http://bugs.winehq.org/show_bug.cgi?id=8922
Bruno Jesus <00cpxxx(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=5928
Bruno Jesus <00cpxxx(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=26012
Summary: Rayman 2 crashes on start-up
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pieter.ideler(a)gmail.com
Created an attachment (id=33175)
--> (http://bugs.winehq.org/attachment.cgi?id=33175)
Logs Rayman 2 Bug
Rayman 2: The Great Escape installs fine but crashes on start-up
Logs and backtrace in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=33795
Bug #: 33795
Summary: Applications crash when using more than ~500 Mo video
memory
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
Hello,
I'm experiencing a weird bug since I replaced my old graphic card with a
newer one (nVidia GTX 660). I play a lot of game through Wine (SCII, Guild Wars
2, League of Legends, Skyrim), but some of those(Skyrm and SCII) often crash
with ugly GL errors, GL_OUT_OF_MEMORY among them.
This crash happens when more than ~500-600 Mo of video memory is used
(although my card have 2Gb memory). I tried to limit the memory to 512 Mo
through the appropriate registry key, but it still crashes. If I reduce the
graphics quality, it runs ok, but then, less than 500 Mo video memory is used.
Moreover, when I play the other games (Guild Wars 2, League of Legends), no
crash appear; but less than 500 Mo video memory is used too.
I don't think the drivers (nVidia proprietary drivers, 319.23) are in cause,
because I easily use 700-800 Mo video memory with Unigine Valley (native)
without any crash.
That's why I think this bug _could_ come from Wine (d3d->opengl part?).
Cordially.
P.S. : I'm running on Arch Linux (i386) with kernel 3.9.4 (PAE enabled), KDE
4.10.
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http://bugs.winehq.org/show_bug.cgi?id=22493
Summary: Baldur's Gate 2: poor rendering with ddr=opengl
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27557)
--> (http://bugs.winehq.org/attachment.cgi?id=27557)
screenshot
Using gdi for the direct draw renderer fails (bug 22482). Using opengl lets the
game start, but there is major artifact-ing. See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=1347
Jay <jaynobyl(a)gmx.de> changed:
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http://bugs.winehq.org/show_bug.cgi?id=7425
Christian Costa <titan.costa(a)gmail.com> changed:
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CC| |titan.costa(a)gmail.com
--- Comment #25 from Christian Costa <titan.costa(a)gmail.com> 2013-07-16 14:13:49 CDT ---
(In reply to comment #24)
> Created attachment 45294 [details]
> Gothic 2 not starting log
Crashes on stub:
wine: Call from 0x7bc4e0a0 to unimplemented function SHW32.DLL.265, aborting
wine: Unimplemented function SHW32.DLL.265 called at address 0x7bc4e0a0 (thread
0009), starting debugger...
Unhandled exception: unimplemented function SHW32.DLL.265 called in 32-bit code
(0x7bc4e0a0).
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http://bugs.winehq.org/show_bug.cgi?id=7372
--- Comment #48 from Rosanne DiMesio <dimesio(a)earthlink.net> 2013-07-16 12:50:43 CDT ---
Still an issue for Powerpoint.
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http://bugs.winehq.org/show_bug.cgi?id=32961
Bug #: 32961
Summary: CS2 will not install
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacksonbateman(a)ymail.com
Classification: Unclassified
Created attachment 43533
--> http://bugs.winehq.org/attachment.cgi?id=43533
Error report
Will not run setup.exe for cs2
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