http://bugs.winehq.org/show_bug.cgi?id=30922
Bug #: 30922
Summary: iexplore http://html5test.com/ says Javascript is not
enabled
Product: Wine
Version: 1.5.6
Platform: x86-64
URL: http://html5test.com/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
CC: jacek(a)codeweavers.com
Classification: Unclassified
Reverting 6c6744f80066f0aa46939a2d4c0af9c34f932e8b helps, still the problem
needs to be fixed in builtin jscript.dll
I tried to analyse it as much as i can and i'd say it wrongly handles
-- snip --
if(H.match("Unix")){this.os.name="Unix"}
-- snip --
from /scripts/useragents.js after getting called from within
-- snip --
Browsers = new UserAgents(navigator.userAgent, {
useFeatures: true,
detectCamouflage: true
});
-- snip --
(initialize:function(I,H))
I hope this helps
What i also found while reading is that OmNavigator_javaEnabled returns FALSE:
-- snip --
*enabled = VARIANT_FALSE;
-- snip --
(most likely unrelated, but i'm not sure)
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http://bugs.winehq.org/show_bug.cgi?id=27564
Summary: Dungeons and Dragon Launcher crashes
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.ddo.com/ddosupport/download-ddo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35240)
--> (http://bugs.winehq.org/attachment.cgi?id=35240)
relay,seh,tid - part 1
Initial output made me suspect shdocvw, but native ie7 doesn't help (nor did
gdiplus).
This is after bug 27563 (so using dotnet11).
relay,seh,tid attached (bzip2'ed, then split in two).
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http://bugs.winehq.org/show_bug.cgi?id=31335
Bug #: 31335
Summary: __RTDynamicCast (aka dynamic_cast<>) broken on win64
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
An MFC app compiled with Visual C++ 2010 for 64 bit failed with builtin
msvcr100.dll. The +msvcrt log shows things like
trace:msvcrt:MSVCRT___RTDynamicCast obj: 0x14a008 unknown: 0 src: 0x403000
{vtable=0x4021e8 name=.?AVCObject@@ ()} dst: 0x403018 {vtable=0x4021e8
name=.?AVCPerson@@ ()} do_throw: 0)
trace:msvcrt:dump_obj_locator 0x402240: sig=00000000 base_offset=00000000
flags=00000000 type=0x403018 {vtable=0x4021e8 name=.?AVCPerson@@ ()}
hierarchy=0x402254
trace:msvcrt:dump_obj_locator hierarchy: sig=00000000 attr=00000000 len=2
base classes=0x402264
trace:msvcrt:dump_obj_locator base class 0x402270: num 1 off 0,-1,0 attr
00000040 type 0x403018 {vtable=0x4021e8 name=.?AVCPerson@@ ()}
trace:msvcrt:dump_obj_locator base class 0x40228c: num 0 off 0,-1,0 attr
00000040 type 0x403000 {vtable=0x4021e8 name=.?AVCObject@@ ()}
(Can't tell what +relay shows because of bug 31330.)
The very first RTTI dynamic_cast I tried seems to reproduce the problem;
it throws the exception
Unhandled exception: C++ exception(object = 0x0022fbc0, type = 0x7fe293732980)
in 64-bit code (0x000000007b84a034).
when it should have succeed.
See attachment for kinda-rtti.cc, kinda-rtti-64.exe, and kinda-rtti.exe,
built with Visual C+ 2010's cl.exe /MD for 64 and 32 bits respectively
(as well as kinda-rtci.cc, kinda-rtci-64.exe, and kinda-rtci.exe, which
demonstrates that the older RTCI seems to work fine on 64 bits,
so older MFC apps might not run into this problem.)
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http://bugs.winehq.org/show_bug.cgi?id=31024
Bug #: 31024
Summary: w3schools ajax examples don't work in iexplore
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://www.w3schools.com/ajax/tryit.asp?filename=tryajax_first
Click "Change Content"
fixme:mshtml:ASServiceProvider_QueryService
(0x1626928)->({b722be00-4e68-101b-a2bc-00aa00404770}
{332c4425-26cb-11d0-b483-00c04fd90119} 0x32e470)
There was patch for this, but it doesn't compile in current git.
http://source.winehq.org/patches/data/82922
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http://bugs.winehq.org/show_bug.cgi?id=28645
Bug #: 28645
Summary: Classic Shell installer fails to extract setup file
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://sourceforge.net/projects/classicshell/files/Ver
sion%203.2.0%20general%20release/ClassicShellSetup_3_2
_0.exe/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Running the installer (with the reported Windows version set to Vista or later
- XP is not supported) fails immediately with the following error:
Failed to extract setup file '%ALLUSERSPROFILE%\ClassicShellSetup32_3_2_0.msi'
Complete terminal output:
fixme:shell:DoEnvironmentSubstW
(L"%ALLUSERSPROFILE%\\ClassicShellSetup32_3_2_0.msi", 260): stub
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http://bugs.winehq.org/show_bug.cgi?id=20561
Summary: GRLEVEL2: Radar is offset in the upward direction
making sampling incorrect.
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.grlevelx.com/downloads/grlevel2_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fitguy42802(a)yahoo.com
Created an attachment (id=24523)
--> (http://bugs.winehq.org/attachment.cgi?id=24523)
Program display screenshot
under the latest version of wine, this program is fully functional EXCEPT that
the radar picture is shifted up in the viewing window. This leaves the lower
third of the window black. The major problem with this is that when trying to
sample the radar, it is reading data as if the radar image were centered. On
the attached screen cap you can see the radar offset. you can see the data
problem by looking at the "status" bar at the bottom of the program window.
note that the pointer is on the radar site KFFC thus the bering and distance
data on the status bar should read 0.00nm as opposed to 50.92. if i point the
mouse further south it approaches 0. if this is not a detailed enough
discussion please let me know. thanks.
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http://bugs.winehq.org/show_bug.cgi?id=19668
Summary: cmd /c doesn't wait for result before exiting?
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The cygwin shell script,
http://kegel.com/wine/vc2005x.sh.txt
runs properly on Windows Vista and Windows 7, but
fails on Wine because the script continues on to
the "rm -rf" immediately rather than waiting for
Ixpvc.exe to finish, as it does on Windows.
I suspect this is a bug in wine's cmd. Removing
the cmd /c prefix from the commandline, to let
cygwin's shell run Ixpvc itself, behaves properly,
and the following lines aren't run until Ixpvc finishes.
(The only reason the cmd is in the script at all
is because it was the only way I could get Ixpvc to
run at all on Windows; without it, Windows would
report "permission denied", presumably because it
thought some bad script was trying to install something.)
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http://bugs.winehq.org/show_bug.cgi?id=16761
Summary: Supreme Commander: No audio at default sample rate/with
full audio hardware acceleration
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
Created an attachment (id=18430)
--> (http://bugs.winehq.org/attachment.cgi?id=18430)
+dsound,+dsa,+dsalsa,+dsound3d,+dswave,+ds,+sound logs for audio acc full/emu
in Supreme Commander
Using "full" audio hardware acceleration settings, I get no audio in Supreme
Commander. dsound logs look ok apart from "warn:dsalsa:SetFormat Could not set
sound rate to 48000, but instead to 44100". Seems my sound card (Intel
HDA/SB7xx Azalia; audio was broken with my old ES1370 card, too, though) does
not support 48kHz sample rate or something. In AppDB setting default sample
rate to 48k is recommended (no sound otherwise?- Don't know.) so perhaps this
is related.
The game works flawlessly in Windows. Sound works in Wine with audio hardware
acceleration: "emulation" setting here, too.
Logs for emulation/full acceleration are attached.
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http://bugs.winehq.org/show_bug.cgi?id=21747
Summary: Pausing Pikachu Volleyball and opening menus disrupts
fade-in/fade-out effects
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://games.hotut.com/post/pikachu-volleyball/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26272)
--> (http://bugs.winehq.org/attachment.cgi?id=26272)
Terminal output
If Pikachu Volleyball is paused while the picture is fading-in or fading-out,
opening and closing menus can cause unexpected changes to the picture. Opening
and closing any menu in the game, including the "game" menu where the pause
option is located, causes the area behind that menu to become brighter or
darker.
If the game was paused while the picture was fading in, the area becomes
brighter; if the picture was fading out, the area becomes darker. If a menu is
repeatedly opened and closed, the problem grows progressively worse until the
area is at full brightness (for fade-in) or completely black (for fade-out).
These fade-in and fade-out effects occur at the start of each match and
whenever either player scores a point.
Graphics hardware: Intel GMA 950
Driver version: 2.9.0
Window manager: KWin with all desktop effects/compositing disabled
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http://bugs.winehq.org/show_bug.cgi?id=13828
Summary: Direct3D only shows garbage when rendering to a child
window on intel
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=13878)
--> (http://bugs.winehq.org/attachment.cgi?id=13878)
Example of corruption, this should be a white square in a black square.
If you have a program that creates a child window and then tries to render
something to it, you will only see garbage, instead of the expected image.
This doesn't seem to happen with the nvidia drivers, so it could be an intel
bug only.
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