http://bugs.winehq.org/show_bug.cgi?id=22084
Summary: Ride Invisibility
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=400
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey_y_k(a)yahoo.com
When you select "Invisible Rides" not all rides go invisible
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http://bugs.winehq.org/show_bug.cgi?id=30902
Bug #: 30902
Summary: Arcania: Gothic 4 fails to start (hangs on startup)
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.gamershell.com/download_63874.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40514
--> http://bugs.winehq.org/attachment.cgi?id=40514
plain terminal output
Both the demo version and the full version of the game hang after starting,
without displaying anything. The Arcania.exe process is just sitting there,
seems to idling (1-3% CPU usage).
Terminal output doesn't reveal much about what's going on. There are messages
from the game engine, always ending with the line 'Baked PC'.
It doesn't matter if I let the installer install the required components
(DirectX, Physx, VC++), or I install them via winetricks (with latest Wine
version the game needs Physx and Xact audio libraries).
I also tried the followings to no avail:
- different Wine profiles (XP/Vista/Seven)
- newer version of Physx, downloaded from Nvidia
- forcing the game to run only on 1 core (taskset -c 0)
- installing Windows Media Player 10 (videos, including intros are stored in
wmv format)
Some of the testers in AppDB agree that the problem must be due to the
copy-protection used by the game (Securom). I'm not sure about that.
I tested with the Gamersgate version of the game.
- the original version (without patches) contains Securom 8.1.8 (release date
check + hardware based DRM). Activating Gothic 4 with this particular Securom
version worked under Wine 1.5.6, but the game hung afterwards.
- the first patch for the game changes DRM to the less restrictive Securom
7.42.xx. Applying this patch didn't change the behaviour, the game hangs after
starting.
- the latest official patch for the game removes Securom (actually it is still
there, but they made it inert). The same problem exists with this patch as
well.
- I also have the standalone expansion for Gothic 4 (ArcaniA: Fall of
Setarrif), which is completely DRM free. It behaves in the same way as the
original game with Securom.
The problem can be reproduced with the demo version as well (~1.7 GB download
size). The demo indeed contains Securom.
The attached log file was created by starting the expansion, just because it is
DRM free.
Although terminal output always ends with the 'Baked PC' message, using
+loaddll revealed that Physx dlls were loaded afterwards.
Fedora 17 x86
Kernel 3.4.0-1.fc17.i686.PAE
Nvidia 250 / driver 295.59
X.Org X Server 1.12.2
gcc version 4.7.0 20120507 (Red Hat 4.7.0-5) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=25304
Summary: Hello Kitty Online can't install flash ingame via
activex control on the displayed Adobe flash install
page
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Hello Kitty Online needs flash for the ingame intro-tutorial and for the
mini-games from the boas but when it redirects you to the Adobe flash install
page, the activex controls to install flash don't work.
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http://bugs.winehq.org/show_bug.cgi?id=25363
Summary: Photoshop CS4 Freezes on start while reading
preferences
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chemacg(a)gmail.com
After the update to version 1.3.7 Photoshop doesn't start, it freezes on the
reading window while "Reading preferences..." and showing this in console as
the last line:
err:twain:twain_add_onedriver Source->(DG_CONTROL,DAT_IDENTITY,MSG_GET) failed!
After downgrading to 1.3.6 it works again.
When version 1.3.8 is available for my distribution i'll try again.
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http://bugs.winehq.org/show_bug.cgi?id=24409
Summary: MaxIM DL 5 reports an error when opening files
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.cyanogen.com/maxim_main.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=30770)
--> (http://bugs.winehq.org/attachment.cgi?id=30770)
Wine 1.3.2 +file (1.9 MB)
MaxIM DL 5 reports an error when opening any kind of file: "Failed to create
empty document."
There is nothing printed in the console and I have no idea where the software
is trying to create this "empty document". Works fine under Windows XP.
A demo is available for download with a trial license.
The sample file in the trace is ajn-001bias.fit.
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http://bugs.winehq.org/show_bug.cgi?id=28498
Summary: Error message when attempting to install
S.T.A.L.K.E.R. - Shadow of Chernobyl
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dracul666_81(a)hotmail.com
Im doing, wine /media/STALKER/setup.exe . The choose installer language window
pops up, after choosing language this error window pops up "Error, Runtime
Error (at 71:13299): Floating point division by zero." After clicking ok on
that, the installer dies. This is terminal output:
nicklas@nicklas-K72DR ~ $ wine /media/STALKER/setup.exe
fixme:system:SetProcessDPIAware stub!
fixme:system:SetProcessDPIAware stub!
fixme:win:DisableProcessWindowsGhosting : stub
Thing is, I have played this game a few months ago, it worked back then, both
when i installed it with wine and also with playonlinux.
Screenshot: http://www.dumpt.com/img/viewer.php?file=nqnfizl4h2sd056a33tu.png
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http://bugs.winehq.org/show_bug.cgi?id=27926
Summary: "#msgctxt#directory#Desktop" used as name for the
desktop folder
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralfjung-e(a)gmx.de
Created an attachment (id=35726)
--> (http://bugs.winehq.org/attachment.cgi?id=35726)
Temporary fix for the issue
Wine is using "#msgctxt#directory#Desktop" as name for the Desktop folder on my
system, resulting in folders with that name being created in the "public" and
my own user profile.
I attached a patch which temporarily fixes the issue for me.
However, I suspect this is related to the problem that I am compiling wine
myself on a 64bit Debian testing, where 32bit gettext libraries are not
currently available, so wine runs without gettext. Since this is an optional
dependency, things should still work properly though.
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http://bugs.winehq.org/show_bug.cgi?id=26536
Summary: strftime using wrong locale
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
strftime is using the wrong locale in two applications for me (could not find
any others using this function): In the game "Uru" by Cyan, and in the "Vault
Manager" Cyan published years ago to manage your own Uru servers. In both
cases, when I start the applications on a German Windows system, they use the
English locale for strftime, so I get times like "10:23 AM" (I Know it's
definitely strftime for Uru since that string is created by the Python part of
the game, and the line in the source code says timestr =
time.strftime('%m/%d/%Y %I:%M %p', currenttime)).
If however I start these applications on my German Kubuntu, the "AM" just
vanishes, so I can not even tell whether this is 10:23 or 22:23. In addition,
the "Vault Manager" also displays abbreviations of month names, and in case of
"Mär" (for März = March), it has trouble with the special character: It says
"Mär".
In both cases, starting wine with LC_ALL=C fixes the issues.
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http://bugs.winehq.org/show_bug.cgi?id=24463
Summary: Ligatures in certain fonts mess up centered text, look
out of place
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gibmirspam(a)gmail.com
Created an attachment (id=30865)
--> (http://bugs.winehq.org/attachment.cgi?id=30865)
Screenshot with an example of the bug
I've noticed this bug in Foobar2000 with the font Tahoma, but it possibly
affects other applications as well.
I'm using a plugin that displays song lyrics. Now, for certain combinations of
characters (such as "fl" or "fi"), the program uses ligatures instead of the
individual characters. In every line with a ligature, the text is aligned to
the left instead of the middle. Furthermore, the ligature characters seem to be
from a different font set and therefore look out of place.
Other fonts such as Verdana don't use ligatures and look fine.
See screenshot for example.
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http://bugs.winehq.org/show_bug.cgi?id=22349
Summary: Altera's Quartus II SOPC Builder GUI is upside down
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: https://www.altera.com/support/software/download/alter
a_design/quartus_we/dnl-quartus_we.jsp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreryan908(a)gmail.com
Created an attachment (id=27349)
--> (http://bugs.winehq.org/attachment.cgi?id=27349)
7zip compressed MPEG video showing problem
The GUI renders properly when the program is first painted but as soon as you
interact with anything, the updates are drawn relative to the bottom (as though
someone mixed up Y coordinate and did Height - Y instead of plain Y).
This results in a button at the bottom of a window that when pressed and held,
the pressed graphic is drawn just below the title bar instead of where the
button actually is.
[The console dumps a bunch of warnings about D3D swap chains so it might be
DirectX related]
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