http://bugs.winehq.org/show_bug.cgi?id=29496
Bug #: 29496
Summary: Mouse doesn't release when moving/resizing Steam
window
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)placesthroughtime.com
Classification: Unclassified
The Steam window, when resized or moved shortly after changing tabs, ex. from
Store to Library or visa versa, will act as though the mouse has not been
released after it has been and will remain in its state of resize/move window.
Possibly also related to this, shortly after starting steam and attempting to
move the window occasionally the mouse will stick but the cursor will move
itself to above the Steam window and any attempt to move back within the window
will force it away from the cursor.
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http://bugs.winehq.org/show_bug.cgi?id=29122
Bug #: 29122
Summary: Sonic R has rendering (color keying) issues in
Direct3D mode
Product: Wine
Version: 1.3.32
Platform: x86-64
URL: http://www2.sega.co.jp/download/pc/sonicr/sonicr.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Regression SHA1: c8901d6f6253f6c97610eb1068ac4ff89758ed0a
When Sonic R is run with the Direct3D renderer, it has some rendering issues
(various objects have a green background instead of transparent) as seen in
this screenshot: http://appdb.winehq.org/appimage.php?iId=9421
The DirectDraw renderer works without this problem. According to bug 21878,
comment 5, it's a regression caused by:
commit c8901d6f6253f6c97610eb1068ac4ff89758ed0a
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Fri Jun 9 19:36:12 2006 +0200
ddraw: Rewrite most of ddraw using WineD3D.
Attachment 36962 from that bug fixes the issue.
The demo has the same problem. It will most likely crash on startup due to a
game bug unless the CPU power available to it is limited somehow, e.g. by
running a program with high CPU usage while starting it.
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http://bugs.winehq.org/show_bug.cgi?id=4386
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2012-02-02 13:37:57 CST ---
Closing bugs fixed in 1.4-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=23682
Summary: Suggestion: Editbox with terminal output in crash
window
Product: Wine
Version: 1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
This is a feature request, not a bug.
Wine has an utterly useless "the application has crashed" window, or at least,
it had for a while, I don't know if that has changed. Anyway, I think said
window should have an unfoldable edit box containing all the terminal output of
the application up to its crash, and a button to copy the content in this edit
box. Finally, the crash description should indicate that you should copy that
text and bring it to the Wine forums in order to get help/troubleshooting.
Why? Because it makes giving feedback on Wine apps a lot quicker. A lot of us
do actually run Wine apps from the terminal, but most newbies don't, and this
is a way to assist them helping the Wine devs know about the problem a lot more
quickly than the usual routine, which is:
- Make a forum thread about how the app doesn't work, with little to no further
info;
- Have someone tell you to run in terminal;
- Possibly learn to use the terminal, then run the app from there;
- (At this point, a day may have passed) Run back to the forums with actual
terminal output.
Adding the text box with the terminal output straight into the "application
crashed" window not only makes the window actually useful, but it also
eliminates the delay that exists because new users may have to be assisted in
actually running the app from terminal.
Further notes: of course, from that point, the user may be advised as to how to
run the app from terminal anyway, but at least for this time, or for any time
when they just want to double-click an app to run, they'll get the actual log
much more quickly.
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http://bugs.winehq.org/show_bug.cgi?id=26260
Summary: Sound does not work / stops working
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)gmx.de
In Axis & Allies the sound does not work / stops working. After exiting the
game, the sound still works on Linux. Sometimes it seems to be related to the
bug #26259.
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http://bugs.winehq.org/show_bug.cgi?id=29477
Bug #: 29477
Summary: unimplemented function
msvcp90.dll.?rfind@?$basic_string@DU?$char_traits@D@st
d@@V?$allocator@D@2@@std@@QBEIPBDII@Z, aborting
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.malaterre(a)gmail.com
Classification: Unclassified
I cannot run cmake using wine 1.3.30. It keeps on failing with:
wine: Call from 0x7b83b102 to unimplemented function
msvcp90.dll.?rfind@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z,
aborting
wine: Unimplemented function
msvcp90.dll.?rfind@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z
called at address 0x7b83b102 (thread 002f), starting debugger...
It appears to be related to #27031, however I am using 1.3.30
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=26670
Summary: Atlantis Word Processor window does not appear in task
bar
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ld0d(a)kolumbus.fi
The Atlantis Word Processor works otherwise perfectly, but the main window does
not appear on the Ubuntu/Gnome taskbar panel nor in the alt-tab quick switch
list. If the system is configured to only have one virtual desktop, there is no
way to access the window if it gets hidden by another window. With multiple
virtual desktops in use, the taskbar "button" for Atlantis gets wrongly placed
on the *second* virtual desktop, while the window itself opens on the first one
as expected.
I'm using Ubuntu 10.10 amd64 with wine 1.3.17 from the WineHQ PPA Repository.
The program itself is a 32-bit Windows executable. I have also tried this with
the Ubuntu wine1.2 package, but it has the same problem.
A demo can be downloaded here:
http://www.atlantiswordprocessor.com/en/downloads.htm
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http://bugs.winehq.org/show_bug.cgi?id=29752
Bug #: 29752
Summary: Sonic 3 & Knuckles Collection AutoPlay menu hangs on
start
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 1b0d2330c939807121ef4d68627e438da55d1921
Created attachment 38618
--> http://bugs.winehq.org/attachment.cgi?id=38618
Terminal output
The retail version of Sonic & Knuckles Collection includes an AutoPlay program
which shows a short logo video, then presents a menu with options to launch the
installer, view the readme, or exit. This executable used to work, but now
hangs on start since 1.3.23. Regression testing identified this commit:
1b0d2330c939807121ef4d68627e438da55d1921 is the first bad commit
commit 1b0d2330c939807121ef4d68627e438da55d1921
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 16 22:46:25 2011 +0200
kernel32: Create an orphaned process in exec_process so that all
initialization is done anew in the child process.
:040000 040000 e241b1d7bdfda5ed97e0a6cae06155dbac9c075b
945bbae557f51ec59e559a825fcff2b0bf5ece8b M dlls
git checkout
1b0d2330c939807121ef4d68627e438da55d1921 - hangs
git checkout
1b0d2330c939807121ef4d68627e438da55d1921^ - works
Workaround: run the executable under winedbg (wine winedbg SETUP.EXE)
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http://bugs.winehq.org/show_bug.cgi?id=27115
Summary: Wild Earth: Photo Safari Demo: launcher screen is not
functional without native ie7
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamefront.com/files/5018404/wildearthdemose
tup_english.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 8284
Created an attachment (id=34570)
--> (http://bugs.winehq.org/attachment.cgi?id=34570)
terminal output
Jacek, let me know if you really need the regression test, it worked for me a
couple years ago, but it's been broken since at least 1.2, and compiling really
old wine will be a pain..
In wine-1.3.19-203-gf555c2d, the launcher screen is non-functional, instead
showing the raw html code. Native ie7 gets a working launcher.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=28511
Bug #: 28511
Summary: Marvel Ultimate Alliance: vidoes arent played anymore
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Classification: Unclassified
Everything was working well with 1.3.28, but since the last update, videos
aren't played anymore, both regular ones and the animation on the main menu.
The video stays frozen at the first frame I believe, and since I'm experiencing
some audio issues (alsa-plugin fault), so I can't say anything about the audio
output during videos.
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