http://bugs.winehq.org/show_bug.cgi?id=16474
Summary: MSN Messenger 7.0: Tabs content not loading
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
After you sign in into you msn messenger account you can see some tabs at the
left of the contact list. If you click on this tabs they will load some flash
content and other kind of web pages. But using wine 1.1.10 the tabs doesn't
show the flash animations.
You can workaround the bug using winetricks ie6 in the wineprefix that has
installed msn messenger.
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http://bugs.winehq.org/show_bug.cgi?id=25898
Summary: Menu buttons disappear
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: surfing86(a)live.it
Created an attachment (id=33006)
--> (http://bugs.winehq.org/attachment.cgi?id=33006)
Console output
When using WOTLauncher.exe, menu buttons disappear and when the mouse is
located over them, there is this error in the console:
err:tooltips:TOOLTIPS_WindowProc unknown msg 2007 wp=00000005 lp=00000000
Applications affected: World of Tanks
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http://bugs.winehq.org/show_bug.cgi?id=14775
Summary: Visere fails to run
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.dmmd.net/
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15306)
--> (http://bugs.winehq.org/attachment.cgi?id=15306)
+relay,+seh,+tid,+heap
While testing bug 10903, seems the new version of visere fails to run, get a
heap error:
austin@ubuntu:~/.wine/drive_c/Program Files/DMMD/Visere$ wine Visere.exe
fixme:heap:HeapSetInformation 0x110000 0 0x33fe30 4
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x1380a0 next
block has PREV_FREE flag
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9dd0a
+relay,+seh,+tid,+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=29731
Bug #: 29731
Summary: Corrupted 3d overlay graphics in Temple of Elemental
Evil.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Classification: Unclassified
Some of the temple of elemental evil overlays 3d over 2D that the game uses for
"advanced" effects like flames, particles and spells are misbehaving in recent
wine versions.
I am using the fglrx driver:
Catalystâ„¢ Version 11.11
Driver Packaging Version 8.911-111025a-128237C-ATI
2D Driver Version 8.91.4
Catalystâ„¢ Control Center Version 2.13
RandR Version 1.3
OpenGL Provider Advanced Micro Devices, Inc.
OpenGL Renderer ATI Mobility Radeon HD 4500 Series
OpenGL Version 3.3.11251 Compatibility Profile Context
You can test it in the current version by running the game; waiting a while in
the menu: some flames in the scrolling background should appear. If the error
exists they flicker in and out of existence - they almost can't be seen - (or
the demo, i'm not sure if one exists and has a menu)
I have bisected it to:
cf421e1b3f29c0df242f43bc235dab1f7410dd6b is the first bad commit
commit cf421e1b3f29c0df242f43bc235dab1f7410dd6b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jul 15 01:14:49 2011 +0200
wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD
maps.
WINED3D_BUFFER_DISCARD means the (current) buffer contents are undefined
for
subsequent operations. I.e., the map doesn't have to wait for any pending
operations to finish, and can just return a new buffer with undefined
contents. GL_MAP_UNSYNCHRONIZED_BIT means the driver doesn't wait for
previous
operations to finish, and just maps a buffer that's potentially in use.
Proper
synchronization is left to the application. Note that we set both
GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT.
GL_MAP_INVALIDATE_BUFFER_BIT corresponds to WINED3D_BUFFER_DISCARD, and
might
cause the driver to return a new buffer, but it's not required to make that
optimization.
:040000 040000 073e95d9d973196ef547deddea7652e265e5fa07
553af26c9b506e0694ad55bfb7be96e29db1cf5e M dlls
You must be aware that "before" the effect wasn't correct either; just
"differently broken"; where instead of the flame disappearing almost completely
there are graphical artefact's - this bisect pinpoints the "graphical
artifacts" change, the earliest error (before all looked ok):
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
Before this bisect; the flames and spell effects were ok.
After it has the graphical artifacts;
And after it (on the first bisect); it has the "flashing" 3d particles/objects.
I am i no way saying that the other artifacts are better than the "flashing"
(they're not), only that it's not completely fixed yet.
That GL ARB regression seems a duplicate of :
http://bugs.winehq.org/show_bug.cgi?id=27600
)
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http://bugs.winehq.org/show_bug.cgi?id=29396
Bug #: 29396
Summary: Artrage starter fail to start
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://www.artrage.com/artrage-demos.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
Installation seems to be fine but i get this when i try to start Artrage
starter edition 2.6.0 with wine 1.3.35 (x86) on my debian sid (amd64).
ALSA lib ../../../src/pcm/pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM
default
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
err:heap:validate_block_pointer Heap 0x110000: bad size 0012f460 for in-use
arena 0x12f188
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:process:RegisterApplicationRestart (L"-rm",0)
No windows open
Note that the evaluation edition (30 days) "Artrage studio pro demo 3.5.3" on
the same page runs fine.
Thanks,
Guy
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http://bugs.winehq.org/show_bug.cgi?id=21370
Summary: TeamViewer: Minor drawing error: background offset by
1 pixel
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25733)
--> (http://bugs.winehq.org/attachment.cgi?id=25733)
rendering error in control window
The middle part of the control window background in TeamViewer is rendered
incorrectly. A black line shows up (left border), that should be transparent.
the whole thing seems to be blitted 1px to the right.
Attached is a screenshot that shows the issue.
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http://bugs.winehq.org/show_bug.cgi?id=25023
Summary: StoneQuest crashes without d3dx9_25 that is supplied
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://www.brothersoft.com/games/stonequest.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31719)
--> (http://bugs.winehq.org/attachment.cgi?id=31719)
~/wine-git/wine StoneQuest.exe &> log.txt
This bug right now only affects purists at the moment.
With d3dx9_25 or d3dx9_36 is a very slow.
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http://bugs.winehq.org/show_bug.cgi?id=16371
Summary: Evernote treeview icons black
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://www.evernote.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Evernote installs and starts fine. However, the treeview on
the left of the main screen has black icons instead of the
expected + and - signs.
Tried a few native DLLs (cc580, gdiplus) but that didn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=21440
Summary: Teamviewer: crashes before starting remote connection
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannespfeiffer(a)netnexus.de
Created an attachment (id=25817)
--> (http://bugs.winehq.org/attachment.cgi?id=25817)
console output
Used Teamviewer 5.0.7687 downloaded from there:
http://www.teamviewer.com/de/download/index.aspx
wine TeamViewer_Setup.exe
Choose "start" instead of "install" and click next (doing an install crashes
the app after it is installed and started too)
check the license box and click next
the app crashes
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http://bugs.winehq.org/show_bug.cgi?id=25063
Summary: _pclose should wait for the command processor to
terminate and return it's exit status
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borut.razem(a)gmail.com
_pclose should close the the stream, wait for the command processor to
terminate and return it's exit status, but it just closes the the stream and
returns whatever MSVCRT_fclose() returns.
Borut
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