http://bugs.winehq.org/show_bug.cgi?id=35385
Bug ID: 35385
Summary: Couldn't open under Wine from FL Studio track's with
Cyrillic names.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Classification: Unclassified
Couldn't open under Wine from FL Studio track's with Cyrillic names.
Demonstration:
https://drive.google.com/file/d/0B0nwzlfiB4aQXzBDSDJ3TmtrYVU/edit?usp=shari…
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http://bugs.winehq.org/show_bug.cgi?id=25498
Summary: ACDSeePFM doesn't see dlls in Common Files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32462)
--> (http://bugs.winehq.org/attachment.cgi?id=32462)
Terminal output on Wine 1.3.9 at installation
Steps to reproduce:
1) remove ~/.wine
2) install acdseepfm-1-0-81-win-en.exe
3) wine ACDSeePFM.exe
Behaviour:
err:module:import_dll
Expected behaviour:
no err:module:import_dll
Terminal output:
err:module:import_dll Library ShellIntMgrPFMU.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:import_dll Library ACDInTouch70U.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\ACD Systems\\ACDSee Picture Frame Manager\\1.0\\ACDSeePFM.exe" failed,
status c0000135
Additional info:
Both dlls are available in "~/.wine/drive_c/Program Files/Common Files/ACD
Systems" and if I copy them to application main directory both errors
disappear.
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http://bugs.winehq.org/show_bug.cgi?id=31332
Bug #: 31332
Summary: Project64: about page fails to render
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 41173
--> http://bugs.winehq.org/attachment.cgi?id=41173
terminal output
Install project64, run it. Go to 'Help', 'about Project 64'. A small window
opens up, that should contain the about info. Behind this, iexplore.exe opens
with about:blank.
winetricks -q ie7 works around it.
austin@aw25 ~ $ sha1sum setup\ Project64\ 1.6.exe
005954395994c0a355c06abae3fc88d10ae84934 setup Project64 1.6.exe
austin@aw25 ~ $ du -h setup\ Project64\ 1.6.exe
2.0M setup Project64 1.6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10531
Summary: Windows Calculator: Color in buttons missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9282)
--> (http://bugs.winehq.org/attachment.cgi?id=9282)
How it looks in my Windows XP box
In Windows Calculator CALC.EXE the button texts should be color coded but all
appear black in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=36373
Bug ID: 36373
Summary: Requiem: Avenging Angel - Black screen in-game
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ubuntugamingproject(a)gmail.com
Created attachment 48430
--> https://bugs.winehq.org/attachment.cgi?id=48430
Black screen log
The game installs and runs correctly, but then if you start a new game, there's
only a black screen, and the only thing can be done is going back to the menù.
So the game is unplayable.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=27403
Summary: Collapsable section headers in Solidworks property
manager are overdrawn, thus unusable
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mpartap(a)gmx.net
The problem can be seen in the attached video: headers on the first tab are
first displayed correctly (and are clickable), then they get overdrawn slowly
which makes them non-clickable. Usually, the second tab does not have this
problem, and some actions trigger the header buttons to be redrawn, but they
get overdrawn again at once. I tried to nail down the problem by vastly
expanding RelayExclude to the 500 topmost function calls, an excerpt of the
resulting log is also attached. No fixmes or warnings come up.
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http://bugs.winehq.org/show_bug.cgi?id=35940
Bug ID: 35940
Summary: Server (and perhaps others) may fail to build on some
platforms
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
In my opinion there is a severe mistake in the build system for the server.
>From the man page of GCC, the documentation for '-I' option says:
`-I DIR'
Add the directory DIR to the list of directories to be searched
for header files. Directories named by `-I' are searched before
the standard system include directories. If the directory DIR is
a standard system include directory, the option is ignored to
ensure that the default search order for system directories and
the special treatment of system headers are not defeated .
When building the server, a '-I' option is placed on the command line, pointing
to the source directory of the server.
The file wine/port.h provides this piece of code:
[...cut...]
#ifdef HAVE_PROCESS_H
# include <process.h>
#endif
[...cut...]
The problem comes out because, inside the directory with the sources of the
server, there is a file named process.h and since the -I option allows to take
the files before the standard system include directories, the wine/port.h won't
include the system file, but the one in the server directory: infact, it
happens that the local process.h file is included two times.
This is the cause for the server not compiled correctly on my platform (cygwin)
but probably it can be also applied to others.
I did an experiment and I have bypassed the problem by changing the generated
Makefile: I replaced the '-I' option that pointed to the source directory of
the server with '-idirafter'. The final result is a server that installs and
runs correctly on Windows.
Actually, this defect caused a failure on the server, but probably it may apply
to all components of WINE with some local include files: the option that allows
to point to the source directory of the component being compiled (and only this
one) should be changed with '-idirafter' or something similar, depending on the
compiler used, while all other paths could be left to '-I' without troubles.
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http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
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