http://bugs.winehq.org/show_bug.cgi?id=23012
Summary: Black sky in Gothic 3
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=28523)
--> (http://bugs.winehq.org/attachment.cgi?id=28523)
black sky
The sky in Gothic 3 (v1.72) is black with nvidia 8800GTS (195.36.24),
wine-1.2-rc2-111-g9aa9a12. I haven't tried the demo, yet (need to download that
first).
This is a regression caused by commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 18:17:58 2010 +0100
wined3d: Do not preload surfaces when attaching them to an FBO.
Just make sure the texture is allocated, so we have something to attach.
Note
also that context_apply_attachment_filter_states() runs under the GL lock,
so
preloading resources is actually unsafe there.
:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13436
Summary: Checkbox at finish screen is invisible unless checkbox
is given focus
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.trendyflash.com/builder-trial/TrendyFlash-
site-Builder-Trial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After installing the TrendyFlash program, the wizard should show a checkbox at
the finish screen, but the checkbox is shown invisibly unless focus is given.
No relevant output was seen at the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=31042
Bug #: 31042
Summary: Wine crash when browsing google
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 40753
--> http://bugs.winehq.org/attachment.cgi?id=40753
Wine debugger log
Hello!
I have a problem in newest Wine
When I use google, press "find", and wait for redirecting - Iexplore crashing
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http://bugs.winehq.org/show_bug.cgi?id=27861
Summary: starcraft ii.exe has encountered a serious problem and
needs to close
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bignards101(a)gmail.com
right after i installed starcraft and updated it it gave me this error and
refuses to run
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http://bugs.winehq.org/show_bug.cgi?id=27685
Summary: [F.E.A.R.3]Black Textures/Screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Created an attachment (id=35417)
--> (http://bugs.winehq.org/attachment.cgi?id=35417)
Output console for black texture
Hi,
I'm happy because the game runs finally (in a illegal way regrettably)
But, now there is a problem with the texture.
The textures are black and it's impossible to play correctly. I tried different
option in Regedit. With "FBO", there is this problem. If i use "BACKBUFFER",
the game is playable but there are graphical glitches.
I take screenshot with the two mode but sorry if it's in windowed mode (the
crack put it automatically), impossible to disable it else the game crash.
Game with ORM=fbo mode :
http://pix.toile-libre.org/upload/original/1309722719.png
Game with ORM=backbuffer
http://pix.toile-libre.org/upload/original/1309723304.png
For the output console, it's the same for the 2 modes.
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http://bugs.winehq.org/show_bug.cgi?id=26371
Summary: Back to the Future Ep.1: It's About Time Crashes
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=33590)
--> (http://bugs.winehq.org/attachment.cgi?id=33590)
Error Log
See log attached. Game will show a "<exe file name> has encountered a serious
problem and has to close." Error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=24629
Summary: Prince of Persia: The Forgotten Sands won't start
without native d3dx9_36
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you remove the native one it bundles, it fails. Terminal shows lots of:
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30030, 0, 0x81410020): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30188, 0, 0x81410024): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1b57b0)->((nil), 0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantElement (0x1b57b0)->((nil), 0):
stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
especially:
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1bbe80)->((nil), 2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1bbe80)->((nil), 0x32f740,
0x32f6fc): stub
I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=21496
Summary: Xfire 1.120: Cannot login - page fault on write access
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://media.xfire.com/xfire/client/download/xfire_ins
taller_41060.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25890)
--> (http://bugs.winehq.org/attachment.cgi?id=25890)
Unhandled exception: page fault on write access to 0x33323236 in 32-bit code
(0x04770234)...
Xfire 1.120 crashes on login with a Unhandled exception: page fault on write
access to 0x33323236 in 32-bit code (0x04770234).
This was also an issue on 1.119 which I tested. Attached is log on normal run
and then a winedbg to catch the page fault.
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http://bugs.winehq.org/show_bug.cgi?id=31018
Bug #: 31018
Summary: OpenGL OBJ Viewer Demo crashes when opening an object
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.dhpoware.com/downloads/GLObjViewer.zip
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Created attachment 40713
--> http://bugs.winehq.org/attachment.cgi?id=40713
WINEDEBUG=relay,seh,tid,msvcp90 wine GLObjViewer.exe Content/Models/cube.obj >>
~/log.txt 2>&1
Next after bug 24144. The app will crash in current wine, but winetricks
vcrun2010 works around it. There is no stub listed in the backtrace.
austin@aw25 ~ $ du -h GLObjViewer.zip
288K GLObjViewer.zip
austin@aw25 ~ $ sha1sum GLObjViewer.zip
03a0eb2f2d4df0e50c0a4ef71b6c72b3b222a962 GLObjViewer.zip
To reproduce, download, extract, and run:
wine GLObjViewer.exe Content/Models/cube.obj
if you only set msvcp100 to native and leave msvcr100 as builtin, the app won't
crash, but the texture doesn't render. That's a separate issue, and I don't
really want to file a bug with mixed native/builtin components.
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http://bugs.winehq.org/show_bug.cgi?id=28489
Summary: Ghost Recon Advanced Warfighter: graphical glitches
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.fileplanet.com/162772/160000/fileinfo/Ghost
-Recon-Advanced-Warfighter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created attachment 36542
--> http://bugs.winehq.org/attachment.cgi?id=36542
GRAW demo terminal output
After installation the game starts in full screen mode by default. When
starting a new game one can observe that most of the textures are missing from
the game (see the upcoming screenshots).
Workaround: you have to switch between full screen and windowed mode in the
Options->Video menu (the idea was stolen off the AppDB page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9999).
Even if you selected windowed mode previously, the next time you start the
game, the problem is there again. So you have to switch modes *twice* (windowed
-->full screen -->windowed).
Tried with Wine-1.1.35, 1.2.3, 1.3.x: all the same.
Native d3dx9_* dlls don't help.
Can be reproduced in the demo too (requires physx).
Nvidia 250 / driver 280.13
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