http://bugs.winehq.org/show_bug.cgi?id=19284
Summary: can't identify nvidia vendor string
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreu.blanc013(a)gmail.com
Created an attachment (id=22321)
--> (http://bugs.winehq.org/attachment.cgi?id=22321)
nvidia detection fix
Running wined3d on Windows XP, with an nvidia GeForce 4 MX, results in this
error:
"Invalid nVidia version string: 1.5.2"
It seems that the win32 ICD doesn't report vendor string the same way. I'm
attaching a fix to make the check more tollerant.
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http://bugs.winehq.org/show_bug.cgi?id=23087
Summary: Starcraft/Broodwar crashes when getting back to main
menu after playing UDP multiplayer game
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hpark2_1999(a)yahoo.com
I get error:
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
err:seh:setup_exception_record stack overflow 2216 bytes in thread 0030 eip
7bc3ef28 esp 03780a88 stack 0x3780000-0x3781000-0x3880000
If I use Battlenet for Multi player, it exits just fine.
This happens AFTER you enter UDP multiplayer mode, then try to exit to main
menu.
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http://bugs.winehq.org/show_bug.cgi?id=33820
Bug #: 33820
Summary: Update from Mint 14 update manager today to 1.6 RC2
completely broke Wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john(a)toucanmultimedia.com
Classification: Unclassified
After automatic update today from Mint 14 update manager, Wine will not start.
It gave this installation error:
"E: /var/cache/apt/archives/wine1.6_1.6~rc2-0ubuntu1~ppa1_amd64.deb: trying to
overwrite '/usr/bin/wine64-preloader', which is also in package wine1.6-amd64
1.6~rc2-0ubuntu1~ppa1"
Reinstallation gives the same error, and I also get an error when I try to
remove it and do a fresh install
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http://bugs.winehq.org/show_bug.cgi?id=33828
Bug #: 33828
Summary: WinRAR can freeze the whole system
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 1and2(a)gmx.at
Classification: Unclassified
Created attachment 44846
--> http://bugs.winehq.org/attachment.cgi?id=44846
Screenshot from WinRAR an the license window
After a start from the Shareware version of WinRAR, there opened a license
window after two seconds (see attached Screenshot). If i Rightclick on a file
and then the license window opened during the context menue of the file is
open, then the full screen freeze. I can only shutdown the system then. That is
very dangerous if there are unsaved data.
I have tried it many times, so it is reproducible.
Program: WinRAR 4.20 (32-bit)
URL to program: http://www.rarlab.com/rar/wrar420.exe
OS: openSuse 12.3 KDE
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=32801
Bug #: 32801
Summary: wine: Unhandled exception 0x80000003 at address
0x7bc7577c (thread 0035)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)well2u.com
Classification: Unclassified
Created attachment 43320
--> http://bugs.winehq.org/attachment.cgi?id=43320
Log output from wine ABORT running FC3Updater.exe
Far Cry 3 game fails to start.
This is from official release DVD for PC, using valid purchase software
and key verified by Ubisoft server.
Attached is today's windbg output it is slightly different than
previous one found in the winehq.org database for Far Cry 3.
-- this is weeks later from report in the DB --
The game is correctly authenticated with Ubisoft server on network,
Ubisoft Uplay app is running, the Uplay GUI comes up fine,
today it loaded a new update
after the update "start Game" the game aborts.
1) output PART I in attachment
2) Running FC3Updater.exe in same bottle
same wine version -- directly provide output as included:
$ wine FC3Updater.exe
fixme:thread:GetThreadPreferredUILanguages 52, 0x32faac, 0x32fc24 0x32fab4
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:thread:GetThreadPreferredUILanguages 52, 0x32fa0c, 0x32fb84 0x32fa14
e:\Perforce\fc3\main\external\technology-group\framework\gear\private\src\thread/ms/thread.cpp(339)
: ASSERT FAILURE: Ret()
wine: Unhandled exception 0x80000003 at address 0x7bc7577c (thread 0009),
starting debugger...
See PART II in attachment.
I could use a bit of help gathering required information to
help resolve the issue.
To avoid too long output in attachment below this was used:
export WINEDEBUG=fixme-all,warn-all,trace-all
Setup:
Ubuntu 12.04, all updates applied.
3.2.0-36-generic #57-Ubuntu SMP Tue Jan 8 21:44:52 UTC 2013 x86_64 x86_64
x86_64 GNU/Linux
wine-1.5.19 build from official source in 32 bit mode
using the chroot approach -- this is to eliminate Ubuntu specific issues
with winepulse.
Other games work fine (same wine setup -- separate bottle)
Game was loaded in new wine bottle, no override were added,
the game install automatically included the (wine provided)
drx9 all as were expected.
Thanks,
rancidthree
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http://bugs.winehq.org/show_bug.cgi?id=17755
Summary: Command and Conquer Generals networking fails with
timeout
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cwadge(a)gmail.com
After using the hack described in bug 17737, I am able to connect to LAN
sessions of C&C Generals. No LAN games appear in the client's game browser.
When a direct connection is established, the client appears in the list of
connected players on the server side. However, the client receives a network
timeout error when connecting and is unable to proceed. Also note that if any
AI players are added to the roster before a client attempts to join, they are
greeted by a "server full" error, regardless of how many slots are open.
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http://bugs.winehq.org/show_bug.cgi?id=33838
Bug #: 33838
Summary: Rayman 3 Demo Crashes
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 44875
--> http://bugs.winehq.org/attachment.cgi?id=44875
Rayman 3 Demo Backtrace.
The game crashes at setup.
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http://bugs.winehq.org/show_bug.cgi?id=33810
Bug #: 33810
Summary: Light sources shine through walls in Counter Strike:
Global Offensive
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhultman(a)gmail.com
Classification: Unclassified
Light sources (lamps) are visible in a "wall-hack"-way in Counter Strike:
Global Offensive. See attachments.
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