http://bugs.winehq.org/show_bug.cgi?id=27498
Summary: COD:Black Ops Call of the Dead screen glitch
Product: Wine
Version: 1.1.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tenchimasaki60(a)yahoo.com
Whenever I play COD:Black Ops and start the new "Call of the Dead" level, I
have a problem whenever I touch water. If I touch water, the screen becomes
temporary blurred (this goes away after the "frost" on the ends of the screen
disappear {the frost is normal}.
I have tested this in both installs of WINE 1.3.8 and 1.3.19. I am currently
running ubuntu 10.04.02 "Lucid Lynx"
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http://bugs.winehq.org/show_bug.cgi?id=20857
Summary: Winecfg crashes when usb soundcard is attached
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spamtrap_wbugs(a)mcfish.org
Created an attachment (id=24990)
--> (http://bugs.winehq.org/attachment.cgi?id=24990)
Output of 'aplay -L' with and without usb soundcard
winecfg does not start when I have USB soundcard (hercules mk2) attached
alongside with internal soundcard.
I removed .wine* folders before trying, so there should be no previous
configurations causing problems. I don't have pulseaudio installed at all, so
I'm trying to use ALSA backend.
I have attached output of (aplay -L) with and without usb soundcard. Also
there's log of the first run of winecfg, and the following runs of winecfg when
card is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12334
Summary: Skype 3.8: Crash at login
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.skype.com/go/getskype-beta
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)konsoletek.com
Created an attachment (id=11811)
--> (http://bugs.winehq.org/attachment.cgi?id=11811)
Skype 3.8 Crash on Win98 w/o dcom98
Skype 3.8 (beta) will launch, but crashes either during the login screen or
directly after it. I tried with a clear .wine directory, under Windows 98, XP
and 2008. Under 98 I tried with dcom98 and w/o, with no noticeable changes in
results.
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http://bugs.winehq.org/show_bug.cgi?id=28963
Bug #: 28963
Summary: Dead Island crashed when loading Prologue
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
Classification: Unclassified
Created attachment 37244
--> http://bugs.winehq.org/attachment.cgi?id=37244
output error when loading when from terminal
The game crashes when the prologue is loading. Before that, installing it,
running it no problem. Even configuring video and audio work but after
selecting the character to play with and the loading screen of the prologue
starts it crashes.
Pic of crash:
http://imgur.com/v44yn
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http://bugs.winehq.org/show_bug.cgi?id=24753
Summary: Far Cry 2 graphic corruption
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gugamilare(a)gmail.com
Sometimes a strange pattern of white lines appear in some objects. It looks a
lot like bug 14150, which also happens here (there it is described as
"fragmented shaders"), so it might be the same bug.
Note that I installed DirectX and VCRedist that comes with the Steam version of
Far Cry 2, because in pure wine it does not work.
This bug seems to be independent of offscreenrenderingmode.
My system is an Athlon X2 4200+ with 2Gb RAM, video card Radeon HD4770 512Mb.
I'm using Kubuntu 10.04 64-bit with the fglrx (catalyst) driver that is
available in Ubuntu repositories.
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http://bugs.winehq.org/show_bug.cgi?id=30225
Bug #: 30225
Summary: Starscape screen is no longer rendered in OpenGL
Product: Wine
Version: 1.4
Platform: x86-64
URL: http://www.moonpod.com/English/download_starscape.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Starscape no longer renders if OpenGL is selected, but it doesn't crash, I can
hear the background music and the cursor passing over the options. Did a
regression test.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=23699
Summary: Pro/ENGINEER 5.0: Fails to start
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=29686)
--> (http://bugs.winehq.org/attachment.cgi?id=29686)
Terminal output on Wine-1.2-rc7
Steps to reproduce:
1) remove ~/.wine
2) install Pro/ENGINEER with licence in an file
3) wine proe.exe
Behaviour:
Nothing happens
Expected behaviour:
Pro/ENGINEER should start
Pro/ENGINEER std.err file:
pm_is_portmapper_port_busy: bind failed, error = 10013
pm_is_portmapper_port_busy: bind failed, error = 10013
pm_is_portmapper_a_portmapper: bind() failed
Pro/ENGINEER std.out file:
WARNING: Workstation service not found
Workstation service must be installed and started.
Please refer to your Microsoft documentation or hardware vendor for assistance.
Exception - code was -1073741819.
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http://bugs.winehq.org/show_bug.cgi?id=28228
Summary: Ragnarok Online wants msvcp90.??1_Lockit@std@@QAE@XZ
et al
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.ragnarokonline.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
First complains about missing mfc42. If you install that, then it wants:
err:module:find_forwarded_export module not found for forward
'msvcp90.??1_Lockit@std@@QAE@XZ' used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@II@Z'
used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.?find@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z'
used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.??0_Lockit@std@@QAE@XZ' used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ'
used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z'
used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@ABV12@II@Z'
used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.?npos@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@2IB'
used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.?_Tidy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAEX_N@Z'
used by L"C:\\windows\\system32\\msvcp60.dll"
err:module:find_forwarded_export module not found for forward
'msvcp90.?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z'
used by L"C:\\windows\\system32\\msvcp60.dll"
wine: Call from 0x7ef7b1f8 to unimplemented function
MSVCP60.dll.??0_Lockit@std@@QAE@XZ, aborting
wine: Unimplemented function MSVCP60.dll.??0_Lockit@std@@QAE@XZ called at
address 0x7ef7b1f8 (thread 0030), starting debugger...
wine: Call from 0x7ef7b1f8 to unimplemented function
MSVCP60.dll.??0_Lockit@std@@QAE@XZ, aborting
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http://bugs.winehq.org/show_bug.cgi?id=15030
Summary: Crimson skies installer unresponsive
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://cdn.gamezone.com/pub/gamezone/13/9/21/CrimsonTria
l.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
After clicking 'install' the installer is unresponsive. result of the git
bisect:
3995627de204284de96d50d3a42291f02e42c344 is first bad commit
commit 3995627de204284de96d50d3a42291f02e42c344
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Mon Aug 18 20:37:14 2008 +0200
winealsa.drv: Fix compiler warnings and remove deprecated calls.
Fixes wine build on lsb compliant systems and some warnings.
:040000 040000 7b6247092bea75f9c4d8a6abd30e568d5ea33408
fc472606cbaa6c78c40c9024ffa1208c4e4a5928 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=21031
Summary: Visual C++ 2005 Trial can't build project, deadlocks,
heap corruption?
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 19781 is on its way out, I tried doing
winetricks vc2005trial
and building the trial project from bug 17096.
(I also had the ALLUSERS patch reverted.)
As mentioned in the appdb (?), you have to close the flickering news
window to get the file open dialog to respond.
The build starts ok, but soon hangs with
...
fixme:rpc:NdrStubCall2 new correlation description not implemented
fixme:rpc:calc_arg_size Unhandled type 1c
err:heap:HEAP_ValidateInUseArena Heap 0x650000: in-use arena 0x655dd8 next
block has PREV_FREE flag
...
err:ntdll:RtlpWaitForCriticalSection section 0x650058 "heap.c:
HEAP.critSection" wait timed out in thread 0045, blocked by 0043, retrying (60
sec)
which seems kind of gruesome.
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