https://bugs.winehq.org/show_bug.cgi?id=38344
Bug ID: 38344
Summary: Invalid memory access in get_registry_locale_info()
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Running 'make monthcal.ok' under valgrind report invalid access in current
Wine:
---
==8452== Invalid read of size 2
==8452== at 0x7B849503: get_registry_locale_info.isra.0 (locale.c:1210)
==8452== by 0x7B84AA3B: GetLocaleInfoW (locale.c:1398)
==8452== by 0x7B84C304: GetLocaleInfoA (locale.c:1290)
==8452== by 0x4C135D0: test_firstDay (monthcal.c:875)
==8452== by 0x4C135D0: func_monthcal (???:0)
==8452== by 0x4BDB822: main (test.h:584)
==8452== Address 0x48a0fb6 is 2 bytes after a recently re-allocated block of
size 12 alloc'd
==8452== at 0x7BC4E507: initialize_block (heap.c:232)
==8452== by 0x7BC4E507: RtlAllocateHeap (???:0)
==8452== by 0x7B84252D: HeapAlloc (heap.c:271)
==8452== by 0x7B849494: get_registry_locale_info.isra.0 (locale.c:1170)
==8452== by 0x7B84AA3B: GetLocaleInfoW (locale.c:1398)
==8452== by 0x7B84C304: GetLocaleInfoA (locale.c:1290)
==8452== by 0x4C135D0: test_firstDay (monthcal.c:875)
==8452== by 0x4C135D0: func_monthcal (???:0)
==8452== by 0x4BDB822: main (test.h:584)
---
This is a regression introduced with
http://source.winehq.org/git/wine.git/commit/8826ba1bc86fefa22c543608585ae8…
:
---
author Sebastian Lackner <sebastian(a)fds-team.de>
Tue, 16 Dec 2014 03:10:34 +0000 (04:10 +0100)
committer Alexandre Julliard <julliard(a)winehq.org>
Tue, 16 Dec 2014 12:32:53 +0000 (13:32 +0100)
commit 8826ba1bc86fefa22c543608585ae8f3b4310a5f
---
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https://bugs.winehq.org/show_bug.cgi?id=38353
Bug ID: 38353
Summary: DIRT3 crashes after showing racing results screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Created attachment 51197
--> https://bugs.winehq.org/attachment.cgi?id=51197
Backtarce
Game crashes after showing race results screen (which shows players names,
ranks and race finishing times).
I'm using russian version of the game.
Backtrace is provided in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38348
Bug ID: 38348
Summary: _wsopen_s does not respect the pmode parameter when
O_CREAT is set
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: phkelley(a)hotmail.com
Distribution: ---
When _wsopen_s is invoked to create a new file, the O_CREAT bit will be set in
the oflags parameter. The pmode parameter contains the mode for the file to be
created.
In Win32, only the S_IREAD and S_IWRITE bits in the mode matter, and Wine is
nice enough to alert with a FIXME when any bits other than these two are set.
But even when the bits meet the appropriateness criteria (no bits other than
S_IREAD and S_IWRITE), Wine still WARNs that the pmode will be ignored (when
O_CREAT is set). And indeed, nothing is done with the pmode parameter by the
rest of the routine.
It is very simple to implement the necessary support for pmode at O_CREAT time:
1. Apply the umask, which is stored in MSVCRT_umask, to the pmode to compute
the effective mode for this call to _wsopen_s.
2. Check to see if the S_IWRITE bit is missing from the effective mode.
If S_IWRITE is missing, then the "attrib" value (eventually passed on to
CreateFile) should start out as FILE_ATTRIBUTE_READONLY rather than
FILE_ATTRIBUTE_NORMAL. This will cause the created file to start off with the
+R bit set, as requested by the caller.
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http://bugs.winehq.org/show_bug.cgi?id=11364
Summary: WinRar doesn't fully utilize two CPU cores in
multithreading mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
WinRar doesn't fully utilize two cores of an SMP system if it has detected
them. On average WinRar's CPU usage is around 140-160% on a dual core SMP
system, while the best usage will be 200%.
Anyway thank you for resolving bug 7551.
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https://bugs.winehq.org/show_bug.cgi?id=38361
Bug ID: 38361
Summary: Dead Space 2 (Steam) crashes at the <Please
wait...Connecting> screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: 00cpxxx(a)gmail.com
Regression SHA1: 10f7265270f1ad4e4e1bfec6fb5f06e494d5f579
Distribution: ---
Created attachment 51203
--> https://bugs.winehq.org/attachment.cgi?id=51203
terminal output
The developer logos are shown then the game crashes just when the <Please
wait...connecting> screen is displayed.
The game starts properly in 1.7.39, regression introduced by
10f7265270f1ad4e4e1bfec6fb5f06e494d5f579 is the first bad commit
commit 10f7265270f1ad4e4e1bfec6fb5f06e494d5f579
Author: Bruno Jesus <00cpxxx(a)gmail.com>
Date: Sun Mar 29 00:53:48 2015 -0300
ws2_32: Do not poll unbound descriptors.
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http://bugs.winehq.org/show_bug.cgi?id=23481
Summary: Network in Heroes 3
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vis(a)211.ru
I'm using the 'winetricks directplay' for playing in 'Heroes of Might and Magic
III' on a network.
But this way has a bug:
When I create a game and other player will join, game hangs at loading of
percent.
But if I join, and the user from Windows creates that all is normally created.
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http://bugs.winehq.org/show_bug.cgi?id=34820
Bug #: 34820
Summary: Path of Exile crashes on resize
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Path of Exile crashes on mac when resizing (does not matter if it is via
in-game menu or dragging the window's corner) with "Failed resetting Direct3D
device objects" popup and fixme:d3d_texture:texture_init Failed to create
surface 0x2be113c0, hr 0x8876086c
(happens with and without winemac driver)
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https://bugs.winehq.org/show_bug.cgi?id=37103
Bug ID: 37103
Summary: Wine incorrectly handles UNIX group permissions
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Here's a very simple testcase.
You've got (userid/groupid = me) a directory which belongs to a different user
(userid/groupid = otheruser). This directory user is "otheruser". This
directory group is "me". Permissions are 770.
$ ls -la
drwxrwx--- 2 otheruser me 4096 Aug 14 00:30 TestFolder
When I'm using native UNIX applications, I can create new files and erase any
files from this folder (the sticky bit is not set).
$ cd TestFolder
$ touch testfile
$ echo $?
0
$ ls -la anotherfile
-rw-r--r-- 1 otheruser otheruser 1111 May 1 11:11 anotherfile
$ rm anotherfile
$ echo $?
0
When I'm using Wine applications, I cannNOT create new files or erase existing
files in this folder. The error is "Permission denied".
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https://bugs.winehq.org/show_bug.cgi?id=37851
Bug ID: 37851
Summary: Call of Duty 4: colors and textures are not rendered
correctly
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Distribution: ---
Created attachment 50412
--> https://bugs.winehq.org/attachment.cgi?id=50412
Console output from COD4
Game "Call of Duty 4" reports all the time the following two lines on the
console output;
err:d3d:wined3d_debug_callback 0x131d37a8: "GL_INVALID_VALUE error generated.
Size and/or offset out of range.".
err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage3D @ volume.c / 114
Within the game some textures only look black (e.g.: grass, trees).
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