http://bugs.winehq.org/show_bug.cgi?id=33851
Bug #: 33851
Summary: can't open files even though "use enhanced file
dialogue" check box is cleared
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wlroberts(a)tru.ca
Classification: Unclassified
Created attachment 44894
--> http://bugs.winehq.org/attachment.cgi?id=44894
Quattro Pro crashes when attempting to load file
Quattro Pro 10 was working under Crossover 11.3, but after up-grading to 12.2,
it is no longer able to load files, either from 'open files' dialogue or from
the list of recent files. Word Perfect 10 continues to function adequately.
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http://bugs.winehq.org/show_bug.cgi?id=25277
Summary: How to get an USB scanner running under Wine?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
Created an attachment (id=32104)
--> (http://bugs.winehq.org/attachment.cgi?id=32104)
Script file for a wine run starting vuescan
I'm running Fedora 14 with an installed wine-*-1.3.7.2, especially wine-twain.
My scanner is an USB attached Canon Lide 30, running properly with xsane
in Fedora14.
Now installed the windows version of vuescan (because of curiosity; I
don't need it really) under wine and tried to get it running, but
vuescan says:
----------------------------------------------
No scanner was found attached to your computer. If you have one, close this
tip window, exit VueScan, turn on the scanner and run VueScan again. See the
VueScan Release Notes for more information.
Press 'Close' to start using VueScan.
-----------------------------------------------
Any hint?
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http://bugs.winehq.org/show_bug.cgi?id=25168
Summary: Radeon 9200SE (RV280): err:d3d:check_fbo_compat >>>>
GL_INVALID_VALUE (0x501)
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donbex(a)nerdshack.com
Created an attachment (id=31925)
--> (http://bugs.winehq.org/attachment.cgi?id=31925)
glxinfo output, ATI 9200SE
Hi,
While trying to run some games I get a "err:d3d:check_fbo_compat
>>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @
../../../wine/dlls/wined3d/utils.c / 1083" error, which seems to make them
unplayable. Namely these games are:
- Half Life 1: starts, but with messed up textures.
- Guilty Gear XX #Reloaded: crashes.
- OdinRO: crashes.
The last one being a patched Ragnarok Online (you can get it here [1]).
I am using an old ATI 9200SE (RV280) graphics card through the radeon Mesa
driver, with DRI enabled. Attached you will find the glxinfo and wine terminal
output.
Cheers,
Alessandro
[1] http://www.odin-ro.com/?page=#download
(the full download is about 1.8GB)
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http://bugs.winehq.org/show_bug.cgi?id=18398
Summary: ZubuReader crashes on opening a magazine to read
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maniksmailbox(a)yahoo.com
Created an attachment (id=20977)
--> (http://bugs.winehq.org/attachment.cgi?id=20977)
this is the console output when zubu reader is run and subsequently crashes
ZubuReader worked flawlessly uptil 1.1.15. 1.1.17 onwards, the main library
showing the magazines available open correctly. Only when i try opening a
magazine to read, it crashes and wine shows me the error dialog.
ZubuReader was installed to a clean wineprefix so there is no contamination
whatsoever from other apps. winetricks has also not been used.
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http://bugs.winehq.org/show_bug.cgi?id=25114
Summary: Lotus Notes 8.5.1 installer crashes
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcastelein(a)rocsoft.com
Created an attachment (id=31850)
--> (http://bugs.winehq.org/attachment.cgi?id=31850)
Backtrace
wine and wine64 choke on the Lotus Notes 8.5.1 installer right after confirming
directories to install to.
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http://bugs.winehq.org/show_bug.cgi?id=12157
Summary: Game does not go past first two splash screens
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://maplestory.nexon.net
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: life+winebug(a)mapletip.com
Created an attachment (id=11554)
--> (http://bugs.winehq.org/attachment.cgi?id=11554)
Ntoskrnl patch
I am using the version of MapleStory's executable without gameguard, thus
allowing Wine to run it, sort of.
To download the version without gameguard, go here:
http://rapidshare.com/files/100726682/OdinMS.rar.html
I also had to patch ntoskrnl.exe in order for it to pass some missing
unimplemented methods. I have attached my patch. In my next post, is the log
from console.
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http://bugs.winehq.org/show_bug.cgi?id=2770
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |ntdll
--- Comment #22 from Anastasius Focht <focht(a)gmx.net> 2013-06-23 11:16:15 CDT ---
Hello folks,
well it seems the CRC error detected between Armadillo LP5 and LP6 checkpoints
results from much earlier problems.
In unpacking phase, "powerbullet.dll" header and PE sections are re-created in
memory (obviously modified).
A time later some parts of the original MZ/PE header are validated against
on-disk image.
Relevant part of trace log, resulting in later failure:
--- snip ---
$ WINEDEBUG=+tid,+seh,+relay wine regsvr32.exe Powerbullet.dll >> log.txt 2>&1
...
0025:Call PE DLL (proc=0x10275337,module=0x10000000
L"Powerbullet.dll",reason=PROCESS_ATTACH,res=(nil))
...
0025:Call KERNEL32.VirtualAlloc(10000000,0004b000,00001000,00000004)
ret=102637a6
0025:Ret KERNEL32.VirtualAlloc() retval=10000000 ret=102637a6
0025:Call msvcrt.memcpy(10000000,0014a3d0,00001000) ret=10263873
0025:Ret msvcrt.memcpy() retval=10000000 ret=10263873
0025:Call msvcrt.memcpy(10001000,0014b3d0,00031000) ret=102638e9
0025:Ret msvcrt.memcpy() retval=10001000 ret=102638e9
0025:Call msvcrt.memcpy(10032000,0017c3d0,00003000) ret=102638e9
0025:Ret msvcrt.memcpy() retval=10032000 ret=102638e9
0025:Call msvcrt.memcpy(10035000,0017f3d0,00006000) ret=102638e9
0025:Ret msvcrt.memcpy() retval=10035000 ret=102638e9
0025:Call msvcrt.memcpy(10044000,001853d0,00003000) ret=102638e9
0025:Ret msvcrt.memcpy() retval=10044000 ret=102638e9
0025:Call msvcrt.memcpy(10047000,001883d0,00004000) ret=102638e9
0025:Ret msvcrt.memcpy() retval=10047000 ret=102638e9
--- snip ---
Wine allows "VirtualAlloc( dll_image_base, size, MEM_COMMIT, PAGE_READWRITE)"
to succeed, returning the original image base where "Powerbullet.dll" is mapped
to.
The original headers/sections of the dll are partly overwritten with newly
created headers and sections during unpack phase, resulting in later CRC
mismatch.
The allocation request should have been denied which results in app calling
VirtualAlloc() another time, now passing NULL (letting Wine determine the
address).
Dump of memory map for the dll:
--- snip ---
address size section contains type access initial access
========================================================================
10000000 00001000 PE header Img R RWX CopyOnWr
10001000 001A4000 .text Img R X RWX CopyOnWr
101A5000 0004D000 .rdata Exports Img R RWX CopyOnWr
101F2000 00035000 .data Data Img RW Copy> RWX CopyOnWr
10227000 0000D000 STLPORT_ Img RW Copy> RWX CopyOnWr
10234000 00019000 .reloc Img R RWX CopyOnWr
1024D000 00040000 .text1,.ad Code Img R X RWX CopyOnWr
1028D000 00010000 .data1 Img RW Copy> RWX CopyOnWr
1029D000 00010000 .reloc1 Relocations Img R RWX CopyOnWr
102AD000 00110000 .pdata Imports Img RW Copy> RWX CopyOnWr
103BD000 0000C000 .rsrc Resources Img R RWX CopyOnWr
--- snip ---
How it should look like (dll is registered successfully):
--- snip ---
0028:Call KERNEL32.VirtualAlloc(10000000,0004b000,00001000,00000004)
ret=102637a6
0028:trace:virtual:NtAllocateVirtualMemory 0xffffffff 0x10000000 0004b000 1000
00000004
0028:Ret KERNEL32.VirtualAlloc() retval=00000000 ret=102637a6
0028:Call KERNEL32.VirtualAlloc(00000000,0004b000,00001000,00000004)
ret=10263845
0028:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 0004b000 1000
00000004
0028:trace:virtual:map_view got mem in reserved area 0x4d0000-0x51b000
0028:trace:virtual:VIRTUAL_DumpView View: 0x4d0000 - 0x51afff (valloc)
0028:trace:virtual:VIRTUAL_DumpView 0x4d0000 - 0x51afff c-rw-
0028:trace:virtual:create_view forcing exec permission on 0x4d0000-0x51afff
0028:Ret KERNEL32.VirtualAlloc() retval=004d0000 ret=10263845
0028:Call msvcrt.memcpy(004d0000,0014a4f0,00001000) ret=10263873
0028:Ret msvcrt.memcpy() retval=004d0000 ret=10263873
0028:Call msvcrt.memcpy(004d1000,0014b4f0,00031000) ret=102638e9
0028:Ret msvcrt.memcpy() retval=004d1000 ret=102638e9
0028:Call msvcrt.memcpy(00502000,0017c4f0,00003000) ret=102638e9
0028:Ret msvcrt.memcpy() retval=00502000 ret=102638e9
0028:Call msvcrt.memcpy(00505000,0017f4f0,00006000) ret=102638e9
0028:Ret msvcrt.memcpy() retval=00505000 ret=102638e9
0028:Call msvcrt.memcpy(00514000,001854f0,00003000) ret=102638e9
0028:Ret msvcrt.memcpy() retval=00514000 ret=102638e9
0028:Call msvcrt.memcpy(00517000,001884f0,00004000) ret=102638e9
0028:Ret msvcrt.memcpy() retval=00517000 ret=102638e9
--- snip ---
(newly created headers/sections are written to different place, leaving the
original image intact).
After installation the app fails later on startup which is another Wine bug.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=1181
Pavel Kokolemin <pavelkok(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pavelkok(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=27994
Summary: Duke Nukem Forever needs d3dx9 native DLLs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
CC: wine-bugs(a)winehq.org
Created an attachment (id=35833)
--> (http://bugs.winehq.org/attachment.cgi?id=35833)
default console log
The game doesn't run (starting it into the menu works, but not launching an
actual game) without native DirectX 9 DLLs. I need the following native DLLs:
d3dx9
d3dx9_36
d3dx9_37
With the native version, the game is starting up but a lot flickers are all
over the scene which renders many maps (including "Lady Killer") hard to play
or nearly unplayable.
With WINE builtin DLLs, (forced with following code), the game crashes at
starting a new campaign or loading an already existing campaign.
[Software\\Wine\\DllOverrides] 1312622391
"d3dcompiler_43"="builtin"
"d3dx9"="builtin"
"d3dx9_36"="builtin"
"d3dx9_37"="builtin"
"dinput8"="native"
"xinput1_3"="native"
Attached is a default console log (no WINEDEBUG specified) with above DLL
overrides.
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http://bugs.winehq.org/show_bug.cgi?id=7117
--- Comment #11 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-06-22 00:30:00 CDT ---
Still in wine 1.6-rc3.
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