http://bugs.winehq.org/show_bug.cgi?id=34991
Bug #: 34991
Summary: Need For Speed Hot Pursuit 2010 steam version
Product: Wine
Version: 1.7.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46628
--> http://bugs.winehq.org/attachment.cgi?id=46628
wine debug log
Hello,
I just installed Need For Speed Hot Pursuit 2010 steam version and it crash at
start.
The game launch, a screen with all cars logo appear and it crash.
Thank you for your help.
LGDN
Ubuntu 13.10
wine 1.7.7 32 bits
NFS hot pursuit 2010 steam version
AMD radeon 7850 with last catalyst drivers version: 13.11 LINUX Beta V9.4
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http://bugs.winehq.org/show_bug.cgi?id=31161
Bug #: 31161
Summary: Need For Speed Hot Pursuit (2010): GL_INVALID_ENUM
(0x500) from glTexSubImage2D
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
I tried running the game under opensource video drivers and couldn't see the
menu.
Also I have a plenty of messages:
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2369
Googling around: https://bugs.freedesktop.org/show_bug.cgi?id=49484
tells it is because "an application tries to use a (D3D) format (e.g.
DXT/s3tc) even though it's not available."
I think it is a bug in wine. It should check for available formats and stop if
requested is not available and print a message how to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=29753
Bug #: 29753
Summary: glibc double free or memory corruption error
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reinhard.karcher(a)gmx.net
Classification: Unclassified
Created attachment 38625
--> http://bugs.winehq.org/attachment.cgi?id=38625
crashreport on console
Borland Delphi Version 5 crashes in glibc
linux is 64 bit, wine is 32 bit.
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http://bugs.winehq.org/show_bug.cgi?id=28906
Bug #: 28906
Summary: Wrong window behaviour
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.qlock.com/recommend.php?dl=qlock&src=downlo
ad
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Window sometimes opens middle of screen and has titlebar, when it should not
have it.This only happens maybe about 1 out of 5. On my slower machine it never
happens. Both have same Ubuntu 11.04
I now have 2 samples where this occurs.
Qlock: http://www.qlock.com/recommend.php?dl=qlock&src=download
When I restart application few times, sometimes one of the windows is broken.
Tdateedit Lazarus sample http://netikka.net/dev/dateedit.exe
When I start clicking that button, sooner or later broken calendar window
appears.
I'll add screenshots, when it's broken.
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http://bugs.winehq.org/show_bug.cgi?id=24076
Summary: starcraft 2 crashes immediately after starting
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
CC: wine-bugs(a)winehq.org
This seems to happen only when:
"OffscreenRenderingMode"="fbo"
However, with "backbuffer" I get other issues: textures are not rendered.
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http://bugs.winehq.org/show_bug.cgi?id=17639
Summary: FEAR 1.08: Geometry errors / zbuffer precision problems
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Encountering various graphical artifacts with FEAR 1.08.
Something that looks like random (garbage) polygons, which sometime pop in in
the scene.
Then artifacts that affect the floor and look like zbuffer precision issues.
Going to post some screenshots later.
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http://bugs.winehq.org/show_bug.cgi?id=34238
Bug #: 34238
Summary: Wine 1.6 Fails To Initialize Direct X in old Intel
cards
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shatteredlites(a)gmail.com
Classification: Unclassified
In wine 1.4 all programs run fine with direct X but in 1.6 nothing runs unless
there is a GL backend
My specs are and all runs well in 1.4 but not in 1.6
Ubuntu 13.04
Memory 1.5 GiB
Processor Intel® Pentium(R) 4 CPU 2.80GHz × 2
Graphics Intel® 915G x86/MMX/SSE2
err:d3d:wined3d_adapter_init_gl_caps Received a NULL GL_RENDERER.
err:d3d:wined3d_adapter_init Failed to initialize GL caps for adapter 0x1437d8.
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http://bugs.winehq.org/show_bug.cgi?id=34200
Bug #: 34200
Summary: Antialiasing glitches wih intel gfx
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aesomerville(a)gmail.com
Classification: Unclassified
Using intel onboard gfx, in my case intel i5-3570k, when I enable antialiasing
under wine I get glitches, but only using the resolution of my monitor
(1680x1050). For some reason, the problem does not manifest when using a lower
resolution.
Simplest way to reproduce:
1) Instal 3D Mark 2001 SE using winetricks
2) Launch 3D Mark 2001 SE and enable antialiasing
3) Run benchmark
The glitches appear as white dots.
This problem also affects GTA San Andreas. Please see the attached screenshot
which reveals the particular nature of the glitches.
Result is that I cannot use antialiasing.
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http://bugs.winehq.org/show_bug.cgi?id=29982
Bug #: 29982
Summary: Starcraft II stops working after upgrade to mesa 8.0.1
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petkra(a)chem.gla.ac.uk
Classification: Unclassified
Created attachment 39029
--> http://bugs.winehq.org/attachment.cgi?id=39029
Error log with GLSL disabled.
Hello.
Starcraft 2 has been working absolutely fine on my PC, until I upgraded my
distribution to use mesa-8.0.1 (up from 7.11.2). Then I get the error described
in the log1 attachment.
I had also re-enabled GLSL using wine regedit, but that doesn't help (log2).
The distribution I am using:
Arch Linux x86_64:
lib32-mesa 8.0.1
lib32-ati-dri 8.0.1
lib32-libgl 8.0.1
xorg-server 1.11.99.903
xf86-video-ati 6.14.3
wine 1.4rc4
When I force-downgrade lib32-ati-dri to 7.11.2 (without downgrading the rest),
Starcraft 2 starts working again - I am guessing the issue is in that part of
the code.
I am not sure if it's a bug in mesa, or wine. Any help is appreciated!
Peter
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