http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
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https://bugs.winehq.org/show_bug.cgi?id=37110
Bug ID: 37110
Summary: Steam requires Arial/Times New Roman fonts to open
Store/Profile/Community pages
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://media.steampowered.com/client/installer/SteamSe
tup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49334
--> https://bugs.winehq.org/attachment.cgi?id=49334
terminal output
The Steam client received a major update on 14/08/2014, since then the Store,
Community, Profile pages won't load (remain blank) unless the user installs
either Arial.ttf or Times.ttf via 'winetricks corefonts'. The game library page
still opens without problems.
Steam isn't closing but those pages never load and a minidump file is saved in
the /dumps directory but I can't see anything useful in it when loaded in
winedbg.
Fedora 20
wine-1.7.24-14-gd1749b5
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http://bugs.winehq.org/show_bug.cgi?id=26658
Summary: Steam startup slow on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my nice fast laptop with a 15 Mbit/sec internet connection and wine from
git,
it takes 20-30 seconds from the time the "Connecting Steam Account: Foo"
appears to the time it gains a cancel button. This is about two or three times
longer than on Windows 7 on the same hardware.
The extra time makes starting Steam much more annoying.
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http://bugs.winehq.org/show_bug.cgi?id=34516
Bug #: 34516
Summary: Terragen fails to start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45946
--> http://bugs.winehq.org/attachment.cgi?id=45946
Terminal output on Wine 1.7.2
Steps to reproduce:
1) remove ~/.wine
2) install Terragen
3) wine tgd.exe
4) click "Use free version"
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
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http://bugs.winehq.org/show_bug.cgi?id=31212
Bug #: 31212
Summary: Some VST instruments crash when reloaded in Mixcraft
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
In Mixcraft, some VST instruments crash when loaded a second time on a track.
However, the same instruments work fine when loaded for the first time on a
track. The following can be reproduced easily in Mixcraft:
1. Start Mixcraft and select "Build Virtual Instrument Tracks" from the "New
Project" window.
2. Click on the keyboard icon next to the first track name, which will bring up
the instrument selection window.
3. Select "<VSTi Instruments>" from the left pane and then "Messiah" from the
right pane. This sets the track to use the Messiah VSTi synth.
4. Now select "Acoustica Instruments" from the right pane.
5. Once again, select "Messiah" from the right pane. Mixcraft will pop up an
error box with the title "An instrument has crashed" containing the following
text: "A crash has been detected in the instrument "Messiah." This plug-in has
been muted. We recommend you save your project and re-start Mixcraft to avoid
losing your work."
Unfortunately, no helpful terminal output seems to be generated in relation to
the plugin crash. I have provided more detailed notes on VST behavior in
Mixcraft here:
https://docs.google.com/document/d/1YEPh0mkd_ip1whAJXcRIl4HYny5D8LSeGo3qgzV…
** My System **
OS: Kubuntu 12.04 64-bit w/ KDE SC 4.8.4
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Sound Card #1: Sound Blaster Audigy 2 ZS Gold
Sound Card #2: Echo Gina3G
Linux Kernel: 3.2.0-26-generic
NVIDIA video driver: 302.17
Screen Resolution: 1280 x 960
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http://bugs.winehq.org/show_bug.cgi?id=15255
Summary: ntdll: The memory overview Page in Google Chrome is
incomplete (MemoryWorkingSetList for
NtQueryVirtualMemory)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://chrome.google.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=16041)
--> (http://bugs.winehq.org/attachment.cgi?id=16041)
about:memory
Display the Memory status Page with "about:memory"
The Virtual Memory status is displayed (Private and Mapped),
but the Resident memory size is 0 (Private, Shared and Total)
0019:fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
0019:fixme:virtual:NtQueryVirtualMemory (process=0x108,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
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http://bugs.winehq.org/show_bug.cgi?id=22522
Summary: black intro videos with smackw32.dll
Product: Wine
Version: 0.9.48.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
"Der Dieb von Burg Schreckenstein" and "5 Freunde 2 und der silberne
Turm" start with a black screen when it should show an intro video.
Audio is played normally and the app proceeds to the main menu after
the video ends. Also, pressing a key aborts the video as expected.
The video is visible on a native XP machine.
Both apps use smackw32.dll to display the video. I suppose the screen
remains black because an exception is caught soon after start.
0009:CALL smackw32._SmackDoFrame@4(008c5440) ret=0049ef3d
0009:Call winmm.timeGetTime() [a few times]
0009:Ret winmm.timeGetTime()
0009:trace:seh:raise_exception code=c0000005 flags=0 (access violation)
...
0009:RET smackw32._SmackDoFrame@4() retval=00000000 ret=0049ef3d
The sequence of smackw32 calls is:
smackw32._SmackOpen@12
smackw32._SmackCheckCursor@20
smackw32._SmackToBuffer@28
smackw32._SmackDoFrame@4
The affected video is "intro.smk". Curiously, this is the second such
sequence. The first one, opening "loads.smk" produces no exception
(but it is too short to be a video). Surprisingly, Burg
Schreckenstein's ending credits extro_[1-7].smk are rendered (these
appear to be still images without animation).
Logs are available upon request. What channels?
You may add
[Smacker]
Debug=1
to win.ini and set WINEDEBUG=+debugstr.
I've not yet written an AppDB entry for either of these 2 children apps.
"5 Freunde" is Enid Blyton's "Famous 5" or "Club des cinq".
Bug present with both Ubuntu Intrepid and MacOS, on different HW and was
observed as early as wine-0.9.48 to present.
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http://bugs.winehq.org/show_bug.cgi?id=23134
Summary: iexplore does not correctly detect proxy details
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 19261
I have an Ubuntu Lucid system that has the proxy preferences set up for HTTP
and FTP. Native applications use the proxy for HTTP and FTP but all other
protocols bypass the proxy. iexplore doesn't. The result being that when a
HTTPS page is opened, there is a failure (proxy does not support HTTPS). Using
Squid.
The following error was encountered while trying to retrieve the URL:
https://accounts.sling.com/accounts/login?
Unsupported Request Method and Protocol
Squid does not support all request methods for all access protocols. For
example, you can not POST a Gopher request.
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http://bugs.winehq.org/show_bug.cgi?id=34047
Bug #: 34047
Summary: IE7 reports lookup failure before the main window
opens
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45249
--> http://bugs.winehq.org/attachment.cgi?id=45249
Screenshot
Installed IE7 for XP in a clean .wine.
When run it reports that it cannot find a URL immediately, before the main
window even has chance to open. See screenshot.
No overrides, nothing changed from default.
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http://bugs.winehq.org/show_bug.cgi?id=34049
Bug #: 34049
Summary: IE7 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45253
--> http://bugs.winehq.org/attachment.cgi?id=45253
wine-1.6-rc4 console output
In a very similar way to Bug 25648, IE7 does not navigate to web pages or obey
home page setting.
The workaround in Bug 25648 does not work, although the fix, when it comes, may
be the same (making this bug a duplicate).
I'm sure someone smarter than I knows of an equivalent registry entry to fix
this.
winetricks ie7 gets this to work but there are way to many overrides to work
out what the workaround may be. Winetricks does not add any registry entries.
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http://bugs.winehq.org/show_bug.cgi?id=25128
Summary: Missing flashing border on the stage select screen of
Pikachu Volleyball 3D
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31880)
--> (http://bugs.winehq.org/attachment.cgi?id=31880)
Full output
Choosing "single play" from the main menu leads to a stage selection screen
with a small image of each stage to choose from. The current selection is
supposed to be indicated by a fade effect and a multicolored flashing border.
The fade effect works, but the border always remains black. winetricks d3dx9_36
makes it work correctly.
On this screen, the terminal is flooded with a series of fixmes:
fixme:d3dx:ID3DXLineImpl_Begin (0x217fc0)->(): stub
fixme:d3dx:ID3DXLineImpl_Draw (0x217fc0)->(0x782b58, 5, 0xff0000ff): stub
fixme:d3dx:ID3DXLineImpl_End (0x217fc0)->(): stub
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http://bugs.winehq.org/show_bug.cgi?id=23356
Summary: Napoleon Total War: black screen without winetricks
d3d9x
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.totalwar.com/napoleon/demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
The log shows several d3dx stubs are causing it trouble:
implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx (0x8eafae8, 0xd7ee731, 1440128,
4294967294, 4294967294, 1, 0, fffffffd, 1, 2, 5, 0, (nil), (nil), 0x8f53864):
stub
...
fixme:d3dx:ID3DXEffectImpl_SetMatrixTranspose (0x8f54f58)->(0x1642ea0,
0x8ea54fc): stub
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x8f54f58)->(0x1642eac): stub
...
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
winetricks d3dx9 lets it start with graphics.
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http://bugs.winehq.org/show_bug.cgi?id=32334
Bug #: 32334
Summary: Microsoft SQL Server Management Studio Express 2005:
Connection window is too narrow
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Regression SHA1: ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Created attachment 42678
--> http://bugs.winehq.org/attachment.cgi?id=42678
Screenshots of good and bad versions
Connection window that appears right after starting the application is too
narrow. You may notice that the bitmap on the top is clipped.
Regression testing points to the following commit:
ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e is the first bad commit
commit ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 13:29:21 2012 +0100
gdi32: Don't load bitmap glyphs when using subpixel rendering in
GetGlyphOutline.
Reverting that commit on top of current git brings back correct behavior.
Prerequisite:
winetricks dotnet20 win7
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https://bugs.winehq.org/show_bug.cgi?id=38938
Bug ID: 38938
Summary: SlingPlayer 1.5 crashes when moving the main window
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51873
--> https://bugs.winehq.org/attachment.cgi?id=51873
wine-1.7.47-84-g2294d3b console output
Moving the SlingPlayer 1.5 main window causes a crash in quartz.
1. Install SlingPlayer 1.5
2. Launch SlingPlayer
3. Cancel "Slingbox Directory" dialog
4. Move the main window
5. Crash in quartz
err:quartz:VideoRenderer_GetVideoFormat Unknown format type TIME_FORMAT_NONE
Workaround is native quartz.
I've never seen this crash before but went back to Wine 1.6.2 and it does still
crash. Possibly related to Ubuntu Trusty (as opposed to Precise) or the
graphics on this PC.
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity
[Radeon HD 7480D]
$ sha1sum SlingPlayer-Setup-EU-1.5.1.343.exe
8297dc1c05e0c1448e2f9ce790284c8f1ccc607a SlingPlayer-Setup-EU-1.5.1.343.exe
http://download.slingmedia.com/player/pc/SlingPlayer-Setup-EU-1.5.1.343.exe
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http://bugs.winehq.org/show_bug.cgi?id=21940
Summary: Rise of Legends Demo crashes with null pointer
reference in msxml3?
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you get past bug 19539, you have to choose to ignore
two BHG errors; the game then starts and runs (though I got
no sound). Trying to play a campaign crashed for me quickly with
an msxml3 error (which is funny, since I had done winetricks msxml3,
and winecfg shows the override, but the backtrace still shows Wine's msxml3):
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7362be22).
Backtrace:
=>0 priv_from_xmlDocPtr+0x6(doc=(nil)) [dlls/msxml3/domdoc.c:127] in msxml3
1 xmldoc_add_ref+0x1d(doc=(nil)) [dlls/msxml3/domdoc.c:160] in msxml3
2 init_xmlnode+0x26(This=0x3fb63f8, node=0x7e222980, outer=0x3fb6418,
dispex_data=0x73666dec) [dlls/msxml3/node.c:1714] in msxml3
3 create_element+0x6c(element=0x7e222980) [dlls/msxml3/element.c:797] in
msxml3d
4 create_node+0x9d(node=0x7e222980) [dlls/msxml3/node.c:1736] in msxml3
5 queryresult_nextNode+0xdf(iface=0x3ff1120, nextItem=0x32ad60)
[dlls/msxml3/queryresult.c:267] in msxml3
6 xmlnode_selectSingleNode+0xd3(iface=0x1e9510, kqueryString="TRIBE_MASK",
resultNode=0x32ad60) [dlls/msxml3/node.c:1542] in msxml3
7 in legends (+0x6f34c) (0x0032b2dc)
...
0x7362be22 priv_from_xmlDocPtr+0x6 [dlls/msxml3/domdoc.c:127] in msxml3: movl
0x0(%eax),%eax
127 return doc->_private;
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http://bugs.winehq.org/show_bug.cgi?id=34040
Bug #: 34040
Summary: QuickBooks SS 2008 R1 crashes multiple times on second
run
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://dlm.download.intuit.com/SBD/QuickBooks/2008/R1/
QuickBooksSimpleStartDirect2008.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45237
--> http://bugs.winehq.org/attachment.cgi?id=45237
wine-1.6-rc5 console output
Running QB 2008 a second time after setting up a company file and closing the
application will cause multiple crashes that are caught by the application
itself.
To get this far:
1. winetricks -q dotnet20 msxml4 (Bug 34028 and Bug 34029)
2. Install.
3. Run and set up a company file and save it.
4. Exit application.
5. Run application.
Tried msxml3 but this simply causes the application to hang.
NOTE: Native msxml3 cannot be installed before the first run as this appears to
also cause Bug 34028.
Tried vcrun2005 too but it made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=34028
Bug #: 34028
Summary: QuickBooks SS 2008 R1 fails to load due to licence
error
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45219
--> http://bugs.winehq.org/attachment.cgi?id=45219
wine-1.6-rc5 console output
QuickBooks SS 2008 R1 fails to load due to a "Could not initialize license
properties" error.
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_I2:
-1}
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_BOOL:
ffffffff}
[...]
fixme:msxml:domdoc_get_parseError (0x1aa674)->(0x32f2dc): creating a dummy
parseError
Workaround is "winetricks msxml4".
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http://bugs.winehq.org/show_bug.cgi?id=28678
Bug #: 28678
Summary: DirectDraw primary buffer is obscured by transparent
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
Classification: Unclassified
Created attachment 36852
--> http://bugs.winehq.org/attachment.cgi?id=36852
Screenshot showing the obscured dialog.
When trying to exit from the game The Longest Journey (either via menu option
or pressing Alt+F4), a dialog box is shown with Yes/No options.
The application uses DirectDraw for rendering. The dialog box and mouse cursor
are rendered on an offscreen surface (dialog has an image as the background and
buttons use a custom implementation afaics), which is then blitted to the
primary buffer (happens like this when you force single buffer mode; with
double buffering it could be slightly different, but the overall effect is the
same).
The dialog is a parent of the main application window, uses the standard dialog
window class (atom #32270 or 8000 in hex) and has the WS_POPUP and
WS_EX_TRANSPARENT window styles. Window receives a WM_ERASEBKGND message, which
is handled by the default dialog proc by painting the background in the
standard window background color (gray in this case).
When primary buffer is blitted to the d3d surface
(ddraw_surface_update_frontbuffer which uses OpenGL), the rendering of the
dialog is masked by the window boundaries and the gray rectangle remains.
Dialog is interactable and you can click the buttons (if you can do that
without seeing where the mouse is).
The question is: how can we make the primary buffer draw over WS_EX_TRANSPARENT
child windows, as it works on native? Removing the WS_EX_TRANSPARENT style from
the dialog window (on runtime, using WinSpy++ 1.7) makes native's behavior
identical to current wine behavior (only a gray rectangle is visible).
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https://bugs.winehq.org/show_bug.cgi?id=36211
Bug ID: 36211
Summary: Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x
WPF app) reports scripting error, needs
VBScript_AddTypeLib implementation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet40 vb6run'
You might need to navigate the main menu items multiple times until the
sub-menu popup shows up (another bug).
Main menu, select 'File' -> 'New Model' -> 'XML Model' -> 'XML Model Diagram'
A message box is shown, telling "scripting error occurred"
Unfortunately this isn't reproducible every time.
There seem to be multiple Wine bugs in this app, influencing each other :|
--- snip ---
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/9eed654e054520888429fb7ea1c9d8cc…
--- snip ---
447 static HRESULT WINAPI VBScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
448 DWORD dwMajor, DWORD dwMinor, DWORD dwFlags)
449 {
450 VBScript *This = impl_from_IActiveScript(iface);
451 FIXME("(%p)->()\n", This);
452 return E_NOTIMPL;
453 }
--- snip ---
$ sha1sum PowerDesigner165_DMR.exe
c74e4cfd99500d9e3e32713b302ea35bc3f911fb PowerDesigner165_DMR.exe
$ du -sh PowerDesigner165_DMR.exe
810M PowerDesigner165_DMR.exe
$ wine --version
wine-1.7.17-148-g2e5cb7a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37664
Bug ID: 37664
Summary: CUDA encoder does not work on MediaCoder x64 0.8.33
build 5680
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rickardj42(a)gmail.com
Distribution: ---
Created attachment 50128
--> https://bugs.winehq.org/attachment.cgi?id=50128
Screenshot of the error message
In MediaCoder x64 0.8.33 build 5680 attempting to select GPU encoder causes
error "No supported acceleration hardware detected", dispite the presence of an
NVidia GeForce 750ti in my system. Attempting to force GPU encoding using CUDA
encoder results in Error (14) on all items(general encoder error).
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http://bugs.winehq.org/show_bug.cgi?id=34178
Bug #: 34178
Summary: MiKTeX 2.9 (32-bit) fails to install
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://miktex.org/download
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 34172
Classification: Unclassified
Noticed this while looking at bug 34172. I tried the 32-bit version, and get a
separate, but potentially related issue.
Download the installer from http://miktex.org/download
Install as normal. Eventually it gives an error during install:
==========
The operation could not be completed for the following reason:
The operation failed for some reason.
Details: C:\Program Files\MiKTeX 2.90\miktex/bin\initexmf.exe
==========
austin@aw25 ~ $ sha1sum basic-miktex-2.9.4813.exe
e8647f57fe866c00119ca8938785cacfaa5ca826 basic-miktex-2.9.4813.exe
austin@aw25 ~ $ du -h basic-miktex-2.9.4813.exe
155M basic-miktex-2.9.4813.exe
wine-1.6-178-g7944ca4
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http://bugs.winehq.org/show_bug.cgi?id=33326
Bug #: 33326
Summary: Sound problem with Game Maker 8.0 games
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georgiev_1994(a)abv.bg
Classification: Unclassified
When Im starting a game created from Game Maker 8.0 Po it's sound does not
start. This is happening with every game Im trying to run. This is caused maybe
because of the sound system of Game Maker built games. Here I will give a link
just to one game which runs just perfect with Windows OS but not perfect at all
with Wine.
http://sandbox.yoyogames.com/games/205913/download
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https://bugs.winehq.org/show_bug.cgi?id=36079
Bug ID: 36079
Summary: loader fails to build with clang -faddress=sanitize
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48263
--> https://bugs.winehq.org/attachment.cgi?id=48263
make log
I tried building wine with clang's address sanitizer enabled, which mostly
worked, until the loader:
make[1]: Entering directory '/home/austin/wine-gcc49-asan/loader'
clang -fsanitize=address -m32 -o wine-preloader -static -nostartfiles
-nodefaultlibs -Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a
/usr/lib64/gcc/x86_64-pc-linux-gnu/4.8.2/../../../../lib32/libpthread.a(pthread_mutex_lock.o):
In function `__pthread_mutex_lock':
/var/tmp/portage/sys-libs/glibc-2.19/work/glibc-2.19/nptl/../nptl/pthread_mutex_lock.c:80:
undefined reference to `__assert_fail'
/var/tmp/portage/sys-libs/glibc-2.19/work/glibc-2.19/nptl/../nptl/pthread_mutex_lock.c:116:
undefined reference to `__assert_fail'
/var/tmp/portage/sys-libs/glibc-2.19/work/glibc-2.19/nptl/../nptl/pthread_mutex_lock.c:146:
undefined reference to `__assert_fail'
/var/tmp/portage/sys-libs/glibc-2.19/work/glibc-2.19/nptl/../nptl/pthread_mutex_lock.c:151:
undefined reference to `__assert_fail'
..
austin@aw25 ~/wine-gcc49-asan $ clang --version
clang version 3.3 (tags/RELEASE_33/final)
Target: x86_64-pc-linux-gnu
Thread model: posix
austin@aw25 ~/wine-gcc49-asan $ git describe
wine-1.7.17-42-g24c5728
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https://bugs.winehq.org/show_bug.cgi?id=37346
Bug ID: 37346
Summary: New application , installed successfully , starts up
fine , no data storing , BUSY WIN ACCOUNTING APP
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lax.sunny(a)gmail.com
Created attachment 49664
--> https://bugs.winehq.org/attachment.cgi?id=49664
Log created by wine on running the app , problem is with database storage and
runtime functions
Application named busy win very much famous accounting software
tried using number of prefixes
application installs smoothly
when i run the app it starts up normally but crashes on adding a new company or
detecting an old DATABASE
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http://bugs.winehq.org/show_bug.cgi?id=27232
Summary: keys stuck when wine window loses focus
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
When a key is pressed while a wine application is in focus and released while
other application has focus it is stuck down in wine.
To reproduce:
0) set your window manager to focus follows mouse
1) run notepad
2) press some keys to type text
3) press and hold ctrl, pressing a now selects typed text
4) move the mouse to another window
5) release ctrl
6) move mouse back to notepad, press a
Now text previously selected should be replaced with a. Instead, it is selected
again by the Ctrl+a shortcut.
The Ctrl key is stuck.
Note that when windows are switched by means similar to Windows ALt+Tab the
modifier used for switching windows this way gets also stuck.
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http://bugs.winehq.org/show_bug.cgi?id=23583
Summary: Kaspersky Internet Security 2010 needs FLTMGR.SYS to
install in Vista and Win 7 mode
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=29472)
--> (http://bugs.winehq.org/attachment.cgi?id=29472)
install log
See summary and attachment.
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http://bugs.winehq.org/show_bug.cgi?id=32863
Bug #: 32863
Summary: Mathematica main menu window has extra space under
menu
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43397
--> http://bugs.winehq.org/attachment.cgi?id=43397
Screenshot
In Windows there's nothing like the black bar under menu seen in the screenshot
(denoted by arrow).
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http://bugs.winehq.org/show_bug.cgi?id=11773
Summary: Mathematica 5.1, Display errors, unreadable.
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Hello.
I have previously filed a bug about Mathematica not being able to install:
URL: http://bugs.winehq.org/show_bug.cgi?id=11725
And this same bug in one report which will be marked as invalid:
http://bugs.winehq.org/show_bug.cgi?id=11765
The errors of this report is:
- Some characters are not displayed as they should.
Writing an expression like: (2+x)/(x^2-3) will be showed as (2+x)}(x^2-3).
Note the "/" is changed by "}", but double "//" is correctly showed as "//".
Also Pressing x² makes Mathematica crashes just becouse the correct expression
is x^2 and not x² or x³.
Also there seems to be some conditions for the "/" to be drawed, like if it is
preceded by a variable o number: see 1/x or x/(x-3) then the "/" will be
drawed, but if is is preceded by a ) or ] then "}" will be drawed: (x-3)/x or
Sin[x]/x. Thats wear.
- Mathematical representation is badly printed.
When you enter expressions like (2+x)/(x^2-3) Mathematical has the really nice
feature of showing this as a nice looking fraction. Also it can represent it
with ascii characters if you choose that, but with wine, it doesn't shows the
goodlooking expression and shows a terrible badly drawed ascii expression. Just
to say, "1/x" can not be readed with this expression.
But i am not entirely sure when and why. Trying a bit furder and i can get some
examples which are correctly drawn:
Sqrt[x-3]
(x-3)^2//Expand
But a fraction will not be correctly displayed:
(2+x)/(x^2-3)
Maybe this has something to do with the first error that mathematica will show
a "}" instead of a "/": (2+x)}(x^2-3)
All this errors were tested on ubuntu 7.10 AMD64 and with wine 0.9.55 (becouse
.56 is not available yet for ubuntu on your repos) and with all builtin dlls,
but also some natives does the same results.
It is only one of other errors of Mathematica.
I have no logs for that.
Cheers.
Diego
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http://bugs.winehq.org/show_bug.cgi?id=18388
Summary: Roblox crashes on install with unimplemented function
pdh.dll.PdhMakeCounterPathA
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://wiki.roblox4linux.co.cc
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: pdh
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user asked for help with this app, see
http://www.winehq.org/pipermail/wine-users/2009-May/053263.html
He said it was his son's favorite game.
Starting the installer goes fine, but it crashes with that
underfined function in pdh.dll.
Winetricks pdh works around it and gets on to the next problem.
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http://bugs.winehq.org/show_bug.cgi?id=27827
Summary: Creo Elements/Direct Modeling Express 4.0 loader
failure due to missing msvcrt.dll dependency
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
a user reported a problem with this app on IRC #winehq.
It seems there is a dll dependency to msvcrt.dll not present with Wine dlls.
--- snip ---
...
0025:Call PE DLL (proc=0x5c172245,module=0x5c170000
L"redirect.dll",reason=PROCESS_ATTACH,res=0x1)
0025:Call KERNEL32.GetEnvironmentVariableW(5c17309c
L"SDREDIRECTION",5c175f30,00000040) ret=5c171d99
0025:Ret KERNEL32.GetEnvironmentVariableW() retval=00000000 ret=5c171d99
0025:Call KERNEL32.lstrcmpiW(5c173810 L"no",5c1730b8 L"") ret=5c17228a
0025:Ret KERNEL32.lstrcmpiW() retval=00000001 ret=5c17228a
0025:Call KERNEL32.SetEnvironmentVariableW(5c1738c0 L"_NO_DEBUG_HEAP",5c1738bc
L"1") ret=5c1722b1
0025:Ret KERNEL32.SetEnvironmentVariableW() retval=00000001 ret=5c1722b1
0025:Call KERNEL32.GetModuleHandleW(00000000) ret=5c1722e0
0025:Ret KERNEL32.GetModuleHandleW() retval=00400000 ret=5c1722e0
0025:Call KERNEL32.GetProcAddress(00400000,5c173954 "ThreadAttached")
ret=5c1722e7
0025:Ret KERNEL32.GetProcAddress() retval=004e6e20 ret=5c1722e7
0025:Call KERNEL32.GetModuleHandleW(00000000) ret=5c1722f9
0025:Ret KERNEL32.GetModuleHandleW() retval=00400000 ret=5c1722f9
0025:Call KERNEL32.GetProcAddress(00400000,5c173964 "ThreadDetached")
ret=5c172300
0025:Ret KERNEL32.GetProcAddress() retval=004e6e40 ret=5c172300
0025:Call KERNEL32.GetModuleHandleW(5c173624 L"MSVCRT") ret=5c17212b
0025:trace:module:LdrGetDllHandle L"MSVCRT" -> (nil) (load path L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem")
0025:Ret KERNEL32.GetModuleHandleW() retval=00000000 ret=5c17212b
0025:Call KERNEL32.GetProcAddress(00000000,5c173618 "setlocale") ret=5c172132
0025:Ret KERNEL32.GetProcAddress() retval=00000000 ret=5c172132
0025:Call KERNEL32.OutputDebugStringW(5c173650 L"redirect: Cannot find
setlocale() in msvcrt.dll.") ret=5c17214b
0025:Ret KERNEL32.OutputDebugStringW() retval=0032fc80 ret=5c17214b
0025:Call KERNEL32.lstrcmpiW(5c173610 L"try",5c1730b8 L"") ret=5c172230
0025:Ret KERNEL32.lstrcmpiW() retval=00000001 ret=5c172230
0025:Call KERNEL32.RaiseException(0000002c,00000000,00000000,00000000)
ret=5c172243
0025:trace:seh:raise_exception code=2c flags=0 addr=0x683704bb ip=683704bb
tid=0025
0025:trace:seh:raise_exception eax=6835dc85 ebx=683e06c4 ecx=00000000
edx=00000010 esi=0032fd18 edi=0032fc90
0025:trace:seh:raise_exception ebp=0032fc78 esp=0032fc14 cs=0073 ds=007b
es=007b fs=0033 gs=003b flags=00200246
0025:trace:seh:call_stack_handlers calling handler at 0x7b9fbf2e code=2c
flags=0
0025:trace:seh:__regs_RtlUnwind code=2c flags=2
0025:trace:seh:__regs_RtlUnwind calling handler at 0x7b9e0be3 code=2c flags=2
0025:trace:seh:__regs_RtlUnwind handler at 0x7b9e0be3 returned 1
...
--- snip ---
The dll init code from "redirect.dll" assumes "msvcrt.dll" has already been
loaded (hence GetModuleHandleW).
There is an earlier loading attempt of "msvcrt.dll" due to Wine builtin
MSVCR100.dll which is later dropped because native MSVCR100.dll has precedence.
--- snip ---
...
0025:warn:module:load_builtin_dll failed to load .so lib for builtin
L"C:\\windows\\system32\\MSVCR100.dll":
/home/focht/.wine/dosdevices/c:/windows/system32/msvcr100.dll: invalid ELF
header
0025:trace:module:load_builtin_dll Trying built-in L"MSVCR100.dll"
0025:trace:module:load_dll looking for L"msvcrt.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:get_load_order looking for
L"C:\\windows\\system32\\msvcrt.dll"
0025:trace:module:get_load_order got hardcoded default for L"msvcrt.dll"
0025:trace:module:load_dll L"C:\\windows\\system32\\msvcrt.dll" is a fake Wine
dll
0025:trace:module:load_builtin_dll Trying built-in L"msvcrt.dll"
0025:trace:module:load_dll looking for L"kernel32.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:load_dll Found L"C:\\windows\\system32\\KERNEL32.dll" for
L"kernel32.dll" at 0x68350000, count=7
0025:trace:module:load_dll looking for L"ntdll.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:load_dll Found L"C:\\windows\\system32\\ntdll.dll" for
L"ntdll.dll" at 0x7b980000, count=7
0025:trace:module:load_builtin_callback loaded msvcrt.dll 0x116490 0x68780000
0025:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcrt.dll"
at 0x68780000: builtin
0025:trace:module:load_dll Loaded module L"C:\\windows\\system32\\msvcrt.dll"
(builtin) at 0x68780000
0025:trace:module:load_dll looking for L"kernel32.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:load_dll Found L"C:\\windows\\system32\\KERNEL32.dll" for
L"kernel32.dll" at 0x68350000, count=8
0025:trace:module:load_builtin_callback loaded msvcr100.dll 0x116398 0x68740000
0025:trace:loaddll:load_builtin_dll Loaded
L"C:\\windows\\system32\\msvcr100.dll" at 0x68740000: builtin
0025:Call PE DLL (proc=0x6874bac4,module=0x68740000
L"msvcr100.dll",reason=WINE_PREATTACH,res=(nil))
0025:Ret PE DLL (proc=0x6874bac4,module=0x68740000
L"msvcr100.dll",reason=WINE_PREATTACH,res=(nil)) retval=0
0025:trace:module:load_dll L"C:\\windows\\system32\\MSVCR100.dll" pre-attach
returned FALSE, preferring native
0025:trace:module:LdrUnloadDll (0x68740000)
0025:trace:module:LdrUnloadDll (L"msvcr100.dll") - START
0025:trace:module:MODULE_DecRefCount (L"msvcr100.dll") ldr.LoadCount: 0
0025:trace:module:MODULE_DecRefCount (L"msvcrt.dll") ldr.LoadCount: 0
0025:trace:module:MODULE_DecRefCount (L"KERNEL32.dll") ldr.LoadCount: 7
0025:trace:module:MODULE_DecRefCount (L"ntdll.dll") ldr.LoadCount: 6
0025:trace:module:MODULE_DecRefCount (L"KERNEL32.dll") ldr.LoadCount: 6
0025:trace:module:free_modref unloading L"C:\\windows\\system32\\msvcrt.dll"
0025:trace:module:free_modref unloading L"C:\\windows\\system32\\msvcr100.dll"
0025:trace:module:LdrUnloadDll END
0025:trace:module:load_native_dll Trying native dll
L"C:\\windows\\system32\\MSVCR100.dll"
...
--- snip ---
It would be helpful if someone could install the app on Windows and load
"SolidDesigner.exe" main executable in Dependency Walker Tool
(http://www.dependencywalker.com/) to figure out which dll pulls in
"msvcrt.dll".
In the listview select "msvcrt.dll" and then right click context menu
"highlight matching module in tree".
This would ideally show the parent dll in tree view that pulls in the
dependency.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24946
Summary: uTorrent Release Candidate 2 (2.2 build 22732) hangs
on start up
Product: Wine
Version: 1.3.6
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
µTorrent hangs on start up here in Wine 1.3.5 and 1.3.6. I've double checked
with an empty $HOME/.wine.
I'm using Fedora 14 i686.
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http://bugs.winehq.org/show_bug.cgi?id=26359
Summary: VMWare Player Setup has no GUI
Product: Wine
Version: 1.3.15
Platform: x86-64
URL: http://www.computerbild.de/download/VMware-Player-9032
75.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=33580)
--> (http://bugs.winehq.org/attachment.cgi?id=33580)
console log
VMware-player-3.1.3-324285 Setup only has white screen. From console log i
would guess it's gecko related.
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http://bugs.winehq.org/show_bug.cgi?id=20482
Summary: Tunnelier Win32 SSH client shows a very tall dialog
upon exiting
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christianuceda(a)yahoo.com
Created an attachment (id=24385)
--> (http://bugs.winehq.org/attachment.cgi?id=24385)
Anomalous confirmation dialog
Tunnelier is a nice Win32 SSH graphical client.
Get the software from:
$wget http://dl.bitvise.com/Tunnelier-Inst.exe
Then install:
$wine Tunnelier-Inst.exe
To run it:
$wine tunnelier
to reproduce the bug just log into any ssh enabled server, the console and the
SFTP window will open automatically after logging in.
Then click on exit, a requester stating that there is a session running will
appear asking for exit confirmation.
This confirmation dialog is anomalous, the text on it appears like a tall
vertical column.
See attached capture.
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http://bugs.winehq.org/show_bug.cgi?id=25435
Summary: MS Access will not open any wizard.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: de.techno(a)gmail.com
After creating a table, going to the create tab, you'll find lots of wizards...
like the form wizard, report wizard etc... none of them work.
A window opens with the title frui_frmMain with the next, previous cancel etc..
buttons visible and that's about it... access hangs completely and has to be
forced quited.
This appears to be a popular bug.
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http://bugs.winehq.org/show_bug.cgi?id=36989
Bug ID: 36989
Summary: ThunderSpeed installer get white blank window
Product: Wine
Version: 1.7.23
Hardware: x86
URL: http://down.sandai.net/thunderspeed/ThunderSpeed1.0.12
.122.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49129
--> http://bugs.winehq.org/attachment.cgi?id=49129
installer window under wine inlinux
Environment:
Deepin 32bit
Linux phcole 3.13.0-32-generic #57-Ubuntu SMP Tue Jul 15 03:51:12 UTC 2014 i686
i686 i686 GNU/Linux
wine-1.7.23
download from:
http://down.sandai.net/thunderspeed/ThunderSpeed1.0.12.122.exe
start it to install the program, I get white blank window instead.
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http://bugs.winehq.org/show_bug.cgi?id=24878
Summary: "Group by" options don't work in Explorer++
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31495)
--> (http://bugs.winehq.org/attachment.cgi?id=31495)
Terminal output
The file grouping options accessible in the view -> group by menu don't seem to
do anything. Native comctl32 (v6) makes them functional.
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http://bugs.winehq.org/show_bug.cgi?id=27559
Summary: ImgBurn crash at startup when Wine's 'Windows Version'
is set to 'Vista' (or newer)
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.imgburn.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
I've had a bunch of crash logs sent to me over the past year where ImgBurn
crashes unrecoverably on startup when users are running it under Wine but was
never able to reproduce the error until today.
It turns out that if Wine's 'Windows Version' is set to 'XP' (default and what
I'd always been using) everything works fine. The second it's changed to
'Vista' (or newer), the app crashes at startup.
I've managed to get a crash call stack via madExcept / Eurekalog and have now
traced the problem back to the 'Explorer' style component it uses in the 'Disc
Layout Editor' window ('TVirtualExplorerTree' by MustangPeak). It looks like
it's related to namespace stuff and therefore the shell?
I've made/attached a Delphi demo app with a single form and single instance of
'TVirtualExplorerTree' to hopefully make testing and debugging this issue a
little easier.
Without fail, it'll crash when Wine's 'Windows Version' is set to 'Vista' but
it's fine as 'XP'. I'm using Wine in Ubuntu 11.04 for testing.
The programs (ImgBurn and demo app) work fine on a real Windows XP, Vista or 7
installation.
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http://bugs.winehq.org/show_bug.cgi?id=36230
Bug ID: 36230
Summary: qcap: Silverlight requires Audio Capture Filter
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Silverlight requires the "Audio Capture Filter" for recording from the
microphone.
Steps to reproduce (Download Silverlight + start configuration dialog):
wget
http://silverlight.dlservice.microsoft.com/download/B/A/9/BA94BEC9-5DBC-4B5…
wine Silverlight.exe
wine "C:\Program Files\Microsoft
Silverlight\5.1.30214.0\Silverlight.Configuration.exe"
Change to the Webcam and Microphone Tab. The list of devices is empty and you
should see the following debug messages:
-------
err:ole:CoGetClassObject no class object {e30629d2-27e5-11ce-875d-00608cb78066}
could be created for context 0x17
fixme:strmbase:STRMBASE_DllGetClassObject
{e30629d2-27e5-11ce-875d-00608cb78066}: class not implemented yet.
-------
The CLSID belongs to CLSID_AudioRecord and is not implemented in
dlls/qcap/qcap_main.c (/* FIXME: Implement QCAP_createAudioCaptureFilter */)
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http://bugs.winehq.org/show_bug.cgi?id=32893
Bug #: 32893
Summary: SNES9x DirectDraw display not refreshed correctly when
menus shown
Product: Wine
Version: 1.5.23
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 43440
--> http://bugs.winehq.org/attachment.cgi?id=43440
Showing refresh problem #1
I'm testing with Wine 1.5.23, SNES9x 1.53, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
There is a small issue with the way the SNES9x DirectDraw display is refreshed.
When you browse the menus, as you move from menu to menu the previous menu area
is cleared to black, instead of showing the emulated game.
There was a change at some point between Wine 1.5.18 and 1.5.23. With 1.5.18
all "old" menus remained onscreen (see
http://bugs.winehq.org/attachment.cgi?id=42660), so the current behaviour is
better but not perfect.
To reproduce
- Download and unzip SNES9x.
- Download a SNES ROM, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Select File->Load Game... and select SAF.smc
- Currently the default Direct3D output gives an empty/black window (bug
32319). So change to DirectDraw output: select Video->Display Configuration...,
change Output Method to DirectDraw and click OK.
- Click on the menu bar to browse the menus. As you move from menu to menu,
notice that the region which was occupied by the previously-shown menu is
black.
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https://bugs.winehq.org/show_bug.cgi?id=39390
Bug ID: 39390
Summary: Backgrounds are black in 99 Spirits
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 52501
--> https://bugs.winehq.org/attachment.cgi?id=52501
Terminal output
All backgrounds fail to render, replaced by plain blackness instead.
The terminal doesn't seem to provide much helpful out, but I've attached it
regardless.
According to the terminal, this may be a duplicate of 9127, but the normal work
around steps (winetricks quartz, wmp10, allcodecs) removed the quartz fixme
messages but not the problem.
Would love to put up a more helpful output, if I knew which WINEDEBUG flags to
use.
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http://bugs.winehq.org/show_bug.cgi?id=34188
Bug #: 34188
Summary: crash when creating a new wineprefix with winemac.drv
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 45475
--> http://bugs.winehq.org/attachment.cgi?id=45475
backtrace
May only be in 10.7+.
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https://bugs.winehq.org/show_bug.cgi?id=36272
Bug ID: 36272
Summary: valgrind shows several leaks in
dmime/tests/performance.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6437== 28 bytes in 1 blocks are definitely lost in loss record 301 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x7FBF4B1: DMUSIC_CreateDirectMusicImpl (dmusic.c:414)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x4956EA6: test_createport (performance.c:104)
==6437== by 0x4957D93: func_performance (performance.c:263)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 44 bytes in 1 blocks are definitely lost in loss record 432 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x5F90B1E: create_dmaudiopath (audiopath.c:642)
==6437== by 0x5F9D9FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==6437== by 0x5F9D5BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 56 bytes in 1 blocks are possibly lost in loss record 480 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0xC0632EC: MMDRV_InitPerType (lolvldrv.c:384)
==6437== by 0xC063C27: MMDRV_Install (lolvldrv.c:475)
==6437== by 0xC06416F: MMDRV_Init (lolvldrv.c:547)
==6437== by 0xC061F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==6437== by 0xC061FEE: MMDRV_GetNum (lolvldrv.c:89)
==6437== by 0xC07F7C8: midiOutGetNumDevs (winmm.c:284)
==6437== by 0x7FBF004: create_system_ports_list (dmusic.c:328)
==6437== by 0x7FBF5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x5F9D498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 56 bytes in 1 blocks are possibly lost in loss record 481 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0xC0632EC: MMDRV_InitPerType (lolvldrv.c:384)
==6437== by 0xC063C4D: MMDRV_Install (lolvldrv.c:476)
==6437== by 0xC06416F: MMDRV_Init (lolvldrv.c:547)
==6437== by 0xC061F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==6437== by 0xC061FEE: MMDRV_GetNum (lolvldrv.c:89)
==6437== by 0xC07F7C8: midiOutGetNumDevs (winmm.c:284)
==6437== by 0x7FBF004: create_system_ports_list (dmusic.c:328)
==6437== by 0x7FBF5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x5F9D498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 552 bytes in 1 blocks are possibly lost in loss record 789 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x5F9E05B: create_dmperformance (performance.c:1218)
==6437== by 0x5F91088: ClassFactory_CreateInstance (dmime_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x4957997: test_COM (performance.c:218)
==6437== by 0x4957D8E: func_performance (performance.c:262)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
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http://bugs.winehq.org/show_bug.cgi?id=32983
Bug #: 32983
Summary: Artifacts demo crashes on start up
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://illogictree.com/app/artifacts/files/Artifacts.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 43572
--> http://bugs.winehq.org/attachment.cgi?id=43572
backtrace
Backtrace:
=>0 0xc8ae8ebd (0x00000000)
0xc8ae8ebd: -- no code accessible --
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http://bugs.winehq.org/show_bug.cgi?id=33945
Bug #: 33945
Summary: gcc warnings
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: irwin(a)beluga.phys.uvic.ca
Classification: Unclassified
Created attachment 45085
--> http://bugs.winehq.org/attachment.cgi?id=45085
Wine-1.6-rc4 build warnings excluding missing glyph warnings
I have added an attachment consisting of the warning messages generated by
configure, make, and make install for my recent build of Wine-1.6-rc4 using gcc
(Debian 4.7.2-5) 4.7.2. This list of warnings was created as follows:
./configure .... >& configure.out
make >& make.out
make install >& make_install.out
grep -i warn *.out |grep -v "missing glyph" > wine_build_warnings
I have excluded the 1665 (!) glyph related warnings from
this list, e.g.,
make.out:warning: Courier 13: missing glyph for char f8925
because I assume those have something to do with missing system fonts on my own
system and nothing to do with Wine. The remaining 110 warnings consist of
76 "may be used uninitialized" warnings which should probably be looked at but
are likely not too serious and 25 "array subscript is above array bounds"
warning which sound more serious. There are also 9 miscellaneous warnings.
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http://bugs.winehq.org/show_bug.cgi?id=20054
Summary: Wine should include the Microsoft Sans Serif font
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
The GdipGetGenericFontFamilySansSerif function should return the "Microsoft
Sans Serif" font family, but this font does not exist in Wine. Wine should
include a truetype font with this name so gdiplus can be fixed.
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/gdiplus/tests/font.c;h…
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http://bugs.winehq.org/show_bug.cgi?id=11273
Summary: Civilization I for Windows (16-bt) does not install
through setup
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Civilization I for Windows (16-bt) does not install through setup.
Already existing installation works, though, with some bugs I've reported
separately.
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http://bugs.winehq.org/show_bug.cgi?id=19607
Summary: FIFA '97 does not start
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=22862)
--> (http://bugs.winehq.org/attachment.cgi?id=22862)
FIFA '97 output
FIFA '97 does not start. See attached files for output.
System is a fully updated Kubuntu 9.04 with Wine 1.1.26 (default settings) on a
Dell D610 with Intel 915 graphics.
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https://bugs.winehq.org/show_bug.cgi?id=37551
Bug ID: 37551
Summary: FIFA Manager 13: Doesn't start - Black screen
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rundhund101(a)gmx.de
Distribution: ---
Created attachment 49972
--> https://bugs.winehq.org/attachment.cgi?id=49972
Log file with error message
After starting the Game the Screen goes black and nothing happens.
This message is created endlessly in the log file:
fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xff,
opcode_token 0x0000ffff.
The log got very big after that. ~2,6GB
Had to kill it.
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https://bugs.winehq.org/show_bug.cgi?id=38763
Bug ID: 38763
Summary: Homeworld hangs when changing screen resolution or
switching renderer
Product: Wine
Version: 1.5.8
Hardware: x86
URL: http://www.fileplanet.com/22939/20000/fileinfo/Homewor
ld-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 81cd178ae1baea33212acf7d7e8e65d354e50492
Distribution: ---
This is about a bug in the original Homeworld, can be reproduced in the demo
and the patched v1.05 game version as well.
When changing screen resolution or selecting a different renderer in the video
options menu the game hangs with 100% CPU usage after clicking the <accept>
button to apply the change.
Bug #23714 describes a problem when changing resolution, the difference is that
I can't reproduce the problem in Wine 1.2/1.4, the problem appeared in Wine
1.5.8 for me.
The first commit that broke the game (so that it crashes when changing
resolution):
commit 81cd178ae1baea33212acf7d7e8e65d354e50492
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 25 21:51:16 2012 +0200
winex11: Move ChoosePixelFormat implementation to opengl32 and base it on
DescribePixelFormat.
Then came (Wine 1.5.17)
commit 449deda62fea5f18676e3e109e7f4c4f455b6b40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 8 11:56:06 2012 +0100
wined3d: Link directly to opengl32.
and the game hangs since then.
To reproduce the problem in the demo:
1. install the demo and start the game with homeworld.exe
2. in the main menu go to <Options> -> <Video> menu and choose a different
screen resolution/renderer and click the <Accept!> button.
wine-1.7.45-62-g46bdb6e
Fedora 22
XOrg 1.17.1
nouveau 1.0.11 + Mesa3D 10.5.7
XFCE 4.10
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http://bugs.winehq.org/show_bug.cgi?id=15110
Summary: MechCommander crashes in virtual desktop mode when mouse
leaves virtual desktop
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukas.middendorf(a)freenet.de
Created an attachment (id=15805)
--> (http://bugs.winehq.org/attachment.cgi?id=15805)
debug output from console (I marked the point at which the mouse pointer left
the window)
I'm using wine 1.1.3 (compiled from source for complete debug symbols, but
crash is the same with the package from winehq) on ubuntu 8.04.
When wine runs in virtual desktop mode and the intro video of MechCommander is
over, as soon as the mouse pointer leaves the window, the game freezes and I
get a backtrace on the console. There are no errors or fixmes directly related
to the crash. If I then use ctrl+c in the console, the internal debugger of
MechCommander starts (this also happens if the crash has not happened), but
does not seem to be of any use (missing debug symbols I think), but at least
the program does not die totally.
If I disable direct draw for MechCommander (edit prefs.cfg in game directory
and set "b DirectDraw = F") the game runs in windowed mode itself and I have
not seen the crash happen.
I have seen it happen with MechCommander Gold and also with the free demo of
MechCommander. The only way to get the demo seems to be from
http://downloads.gamezone.com/demos/d8467.htm (unfortunately you need a special
downloader, but it runs with wine), but http://www.mechcommander.org/ offers
some valuable help on how to obtain the full version.
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http://bugs.winehq.org/show_bug.cgi?id=11265
Summary: A number of bugs with Civilization I
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
A Civilization I for Windows (16-bit) displays a number of bugs:
1. Some splash screens display no content.
2. In some dialogues (such as city-dialogue) there are some
tranparent/non-rendered areas
3. Keyboard commands do not work in game.
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http://bugs.winehq.org/show_bug.cgi?id=32201
Bug #: 32201
Summary: Unclosed quotes in .inf files are tolerated by
windows, not by wine
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Classification: Unclassified
My company develop a product that contains an ActiveX control. I have been
experimenting with the new ActiveX auto-install feature.
The INF file contains the line:
signature="$CHICAGO$
instead of
signature="$CHICAGO$"
Clearly this is a mistake which we will correct soon. However, windows
tolerates this, wine does not. A message box with the text "Installation of
component failed: 800f0100" is shown.
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http://bugs.winehq.org/show_bug.cgi?id=27448
Summary: Windows Expert Tool needs mode command
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
http://forums.mydigitallife.info/threads/26240-Windows-Expert-Tool-2.0-Reco…
fixme:shell:SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000180
wine: cannot find L"C:\\windows\\system32\\mode.exe"
File not found
Right click WET and run as administrator
Press Return key to continue:
Looks like the "mode" command is missing. Appears to be a batch command? I
can't find it anywhere.
This program looks like a fun testcase.
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http://bugs.winehq.org/show_bug.cgi?id=22891
Summary: winamp [5.572] Winamp.exe hangs after exiting winamp
forcing a kill
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jason.whipp(a)gmail.com
Created an attachment (id=28305)
--> (http://bugs.winehq.org/attachment.cgi?id=28305)
Console/Terminal output after exit is selected/close button is clicked
When exiting Winamp via the WinAMP's Menu -> Exit or via the close box, Winamp
hangs in sleeping state and never exits requiring a kill.
Out put of errors after exit is started attached.
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http://bugs.winehq.org/show_bug.cgi?id=31360
Bug #: 31360
Summary: Bobcad v21 crashes on startup
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tried installing v21 express trial from http://www.bobcad.com, sha1sum
2e986bc8e48e74d361a100d0f8ea5f7b1d41c38e v21.6.exe
Need 'winetricks mfc42' before install to avoid a DLL registration failure.
On startup, the app crashes. +relay shows it's right after
ole32.OleCreateEmbeddingHelper() returns. Adding warn+heap seems to
show it's using freed memory as a pointer:
...
0045:Ret ole32.OleCreateEmbeddingHelper() retval=00000000 ret=007477df
0045:Call KERNEL32.InterlockedDecrement(02813064) ret=00745900
0045:Ret KERNEL32.InterlockedDecrement() retval=00000005 ret=00745900
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7492f7 ip=007492f7
tid=0045
...
Unhandled exception: page fault on read access to 0xfeeefeee in 32-bit code
(0x007492f7).
Backtrace:
=>0 0x007492f7 in bobcad21 (+0x3492f7) (0x0033f184)
1 0x00743441 in bobcad21 (+0x343440) (0x0033f208)
2 0x7bc63e6a call_entry_point+0x29() in ntdll (0x0033f238)
3 0x7bc64a74 relay_call+0x173(descr=0x7e7dc248, idx=0x5000d, stack=0x33f2ac)
[wine-git/dlls/ntdll/relay.c:466] in ntdll (0x0033f298)
4 0x7e6ff4bd in ole32 (+0xf4bc) (0x0033f2f0)
5 0x0046290c in bobcad21 (+0x6290b) (0x0033f2f0)
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http://bugs.winehq.org/show_bug.cgi?id=16404
Summary: Ever17 crash in system voices menu
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.download.com/Ever17-Out-of-Infinity/3000-
7494_4-10573528.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=17729)
--> (http://bugs.winehq.org/attachment.cgi?id=17729)
Terminal output from the crash
This is tested on wine from git, with patch
http://bugs.winehq.org/attachment.cgi?id=17707 applied to avoid the crash of
bug 10005 .
This only occurs in the full version of the game, as the system voices menu not
is included in the trial version. I have tested this with the Japanese full
version, not sure if US version affected as well.
Steps to reproduce:
Start the game,
Click on Special -> System Voices
Click on any of the characters on the screen. The game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34635
Bug #: 34635
Summary: When quitting Die by the Sword a DirectInput failure
message shows up
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46161
--> http://bugs.winehq.org/attachment.cgi?id=46161
DBTS Log
It reads 'DirectInput failure: Unknown to mankind on line 1991'. I can't see
anything interesting in the log.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=26678
Summary: wine beebem.exe crashes in
RtlEnterCriticalSection+0x17 with page fault on read
access
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: agents(a)andrewpetermarlow.co.uk
Created an attachment (id=33975)
--> (http://bugs.winehq.org/attachment.cgi?id=33975)
A dump of all output including register dump, stack dump and backtrace.
beebem is the BBC Micro emulator. When I run it using wine it gives the
following error as it crashes:
wine: Unhandled page fault on read access to 0x00000034 at address 0x7bc33647
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000034 in 32-bit code
(0x7bc33647).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7bc33647 ESP:0032fbf4 EBP:0032fc1c EFLAGS:00210206( - 00 - RIP1)
EAX:00000020 EBX:7bc89444 ECX:00436f60 EDX:0000c98a
ESI:00000020 EDI:0000fe00
The full log is in the attachment.
This happened when running on Debian 6 (squeeze) with the 1.0.1 version of wine
installed by the synaptic package manager.
Regards,
Andrew Marlow
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http://bugs.winehq.org/show_bug.cgi?id=13560
Summary: Baldur's Gate 2 Throne of Bhaal fails to save game
because the file default.tot exists in the game temp
directory.
Product: Wine
Version: 0.9.59.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.apolloni(a)gmail.com
Baldur's Gate 2 with the installed expansion Throne of Bhaal fails to save
games unless the user manually removes the file /temp/default.tot in the game
directory. It's not wine crashing: the game displays an error message with the
following text:
Save game failed, do you wish to quit?
Yes No
Removing the default.tot file before attemping to save makes it work, but the
files gets recreated when the game runs so it has to be removed every time you
want to save, which is pretty annoying.
>From the App DB's comments and a quick google search it seems many others are
having the same problem.
It's a lot of time that I don't use wine but I remember in the past it was
saving correctly whithout the need to manually delete anything.
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http://bugs.winehq.org/show_bug.cgi?id=32089
Bug #: 32089
Summary: Window resize enters endless cycle
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: techtonik(a)gmail.com
Classification: Unclassified
Console2 application enters the endless cycle when tries to adjust its window
size if it doesn't match one specified in settings. Probably there is an
off-by-one problem in Wine window size reporting functions.
Console2 size is specified in characters. Default size is 25x80, but in Wine it
jumps from 23x80 to 24x78 and back. Sources for Console2 are available.
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http://bugs.winehq.org/show_bug.cgi?id=23647
Summary: Street Fighter 4 Benchmark: Flickering screen with
parallel rendering enabled
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
The benchmark runs great as long as you disable parallel rendering.
When parallel rendering is enabled, the screen will flicker between the proper
scene and a black screen.
The benchmark is downloadable from:
http://gamedaily.newaol.com/pub/StreetFighterIV_Benchmark.exe SHA1SUM:
f7754210308b3a0ff2bb3be3a62b22767519ca62
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http://bugs.winehq.org/show_bug.cgi?id=33487
Bug #: 33487
Summary: Davar bible software not working
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.needle(a)gmail.com
Classification: Unclassified
Created attachment 44324
--> http://bugs.winehq.org/attachment.cgi?id=44324
Error received
This is the Davar Bible Software, version 3. The program starts, but then
crashes, generating the code that I've attached.
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http://bugs.winehq.org/show_bug.cgi?id=32958
Bug #: 32958
Summary: ReVolt 1207: Crashes when trying to play Stunt Arena
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimitar(a)shadez.info
Classification: Unclassified
Created attachment 43528
--> http://bugs.winehq.org/attachment.cgi?id=43528
The backtrace produced by wine.
Running on an Ubuntu 12.04 64bit, using wine. ReVolt is with patch 1207
applied. The command used to run the game (from within its folder) is:
wine explorer /desktop=1024x768 ./revolt.exe
The game starts up, shows the menu, allows me to select Stunt Arena, allows me
to enter my player's name, choose my car and start the game. It crashes while
loading the level.
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http://bugs.winehq.org/show_bug.cgi?id=9932
Summary: Listview highlight issues when drag&drop enabled
Product: Wine
Version: unspecified
Platform: All
URL: http://www.stationplaylist.com/LV_Checkboxes.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
I've written a test program to show several problems with Listviews.
When a Listview has drag & drop enabled, clicking a list item with the mouse
shows the highlight color for only a fraction of a second. The operator cannot
see which list item is selected.
A related problem occurs when clicking a list item checkbox while it is
highlighted. It does not show the tick mark. It appears the checkbox is not
checked but moving the highlight to another list item then shows the checkbox
is checked.
These are only issues when drag & drop is enabled.
These issues are quite serious for anyone wanting to use our radio broadcasting
software on Linux. It's not useable with these problems as the highlighted
track and/or checked track is what will play when the user clicks Play.
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http://bugs.winehq.org/show_bug.cgi?id=11604
Summary: Adobe Premiere 6 tryout installer / Cleaner 5 EZ crashes
Product: Wine
Version: 0.9.42.
Platform: Other
URL: http://download.adobe.com/pub/adobe/magic/premiere/win/6
.x/pre60to.zip
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens both with 0.9.42 and with 0.9.54-190-g6d59ddf
and probably others.
The installer crashes and puts up a dialog "Unhandled Exception".
Backtrace:
2 0x7e18ba8b TLB_abort+0xb() [dlls/oleaut32/typelib.c:1357] in oleaut32
(0x0034def0)
3 0x7e18bb1f MSFT_Read+0x8f(buffer=0x34df68, count=0xc, pcx=?, where=0x880)
[dlls/oleaut32/typelib.c:1455] in oleaut32 (0x0034df30)
4 0x7e193044 MSFT_CustData+0x64(pcx=0x34e208, offset=?, ppCustData=0x11c64c)
[dlls/oleaut32/typelib.c:1700] in oleaut32 (0x0034df80)
5 0x7e193464 ITypeLib2_Constructor_MSFT+0x3b4(pLib=?, dwTLBLength=?)
[dlls/oleaut32/typelib.c:2476] in oleaut32 (0x0034e350)
6 0x7e197269 LoadTypeLibEx+0x799(szFile=?, regkind=0x0, pptLib=0x34e75c)
[dlls/oleaut32/typelib.c:2335] in oleaut32 (0x0034e5b0)
Clicking OK hits the same crash once, but otherwise continues.
Enough of the app is installed to try to start.
The crash happens when the installer is running
c:\\Program Files\\Cleaner 5 EZ\\CleanerEZ5.exe /Regserver
and sure enough, after install is over, running that app with
or without /Regserver reproduces the crash (as well as the
nasty directdraw screen black bug).
I'll attach a log. The key lines seem to be
0027:Call oleaut32.LoadTypeLib(0034f0ec L"C:\\Program Files\\Cleaner 5
EZ\\CleanerEZ5.tlb",0034fdb0) ret=00544f78
...
trace:typelib:MSFT_ReadString L"Cleaner 1.0 Type Library" 25
trace:typelib:MSFT_CustData
trace:typelib:MSFT_Read pos=0x0000075a len=0x0000000c 0x00000000 0x0000085d
0x00000880
err:ole:MSFT_Seek seek beyond end (2176/2141)
0027:Call KERNEL32.DebugBreak() ret=7e97ea8b
0027:Call user32.MessageBoxA(00000000,0034e05c "Unhandled exception:
80000003\nAt address: 7ee20433\n",006f68a8 "Unhandled
Exception",00002000) ret=005f6fbc
And yes, you can reproduce the crash by loading that typelib into
wine's OleView. So I guess I'll attach the .tlb, too.
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http://bugs.winehq.org/show_bug.cgi?id=12341
Summary: Winambulancia -DB backup crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database backup function dosen't work properly. In the app, please go to
"Nástroje > Zálohovania" and You will be asked for location of the backup.
Just confirm the path and press OK. You will be then asked, whether You wish to
run DB Defragmentation first. Say "Nie" (eng:No), otherwise You will crash
because of the bug 12340.
The user faces the backup option automatically even after startup after several
days without backup.
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https://bugs.winehq.org/show_bug.cgi?id=39378
Bug ID: 39378
Summary: winecfg and ntdll disagree upon the proper place for
DllOverrides key
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I've run into this problem as I've tried to run a 32bit program in a 64bit
prefix that needed native msvcr120.dll due to missing (at very least) some
strto* functions.
When I've set the override via winecfg, they've got ignored till I've removed
builtin from /usr/lib32/wine.
Surprisingly, environment override *did* work without that step, so I've dug in
deeper - first via WINEDEBUG=loaddll, then WINEDEBUG="module,reg".
The conclusion was:
winecfg creates [Software\\Wine\\AppDefaults\foo\\DllOverrides] keys
ntdll looks at [Software\\Wow6432Node\\Wine\\AppDefaults\foo\\DllOverrides]
keys
Obviously, ntdll trumps winecfg every time.
Correcting winecfg keys makes things work, but obviously, the entries disappear
from winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=14543
Summary: Worms World Party crashes on attempting to run
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=14883)
--> (http://bugs.winehq.org/attachment.cgi?id=14883)
Wine 1.1.1 output log (including BT)
Worms World Party crashed when I attempted to run it - WWP fullscreened and
rendered a black screen atop everything else, then Wine crashed, and sat at a
backtrace until I killed wineserver.
Wine output, including backtrace, attached.
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http://bugs.winehq.org/show_bug.cgi?id=19514
Summary: installation succeeds, running fails -- "the program X
has encountered a serious problem and needs to close"
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
I try to run PWN Polish Dictionary (v.3.0) using wine. Using virtualbox
everything fine, but using wine only installation works OK. When executing
installed program I get windows program error:
the program X has encountered a serious problem and needs to close
with wine explanation below (the same dialog).
Exactly the same behaviour I see for another program -- SuperMemo UX. I will
attach logs for both of them.
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https://bugs.winehq.org/show_bug.cgi?id=38196
Bug ID: 38196
Summary: ffmpeg fails to create direct3d9 device on shell
window
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 50972
--> https://bugs.winehq.org/attachment.cgi?id=50972
wine test to reproduce the issue
If you enable DXVA2 in ffmpeg, the creation of the Direct3D9 device fails. They
use the following code:
--------
IDirect3D9_GetAdapterDisplayMode(ctx->d3d9, adapter, &d3ddm);
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL,
GetShellWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED
| D3DCREATE_FPU_PRESERVE, &d3dpp, &ctx->d3d9device);
---
The creation fails because ffmpeg tries to create the device using the shell
window, but GetShellWindow() always returns NULL as handle until some program
sets the shell window using SetShellWindow(). Wine does not provide any program
which calls SetShellWindow() and it is therefore not possible to get ffmpeg +
DXVA2 working with plain Wine.
In order to test this bug you either need to apply the DXVA2 patches from
https://github.com/wine-compholio/wine-staging/tree/master/patches/dxva2-Vi…
and enable vaapi in the registry or you can use the wine test from the
attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38416
Bug ID: 38416
Summary: Unhandled D3DFORMAT
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
This is the test utility from Microsoft DerectxSDK free distributed
Utilities/bin/x86/DXCapsViewer.exe
----
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x54
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x55
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x76
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
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http://bugs.winehq.org/show_bug.cgi?id=19561
Summary: Very large memory leak when doing overlapped reads
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ronfischler(a)gmail.com
Created an attachment (id=22796)
--> (http://bugs.winehq.org/attachment.cgi?id=22796)
Program compiled and ready to run using mingw
WINE is buffering serial ports which is in conflict with using overlapped
reads. Additionally, when using overlapped reads on a serial port, there is a
large memory leak. Every time we receive a block of data on the port, (say 800
bytes in our case,) wineserver allocates many pages on the heap and does not
free them afterwards. We are seeing as many as 21 pages lost to the heap every
time we read a small block of data.
My company is creating a Monitor & Control product that works through serial
ports, and we want it to be able to run on Linux netbooks (using USB to serial
port adapters.) This memory leak is the only thing holding us up. The memory
leak is too large for us to recommend to customers that our application can be
used on Linux platforms using WINE.
We are including an attachment for a small program that captures the leak. The
problem is a result of our call to readfile() in the do-while loop. It is using
the overlappedRead feature. Every time this Win32 function call is made, 84K
bytes disappears forever.
-Ron F.
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http://bugs.winehq.org/show_bug.cgi?id=33785
Bug #: 33785
Summary: Invisible graphics elements in Patrimonium adventure
game
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ChristophFranzen(a)gmx.net
Classification: Unclassified
Created attachment 44761
--> http://bugs.winehq.org/attachment.cgi?id=44761
Console messages when starting the game
Hi,
in the "Patrimonium" adventure game moving objects such as the player and
non-player characters are partly invisible, it seems that the order of
foreground and background is reversed; the mouse cursor also seems to vanish
occasionally.
The graphical game menu for actions is also absent, probably in the background
as well.
You can get the game from there:
http://patrimonium.amberfisharts.com/de/download/1 (Installer)
http://patrimonium.amberfisharts.com/de/download/2 (ZIP)
Note that the language is german, but that should not be a problem.
Changing graphics settings in the wine registry did not work.
Regards, Christoph
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http://bugs.winehq.org/show_bug.cgi?id=27396
Summary: Mshtml, DontExecuteScripts flag is ignored
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/noscript.exe
Run in Windows -> Ok, script is disabled
Run in Wine -> Fail, script is enabled
Method is used to view & download webcontent, but not allowing scripts to run.
DLCTL_NO_SCRIPTS = $00000080
Works with native mshtml.dll + msls31.dll (from xp)
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https://bugs.winehq.org/show_bug.cgi?id=39571
Bug ID: 39571
Summary: The Ground Gives Way crashes when launching the game.
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 52723
--> https://bugs.winehq.org/attachment.cgi?id=52723
Backtrace for the Windows XP version of The Ground Gives Way
When running the free game called "The Ground Gives Way" in Wine 1.7.53 it
immediately crashes. This occurs in both the Windows XP version and the Windows
Vista/7/8/10 version.
Steps to reproduce:
1. Navigate to the game's directory.
2. Use "wine The Ground Gives Way.exe" command in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=28613
Bug #: 28613
Summary: Hidden Mysteries: Salem Secrets text rendering is
corrupted
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Text throughout the game (including the Credits roll) draws with extra pixels.
The pattern is seemingly arbitrary but is consistent across multiple
occurrences of a single character.
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http://bugs.winehq.org/show_bug.cgi?id=30389
Bug #: 30389
Summary: No sound in Poacher
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrmcspummbucket(a)gmail.com
Classification: Unclassified
Created attachment 39731
--> http://bugs.winehq.org/attachment.cgi?id=39731
Some terminal output
No sound in freeware game "Poacher". Terminal output mentions a lot about dmime
(see attachment). Appears possibly related to:
http://bugs.winehq.org/show_bug.cgi?id=25753http://bugs.winehq.org/show_bug.cgi?id=9027http://bugs.winehq.org/show_bug.cgi?id=23373
But since I'm no expert, it should be someone else's decision to say if its a
duplicate.
Overriding dmime.dll does give the game sound, but also makes it lag like
nothing else, causing it do be unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=35307
Bug ID: 35307
Summary: TagScanner fails to rename if folder structure is
given
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 47094
--> http://bugs.winehq.org/attachment.cgi?id=47094
Steps to reproduce
Steps to reproduce:
1) remove ~/.wine
2) wine Tagscan.exe
3) for required steps please see the attachment (left side of the image)
Behaviour:
See attachment (right side of the image).
"01 - Old Artist.mp3"
is still in
"~/music/"
Expected behaviour:
No error shown in above attachment and
"01 - Old Artist.mp3"
should be in
"~/music/Londinium/"
Additional info:
1) TagScanner 5.1.645
Terminal output:
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:explorerframe:taskbar_list_SetProgressState iface 0x10ca7d0, hwnd
0x40058, flags 0 stub!
fixme:explorerframe:taskbar_list_SetProgressValue iface 0x10ca7d0, hwnd
0x40058, ullCompleted 1, ullTotal 1 stub!
fixme:shell:check_flags Unsupported flags: 025c
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http://bugs.winehq.org/show_bug.cgi?id=28014
Summary: Invisible mouse cursor in some games
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
In some fullscreen games, e.g. this freely downloadable one:
http://files.myplaycity.com/files/hotelmogul_setup.exe
the mouse cursor is invisible with current wine builds.
There is no suspicious output in the terminal wine was run from.
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http://bugs.winehq.org/show_bug.cgi?id=29001
Bug #: 29001
Summary: FeedDemon cannot show feeds' content
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.filehippo.com/download_feed_demon
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Classification: Unclassified
Created attachment 37325
--> http://bugs.winehq.org/attachment.cgi?id=37325
Console log
As of 1.3.32 & FeedDemon 4.0.0.22, FD doesn't show the contents of a selected
feed.
Importing default feeds during first time wizard is enough to see this issue.
In the mean time, msxml3 spams the console to death with its remarks of not
accepting the syntax of downloaded contents.
I needed to kill it with CTRL+c, since it locked up.
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http://bugs.winehq.org/show_bug.cgi?id=32867
Bug #: 32867
Summary: Directional Lightmaps/Shader problems in
Chivalry:Medieval Warfare
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
some places in the distance seem to have black spots. it seems to be caused by
the shaders or from directional lightmaps.
pictures to describe the problem:
https://dl.dropbox.com/u/28788188/Screenshot-607-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-596-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-598-1screen.png
tested with wine 1.5.19 to wine 1.5.23
let me know if u need some debug output.
terminal doesnt show anything usefull, but i might miss some necessary debug
options
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http://bugs.winehq.org/show_bug.cgi?id=24495
Summary: Knights of the Old Republic can't keep a video mode.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Created an attachment (id=30908)
--> (http://bugs.winehq.org/attachment.cgi?id=30908)
console output with WINEDEBUG=+d3d
I am trying to run KOTOR from Steam on a late-2009 iMac iMac11,1 with Catalyst
10.9 on ATI Technologies Inc M98L Mobility Radeon HD 4850 (as specified by
lsusb). After installing native d3d9x, KOTOR menu stars and can create a
character and start a game.
While the video loads, the screen flickers and switches modes, a little white
box appears in the corner, goes to a liney-screen and then back to the white
box, alternates every second or so. Sometimes a video will load after this, but
after the video the same thing happens endlessly.
I am mostly running in a virtual desktop because when we run for real X gets
all messed up by the constant mode-switching.
I've attached console output with WINEDEBUG=+d3d.
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https://bugs.winehq.org/show_bug.cgi?id=39135
Bug ID: 39135
Summary: Star Wars Republic Commando launcher crashes when
starting game
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52145
--> https://bugs.winehq.org/attachment.cgi?id=52145
trace+mshtml,trace+urlmon
To reproduce this bug, open LaunchRC.exe and click START GAME. The game will
start, but the launcher crashes instead of exiting cleanly. No other button has
a problem.
`winetricks dlls ie8` avoids the crash. Further testing revealed that
overriding mshtml.dll and urlmon.dll is sufficient.
For what it's worth, I've been able to figure out that the program crashes
because This->site is null at the IActiveScriptSite_OnLeaveScript macro in
exec_global_code in dlls/jscript/jscript.c.
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http://bugs.winehq.org/show_bug.cgi?id=22041
Summary: winedevice doesn't realized changed screen resolution
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://www.winehq.org/pipermail/wine-users/2010-March/
069987.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=26823)
--> (http://bugs.winehq.org/attachment.cgi?id=26823)
right part of windows shows Lotus Notes workspace pattern
As described in the mail I'd like to have a feature to "refresh" these settings
without restarting an already started windows application.
I attach 3 screen shots which show the effect.
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http://bugs.winehq.org/show_bug.cgi?id=34935
Bug #: 34935
Summary: KeepassX' autotype cannot type altgr characters in
Wine apps
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Keepass (native Linux app) cannot autotype characters that are triggered with
altgr into Wine apps. For example, my keyboard configuration requires an altgr
stroke for $, { and } and none of those characters are typed with autotype.
Easy to repro:
- Install and open keepassx
- create a dummy entry with a username or password with altgr-only chars in it
(and some non-altgr chars).
- open and focus notepad
- hit ctrl+v (autotype) while selecting the dummy entry
All the altgr characters are missing.
There are no issues with autotyping into any native linux app.
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https://bugs.winehq.org/show_bug.cgi?id=38612
Bug ID: 38612
Summary: Pokemon Rejuvenation Crashes when i walk into first
generator room of the Xen lab
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rydermora1212(a)gmail.com
Created attachment 51509
--> https://bugs.winehq.org/attachment.cgi?id=51509
Program Error details
Wine crashes when i get to a certain part of pokémon rejuvenation.
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https://bugs.winehq.org/show_bug.cgi?id=38603
Bug ID: 38603
Summary: Text typed by the user on pokemon: dawn of darkness
only appears for a split second while typing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
On the game Pokemon: Dawn of Darkness, when typing something on any field, like
for example: the login screen, register new account screen, or in-game chat.
The characters only appear for a split second while your typing, and if you
stop typing they're not visible at all.
AppDB Page for PDoD:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32117
The game is affected by bug 657 and requires the workaround 'winetricks -q
mfc42' to run.
Pokemon: Dawn of Darkness is free to download and small in size, since the bug
in question manifests itself on login screen, you don't even have to create an
account or play the game to see it.
PS: So far I haven't encountered any other issue while playing this game, so
basically this bug is all that prevents it from attaining gold qualification on
the AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=35982
Bug ID: 35982
Summary: pokemon reborn crashes after healing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjcan22(a)gmail.com
Created attachment 48101
--> http://bugs.winehq.org/attachment.cgi?id=48101
crashes when healing pokemon at very beginning of game
the game crashes when i first defeat cain and heal my pokemon right after the
battle
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https://bugs.winehq.org/show_bug.cgi?id=37419
Bug ID: 37419
Summary: Zbrush takes 20 minutes to load (better bug report)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fleeky(a)7rnx.net
Distribution: ---
Created attachment 49766
--> https://bugs.winehq.org/attachment.cgi?id=49766
log file for zbrush.exe
I made a previous bug report, but did so incorrectly this is my second attempt.
Installed wine 1.7.28 along with all recommended packages. Ran wine with
Zbrush.exe without any extra dlls ran the latest development version available
from apt-get which is 1.7.28. also am not using any third party wrappers.
Zbrush takes 20 minutes or more to start up, this is not the typical behaviour
on windows ( starts up immediately )
Thanks and hopefully this bug report meets your specifications.
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http://bugs.winehq.org/show_bug.cgi?id=30129
Bug #: 30129
Summary: Screen in 3d Studio Max v9 refresh badly
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
Problem is with refresh screen in 3d studio max v9.
When I click on object - on screen I don't see any changes. When I click on
second object - I see this first click, not second. All is with one-click
delay.
Problem is only in wine 1.4-*, versions 1.37 and older works fine.
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http://bugs.winehq.org/show_bug.cgi?id=30893
Bug #: 30893
Summary: No pressure in gimp 2.8 windows version with evdev
tablet
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktoria.s(a)freemail.hu
Classification: Unclassified
Created attachment 40482
--> http://bugs.winehq.org/attachment.cgi?id=40482
Output of gimp 2.8 windows version with WINEDEBUG=+wintab32
I got an Genius Mousepen i608X tablet. It works only with the evdev driver. (I
am using xubuntu 64 bit with a patched kernel (which includes the driver of
this tablet on a VM.)) I have got no pressure in gimp 2.8 windows version.
(Gimp 2.8 linux version works perfectly on the same operating system.)
In the attachment log you can see that it reports as a tablet:
trace:wintab32:X11DRV_LoadTabletInfo Device 10: [id 12|name Genius MousePen
i608X|type TABLET|num_classes 2|use 4]
but at the end wine writes:
warn:wintab32:X11DRV_LoadTabletInfo Did not find a valid stylus, unable to
determine system context parameters. Wintab is disabled.
Which is wrong. I attached the output of xinput list --long (xinput.txt), so
you can see clearly which device reports what. (I guess I should add that
attachment separately because the bug can contain only one attachment.)
One thing to note: this device comes with a mouse too. And the kernel gives
identical name to both devices. (That is the reason why you can fin 2 mousepens
in the logs. The one with the id=12 is the pen, because this one is reporting
the pressure, the other one is the mouse.)
In my opinion if you modify the wine source/dlls/winex11.drv/wintab.c according
to this:
in line 622 you write this:
if (! is_tablet_cursor(target->name, device_type) && ! devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
in line 641 you write this:
if (is_stylus(target->name, device_type) || devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
my tablet will be recognised.
Unfortunately I was not able to test if this is going to work or not, because I
was not able to build wine properly so far.
(Gimp 2.8 windows version was always crashed with the one I have built, but the
tablet was recognised as tablet though.)
You can find a list of tablets which are using the evdev driver here:
http://sourceforge.net/apps/mediawiki/digimend/index.php?title=Tablet_suppo…
If you have any questions please let me know.
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