rifle hangs for a
couple seconds
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29306)
--> (http://bugs.winehq.org/attachment.cgi?id=29306)
save game in front of sniper
I'll attach a save game that puts you right in front of a sniper. Simply walk
forward, swap weapons with 'R', then zoom by holding right mouse button. The
scope will take over the screen, but hangs for a second or two before the scope
fills your screen.
Terminal shows:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x19c25628: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
(which are there when running the game anyway), but canceling the game right
after the slowdown shows:
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a0a8268) : pBox=(nil) stub
which stands out from the rest...
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http://bugs.winehq.org/show_bug.cgi?id=22303
Summary: Fallen Earth MMO : GL_APPLE_flush_buffer_range causes
performance drop on OSX
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elanz1615(a)yahoo.com
CC: stefan(a)codeweavers.com
This commit:
http://source.winehq.org/git/wine.git/?a=commit;h=a756caac0ca3dcd80019b5642…
Causes a performance drop in the Fallen Earth MMO under these conditions:
1. Macbook, Macbook Pro, IMac with ATI/NVIDIA, OSX 10.5.8 -> 10.6.3
2. Scaleform is rendering a swf element on the screen
OpenGl profiler shows that while scaleform is rendering a swf to the screen 65%
of OpenGL is spent in MapBufferRange. As soon as the scaleform rendering is
canceled performance returns to normal.
This is easy to reproduce in Fallen Earth which uses scaleform to render the
help UI. When that UI is open fps is 10-12 when that UI is closed fps is
20-30.
Reverting that commit causes performance to remain constant when scaleform is
rendering.
In Wine version 1.1.41 and 1.1.42 the performance drop is not quite as
noticeable but it is still present and performance is still better without this
commit.
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http://bugs.winehq.org/show_bug.cgi?id=16142
Summary: Adobe Reader 9.0 outputs error after install, that
multiple instances are running
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://ardownload.adobe.com/pub/adobe/reader/win/9.x/9.0
/enu/AdbeRdr90_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=17384)
--> (http://bugs.winehq.org/attachment.cgi?id=17384)
terminal output
"Another instance of this program is already running. You cannot run multiple
instances at the same time"
minor, but annoying.
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http://bugs.winehq.org/show_bug.cgi?id=28437
Summary: Panzer Corps: no intro video
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Created an attachment (id=36451)
--> (http://bugs.winehq.org/attachment.cgi?id=36451)
Panzer Corps: no intro video
Wine 1.3.28, Ubuntu 11.04 x86_64
There is no intro video being played upon starting the game. It's possible to
skip the displayed blank screen and enter the game by hitting ESC.
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http://bugs.winehq.org/show_bug.cgi?id=19743
Summary: Acrobat Reader 5 page fault on load
Product: Wine
Version: 1.1.27
Platform: PC
URL: ftp://ftp.adobe.com/pub/adobe/acrobatreader/win/5.x/ar
500enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Acrobat Reader 5 causes a page fault when loading.
=>0 0x3702e6cb in docbox.api (+0x2e6cb) (0x0032f10c)
Removing docbox.api allows the app to load.
docbox.api is some kind of plug-in from InterTrust, but the crash does not
occur under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=22603
Summary: IE6 can't print at all.
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neochoon(a)gmail.com
Version : wine-1.1.43-408-g3317fc3
-----
With clean WINEPREFIX (for example WINEPREFIX=~/FORBUGREPORT)
install ie6 by winetricks.sh (20100424)
then run ie6 to www.google.com
Click File/Print
crash with Dialog (Program Error - The Program iexplorer.exe has
encountered.......)
----
But other programs can print without errors like notepad or PDF Viewer program.
Any ideas?
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http://bugs.winehq.org/show_bug.cgi?id=10767
Summary: lstrcmp and others do not compare punctuation characters
correctly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
just example:
ret = lstrcmpi("# (Search for Disassembly Pattern)", ".RELOAD (Reload
Symbols)");
wine returns '1' here, but must '-1' since ord('#')=23h < 2Eh=ord('.'). Windows
handles this case correctly. GLIBC strcasecmp works correctly too.
This bug heavily affects winhelp index lookup in WIN32.HLP borland help file,
which has lots of #.&*()[]
P.S. It is not a locale problem, so this bug is not a duplicate of bug #9583
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http://bugs.winehq.org/show_bug.cgi?id=25280
Summary: Singularity: no sound in game without Hardware
Acceleration = emulation
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I don't remember this happening on my Ubuntu machine, but on my Gentoo box, I
get no sound in Singularity unless I set Hardware acceleration = emulation.
This has a bad side effect, however. It enables sound in the menu/intro video,
but when it transitions to the game, it hangs on the loading screen.
This only helps in alsa mode, with oss, I get no sound, either way.
Terminal shows:
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling
mixer
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x165bf8,0x165b40): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x165c08,0x165b40): stub
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http://bugs.winehq.org/show_bug.cgi?id=26909
Summary: HaoZip: Cannot navigate to drive_c
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://storage2.dobreprogramy.pl/akcesoria/haozip_v2.2
.6302.multi_(dobreprogramy.pl).exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34314)
--> (http://bugs.winehq.org/attachment.cgi?id=34314)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko gdiplus
3) install HaoZip (default installation)
4) wine HaoZip.exe
5) click left mouse button on "drive_c" in Folder tree on the left
Behaviour:
See attachment.
Expected behaviour:
I should be able to enter drive_c.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f058,0x00000000), stub!
fixme:mountmgr:harddisk_ioctl unsupported ioctl 74080
fixme:mountmgr:harddisk_ioctl unsupported ioctl 74080
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (2000):
STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_CONNECT_RETRIES 3
fixme:shell:SHAutoComplete stub
err:listview:LISTVIEW_WindowProc unknown msg 108c wp=00000000 lp=00000000
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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http://bugs.winehq.org/show_bug.cgi?id=21864
Summary: Default paper size A4 instead of my printers default
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=26481)
--> (http://bugs.winehq.org/attachment.cgi?id=26481)
cups paper size
Hi All,
Would you guys fix this for me?
Word Pro, Note Pad Plus, all think my default printer is my Okidata B4350. And
it is. But, all new documents default to A4 as the paper size and it is not.
It is "Letter". Wine is not picking up the default paper size from my printer.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=24880
Summary: Last Chaos MMO Game : installs OK but crashes when run
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=31499)
--> (http://bugs.winehq.org/attachment.cgi?id=31499)
Command Line trace from command: wine LC.exe
I am corroborating reports by another user that this game installs (but does
not run correctly after a recent update). I don't use the game myself!! It
installs on Windows 7 OK. However a small batch file needs to be run to correct
a bug in the most recent update. (All this 5-line script does is copy a file
'LC.exe_' over the existing 'LC.exe' - the main game executable).
Please refer to this forum thread:
http://forum.winehq.org/viewtopic.php?t=10011
On Ubuntu 10.04+WINE 1.3.5 the game installs and runs an initial launcher. This
updates itself. After update is complete - immediately on pressing the 'START'
button a popup window appears: 'This program could not be run itself'
(NB obviously I've worked around the installer bug...)
He was using stable version 1.2 (also on Ubuntu). He reports he has previously
had the game working under WINE (before a recent update).
I ran the game using:
$ wine LC.exe
There is a whole lot repeated output but one line appears in the shell output:
fixme:advapi:ParseStringSidToSid String constant not supported: L"(A"
only when I press the 'START' button on the game launcher. This is immediately
prior to the popup error window appearing.
I have attached the rest of the shell output as a file.
Bob
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http://bugs.winehq.org/show_bug.cgi?id=28804
Bug #: 28804
Summary: Angry Birds: switching from fullscreen to windowed
mode problem
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
Classification: Unclassified
A free demo of the game is available here:
http://download.angrybirds.com/
After installation, the game starts in fullscreen mode by default.
If the game is switched to windowed mode, by clicking on the gear and then the
rectangle, the game switches out of fullscreen mode and the music continues to
play but the window is not visible.
There is a configuration file 'Program Files/Rovio/Angry Birds/config.lua'
which contains the line 'fullscreen = true'. If this line is changed to
'fullscreen = false', the game always starts in windowed mode, but can be
switched to fullscreen and back to windowed mode without any problems.
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http://bugs.winehq.org/show_bug.cgi?id=24846
Summary: SecureCRT: Pop-up menu list flashes
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31435)
--> (http://bugs.winehq.org/attachment.cgi?id=31435)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
2) install SecureCRT
3) wine SecureCRT.exe
4) unfold pop-up menu as shown in attachment
Behaviour:
Pop-up menu list flashes.
Expected behaviour:
Pop-up menu list shouldn't flash.
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http://bugs.winehq.org/show_bug.cgi?id=20962
Summary: Starting Secunia PSI starts a window but with no
contents
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=25129)
--> (http://bugs.winehq.org/attachment.cgi?id=25129)
Terminal output
Installation works fine but when opening window it just picks up its filling
from the desktop below.
Closing it results in a crash dialog
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http://bugs.winehq.org/show_bug.cgi?id=16746
Summary: oleaut32/tmarshal.c: compiler errors on powerpc
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_OLEAUT32_
-DCOM_NO_WINDOWS_H -DENTRY_PREFIX=OLEAUTPS_ -DPROXY_CLSID=CLSID_PSDispatch
-DPROXY_DELEGATION -DREGISTER_PROXY_DLL -D_REENTRANT -fPIC -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o tmarshal.o tmarshal.c
tmarshal.c:388:3: warning: #warning You need to implement stubless proxies for
your architecture
tmarshal.c: In function ‘init_proxy_entry_point’:
tmarshal.c:1752: warning: unused variable ‘xasm’
tmarshal.c: At top level:
tmarshal.c:1376: warning: ‘xCall’ defined but not used
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http://bugs.winehq.org/show_bug.cgi?id=28002
Summary: 1914:Shells of Fury missing audio
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35850)
--> (http://bugs.winehq.org/attachment.cgi?id=35850)
terminal output (only built-in dlls)
Neither background music nor sound effects can be heard in 1914: Shells of
Fury. The game is running without any sounds.
After 'winetricks directmusic' audio is still not playing.
Native dsound.dll didn't help either.
In-game audio files are stored in wav format (PCM, mono, 44.1 kHz, 16 bits).
No demo available.
Fedora 15 x86
Alsa 1.0.24
Kernel 2.6.38.8
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=16747
Summary: rpcrt4/cstub: unused functions on powerpc
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_RPCRT4_
-DCOM_NO_WINDOWS_H -DMSWMSG -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wtype-limits -Wpointer-arith -g
-O2 -o cstub.o cstub.c
cstub.c:128: warning: ‘delegating_QueryInterface’ defined but not used
cstub.c:134: warning: ‘delegating_AddRef’ defined but not used
cstub.c:139: warning: ‘delegating_Release’ defined but not used
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http://bugs.winehq.org/show_bug.cgi?id=13142
Summary: NexusTK crashes when editing a board post
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja(a)slaphack.com
Nexus TK (download from http://nexustk.com/, AppDB entry is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=926) crashes
when editing a board post.
It is possible to type the post without problems. As far as I can tell, the
problem occurs when doing something other than continuing to type, or pasting
-- most recently, I attempted to hilight some text, and crash.
By "crash", I mean the game (running in a 1024x768 desktop window) stops
responding entirely, and the log seems to indicate that some process died.
Note: Nexus works flawlessly with version 0.9.40 -- it has no bugs that Nexus
itself doesn't when running under Windows, and, in fact, is often more stable
than on Windows. I'll add regression tests and logs soon...
The game is otherwise usable, as far as I can tell. For now, I will compose in
a separate window, and paste into Nexus.
Every version I have tried since 0.9.40 has had problems. I believe the game
would not even run until 0.9.62, and this bug does happen in 1.0-rc1. Stock
Ubuntu install from a repository.
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http://bugs.winehq.org/show_bug.cgi?id=29489
Bug #: 29489
Summary: iriver Plus 3 locks up soon after showing main UI
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tested with wine-1.3.35-273-geaa8801.
To repeat, install prereq mfc42 and work around bug 12454
with 'winetricks vcrun6', then run iplus6.exe.
It draws its main interface (and usually an "Add Media Wizard"
dialog, which is sometimes movable for a moment);
it then locks up (though it can still redraw itself, so it's still running
a message loop).
The log shows
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d004 (device=4 access=3
func=401 method=0)
fixme:ieframe:PersistStreamInit_InitNew (0x1058a110)
fixme:ieframe:WebBrowser_put_RegisterAsDropTarget (0x1058a110)->(0)
fixme:win:AnimateWindow partial stub
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d004 (device=4 access=3
func=401 method=0)
+relay repeats the same few lines over and over again; see attachment.
'winetricks ie7' does not seem to help, but with 'winetricks ie6',
the console output includes some new lines:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 0.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg0: Permission denied
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 1.
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 2.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg2: Permission denied
fixme:system:SystemParametersInfoW Unimplemented action: 79
(SPI_GETLOWPOWERTIMEOUT)
but it locks up just the same.
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http://bugs.winehq.org/show_bug.cgi?id=20171
Summary: Microsoft Word 2007 ruler number are misplaced
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=23776)
--> (http://bugs.winehq.org/attachment.cgi?id=23776)
Screenshot in Ubuntu
Check the screenshot.
Using Wine 1.1.30 and Ubuntu Karmic.
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http://bugs.winehq.org/show_bug.cgi?id=23279
Summary: MetaTrade4: Items in navigator are sorted differently
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=29015)
--> (http://bugs.winehq.org/attachment.cgi?id=29015)
Screen shot WinXP vs Wine
Entries in navigator's window of MetaEditor.exe (part of MetaTrader4) are
sorted differently compared to WinXP. I tried many versions since 0.9.49 till
1.2-rc4, but it looks like MT4 never worked correctly. Attachment shows that
better.
Requires: winetricks mfc42
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http://bugs.winehq.org/show_bug.cgi?id=25648
Summary: ie8 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(From http://code.google.com/p/winezeug/issues/detail?id=159 )
"winetricks ie8" succeeds, but the resulting browser doesn't seem to work.
There are workarounds if you just care about the contents of the
browser (e.g. you can use ie6's main window, and ie8's guts), but I
don't know of a workaround for getting ie8's main window to work.
This has probably never worked, but I'm marking 1.3.2 since that's when I first
tried it.
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http://bugs.winehq.org/show_bug.cgi?id=28669
Bug #: 28669
Summary: SlingPlayer 2.0.4 fails to connect
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 18556, 23082
Classification: Unclassified
Created attachment 36845
--> http://bugs.winehq.org/attachment.cgi?id=36845
wine-1.3.30-45-ga843ace console output
SlingPlayer 2.0.4 cannot connect to the Slingbox, despite the native quartz.dll
workaround for bug 18556. There isn't anything to give a clue in the console
output.
The Slingplayer reports "There was a problem communicating with the Slingbox.
Please try connecting again."
Tried native qcap but it makes no difference.
Wireshark shows that the Slingplayer and the Slingbox do exchange data before
failing, but it is not clear what that data is. Slingplayer 1.5 can stream
(but has problems with sound).
This never happened before, but I went back to Wine 1.2.3 and the same problem
occurs. Perhaps something has changed in the Slingplayer (which updates itself
during install) or in Ubuntu that is affecting this app.
Will keep looking.
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http://bugs.winehq.org/show_bug.cgi?id=18556
Summary: Slingplayer 2.0 fails to connect to Slingbox
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21217)
--> (http://bugs.winehq.org/attachment.cgi?id=21217)
wine-1.1.21-316-g8f33420 +quartz (ignore HTML errors)
Slingplayer 2.0 throws up an error message when trying to connect to the
Slingbox and refuses to connect.
"Operation failed with unknown error.
(Context: 0, Operation: 0, Error: 0x80040207)"
To get this far, "winetricks dotnet20 gdiplus urlmon wme9" is required.
Workaround is native quartz.dll.
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http://bugs.winehq.org/show_bug.cgi?id=23569
Summary: Certain keyboard keys don't work in Wine when using
VNC
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: WillWill56(a)gmail.com
Bug: While connected to a computer via VNC, certain keys that work perfectly
fine in native programs on the remote computer are not picked up in Wine
programs on the remote computer.
Example: Holding shift and pressing the keys 1234567890 in gedit produces
"!@#$%^&*()", but typing the same into Wine Notepad produces "12345678",
showing that the shift key and curved brackets are not getting from VNC to
Wine.
Speculation: Keys should be sent VNC Client --> VNC Server --> Wine, but
somewhere along the line the process is broken. But when keys are sent VNC
Client --> VNC Server --> Generic GNOME App it works fine.
Reproduction: The VNC Client is RealVNC on Windows XP SP3, and the VNC Server
is x11vnc on Ubuntu 10.04 (previously tried Ubuntu's built in VNC server, same
bug occured) (this may not matter, but try an Ubuntu -> Ubuntu VNC connection
and see if the bug occurs). Try holding shift and typing capital text, curved
brackets, symbols etc into a simple Wine app like Notepad running on the Ubuntu
computer, then try typing the same into a simple GNOME app like gedit.
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http://bugs.winehq.org/show_bug.cgi?id=20459
Summary: Fallen Earth updater does not start
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.fallenearth.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=24327)
--> (http://bugs.winehq.org/attachment.cgi?id=24327)
Terminal output
The installer for this game works fine, but the built in updater required to
play does not start. Terminal output attached.
The terminal output doesn't have any backtrace, but there is a message back
produced which says:
A fatal error occured in Fallen Earth Updater and it needs to close!
[EXCEPTION_ACCESS_VIOLATION @ 0x7D97DF1D]
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http://bugs.winehq.org/show_bug.cgi?id=17973
Summary: explorer: Spaces in desktop title on CLI cause both
wrong window title and command
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
When using the form:
$ wine explorer /desktop=Title,WxH program.exe
Title currently cannot contain spaces. Example:
$ wine explorer /desktop=My\ Program,800x600 myprogram.exe
This correctly detects the size 800x600 for the virtual desktop, but it sets
the title of the window to "My" and tries to run "Program" as the command line.
I've submitted a patch to wine-patches that fixes this problem (and afaik,
doesn't introduce any new ones), though I'm not sure if it's really "neat"
enough.
http://www.winehq.org/pipermail/wine-patches/2009-March/070776.html
So far, I've had no feedback about it. At the least, I'd like to be told why
it's not suitable for inclusion, or if there's any cleaning up I need to do to
it :)
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http://bugs.winehq.org/show_bug.cgi?id=28220
Summary: kernel32/process.ok: test fails when redirected
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's not uncommon to want to do
make test > log 2>&1
but if you do this, kernel32/process.ok will fail with
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so process.c && touch process.ok
wine: cannot find L"C:\\windows\\system32\\doesnotexist.exe"
wine: cannot find L"C:\\windows\\system32\\does.exe"
process.c:1344: Test failed: Opening ConOut
process.c:1347: Test failed: Getting sb info
process.c:1348: Test failed: Getting console modes
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http://bugs.winehq.org/show_bug.cgi?id=14841
Summary: ntdll: file.ok fails in OpenSolaris but not Linux
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15384)
--> (http://bugs.winehq.org/attachment.cgi?id=15384)
+file in git, bzip2 -9'ed
austin@opensolaris:~/wine-git/dlls/ntdll/tests$ make testclean ; rm -rf ~/.wine
; make file.ok
rm -f atom.ok change.ok env.ok error.ok exception.ok generated.ok info.ok
large_int.ok file.ok om.ok path.ok port.ok reg.ok rtl.ok rtlbitmap.ok rtlstr.ok
string.ok time.ok
../../../tools/runtest -q -P wine -M ntdll.dll -T ../../.. -p ntdll_test.exe.so
file.c && touch file.ok
wine: created the configuration directory '/export/home/austin/.wine'
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
file.c:169: Test failed: wrong status deadbabe
file.c:170: Test failed: wrong info 3735928559
file.c:194: Test failed: wrong status deadbabe
file.c:195: Test failed: wrong info 3735928559
file.c:196: Test failed: read handle is signaled
file.c:284: Test failed: wrong status deadbabe
file.c:285: Test failed: wrong info 3735928559
file.c:286: Test failed: event is signaled
make: *** [file.ok] Error 8
+file attached
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http://bugs.winehq.org/show_bug.cgi?id=19183
Summary: "make test" still fails on d3d9/tests/visual.c
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This is a sequel to bug 10221; perhaps we closed that one too soon.)
Running
i=0
while test $i -lt 10
do
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c > visual-$i.log 2>&1
i=`expr $i + 1`
sleep 1
done
cat visual-*.log | grep "Test failed" | sort | uniq -c | sort -n
produces
1 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00ff00ff,
expected 0x00ff0000
1 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00ff00ff,
expected 0x0000ff00
1 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00ff00ff,
expected 0x000000ff
1 visual.c:9445: Test failed: stretchrect: Pixel 160,120 has color 0x00ff00ff,
expected 0x00000000
2 visual.c:8978: Test failed: Offscreen failed for D3DFMT_A32B32G32R32F:
expected no color blending but received it anyway.
3 visual.c:6883: Test failed: SRCALPHA on texture returned color 00000000,
expected 0x00bf4000
3 visual.c:6887: Test failed: DSTALPHA on texture returned color 00000000,
expected 0x000000ff
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G32R32F: expected no
color blending but received it anyway.
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R32F: expected no
color blending but received it anyway.
4 visual.c:8969: Test failed: Offscreen failed for D3DFMT_A16B16G16R16F: Got
color 00000000, expected 0x181800.
4 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G16R16F: expected no
color blending but received it anyway.
5 visual.c:8326: Test failed: Pixel 14/18 has color 0x00000000, expected
0x0000ff00
5 visual.c:8329: Test failed: Pixel 18/14 has color 0x00000000, expected
0x000000ff
5 visual.c:8332: Test failed: Pixel 18/18 has color 0x00000000, expected
0x0000ffff
5 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R16F: expected no
color blending but received it anyway.
5 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00000000,
expected 0x00ff0000
5 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00000000,
expected 0x0000ff00
5 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00000000,
expected 0x000000ff
7 visual.c:8800: Test failed: Texture 1(output color 1) has color 0x00000000,
expected 0x0000ff00
7 visual.c:8802: Test failed: Texture 2(output color 2) has color 0x00000000,
expected 0x000000ff
lspci | grep -i vga says
00:10.0 VGA compatible controller: nVidia Corporation GeForce 7100/nForce 630i
(rev a2)
and this is on Jaunty x86-64 with the proprietary nvidia 180 driver.
I'll attach the output of glxinfo.
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http://bugs.winehq.org/show_bug.cgi?id=28508
Bug #: 28508
Summary: user32/monitor.ok fails rarely?
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Saw this once in a month of runs:
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so monitor.c && touch monitor.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x22f4d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x22f4d0,0x00000000), stub!
monitor.c:269: Test failed: Invalid clip rect: (0 0) x (800 600)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 0x480x0
@0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x0x0
@0! (desktop)
The tests were run in a virtual desktop on
os: Ubuntu 11.04, 2.6.38-11-generic, pulseaudio 0.9.22-24-g67d18, Advanced
Linux Sound Architecture Driver Version 1.0.23.
ram: 3963 MB
cpu: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz
gpu: GeForce 8500 GT/PCI/SSE2 3.3.0 NVIDIA 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=28126
Summary: Big Race USA Demo: menu animations and music too fast
Product: Wine
Version: 1.3.26
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Pro-Pinball-
Big-Race-USA-Demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=36038)
--> (http://bugs.winehq.org/attachment.cgi?id=36038)
bigraceusademo.exe on wine 1.3.26 (no debug channels)
In the Big Race USA Demo (or the full Big Race USA game as sold by gog.com),
the menu animations (blinking of text and spinning of icons) move far too fast.
Additionally, the game music and sound effects are incredibly fast and
'crackly'. I mention both issues as it seems likely they have the same root
cause. My CPU is an i5-750 at 2.67Ghz (presumably this problem may not occur on
something much slower like an Atom).
Workaround: Use cpulimit on the bigraceusademo.exe process. Turning on a noisy
enough debug channel will also slow the process down enough that the sound
problem will go away.
To reproduce, just install the linked demo, run bigraceusademo.exe and observe
the rapidly spinning menu items and corrupted audio output.
$ sha1sum bigrace.zip
fd5cbfc5da9dd29a010cb02a1f847a753a65c2b2 bigrace.zip
The demo and full game both work perfectly in Win 7 x64 on the same hardware.
I tested in wine 1.0.1, 1.2.3, 1.3.26 and some versions in between. The problem
was less pronounced in 1.0.1 (likely due to worse overall performance).
I'll attach the output from 1.3.26, though the only relevant line appears to be
the following, which seems to be a likely culprit for the problem:
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x1557b0, flags 0x1, event (nil)
stub!
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http://bugs.winehq.org/show_bug.cgi?id=18635
Summary: Menu bar is hidden in Adobe Lightroom 2.3
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas+wine(a)stromberg.org
With the Adobe Lightroom 2.3 demo, the menu bar titles (File, etc.) do not
display. If you click on the area that they should be, the menu does appear
however. Lightroom 2.3 can be downloaded from
https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop_lightroom (free
Adobe login required)
I'm not sure where to go about tracing the issue down to, but I did notice the
following calls that show that it is calling DrawMenuBar().
0009:Call user32.GetMenu(0002003c) ret=60030cbe
0009:Ret user32.GetMenu() retval=000000f0 ret=60030cbe
0009:Call user32.GetMenuBarInfo(0002003c,fffffffd,00000000,0032e1a4)
ret=60030cec
fixme:menu:GetMenuBarInfo (0x2003c,0xfffffffd,0x00000000,0x32e1a4)
0009:Ret user32.GetMenuBarInfo() retval=00000000 ret=60030cec
0009:Call user32.GetSystemMenu(0002003c,00000000) ret=60030beb
0009:Ret user32.GetSystemMenu() retval=00000280 ret=60030beb
0009:Call user32.GetSystemMenu(0002003c,00000000) ret=60030c06
0009:Ret user32.GetSystemMenu() retval=00000280 ret=60030c06
0009:Call user32.GetMenuItemInfoW(00000280,0000f060,00000000,0032e08c)
ret=60030c22
0009:Ret user32.GetMenuItemInfoW() retval=00000001 ret=60030c22
0009:Call user32.DrawMenuBar(0002003c) ret=6008d171
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http://bugs.winehq.org/show_bug.cgi?id=24914
Summary: Unable to resize form in visual basic 6 enterprise
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stupidhomer(a)gmail.com
If I make a new Standard Project and attempt to resize the form, it locks the
whole form window, and to get it back, I have to double click on "Form1" in the
project sidebar.
No error messages or output from wine to understand the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24574
Summary: RAR Password Recovery Magic initial (registration)
window is empty and doesn't allow any interaction
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=31036)
--> (http://bugs.winehq.org/attachment.cgi?id=31036)
The initial window
Download and install, try to run.
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http://bugs.winehq.org/show_bug.cgi?id=19092
Summary: Missing background in Civilization 4 launch window
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=22037)
--> (http://bugs.winehq.org/attachment.cgi?id=22037)
Screenshot in Ubuntu
Well the tittle says everything.
I'm attaching a screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=18027
Summary: Check support for application switching by keybord
shortcuts
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I am used to the shortcut "Alt+Tab" with the effect of switching between
application windows. This is usually also supported in X sessions (like KDE or
GNOME). But it does not work if the game "Civilization 4" was started in full
screen mode.
How much has this behaviour got to do with an option "Managed windows using
X11"?
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http://bugs.winehq.org/show_bug.cgi?id=27579
Summary: The appearance of uTorrent 3.0 torrents list is broken
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://download.utorrent.com/3.0/utorrent.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Not only this part of µTorrent window is black, when you add a torrent to
download, its name and other attributes are hidden, when you try to switch the
current category from e.g. "Downloading" to "Seeding", this part of uTorrent
window will not be updated.
In short the appearance of uTorrent 3.0 under Wine is broken beyond being
usable.
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http://bugs.winehq.org/show_bug.cgi?id=26350
Summary: Dungeons demo doesn't run
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/dungeons/pc/dungeons-
demo/
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If I use mono-2.10-1, it fails with an error that mono can't handle it:
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()'
in assembly 'C:\Program Files\Kalypso Media\Dungeons Demo\Mogre.dll' contains
native code that cannot be executed by Mono in modules loaded from byte arrays.
The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException
(string,System.Exception)' in assembly 'C:\Program Files\Kalypso Media\Dungeons
Demo\Mogre.dll' contains native code that cannot be executed by Mono in modules
loaded from byte arrays. The assembly was probably created using C++/CLI.
System.NullReferenceException: Object reference not set to an instance of an
object
With dotnet35, fails with:
Unhandled Exception: System.MissingMethodException: Method not found: 'Void
System.Runtime.GCSettings.set_LatencyMode(System.Runtime.GCLatencyMode)'.
at Realmforge.MogreUtil.Application.MainApplication`3.Run()
at Realmforge.Dungeons.DungeonsMain.Main(String[] args)
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http://bugs.winehq.org/show_bug.cgi?id=19841
Summary: Wolfenstein (2009): mouse cursor remains onscreen
during FPS gameplay even after all menus are closed.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.r.xiao(a)gmail.com
In Wolfenstein (2009), browsing the intelligence reports or upgrading weapons
sometimes causes the mouse cursor to remain on screen even when the in-game
menus are closed. In other words, during FPS gameplay, the cursor sits right
where the crosshairs should be and does not disappear. Needless to say this is
quite distracting. This cursor bug seems to appear randomly, but always after
browsing an intelligence report or upgrading weapons. The only way to get rid
of the cursor is to restart the game. I'll post an attachment showing this bug
the next time I see it.
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