http://bugs.winehq.org/show_bug.cgi?id=18355
Summary: Evochron Legends doesn't start
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nomax(a)arcadebelgium.be
Created an attachment (id=20909)
--> (http://bugs.winehq.org/attachment.cgi?id=20909)
Error messages
Launching Evochron Legends shows a black screen, game custom mouse cursor can
be seen briefly. At this point, escape key is the only way to exit the game.
Some OpenGL, Direct3D and DirectDraw error messages are shown (see attachment).
I'm using an ATI X1600 XT with the Mesa DRI R300 20060815 TCL driver so this
may be the problem. Someone with another graphic card/proprietary divers should
test it (the time limited demo is freely available:
http://www.starwraith.com/evochron_legends.exe).
Game includes a sort of "safe-mode" for low-end graphic cards (create an empty
file named "legacytextures.txt" in game directory to activate). But result is
the same.
According to official website, this game requires DirectX 9.0c to run.
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http://bugs.winehq.org/show_bug.cgi?id=31009
Bug #: 31009
Summary: MS Paint does not open png and jpeg files any more
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cseba00(a)yahoo.com
Classification: Unclassified
After updating to wine 1.5.7 ms paint stopped opening jpeg and png files, this
feature was working without problems in 1.5.6.
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http://bugs.winehq.org/show_bug.cgi?id=19149
Summary: game hangs up after some time in wine-1.1.1.24
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
gta2 hangs up after some time in wine 1.1.1.24
Results of regression test:
89b08bc6e2ced8f26913bfb587e7bd0a576cbaee is first bad commit
commit 89b08bc6e2ced8f26913bfb587e7bd0a576cbaee
Author: Robert Key <hpestilence(a)gmail.com>
Date: Thu Jun 18 15:46:02 2009 -0400
wined3d: Add missing HD 3400 renderer string.
040000 040000 b8bcfcd899589def0b08f3f1aba3b6f3be97f621 c0e9effd5eb7e932f3d
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http://bugs.winehq.org/show_bug.cgi?id=30019
Bug #: 30019
Summary: The Chosen (Well of Souls) demo - terrible performance
in mid-game
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/181300/180000/fileinfo/The-C
hosen:-Well-of-Souls-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5
Created attachment 39087
--> http://bugs.winehq.org/attachment.cgi?id=39087
terminal output
Performance is okay in the menus, but as soon as you start a new game,
performance drops dramatically, making the game unplayable.
The problem appeared in 1.3.18 and is still present in 1.4-rc5.
The result of the regression test:
46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5 is the first bad commit
commit 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Feb 6 23:28:11 2011 +0100
wined3d: Don't drop VBOs for full buffer reloading without conversion.
:040000 040000 51050f46cee246b078aee2242b13eaa2cd90e496
609b304a5eb5e36ba918d8c917b4d366b5e2376c M dlls
The patch can be reverted cleanly on 1.4-rc5 and that fixed the problem.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=28078
Summary: 1914 Shells of Fury: text rendering issue
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Regression SHA1: 4f594777a28c935d2eac23169012144fba974e40
Created an attachment (id=35949)
--> (http://bugs.winehq.org/attachment.cgi?id=35949)
terminal output
Certain messages in the game don't appear correctly. The upcoming screenshots
will clearly show the problem. Those messageboxes should be transparent,
however, in current Wine, the text is displayed in front of a solid background.
This used to work in Wine-1.1.35 and the result of a regression test pointed
to:
4f594777a28c935d2eac23169012144fba974e40 is the first bad commit
commit 4f594777a28c935d2eac23169012144fba974e40
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Dec 24 16:35:07 2009 +0100
wined3d: Drop the VBO if too many full buffer conversions occur.
:040000 040000 1e34e941631f6bb32ee682d3199db6f02a07e415
4bbefab9106f0a6ec616a67e301f9c00f70a0df5 M dlls
git checkout 4f594777a28c935d2eac23169012144fba974e40 >> text not displayed
correctly
git reset --hard HEAD^ >> text is OK
No demo available.
Native components in use: d3dx9_36
Fedora 15 x86
Nvidia GeForce 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=21238
Summary: Stranded II: Bitmap loading errors
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10876
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Some bitmaps in Stranded II are messed up with WINE, but work fine in windows.
For example, the mouse-cursor and title in main-menu are wrapped wrong. The
left part is cut off and added on the right side. Here's an image:
http://appdb.winehq.org/appimage.php?iId=17662
I tried around a bit and found something about that. The mousecursor and title
bitmaps (in mods/s2/sys/gfx/) are messed up ingame and both non-power-of-two
textures. The "shoot"-cursor is 64x64 and looks ok. I resized them to make
their width a power-of-two one. The title looks okay and the menu-cursor did
too.
Then I made the shoot-cursor 63x63 and tested again. It was messed up then.
I will attach the bitmaps I used. You can download the game for free here:
http://stranded.unrealsoftware.de/s2_download.php (I suggest zip-download on
the bottom of the page)
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http://bugs.winehq.org/show_bug.cgi?id=28128
Summary: Sacred Underworld 2.28 requires
MouseWarpOverride=false
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
The mentioned game requires MouseWarpOverride=false to be set. As far as I
could I cannot remember that I have set this for older versions of WINE. I have
installed the game in a separate WINEPREFIX.
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http://bugs.winehq.org/show_bug.cgi?id=19938
Summary: GuitarPro: Prints empty tabs
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ntrrgc(a)gmail.com
GuitarPro: Prints empty tabs
Steps to reproduce
==================
Install GuitarPro5 and try to print the example Demo v5.gp5. Only header es
printed.
Note: If trying to reproduce it you have a problem with gdiplus.dll see this:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3782&iTestingI…
==================
Exporting to PDF works "fine".
No special fixme's were print in the console. My printer is a HP Deskjet 3745.
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http://bugs.winehq.org/show_bug.cgi?id=27321
Summary: Advanced Voice Client (AVC) won't work in WINE
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trennor.turcotte95(a)gmail.com
Created an attachment (id=34943)
--> (http://bugs.winehq.org/attachment.cgi?id=34943)
terminal output from running AVC via WINE on PCLINUXOS 2010 & updates.
AVC is a VOIP client used on VATSIM, a virtual flight simulation network. AVC
is critical to the VATSIM experience as it is THE main communication tool. AVC
ceased working in WINE with the introduction of the new stable release. I
loaded and installed WINE 1.3.19, which did not improve the situation. Both
sound reception and transmission are blocked. Help was sought on the Forums for
both VATSIM and WINE, to no avail. Output attached. Sytem is configured with
PulseAudio disabled, ALSA enabled using default sound configuration. Attempts
have been made using suggestions on the forum, and OSS, again to no avail.
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