http://bugs.winehq.org/show_bug.cgi?id=26533
Summary: White line on right navigation arrow on Barnes and
Noble Nook e-Reader
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Created an attachment (id=33792)
--> (http://bugs.winehq.org/attachment.cgi?id=33792)
Image Artifact on Right Navigation Arrow.
A white line is located over the right navigation arrow in wine. This does not
occur under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=24220
Summary: GetKeyboardState doesn't work
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stampoon(a)gmail.com
simple code:
#include <windows.h>
int main()
{
unsigned char keystate[256];
GetKeyboardState(keystate);
for (int i = 0; i <= 256; i++) {
if (keystate[i] == 1) printf("%d%s",i,"\n");
}
return 0;
}
compile with "i586-pc-mingw32-gcc test.c --std=c99"
on wine nothing in std output
on winxp:
2
4
16
17
32
40
65
73
76
78
79
82
83
85
86
90
144
160
162
186
220
240
243
246
251
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http://bugs.winehq.org/show_bug.cgi?id=23159
Summary: AionOnline: Mouse glitches on panning/rotation
Product: Wine
Version: 1.1.32
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oskar.gargas(a)gmail.com
When you try to rotate camera by holding mouse button it glitches - try to
move, comes back to point of origin, move again.
This is common bug reported by everyone who tries to play Aion Online.
There is workaround for that:
In 'wine-source/dlls/winex11.drv/mouse.c' find:
wine_tsx11_unlock();
return TRUE;
(in 1.2-rc3 it is line 844) and replace it with:
wine_tsx11_unlock();
queue_raw_mouse_message( WM_MOUSEMOVE, NULL, x, y, 0, GetCurrentTime(), 0, 0 );
return TRUE;
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20402
I don't think this is related to the 6971 bug.
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http://bugs.winehq.org/show_bug.cgi?id=26208
Summary: Medieval Conquest freezes at the "Loading" screen
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doctorwhoguy(a)gmail.com
Created an attachment (id=33414)
--> (http://bugs.winehq.org/attachment.cgi?id=33414)
Console output generated from running wine in a console
Present from at least Wine 1.3.5 through 1.3.14, when Medieval Conquest is
launched, the opening video plays, although there is an apparent underrun
causing the audio portion of the video to play a few seconds before the
relevant portion of video. However, this dos not prevent the program from
continuing. Options, difficulty, and new/save game options can be chosen
without difficulty. Then the "Loading" screen appears with the 5 lizards and
the progress meter. The progress meter continues until it reaches the 4th
lizard and freezes indefinitely. In the wine console , when the game freezes,
appears the error message:
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0xab, token
0xabababab
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
Then, for infinity until I kill the program, repeats the two lines:
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0x74, token
0x00680074
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
Attached to this bug is my console output from the time I started the program
until I killed it, minus the literally hundreds of lines of that last repeated
error message which were generated in only a few seconds.
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http://bugs.winehq.org/show_bug.cgi?id=25185
Summary: Bug into automation FM program "MBStudio"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seth0(a)email.it
Hi all,
there's this program that "phased" graphically, and some TAB bars functions are
arranged differently than as originally seen on windows and see the
consequences of some windows cut, obscuring some features. I post a screenshot
of the same program from wine and windows to give a better idea:
http://imagebin.ca/view/prlfaO.html -
There is a yellow circle on the TAB bars are charged and red circle is the
"cut" that causes me problems! I also tried to change dpi (96 to 72) but the
result was that the fonts is diminished, but the tabs were the same! I post
another screenshot after dpi change: http://imagebin.ca/view/70OktpAv.html -
grazie and sorry for my bad english, I'm italian :)
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http://bugs.winehq.org/show_bug.cgi?id=24827
Summary: Problem in executing file Parcelle.exe
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drugo79(a)hotmail.com
When I switch to another window, the program provides the following error (see
attachment)
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http://bugs.winehq.org/show_bug.cgi?id=24765
Summary: Operation Flashpoint: Dragon Rising screen update
issue
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akos(a)maroy.hu
Created an attachment (id=31295)
--> (http://bugs.winehq.org/attachment.cgi?id=31295)
wine console output
after installing Operation Flashpoint: Dragon Rising 1.05, and applying a
crack, I can start the game - but it seems that the screen updates are somehow
lacking. basically the screen content is only updated if some other application
draws on top of OF: Dragon Rising. this can be either the small task switcher
window (ALT-TAB), or the sound level popup window (for volume up or volume
down) - then, the screen content is updated correctly.
but without these, the screen flickers, and there are no updates.
this is on an ubuntu 10.04, nVidia GTX 285 with the nvidia drivers, and not
using compiz.
see the console output attached
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http://bugs.winehq.org/show_bug.cgi?id=16745
Summary: Create Option to Use Fontconfig for Handling Font
Hinting and Replacement
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk1112(a)new.rr.com
Created an attachment (id=18416)
--> (http://bugs.winehq.org/attachment.cgi?id=18416)
Patch to enable fontconfig hinting and replacements
This patch is an attempt to use fontconfig (specifically, what is defined in
/etc/fonts and/or ~/.fonts.conf) to handle the hinting and replacements of
fonts. This should allow the end user to make WINE programs appear more
integrated with the rest of the desktop, if they choose to enable it.
The general idea is to inject the fontconfig data at the step in
WineEngCreateFontInstance prior to opening the font face. This allows the
GdiFont to be satisfied that it is getting the face it requested, and also
rendering it the way fontconfig says to. This method still allows for the font
replacement mechanism in WINE to work, as this works beneath it, not trying to
compete with it. The fontconfig data and load flags for freetype are stored in
tagGdiFont, and the load flags are then used in the rendering step. Also,
Fontconfig initialization was brought out into a separate function, as
fontconfig is now used in more than one place.
As I figured people may not want this on by default, it can be enabled by
setting this DWORD registry key:
HKCU\Software\Wine\Fonts\UseFontconfig = 1
If fontconfig is not available, the code is #ifdef'ed out, and if turned off in
the registry (default), WINE uses its normal behavior.
I am not a bigtime C coder, and this is my first patch that deals with WINE,
freetype, and fontconfig. So, there may be memory leaks that need fixing, as
well as poor coding practices and errors. ;) I have not attempted to handle
every type of configurable feature in fontconfig, just hinting and
replacements, as those are the most major things. I am basically just a guy
who wanted this feature hard enough to go about figuring out how to do it
myself.
This patch is against freetype.c from 1.1.12. I welcome any suggestions and
modifications to this patch, and info on how to get this into the development
version of WINE.
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http://bugs.winehq.org/show_bug.cgi?id=11638
Summary: Panzer General 2 doesn't work
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdemolins(a)gmail.com
Hello all,
I use Fedora 8 and wine 0.9.54 (the rpm provided by the official repos).
Wine appears somewhat ok. Anyways, I'm trying to run a W95/98 game, Panzer
General 2. The Wine site says it works fine.
http://appdb.winehq.org/appview.php?iVersionId=124 2
I was able to get the game running by changing to a Virtual Desktop and it
loads to the main menu screen fine. However, after I start a scenario, the game
loads up with the game control menu, but the central part of the screen where
the map of the scenario should be doesn't change. It just stays the same
graphic as the previous main menu screen. Clicking on the button to look at the
strategic map crashes the game. Basically it appears anything with some bit of
graphics doesn't work.
I've changed Emulation to W95 or W98 for the program, and also played with the
Video modes, but none of this helps. Any ideas? It looks like a video problem.
>From the below error message, I'm wondering if I can change to an 8-bit window
for the game to work.
Note :
1. this bug seems to be exactly the same that when I wanted to use PG2 under
Win XP without having set the "Win 95/98 compatibility mode" in the properties
of its desktop shortcut.
2. I use the official game CD to install and run the game, not an ISO (I've
bought it).
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