http://bugs.winehq.org/show_bug.cgi?id=30242
Bug #: 30242
Summary: The mouse loses the focus in each new instance
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simonalsa(a)gmail.com
Classification: Unclassified
Hi we are trying to port a windows native application compiled in visual studio
6 to an ubuntu lucid linux distribution.
The windows native application works well without problems into the XP, Windows
7, W2K8 R2 native Windows environments.
The windows native application is a legacy application solution composed by
three components that at the moment we can port to linux and use it with Wine.
Nice job Wine team.
We have tested the native windows application using the lastest builds version
(1.3 && 1.4) and a new compilation from the 1.5 sources about Wine
The tests has been performed in Wine desktop mode.
The native windows application is started under a W2K8 R2 enviroment enclosed
in a 1024x768 desktop mode using Wine.
The native windows application requires the mfc42 dll library downloaded with
winetricks
The components are installed locally into the ".wine" home user profile
The general application is executed remotely under a network share mounted
locally into the operating system
I only can say that the program works well in all version built or compiled but
we got a weird problem...
Lets me formule a hipotesys
We,
1) Deploy and install the native windows application's components under the
".wine" home use profile
2) Configure the native application windows enviroment. Environment variables.
Windows register. Network shares. Etc.
3) Runs the main application.
4) After the single sign-on into the main application the application display a
main window into the screen as desktop background. The components are loaded
over the displayed main window.
5) The displayed window have an menu bar and lets start up subprocess for each
item available.
6) For each subprocess started, the application start up another window that is
loaded into the main application desktop
7) Internally, each subprocess is an exe program run by wine
...Here is the problem...
8) The mouse lost the focus over each new subprocess about window
9) The mouse can not pick buttons into the new window. The buttons can not be
pressed.
10) The mouse can no pick fields into the new window. The fields can not be
selected for input.
11) But the mouse can expand a drop-box menu field. We can select an item from
the drop-box menu field.
12) The mouse cannot check/uncheck a checkbox menu field
13) We can move between fields, drop-box, menu checkbox, button, etc using the
TAB key for input or select purposes.
14) But we always can use the principal main menu bar about the main window for
open new subprocess / windows loaded into the main window
15) When we select a different window loaded into the main window. We can not
select the previous window. We can not active the previous windows manually. We
windows remains opened and we can not close them.
We think that the mouse loses the focus control over the windows, fields,
buttons for each new instance loaded into the main window.
The wine execution do not reports any errors. If we increase the debug level we
can not see any considerable errors.
Seems that everything is working well but we are experimenting troubles with
the mouse.
Someone can help us?
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http://bugs.winehq.org/show_bug.cgi?id=22301
Summary: Fallen Earth MMO : RtlAllocateHeap crash
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elanz1615(a)yahoo.com
Created an attachment (id=27255)
--> (http://bugs.winehq.org/attachment.cgi?id=27255)
winedbg bt from crash
Fallen Earth, when run in a clean wine prefix using the latest git crashes
after a few minutes of play. The crash produces just one log output:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3b3ed
I've attached a winedbg backtrace showing that the crash is in RtlAllocateHeap.
Each crash I've captured has a slightly different back trace but the top two
frames are always RtlAllocateHeap and list_remove.
Trace and relay logging is impossible with this application as they slow the
application too much to play long enough to observe the crash. Another clue is
that turning on the warn+heap channel seems to prevent the crash at the expense
of framerate and an extended shut-down time.
Any assistance is greatly appreciated.
Forum post with more detail is here:
http://forum.winehq.org/viewtopic.php?t=8127
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https://bugs.winehq.org/show_bug.cgi?id=37386
Bug ID: 37386
Summary: msxml:error to do parse
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: zhoujie.jchou(a)gmail.com
When I run a sns software, some error logs occurred like this:
err:msxml:doparse Start tag expected, '<' not found
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http://bugs.winehq.org/show_bug.cgi?id=30645
Bug #: 30645
Summary: Emulate virtual desktop window on OSX has a titlebar
(cannot be fullscreen)
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xa112(a)yahoo.com
Classification: Unclassified
The virtual desktop window on OSX (through wine-devel on MacPorts) has a
titlebar titled "Default - Wine Desktop" that doesn't seem to be able to be
removed. I am using the latest XQuartz.
The issue is evident at any resolution configured through winecfg. Is this by
design? This wasn't the case as I remember from Ubuntu (though that was still
1.4-ish). Operating without virtual desktop window allows true fullscreen, but
there are some apps that aren't able to handle not having a virtual desktop
very well.
If wineex11 isn't the right component, please let me know and/or change
accordingly. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=26534
Summary: Half-Life 2 DeathMatch crashes upon joining a server.
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nothingmuchheretosay(a)yahoo.com
Whenever I join in a server, it either just crashes on me or it plays for a
couple of seconds beautifully before crashing. All other Source games, TF2,
L4D2, Portal, etc..
If I knew how to log a Steam game under wine I would be happy to log HL2DM.
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http://bugs.winehq.org/show_bug.cgi?id=24986
Summary: 'Mini Ninjas' crashed or often freezing and zombies
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=31656)
--> (http://bugs.winehq.org/attachment.cgi?id=31656)
Wine 1.3.6 console log
Install game.
winetricks d3dx9
Run.
Console lot messages:
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
Often freezing and zombies at any stage(Main menu, Intro, Game) and console
out:
Expression 'paTimedOut' failed in 'src/os/unix/pa_unix_util.c', line: 387
Rerun(3-5 times) game solve problem.
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http://bugs.winehq.org/show_bug.cgi?id=20827
Summary: Colin McRae: DiRT fails to start
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=24953)
--> (http://bugs.winehq.org/attachment.cgi?id=24953)
Colin McRae: DiRT output
Colin McRae: DiRT does not start. See attached files for output.
System is Debian Sid with GeForce 9600GT NVIDIA 190.42 driver.
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http://bugs.winehq.org/show_bug.cgi?id=36232
Bug ID: 36232
Summary: Al tratar de cargar un archivo en Fragstatas este
simplemente deja de funcionar
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsuarezb1103(a)gmail.com
Created attachment 48372
--> http://bugs.winehq.org/attachment.cgi?id=48372
Fragstats with Wine
al intentar cargar un archivo en fragstats se cierra y aparace el reporte del
attachment
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http://bugs.winehq.org/show_bug.cgi?id=35277
Bug ID: 35277
Summary: Sims3Launcher.exe doesn't start reliable
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thschuetz.de
Classification: Unclassified
Since I have updated to wine 1.7.9 the Sims3Launcher.exe of "The Sims 3" shows
a strange behaviour:
I am using Sims 3 through Steam and I have a simple bash-script to start it,
just a "cd" to the right directory and a "wine" with the right prefix, etc.
Normally I start the script through a Sims3.desktop-file. Yes, I know, I am
lazy…
After installing wine 1.7.9 steam starts, ask me if I want to play "Sims 3" or
view the support informations, installs prerequisites - and stops! At this time
the launcher should start. I modified the script so the Sims3Launcher.exe
starts directly (that's possible, because the copy-protection is on the real
game executable) but the launcher does not start. If I use the script from a
terminal emulator, there is normally no problem with wine 1.7.9! "Normally"
means it sometimes does not start from terminal emulator too.
All this is the behaviour after a fresh boot! If the start of the launcher
fails one time, I have to logout and login again (no reboot needed), after that
I can start the launcher again from a terminal emulator. It took quite some
time to find out this behaviour, but this should be the best description I
could give to you.
I tried to make a regression but failed. Regression testing with a 32-bit-wine
in a 64-bit-linux is too hard for me, sorry. :-(
Ah, one more info: Once the start failed from a terminal I had a look at the
messages, there are only 2 lines and those appear at a working start too! So no
messages I can provide. The launcher silently just does not start.
Downgrading to wine 1.7.8 solved the problem. If I can provide any more
informations, just ask. Sorry again for no regression test.
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http://bugs.winehq.org/show_bug.cgi?id=34722
Bug #: 34722
Summary: Resident Evil 3: CGI cutscenes are missing
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46296
--> http://bugs.winehq.org/attachment.cgi?id=46296
RE3 Log
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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