http://bugs.winehq.org/show_bug.cgi?id=22396
Summary: Hearts of Iron III - Texture brushes are not
sized/aligned properly
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=27412)
--> (http://bugs.winehq.org/attachment.cgi?id=27412)
Builtin gdiplus behaves different from native
Since there is a patch for bug 22334, it allows me to demonstrate another
problem with texture in initial window of Hearts of Iron 3.
Attached picture shows that better - notice:
* texture begins with its lower half-part
* different size of texture
* unreadable font
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http://bugs.winehq.org/show_bug.cgi?id=16237
Summary: Distorted sound in Dyson game
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.dyson-game.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game Dyson is supposed to have a soothing, spacy
soundtrack, but it's full of distortion under Wine.
You need to do 'winetricks mono20' or 'winetricks dotnet20' before installing.
The sound distortion is the same in either case.
For comparison, running Dyson on mono natively on Linux sounds much better.
(I had to do 'apt-get install libgdiplus libsdl-net1.2 libsdl-gfx1.2-dev
libsdl-mixer1.2 libsdl-image1.2 libvorbis0a libpng12-0' before
that worked.)
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http://bugs.winehq.org/show_bug.cgi?id=12975
Summary: outlook 2007 doesn't run after install
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh(a)bermangroup.com
Created an attachment (id=12718)
--> (http://bugs.winehq.org/attachment.cgi?id=12718)
wine outlook.exe log
When following either of the directions found linked on the MS Office 2007
appdb site, although Office '07 installs, Outlook '07 fails to start, with no
error message. After switching to WinXP emulation, the error message pops up:
"Cannot start Microsoft Office Outlook". Attached is the log when run under XP
emulation.
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http://bugs.winehq.org/show_bug.cgi?id=13837
Summary: FlowCode hangs when works with LCD module init.
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpnpif(a)free.fr
Create a project with FlowCode.
Place a Macro component call for LCD Init on the work area.
Double Click on LCD Init rectangle or launch the program if it is completed.
FlowCode stops with the message error : "Microsoft Visual C++ Runtime Library,
Runtime error !"
In the console, an error is shown :
"err:variant:SafeArrayCopy not copying an array of 0 elements"
On MS Windows, this error is not issued.
My idea : Is the path for FlowCode libraries of macros accessible ?
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http://bugs.winehq.org/show_bug.cgi?id=25736
Summary: Men of War (Steam) won't run.
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heikki(a)mehtanen.fi
Created an attachment (id=32784)
--> (http://bugs.winehq.org/attachment.cgi?id=32784)
console output
The Steam version of "Men of War" refuses to run cause of "bad EXE format".
Using Archlinux i686, wine 1.3.11, fresh wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=22779
Summary: Graphics glitches in DirectX applications
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Created an attachment (id=28103)
--> (http://bugs.winehq.org/attachment.cgi?id=28103)
Portal with graphics glitchs (and this is still fairly good, it gets really bad
when I get close to the portal flare effect)
Applications using DirectX produce more or less heavy graphics glitches on my
system: Uru
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4045,
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4264) runs
mostly fine, but when I am in the same environment as other players, some
vertices start to hop around the screen when viewing at them at certain angles.
When I turn a bit, everything is fine again.
Portal run through Steam shows a similar issue, especially when I am close to
one of the portals it gets really bad and I can hardly recognise anything on
screen. I will try to attach a screenshot.
I don't have the Uru glitches on my main desktop system (NVidia GeForce 8500,
binary drivers), so I assume it is somehow related to my laptop's graphics
card: AMD/ATI Radeon HD 3200, binary drivers, Ubuntu 10.04 64bit. I compiled
wine myself. It does not matter whether desktop effects are enabled or
disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23322
Summary: Jedi Knight: Dark Forces II - in game map is not fully
painted
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=29070)
--> (http://bugs.winehq.org/attachment.cgi?id=29070)
Incomplete in-game map
When TAB is pressed it should show a map and there should be a red circle in
the center of the screen showing your position.
As attachment shows, it is not fully painted and also red circle is missing.
Interesting is, that this is painted on nearby texture and sometime you need to
shot to the wall and when explosion disappear then in the place of explosion
there is part of the map.
And more interesting if you press F2 (special light?) map is fully painted even
in open space.
Steps to reproduce:
1. Set wine to windowed mode 800x600
2. Download and install
3. There is savegame in bug 23274
(http://bugs.winehq.org/attachment.cgi?id=29010)
4. In game don't check 3d acceleration
5. Press TAB key alternatively with F2 key
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http://bugs.winehq.org/show_bug.cgi?id=24541
Summary: Final Fantasy 8: Eidos Intro movie and sound choppy
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=30972)
--> (http://bugs.winehq.org/attachment.cgi?id=30972)
Terminal log
Using Ubuntu 10.04
Installation seems to go fine.
When running Final Fantasy 8, however, the first Eidos movie bit is extremely
choppy.
Terminal log attached.
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http://bugs.winehq.org/show_bug.cgi?id=22789
Summary: Bonzai3D irretrievable following window minimize
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
Minimizing the app from the (Gnome) window manager renders the app
irretrievable. Maximize reopens the window but all controls, app windows,
palettes etc. fail to display. Subsequently impossible to kill the app.
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http://bugs.winehq.org/show_bug.cgi?id=16329
Summary: Make test fails in ds3d.c
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinlyles(a)gmail.com
Created an attachment (id=17632)
--> (http://bugs.winehq.org/attachment.cgi?id=17632)
Relevant portion of the test output
Make test fails in dlls/dsound/tests/ds3d.c with the following error message:
ds3d.c:445: Test failed: buffer size changed after SetFormat() - previous
size was 65536, current size is 22052
Tested with git commit 934aa49.
I am willing to help track this bug down and fix it, but lack experience with
wine.
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