http://bugs.winehq.org/show_bug.cgi?id=19284
Summary: can't identify nvidia vendor string
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreu.blanc013(a)gmail.com
Created an attachment (id=22321)
--> (http://bugs.winehq.org/attachment.cgi?id=22321)
nvidia detection fix
Running wined3d on Windows XP, with an nvidia GeForce 4 MX, results in this
error:
"Invalid nVidia version string: 1.5.2"
It seems that the win32 ICD doesn't report vendor string the same way. I'm
attaching a fix to make the check more tollerant.
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http://bugs.winehq.org/show_bug.cgi?id=23087
Summary: Starcraft/Broodwar crashes when getting back to main
menu after playing UDP multiplayer game
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hpark2_1999(a)yahoo.com
I get error:
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
err:seh:setup_exception_record stack overflow 2216 bytes in thread 0030 eip
7bc3ef28 esp 03780a88 stack 0x3780000-0x3781000-0x3880000
If I use Battlenet for Multi player, it exits just fine.
This happens AFTER you enter UDP multiplayer mode, then try to exit to main
menu.
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http://bugs.winehq.org/show_bug.cgi?id=32801
Bug #: 32801
Summary: wine: Unhandled exception 0x80000003 at address
0x7bc7577c (thread 0035)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)well2u.com
Classification: Unclassified
Created attachment 43320
--> http://bugs.winehq.org/attachment.cgi?id=43320
Log output from wine ABORT running FC3Updater.exe
Far Cry 3 game fails to start.
This is from official release DVD for PC, using valid purchase software
and key verified by Ubisoft server.
Attached is today's windbg output it is slightly different than
previous one found in the winehq.org database for Far Cry 3.
-- this is weeks later from report in the DB --
The game is correctly authenticated with Ubisoft server on network,
Ubisoft Uplay app is running, the Uplay GUI comes up fine,
today it loaded a new update
after the update "start Game" the game aborts.
1) output PART I in attachment
2) Running FC3Updater.exe in same bottle
same wine version -- directly provide output as included:
$ wine FC3Updater.exe
fixme:thread:GetThreadPreferredUILanguages 52, 0x32faac, 0x32fc24 0x32fab4
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:thread:GetThreadPreferredUILanguages 52, 0x32fa0c, 0x32fb84 0x32fa14
e:\Perforce\fc3\main\external\technology-group\framework\gear\private\src\thread/ms/thread.cpp(339)
: ASSERT FAILURE: Ret()
wine: Unhandled exception 0x80000003 at address 0x7bc7577c (thread 0009),
starting debugger...
See PART II in attachment.
I could use a bit of help gathering required information to
help resolve the issue.
To avoid too long output in attachment below this was used:
export WINEDEBUG=fixme-all,warn-all,trace-all
Setup:
Ubuntu 12.04, all updates applied.
3.2.0-36-generic #57-Ubuntu SMP Tue Jan 8 21:44:52 UTC 2013 x86_64 x86_64
x86_64 GNU/Linux
wine-1.5.19 build from official source in 32 bit mode
using the chroot approach -- this is to eliminate Ubuntu specific issues
with winepulse.
Other games work fine (same wine setup -- separate bottle)
Game was loaded in new wine bottle, no override were added,
the game install automatically included the (wine provided)
drx9 all as were expected.
Thanks,
rancidthree
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http://bugs.winehq.org/show_bug.cgi?id=17755
Summary: Command and Conquer Generals networking fails with
timeout
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cwadge(a)gmail.com
After using the hack described in bug 17737, I am able to connect to LAN
sessions of C&C Generals. No LAN games appear in the client's game browser.
When a direct connection is established, the client appears in the list of
connected players on the server side. However, the client receives a network
timeout error when connecting and is unable to proceed. Also note that if any
AI players are added to the roster before a client attempts to join, they are
greeted by a "server full" error, regardless of how many slots are open.
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http://bugs.winehq.org/show_bug.cgi?id=25277
Summary: How to get an USB scanner running under Wine?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
Created an attachment (id=32104)
--> (http://bugs.winehq.org/attachment.cgi?id=32104)
Script file for a wine run starting vuescan
I'm running Fedora 14 with an installed wine-*-1.3.7.2, especially wine-twain.
My scanner is an USB attached Canon Lide 30, running properly with xsane
in Fedora14.
Now installed the windows version of vuescan (because of curiosity; I
don't need it really) under wine and tried to get it running, but
vuescan says:
----------------------------------------------
No scanner was found attached to your computer. If you have one, close this
tip window, exit VueScan, turn on the scanner and run VueScan again. See the
VueScan Release Notes for more information.
Press 'Close' to start using VueScan.
-----------------------------------------------
Any hint?
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http://bugs.winehq.org/show_bug.cgi?id=25168
Summary: Radeon 9200SE (RV280): err:d3d:check_fbo_compat >>>>
GL_INVALID_VALUE (0x501)
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donbex(a)nerdshack.com
Created an attachment (id=31925)
--> (http://bugs.winehq.org/attachment.cgi?id=31925)
glxinfo output, ATI 9200SE
Hi,
While trying to run some games I get a "err:d3d:check_fbo_compat
>>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @
../../../wine/dlls/wined3d/utils.c / 1083" error, which seems to make them
unplayable. Namely these games are:
- Half Life 1: starts, but with messed up textures.
- Guilty Gear XX #Reloaded: crashes.
- OdinRO: crashes.
The last one being a patched Ragnarok Online (you can get it here [1]).
I am using an old ATI 9200SE (RV280) graphics card through the radeon Mesa
driver, with DRI enabled. Attached you will find the glxinfo and wine terminal
output.
Cheers,
Alessandro
[1] http://www.odin-ro.com/?page=#download
(the full download is about 1.8GB)
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http://bugs.winehq.org/show_bug.cgi?id=18398
Summary: ZubuReader crashes on opening a magazine to read
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maniksmailbox(a)yahoo.com
Created an attachment (id=20977)
--> (http://bugs.winehq.org/attachment.cgi?id=20977)
this is the console output when zubu reader is run and subsequently crashes
ZubuReader worked flawlessly uptil 1.1.15. 1.1.17 onwards, the main library
showing the magazines available open correctly. Only when i try opening a
magazine to read, it crashes and wine shows me the error dialog.
ZubuReader was installed to a clean wineprefix so there is no contamination
whatsoever from other apps. winetricks has also not been used.
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http://bugs.winehq.org/show_bug.cgi?id=25114
Summary: Lotus Notes 8.5.1 installer crashes
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcastelein(a)rocsoft.com
Created an attachment (id=31850)
--> (http://bugs.winehq.org/attachment.cgi?id=31850)
Backtrace
wine and wine64 choke on the Lotus Notes 8.5.1 installer right after confirming
directories to install to.
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http://bugs.winehq.org/show_bug.cgi?id=12157
Summary: Game does not go past first two splash screens
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://maplestory.nexon.net
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: life+winebug(a)mapletip.com
Created an attachment (id=11554)
--> (http://bugs.winehq.org/attachment.cgi?id=11554)
Ntoskrnl patch
I am using the version of MapleStory's executable without gameguard, thus
allowing Wine to run it, sort of.
To download the version without gameguard, go here:
http://rapidshare.com/files/100726682/OdinMS.rar.html
I also had to patch ntoskrnl.exe in order for it to pass some missing
unimplemented methods. I have attached my patch. In my next post, is the log
from console.
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http://bugs.winehq.org/show_bug.cgi?id=27994
Summary: Duke Nukem Forever needs d3dx9 native DLLs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
CC: wine-bugs(a)winehq.org
Created an attachment (id=35833)
--> (http://bugs.winehq.org/attachment.cgi?id=35833)
default console log
The game doesn't run (starting it into the menu works, but not launching an
actual game) without native DirectX 9 DLLs. I need the following native DLLs:
d3dx9
d3dx9_36
d3dx9_37
With the native version, the game is starting up but a lot flickers are all
over the scene which renders many maps (including "Lady Killer") hard to play
or nearly unplayable.
With WINE builtin DLLs, (forced with following code), the game crashes at
starting a new campaign or loading an already existing campaign.
[Software\\Wine\\DllOverrides] 1312622391
"d3dcompiler_43"="builtin"
"d3dx9"="builtin"
"d3dx9_36"="builtin"
"d3dx9_37"="builtin"
"dinput8"="native"
"xinput1_3"="native"
Attached is a default console log (no WINEDEBUG specified) with above DLL
overrides.
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