http://bugs.winehq.org/show_bug.cgi?id=17619
Summary: GetDriveTypeW says C: is a network share if /home is an
NFS share, breaking Steam installer
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordhavoc(a)ghdigital.com
Created an attachment (id=19804)
--> (http://bugs.winehq.org/attachment.cgi?id=19804)
Patch to make C: always report as DRIVE_FIXED type
My /home is an NFS share, this means NtQueryVolumeInformationFile returns the
type of ~/.wine/drive_c as a network share, confusing installers (such as
Steam).
I tracked this down to a problem with GetDriveTypeW querying the volume
information and not even calling get_mountmgr_drive_type in some cases (such as
a network share), so any configuration in winecfg had no effect.
I have attached a patch that causes C: to always report as DRIVE_FIXED, which
fixes my problem, and should avoid any problems of this sort in the future.
However this still means that winecfg overrides have no effect on network
shares, this only fixes the most common problem of C: being considered a
network share.
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http://bugs.winehq.org/show_bug.cgi?id=28664
Bug #: 28664
Summary: qedit/mediadet test crashes on FreeBSD9
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 36837
--> http://bugs.winehq.org/attachment.cgi?id=36837
backtrace
The test was running without $DISPLAY set, but that passes fine for me on
gentoo/debian.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=25994
Summary: Process Hacker: Unimplemented function
ntdll.dll.NtCreateKeyedEvent
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33136)
--> (http://bugs.winehq.org/attachment.cgi?id=33136)
Terminal output on Wine 1.3.13
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Process Hacker
4) copy winsta.dll to system32
5) wine ProcessHacker.exe
Behaviour:
There is Wine's error.
Expected behaviour:
There should be no error.
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http://bugs.winehq.org/show_bug.cgi?id=27052
Summary: winedbg and its man page should use "wpid"
consistently for Windows' process ID
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)skierpage.com
I couldn't figure out why winedbg complained "Can't attach process 42db: error
87" when I typed "attach 17115". I know the PID of my Windows executable, as
provided by top, ps, System Activity, etc.
You need to supply the *Wine/Windows PID* of the process, e.g. using the "info
process" command to winedbg, and this *isn't* the UNIX pid. This is mentioned
further down in winedbg(1), but it would be so much clearer if the man page,
the "info process" command and other documentation consistently used "wpid", as
http://www.winehq.org/docs/winedev-guide/debugger does.
There is missing help that also needs to use "wpid":
* winedbg --help's usage output doesn't mention the --auto wpid usage (though I
couldn't get this to work).
* the help command within winedbg doesn't mention "attach wpid"
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http://bugs.winehq.org/show_bug.cgi?id=18744
Summary: Mp3Tag: Column headers in list view incorrectly
redrawn
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.mp3tag.de/en/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
See attachment.
When clicked, the column headers (Filename, Path, ...) change to a selected
state and get a new "pressed" style. When selecting another column, the next
column is successfully selected but the previous one's style is still left
untouched, instead of being reset.
No console output.
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http://bugs.winehq.org/show_bug.cgi?id=30485
Bug #: 30485
Summary: MeGUI 2112 crashes after first update / restart -
won't restart
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39866
--> http://bugs.winehq.org/attachment.cgi?id=39866
Wine MeGUI console log (first run)
ARCH-Linux x86_64 (fully updated). Clean win32 prefix.
MeGUI (OpenSource GUI wrapper for various video encoding utilities) download
latest build at:
http://sourceforge.net/projects/megui/files/latest/download?source=files
Install:
winetricks dotnet11
winetricks dotnet20
winetricks gdiplus
(all successfully install)
I've also tried installing avisynth 2.5.8 and K-Lite-Mega-Codec-Pack-7.8
(does step makes little difference to the MeGUI program crash).
MeGUI will run. Update itself. Updates are stored in a local /update_cache
folder as zip'd/7z'd archives. Gets to a stage of asking for a system restart.
Whether you say "yes" or "no" (and manually shutdown MeGUI with the "Exit" menu
option) the program eventually crashes. The Wineserver shuts down. Starting
MeGUI again results in an immediate crash.
This a deal breaker for the software. The download MeGUI zip archive needs to
be updated to extract the tools in the /update_cache folder. Otherwise there
will not be any encoders available to use. Earlier installable executable
version of MeGUI exhibits an identical crash when updated...
Bob
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http://bugs.winehq.org/show_bug.cgi?id=20395
Summary: Wolfenstein (2009): MP mouse input not handled
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
The game runs fine (good framerates), however the game (MP part) is unplayable
because the game doesn't react at all to mouse movements. The mouse is however
working in the menu.
After debugging the user32 channel, i found this:
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x229eb74, uiNumDevices=1,
cbSize=12) stub!
Maybe this stub is the problem, i tried the patch from bug #10318, however it
didn't fix the problem.
I'll attach the 2 debug logs, the first one with +user32 and the second with
+x11drv.
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http://bugs.winehq.org/show_bug.cgi?id=29025
Bug #: 29025
Summary: Riven prison elevator buttons inoperative
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdbiem101(a)embarqmail.com
Classification: Unclassified
Created attachment 37373
--> http://bugs.winehq.org/attachment.cgi?id=37373
image of the elevator buttons
When you click on one of the buttons in the prison elevator it is supposed to
make a noise and show a pressed button. Instead the button does nothing like it
was not even pressed. I have verified the same in wine version 1.2.3 and
1.3.12.
The first attachment is an image of the buttons. The 3 lower round buttons are
the ones that don't move. The upper lever works fine.
The Riven version I am using is from gog.com. I will purchase Riven for the
developer who is willing to fix this bug (It is only $5.99).
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http://bugs.winehq.org/show_bug.cgi?id=10080
Summary: City of Heroes crashes when costume selection menu
appears
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
When I request the costume selection menu - either by attempting to access the
Icon Tailor or by bringing it up directly - City of Heroes reports a fatal
video driver error:
"pbuffer creation error: Couldn't query pixel formats."
CityOfHeroes.exe then exits gracefully, so no backtrace is generated.
To ensure clarity - the crash is not on entering the costume *editor*;
character creation works fine. It's on attempting to display the window that
shows you all of your character's costumes and allows you to select one.
OS: Ubuntu 7.0.4
CPU: Core 2 Duo
GPU: NVIDIA GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=28676
Bug #: 28676
Summary: Arcadia crashes without openGL installed
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wineappdb(a)imhotep.org.uk
Classification: Unclassified
Arcadia (Steam version) crashes when attempting to launch on Ubuntu without the
mesa libraries installed.
Mesa is not installed by default, and the crash gives no indication that it is
due to a lack of OpenGL libraries.
Wine should give an error message when openGL calls are attempted when the
libraries are not present.
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