http://bugs.winehq.org/show_bug.cgi?id=657
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legluondunet(a)free.fr
--- Comment #101 from Anastasius Focht <focht(a)gmx.net> ---
*** Bug 35212 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=34819
Bug #: 34819
Summary: Path of Exile crashes
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Path Of Exile crashes on mac/linux on game launch when d3dx9_42.dll is set to
native with series of errors:
C:\Path of Exile\memory(893,98): error X3004: undeclared identifier 'mad'
memory
failed to load Shaders/antialiasing.fx
the D3D device has a non-zero reference count, meaning some object were not
released
failed to create Direct 3D device objet
DXUTCreateDevice failed
same happens if the d3dx9_42.dll is used from older redist
directx_Jun2010_redist.exe
This is affecting both Linux and Mac.
This bug was introduced with the PoE 0.11.6 patch, before the game worked
flawlessly with native d3dx9_42
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http://bugs.winehq.org/show_bug.cgi?id=28440
Summary: Deus Ex Invisible War installer sometimes asks for
non-existent disk 0
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Trying to load Deus Ex Invisible War I discovered a problem in installing the
game. With new Wine versions the game <intermittently> asks for the
non-existent disk 0 after it finishes the main installation (requests for disks
1 and 2 run like expected). Initially I thought this was a regression and
tediously ran a regression test, only to find that the issue doesn't happen
with each attempt (yes, I started with a fresh prefix each time). So far I've
tested that the issue occurs back as far as Wine 1.3.0. Also, there is no
obvious problem reported in the console log.
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http://bugs.winehq.org/show_bug.cgi?id=28487
Summary: [Halo CE Trial] X Error bad value:
XF86VidModeGetFammaRamp
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
I experience this bug with other games as well, but I think the Halo: CE Trial
would be the easiest to debug since it's freely available.
If I attempt to launch the halo trial, my screen looks like it's getting ready
to play the game (setting video mode, whatever). But once my screen comes back,
I'm am left with the halo trial process crashed and with my desktop set to a
very low resolution (640x480).
This is all the output wine gives me before crash:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32d3d8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c530,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c460,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:win:EnumDisplayDevicesW ((null),0,0x32d658,0x00000000), stub!
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 129 (XFree86-VidModeExtension)
Minor opcode of failed request: 17 (XF86VidModeGetGammaRamp)
Value in failed request: 0x2000019
Serial number of failed request: 2480
Current serial number in output stream: 2480
Running haloCE trial with winedbg does not result in anything more help. Not
that I can tell at least.
I'm using wine compiled from git with mesa3d/Gallium3d driving my radeonhd
4850:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.12-devel (git-d7cdbc3)
OpenGL shading language version string: 1.20
X.Org X Server 1.11.1
Hopefully I've provided enough information. Let me know if there's anything
else I can do
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http://bugs.winehq.org/show_bug.cgi?id=35067
Bug #: 35067
Summary: Populous: The Beginning crashes on start in D3D mode
Product: Wine
Version: 1.7.8
Platform: x86
URL: http://www.fileplanet.com/11510/10000/fileinfo/Populou
s:-The-Beginning-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 74e3f516bc331205474835811d3984b9c53b0f35
Created attachment 46772
--> http://bugs.winehq.org/attachment.cgi?id=46772
terminal output
When the game is started in D3D mode (D3DPopTB.exe) the screen turns black and
Wine crashes. The software rendering mode (popTB.exe) works as expected.
This is a regression from Wine 1.7.8:
74e3f516bc331205474835811d3984b9c53b0f35 is the first bad commit
commit 74e3f516bc331205474835811d3984b9c53b0f35
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Dec 4 09:49:34 2013 +0100
ddraw: Attach the first surface in the swap chain to the last one.
Reverting the patch fixes the problem.
Fedora 19
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=21755
Summary: I try to play the demo version of "Heroes of Might and
Magic V" and wine starts, talks about code, says its
debugging for a long time and finally blurts out
hexadecimal machine code.
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)moondata.com
Created an attachment (id=26291)
--> (http://bugs.winehq.org/attachment.cgi?id=26291)
A perhaps poorly labeled record of exactly what happed.
I typed "wine explorer /desktop=wine,1024x600 C:\\Program
Files\\Ubisoft\\Heroes of Might and Magic V\\Demo\\bin\\H5_Game.exe" into
terminal and the window I requested appears, first the default blue, then it
turns black. Wine said that it could not open types.xml, calling lots of
statements "stub!" and also that it was debugging. I waited for a long while
before it said what the problem was (with lots of what I recognized as machine
code) and the window turned back to its default blue and closed.
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https://bugs.winehq.org/show_bug.cgi?id=8320
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.9.
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http://bugs.winehq.org/show_bug.cgi?id=26668
Summary: wrc: resource compiler no longer supports LANGUAGE
keyword
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gsd(a)dolphin.fr
Created an attachment (id=33960)
--> (http://bugs.winehq.org/attachment.cgi?id=33960)
resource file with corresponding header file
With the attached files and the following command line the resource file
is compiled using wine 1.2.2 and fails using wine 1.3 (including 1.3.17).
wrc -I$WINEHOME/include/wine/msvcrt -I$WINEHOME/include/windows -fofoo.res
foo.rc
I get errors resembling:
file.rc:22:21: Error: syntax error
The corresponding line in the file is:
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH
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http://bugs.winehq.org/show_bug.cgi?id=27850
Summary: Severe graphic issues in Need for Speed Hot Pursuit II
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
All versions of this game shows severe graphic issues, on their default
settings.
Steps to reproduce:
Download the demo from:
http://www.shacknews.com/file/1287/need-for-speed-hot-pursuit-2-demo
Install in a clean prefix.
Run with default settings.
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