http://bugs.winehq.org/show_bug.cgi?id=20557
Summary: Shadowgrounds Survivor - crash in ExtTextOut
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=24517)
--> (http://bugs.winehq.org/attachment.cgi?id=24517)
plain log w/backtrace
This crash seems related to text rendering, but isn't quite deterministic. One
easy way of reproducing here is starting the game, then immediately clicking on
the "Survival" menu item (you may have to squint a little, the text is not
rendered well). Alternately, it happens at semi-random times during gameplay.
I'm unable to find a working demo at present... downloads seem gone or
corrupted.
Looks superficially similar to 12307 - crash on same line. Can't test with that
old a wine version, the game doesn't run at all.
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http://bugs.winehq.org/show_bug.cgi?id=24820
Summary: WoW Model Viewer has garbled background
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranguvar(a)archlinux.us
Using WoW Model Viewer v0.7.0.1 r482, the program refuses to start without
vcrun2008 from winetricks (log here since it is quite short):
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8) [repeated 3x]
err:module:attach_process_dlls "MSVCR90.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\mnt\\win7\\Users\\Ranguvar\\wmv-701-482_devwork\\wowmodelview.exe"
failed, status c0000142
Once vcrun2008 is installed, it starts fine, but there's a minor annoyance in
that the main pane has garbled image from whatever was behind that part of the
window before it was started -- the desktop background, another app, anything.
Reporting because it may be simple to fix, I don't personally know.
Here's the output for this, again because it's too short to bother with
attachments:
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:avifile:AVIFileExit (): stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:avifile:AVIFileExit (): stub!
err:ole:CoUninitialize Mismatched CoUninitialize
The "err" was upon close and not likely related.
A screenshot of the corruption can be found here: http://ompldr.org/vNXY3Zg
Also, it appears this problem may be bigger than I previously thought. I can't
get the Viewer to play anything else, but I haven't used it on native Windows
before, and could just be doing it wrong.
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http://bugs.winehq.org/show_bug.cgi?id=23376
Summary: Can't run Ballance 1.13
Product: Wine
Version: 1.2-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abacabadabacaba(a)gmail.com
Created an attachment (id=29138)
--> (http://bugs.winehq.org/attachment.cgi?id=29138)
Wine output
When I try to run Ballance 1.13 under Wine, the following happens: firstly,
splash screen appears. Then, after a few seconds, screen resolution is changed
four times (first to some small resolution, then back to normal, then again to
small, then again to normal). After that, there's a game window, which is
minimized. When I click on it's icon, the window begins to disappear and then
reappear rapidly. The only way to stop this is to kill wine.
I use Intel GMA X3100 and Linux 2.6.35.
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http://bugs.winehq.org/show_bug.cgi?id=15354
Summary: fixme:int:DOSVM_Int10Handler when running W98 program
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Once again, this time without attachment:
I have a reasonably old W98 program which I like to get up and running under
Wine. During the installation it says
axel@A30:~/.wine/drive_c/topo/topo.ins> wine testdir.exe c:\topo\topo.134
fixme:int:DOSVM_Int10Handler Get Font Information - Not Supported
err:int:TIMER_TimerProc DOS timer has been stuck for 60 seconds...
...and then it hangs. I think this exe checks for files in the directory, but
I'm not sure...
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http://bugs.winehq.org/show_bug.cgi?id=31428
Bug #: 31428
Summary: Dustforce: open with black screen
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Classification: Unclassified
Created attachment 41315
--> http://bugs.winehq.org/attachment.cgi?id=41315
Terminal output
The game seems to run fine but the screen is all black. Sound is good but I
can't see a thing
Video specs:
nvidia gt540m (optimus)
with intel card: black screen
with optirun: white screen
I tried with a emulated desktop too but there's no changes.
I still don't know if it's the game or my video specs the problem
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http://bugs.winehq.org/show_bug.cgi?id=30725
Bug #: 30725
Summary: Scrollbar paging problems
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
There are some issues with scrollbars. I initially noticed these issues with
IDA Pro Free, but other programs which use the same type of scrollbar are
affected, including Windows Notepad.exe.
Try the following in Windows.
Run Notepad and load a long text document. The window shows a small proportion
of the document with a scrollbar at the right-hand side.
Move the mouse pointer over the scrollbar below the "thumb". Click the left
button. Notice how the region below the thumb highlights in black briefly.
Hold down the left button. The region below the thumb is highlighted in black,
and the document pages down repeatedly while the left button is pressed.
Move the mouse pointer while holding the left button down (but keeping the
pointer within the lower scrollbar region, e.g. move it up and down slightly).
The mouse movement doesn't affect the paging-down.
Trying the same under Wine...
Clicking below the thumb, the region is not highlighted in black (or if it is,
it's so brief as to be invisible).
Holding the left button down with the mouse pointer below the scrollbar thumb
does cause the document to repeatedly page down. However, the lower scrollbar
region is not highlighted in black. It seems Wine does draw it in black, but
immediately overwrites it -- I see brief flickers of black rectangles.
If while holding the left button you move the mouse pointer, the document stops
paging down. While you are moving the mouse, the lower scrollbar region is
shown in black.
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http://bugs.winehq.org/show_bug.cgi?id=29619
Bug #: 29619
Summary: wine incorrectly treats multilingual (russian) capital
letters in filenames/paths in mounted NTFS
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vde(a)ykoctpa.ru
Classification: Unclassified
when trying to open by under-wine program any file on NTFS volumes mounted by
NTFS-3G having capital russian (possible any non-ASCII) letters in path,
CreateFile returns error to app.
to see:
mount native Windows drive and create symlink d:
wine explorer on "select" shold open file or say "there is no windows windows
program configured to open this type of file", but if there capital letters in
path message will be "File not found".
path OK: d:\share\data\юг 1\file.txt
path ERR: d:\share\data\Юг 2\file.txt
particularly frustrating that such use could make migration from Windows much
more easier - if not a bug
PS. native Linux apps has no problems
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http://bugs.winehq.org/show_bug.cgi?id=24166
Summary: Team Fortress 2 freezes while playing.
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddonofrio(a)member.fsf.org
Introduction:
I have read bugs 7698, 12327 and 15162 with all comments and I'm sure this is
not the same issue. Please let me know if there is more information I can
provide.
Short Description:
After a few minutes of playing, process hl2.exe starts using 100% of a CPU and
the game freezes with no sound stuttering. if I have the mouse pointer (Like
when I'm selecting a character) I can move the mouse but nothing responds. If a
SIGTERM(15) is sent to hl2.exe the game finished and the X are successfully
restored. That allow me to repeat this issue over and over again trying to find
a pattern for deducing the root of the problem.
Testbeds:
For a best analysis of this issue, I have configured the following testbed
based on 2 machines, one with the game and another one just connected to the
same LAN.
1) Machine and software where the game is running:
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @2.40GHz
Memory: 4GB Ram
OS: GNU/Linux
Distribution: Ubuntu 10.04.1 LTS
Kernel: 2.6.32-24-generic #41-Ubuntu SMP Thu Aug 19 01:38:40 UTC 2010
x86_64
$ lspci | grep VGA
01:00.0 VGA compatible controller: ATI Technologies Inc RV630 [Radeon HD
2600 Series]
$ fglrxinfo
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 2600 Pro
OpenGL version string: 3.2.9756 Compatibility Profile Context
$ wine --version
wine-1.3.1
Testbed additional information:
Wine has no configuration but default.
Game parameters: -heapsize 1024000 -dxlevel 81 -width 1680 -height 1050
Compiz were disabled.
2) A second machine where I start a ssh session in order to monitoring process
when the game freezes.
Testing performed:
Testing steps:
1) I started steam, then I went to game library and I selected TF2. I have
pressed "Play" button and wait.
The game was successful loaded, I find a "Two Forts" available game and I
Joined in.
After 8 minutes and 32 seconds playing, when I was getting back to the starting
point room (to be cured at the medicine kit), exactly when the door were
opening the game got freeze. There was no sound stutter, just like a picture
the game got freeze.
I got connected from the second machine (via ssh) and I saw hl2.exe process
using the 100% of one CPU. Just by sending a SIGTERM to hl2.exe process it
finished. That brings me down to Steam menu again.
2) I have pressed "Play" again.
I was looking for a "Two Forts" available game for 30 seconds approximately.
The game was loaded successful, and when I was looking for a character the game
got freeze again. Just when I pointed the Engineer. I was able to move the
mouse but nothing responses.
>From the second machine terminal I saw the same: hl2.exe process using the 100%
of one CPU. Just by sending a SIGTERM to hl2.exe process it finished. That
brings me down to Steam menu again.
3) I have pressed "Play" again.
I was looking for a "Two Forts" available game for several minutes, I got
dropped due to slot reservation 3 times so I have desired to play at Egipt. I
have selected the engineer again and when the game just starts, a heavy appears
in front of me and the game got freeze again. Same like before, to kill the
process where needed.
4) I have repeated the same actions with: Different characters, different maps,
and the game got freeze completely random. I was not able to find a patter
after 3 ours of testing.
5) I have tried to run ft2 by running the following line but the game crashes
while loading a level:
$ env WINEDEBUG=fixme-all env WINEPREFIX="/home/game/.wine" padsp wine explorer
/desktop=steam,1680x1050 "c:\archivos de
programa\steam\steamapps\myaccount\team fortress 2\hl2.exe" -game tf -steam
-heapsize 1024000 -dxlevel 81 -width 1680 -height 1050
Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
err:ole:RevokeDragDrop invalid hwnd (nil)
err:mmtime:TIME_MMTimeStop Timer still active?!
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http://bugs.winehq.org/show_bug.cgi?id=30051
Bug #: 30051
Summary: Virtual Playtable can't load bass.dll
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eurekafag(a)eureka7.ru
Classification: Unclassified
This is the "Magic: The Gathering" implementation written on Java. The game is
freeware, you can download it from their site:
http://virtualplaytable.com/downloads.php Since there's no native version yet I
tried to run it on wine and succeeded but I experienced strange behavior in the
process. The game (or rather the included JRE) seems to require BASS.dll but it
doesn't contain it and runs fine on Windows without it. But on wine it shows a
message box "The procedure entry point BASS_Init could not be located in the
dynamic link library BASS.dll". So I downloaded this DLL which is also freeware
from http://www.un4seen.com/download.php?bass24 But it didn't help. Then I
tried to debug and see what's wrong inside using WINEDEBUG=+relay wine
Playtable.exe > log.txt 2>&1 And the game suddenly started. It still shows the
error when I run it without the debug variable or when I use debug but redirect
the output to /dev/null but it runs fine if I redirect it to /dev/zero. Strange
enough and I tested it on two different PCs on wine 1.3.37 and 1.4rc5 built by
myself from git without any 3rd party patches. A perfect case of a heisenbug
(http://en.wikipedia.org/wiki/Heisenbug).
I make a cautious assumption that it somehow connected to the speed of the
execution. Maybe a race condition or such. When program is being debugged it
slows down and bass.dll has enough time to decrypt and unpack itself (yes, it
looks like heavily obfuscated). When I redirect the debug output to /dev/null
the slowdown may be not big enough comparing to /dev/zero. I don't know.
My PCs:
1) Intel G620, 4 Gb RAM, integrated video (128 Mb), 1.5 Tb HDD, Debian Testing
i386, wine-git 1.3.37 and then due to bug #28693 1.4rc5 with the same result.
2) Core i7 2600, 16 Gb RAM, NVIDIA GeForce GTX 560 Ti, 2.5 Tb HDD, Debian
Testing x86_64, wine 1.3.37.
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