http://bugs.winehq.org/show_bug.cgi?id=28434
Summary: Panzer Corps: Chrashes at "Quit to desktop"
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Wine 1.3.28 on Ubuntu 11.04 x86_64:
The application always chrashes when selecting (and confirming with "yes")
"Quit to desktop" from the ingame menu. Selecting "Exit" from the main menu
works fine, however. This is no serious error since ther is no data/game
progress lost and you want to quit the game anyway when selecting this option.
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http://bugs.winehq.org/show_bug.cgi?id=28781
Bug #: 28781
Summary: No sound come from DSound application
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elettronik(a)gmail.com
Classification: Unclassified
After the abandon of Jack audio driver I used snd-aloop module of alsa to make
a Loopback cards that connect to JAck server.
After rewrite of dsound to make use of mmdev api the Loopback card stop
working, even the real card, after stop jackd using that use it, work.
I tried to look at trace of dsound and alsa but seeem there's no clue on what
appen. Maybe could dsound only look first card of system or something like
this?
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http://bugs.winehq.org/show_bug.cgi?id=24778
Summary: No Audio and Extremely low framerate in NBA 2k11
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: illbashu(a)gmail.com
I'm getting an extremely low frame rate (less then 6) in NBA 2k11 and I'm
getting now sound. From what I've read people on windows have fixed the sound
prob by updating directx but that isn't really an option with wine...
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http://bugs.winehq.org/show_bug.cgi?id=18840
Summary: Empire Earth 2 LAN play looses synchonisation
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8799.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=21647)
--> (http://bugs.winehq.org/attachment.cgi?id=21647)
standard console output by running a network game
By playing Empire Earth 2 over LAN, after a few minutes of gameplay an
errormessage appears that the client is out of sync, then the game stopps.
Always the wine based client looses synchronisation.
A multiplayer demo is available at
"http://www.gamershell.com/download_8799.shtml"
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http://bugs.winehq.org/show_bug.cgi?id=32656
Bug #: 32656
Summary: make error in Mint 14: wtypes.idl:25: error: syntax
error
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssewall(a)comcast.net
Classification: Unclassified
I'm using the packages installed from the build-deps of wine 1.5 from the
ubuntu PPA. I installed them over the 1.4 deps. The only thing ./configure
talks about is lack of libOSmesa and hal support. It seems some freebsd users
where getting this error in 1.1, but no one mentions a solution.
../tools/widl/widl -I. -I. -I../include -I../include -h -o activaut.h
activaut.idl
wtypes.idl:25: error: syntax error, unexpected aIDENTIFIER, expecting aSTRING
or aUUID
make[1]: *** [activaut.h] Error 1
make: *** [include] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=30354
Bug #: 30354
Summary: HomeWorld 1.05 crashes after startup
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akos(a)maroy.hu
Classification: Unclassified
Created attachment 39678
--> http://bugs.winehq.org/attachment.cgi?id=39678
windows backtrace screenshot
After installing HomeWorld 1.05, it crashes after showing the initial video
animations (Sierra & relic animations).
Please see a screenshot of the Windows backtrace, and the wine stdout output.
(one a side note: one can only get as far if Homeworld is run a window. if it
is allowed to run fullscreen, it ruins the whole X session, the only way out is
to killall -u username from a console)
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http://bugs.winehq.org/show_bug.cgi?id=32781
Bug #: 32781
Summary: EVE Online Anti Aliasing Option Can't Be Enabled
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pwthomas95(a)satx.rr.com
Classification: Unclassified
When I click on the anti aliasing option box it only loads one option -
Disabled. I Have ran across a thread in the EVE forums that said to edit the
registry: HKCU -> Software -> Wine -> Direct3D -> Multisampling = enabled.
However I could not even find the Direct3D section.
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http://bugs.winehq.org/show_bug.cgi?id=27973
Summary: Treeviews and listviews of the Starcraft 2 Editor
freeze very often for a few seconds.
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Stacraft 2 Editor is very inresponsive:
For example selecting an item in the top left tree view of the trigger editor
makes the editor freeze for 3 seconds until it becomes responsive again.
It doesn't matter how you select an item in the top left trigger view: Giving
the tree view focus, clicking with the mouse and using up and down arrows to
switch the currently selected item causes all a 3 second freeze. The left top
treeview is a very large but collapsed tree.
Other treeviews of the trigger editor show also a very bad performance.
Response times range from 1 to about 10 seconds. They seem to be depend on the
size of the tree.
The archive browser, which can be used to browse textures or models, takes
about a half minute (!) to open.
Switching to a differnt listview tab in the data editor can also take multiple
seconds. Selecting an item in a long list takes about 2-3 seconds.
Once you reduce the number of items displayed by the data editor by for example
filtering the performance increases and it becomes very responsive. Even the
treeview below the list is faster when the list above is smaller.
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http://bugs.winehq.org/show_bug.cgi?id=14904
Summary: Starcraft Battle.net & Window Manager
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
When you've enabled: "Allow the windows manager to control the windows"
battle.net won't let you connect, saying that it's unable to make out you
client version.
Disabling it works fine, though you can't alt+tab to other apps.
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http://bugs.winehq.org/show_bug.cgi?id=32339
Bug #: 32339
Summary: Many textures are black in World of Tanks ||
err:d3d_surface:surface_upload_data
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: surfing86(a)live.it
Classification: Unclassified
Many textures does not appear in the game World of tanks. They appear all
black.
In the console there is this error:
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2382
No improvement with or without glsl-disable
Ubuntu 12.04 LTS 64bit
Wine vers. 1.5.18
ATI HD 4850
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