http://bugs.winehq.org/show_bug.cgi?id=26229
Summary: FEAR: waterplane rendering triggers SW fallback in
mesa
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_10167.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
while profiling FEAR with sysprof I found out that rendering certain objects
trigger a software fallback in mesa.
If you check the demo version of the game, you can find such an object after
the first underground section: Once the game renders the waterplane that exists
in the next section the fallback becomes active and the performance collapses
(this happens once you leave the underground area with the ladder).
The engine probably uses an FBO for reflection of the world geometry on the
waterplane.
Profiling was done on my Intel i965, but I also noticed a slowdown on r600g, so
probably the fallback is also triggered there (going to check this later).
sysprof shows these two function consuming the majority of CPU time:
_mesa_texstore_s8_z24 54.21%
intel_ReadDepthSpan_z24_s8 32.06%
The span functions are used in the driver for software fallbacks. Tracing back
intel_ReadDepthSpan_z24_s8 shows:
IWineD3DDeviceImpl_DrawIndexedPrimitive
drawPrimitive
surface_load_ds_location
glCopyTexImage2D
copyteximage
intelCopyTexImage2D
copy_tex_image
intelReadPixels
_swrast_ReadPixels
read_depth_stencil_pixels
intel_ReadDepthSpan_z24_s8
My guess is that the fallback is triggered by the lack of using
EXT_packed_depth_stencil for stencil/depth handling.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=30032
Bug #: 30032
Summary: Photoshop CS5.1 hangs or crashes when using Text tool.
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 39120
--> http://bugs.winehq.org/attachment.cgi?id=39120
Photoshop.exe crash log.
Title says all. Program runs well and I can use certain tools on it, but
whenever I use the text tool it either hangs up, or crashes. This may seem to
be similar to other PS-related atmlib errors, but Dan told me that it's a tad
different.
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http://bugs.winehq.org/show_bug.cgi?id=28492
Summary: Photoshop CS5 - switching to 'Design' workspace causes
crash
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: allcoms(a)gmail.com
Created attachment 36547
--> http://bugs.winehq.org/attachment.cgi?id=36547
stderr output from PS CS5 workspace switch crash
When running PS CS5 under wine 1.3.29 / Debian Wheezy x64, switching to the
'Design' workspace - either with its dedicated icon or via the workspace
drop-down - causes PS to freeze.
See stderr attachment for backtrace etc.
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http://bugs.winehq.org/show_bug.cgi?id=15745
Summary: Dark horizon complains that the font Verdana is missing
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.jeuxvideopc.com/demo/42045-dark-horizon.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
As described in the summary, Dark horizon complains about the lack of Verdana
font. As a workaround, putting Verdana.ttf in the Fonts directory fixes the
problem.
I use a git version of wine and fontforge is well installed.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=25600
Summary: Skype crashes after login.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Run skype.
Login form.
Click "Log in".
Segmentation fault.
See attached log.
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http://bugs.winehq.org/show_bug.cgi?id=31006
Bug #: 31006
Summary: Font in Notepad++ is not smoothed
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elvinas(a)elvinas.lt
Classification: Unclassified
Starting with 1.5.6 font in editor area is not smoothed, scrolling is laggy and
slow.
Font settings in Notepad++ are default, so it should use system default font
(Courier New).
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http://bugs.winehq.org/show_bug.cgi?id=31461
Bug #: 31461
Summary: Starcraft II (patch 1.5.1) crashes after playing
Squadron TD for a while
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.koehler(a)gmail.com
Classification: Unclassified
If I play Squadron TD for a while (Starcraft II, patch 1.5.1), graphics errors
show up and eventually (usually 30sec later), Starcraft II crashed with the
following error of the Microsoft Visual C++ Runtime Library:
R6034, An application has made an attempt to load the C runtime library
incorrectly. Sometimes, Starcraft also reports that my computer doesn't have
enough graphics memory.
It's quite undeterministic. Sometimes, I can play whole games without a crash.
But it usually crashes.
This might be related to Bug 16577.
I'm using nvidia-drivers 304.22 and 295.71. My graphics card has 512MB RAM.
Starcraft runs without crashes on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=17425
Summary: NanoEgineer-1: application not responding after startup
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://www.nanoengineer-1.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=19498)
--> (http://bugs.winehq.org/attachment.cgi?id=19498)
NanoEngineer application log
Free open-source nano structures scientific tools are not working under wine.
The program installs without problems, but when I try to run it - it hangs
after drawing the interface.
This is unexpected, as the project uses cross-platform python language and QT4
library. It also may affect other applications which make use of these tools,
so I mark this bug as 'major'.
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http://bugs.winehq.org/show_bug.cgi?id=30864
Bug #: 30864
Summary: Mono: Application hangs when calling AppDomain.Unload
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vgr.subscription(a)gmail.com
Classification: Unclassified
Created attachment 40426
--> http://bugs.winehq.org/attachment.cgi?id=40426
mono and wine test
I create AppDomain and when I calling AppDomain.Unload my application is hang
up.
I haven't this problem on Mono on Windows.
System: openSUSE 12.1 (i586)
Mono-2.11 for Windows
http://www.go-mono.com/mono-downloads/download.html
Tests Result:
Mono on Linux: It works correctly..
Mono on Windows: It works correctly.
Mono on Wine: Application hangs.
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http://bugs.winehq.org/show_bug.cgi?id=13718
Summary: rubber banding at start of motion (not lag) in City of
Heroes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.mitchell+WINE(a)gmail.com
In City of Heroes / City of Villains, it is frequently possible to get rubber
banding when attempting to move from a static location (unlike lag which is
inconsistent or an intermittent slow down, this is only being able to move a
couple steps and then being bounced back for the entire time the app is
running).
Using the same system with the same set of steps right afterwards or before
doesn't produce this affect in Cedega (which is likely irrelevant but thought
I'd note it anyways). From the comments on the appdb page I'm led to believe
that this could be environment specific (me: Ubuntu 8.04 / Dell m1530 laptop
running game over wireless / nvidia graphics / all desktop effects disabled) to
a few people but I can replicate it.
Steps to reproduce:
1. Start City of Heroes/Villains via wine
2. Login to account, choose character
3. When loaded, attempt to move the character in any direction and you will be
bounced back to approximately where you started. If you're able to super jump
out of the "rubber banding field" where you start, motion is normal and fluid
until you land / stop and a new rubber banding field is born.
Any insight as to what debug flags to try to help isolate would be appreciated.
Thanks for your time.
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