http://bugs.winehq.org/show_bug.cgi?id=32876
Bug #: 32876
Summary: Space Giraffe screen gets flipped and mirrored over a
diagonal line
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)therobinsonfamily.net
Classification: Unclassified
Created attachment 43420
--> http://bugs.winehq.org/attachment.cgi?id=43420
Screenshot of Space Giraffe running in windowed mode
Playing the later levels of Space Giraffe, Specifically Space Level 16 Babylon
and Ting the display gets flipped upside down and then mirrored across a
diagonal from top right to bottom left depending on where the player is on the
web
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http://bugs.winehq.org/show_bug.cgi?id=17657
Summary: Dialogue in Ever17 will not appear unless the desktop is
in 16 bpp mode.
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
In 24 bpp, the default X server color depth, dialogue will not appear.
Pictures attached.
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http://bugs.winehq.org/show_bug.cgi?id=16520
Summary: EssentialPIM: Showing anti-debug message that never
appears in windows
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Decriptions of bug found using EssentialPIM
(http://www.essentialpim.com/?r=download)
System:
* EssentialPIM Pro 2.81 (most probably the same bug applies to the Free
version), installed
* Ubuntu Hardy
Some times when launching the main executable, (BUG) a message "essentialpim
won't run in debug mode for security reasons" appears and EPIM exits.
This message never appears in windows, and has an occurrence of about 1/15
on wine.
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http://bugs.winehq.org/show_bug.cgi?id=33401
Bug #: 33401
Summary: Can't build tests without libport on non-x86(-64)
platforms
Product: Wine
Version: 1.5.28
Platform: arm
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
CC: Stefan.Leichter(a)camLine.com
Classification: Unclassified
Regression SHA1: c8ada1fc0663f77f3790babc51c3872ed7d7a4cd
testlist.o: In function `InterlockedExchangeAdd':
/home/username/wine/dlls/advapi32/tests/../../../include/winbase.h:2616:
undefined reference to `interlocked_xchg_add'
caused by
commit c8ada1fc0663f77f3790babc51c3872ed7d7a4cd
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 9 15:25:56 2013 +0200
makefiles: Don't link against libport in the tests.
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http://bugs.winehq.org/show_bug.cgi?id=29677
Bug #: 29677
Summary: Anno 2070 does not start
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 38490
--> http://bugs.winehq.org/attachment.cgi?id=38490
WINEDEBUG=+ddraw,+d3d
The game start with a black screen and then crashes.
I have no idea how to interpret the output.
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http://bugs.winehq.org/show_bug.cgi?id=33426
Bug #: 33426
Summary: A Slower Speed of light: unable to start
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 44228
--> http://bugs.winehq.org/attachment.cgi?id=44228
wine log after applying the commit
With the commit 5115f55eebe5cb91f13896862275e236a4954744 the game doesn't start
anymore on my Intel Sandy Bridge, because of OpenGL errors in wined3d.
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http://bugs.winehq.org/show_bug.cgi?id=16749
Summary: kernel32/tests: wrong char type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o codepage.o codepage.c
codepage.c: In function ‘test_string_conversion’:
codepage.c:228: warning: comparison is always false due to limited range of
data type
codepage.c:244: warning: comparison is always false due to limited range of
data type
changing mbc to be a signed char rather than char seems the obvious solution,
but that breaks things further:
codepage.c:226: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:233: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:242: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:251: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:262: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:328: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
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http://bugs.winehq.org/show_bug.cgi?id=33448
Bug #: 33448
Summary: Biblia Clerus : startup warning and graphical issues
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grosmoun(a)hotmail.com
Classification: Unclassified
Created attachment 44268
--> http://bugs.winehq.org/attachment.cgi?id=44268
Automated backtrace.txt
After upgrading to wine_1.4.1 : Program "Biblia Clerus"
<http://www.clerus.org/bibliaclerus/loader/update.exe> is slower at startup,
shows a warning (cf. backtrace.txt) and the graphical management of icons is
messed up.
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http://bugs.winehq.org/show_bug.cgi?id=23397
Summary: LEGO Harry Potter [Years 1-4] sound stutter with alsa
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
Created an attachment (id=29163)
--> (http://bugs.winehq.org/attachment.cgi?id=29163)
rzipped dsound log
Game sound stutters when using alsa. Doing winetricks sound=oss fixes the
problem. Game is downloadable from
http://www.fileshack.com/file.x/19710/LEGO+Harry+Potter:+Years+1-4+Demo
SHA1SUM: bb0a30ad9a7cc51c80e1bb1f3eec22e6ccc1a706
Attached a dsound log
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http://bugs.winehq.org/show_bug.cgi?id=29810
Bug #: 29810
Summary: binkw32 crashes in Dragon Age: Origins
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovvldc(a)gmail.com
Classification: Unclassified
Created attachment 38715
--> http://bugs.winehq.org/attachment.cgi?id=38715
Dragon Age: Origins crash backtrace
Dragon Age: Origins crashes just after character creation. Backtrace says is
crashed in:
binkw32 (+0x17a54) (0x16161515)
0x18017a54: movl %esi,0x0(%ecx)
This has been a problem for some time. I am running under Wineskin 2.5.3.
Installed Dragon Age:Origins and 1.04 patch.
Used Winetricks with:
d3dx9
dotnet2.0
physx
vcrun2005
DirectDrawRenderer = gdi
Multisampling = enabled
PixelShaderMode = enabled
RenderTargetLockMode = auto
UseGLSL = disabled
(skill & talent buttons do not render with GLSL=enabled, and crash still
occurs)
DragonAge.ini settings:
ResolutionWidth=1152
ResolutionHeight=720
FullScreen=1
UseVSync=1
GraphicsDetailLevel=0
AntialiasingLevel=0
TexturePack=0
EnableFrameBufferEffects=0
DisableMRT=1
UseStereoSound=1
(i.e. as low detail as I could make DAO)
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