https://bugs.winehq.org/show_bug.cgi?id=37483
Bug ID: 37483
Summary: Possible null pointer dereference: lpItem - otherwise
it is redundant to check it (Cppcheck)
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
[dlls\comctl32\listview.c:4222] -> [dlls\comctl32\listview.c:4247]: (warning)
Possible null pointer dereference: lpItem - otherwise it is redundant to check
it
lpItem may be null but later it's used without check:
4193 if (infoPtr->dwStyle & LVS_OWNERDATA)
4194 {
4195 /* a virtual listview only stores selection and focus */
4196 if (lpLVItem->mask & ~LVIF_STATE)
4197 return FALSE;
4198 lpItem = NULL;
4199 }
...
4222 if ((lpLVItem->mask & LVIF_IMAGE) && (lpItem->hdr.iImage !=
lpLVItem->iImage))
4223 uChanged |= LVIF_IMAGE;
4224
4225 if ((lpLVItem->mask & LVIF_PARAM) && (lpItem->lParam !=
lpLVItem->lParam))
4226 uChanged |= LVIF_PARAM;
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https://bugs.winehq.org/show_bug.cgi?id=38249
Bug ID: 38249
Summary: Worms Armageddon
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: arymaynart(a)hotmail.com
Distribution: ---
Created attachment 51061
--> https://bugs.winehq.org/attachment.cgi?id=51061
Log File of Worms Armageddon
The game goes normal until the choose screen. When i try to start a single play
or any other kind, i have a crash to desktop sayng that the Worms Armageddon
has encountered an error.
In the log file says that: WA caused a Microsoft C++ Exception (0xe06d7363)
in module KERNEL32.dll at 0073:7b83c672.
"Land data read error"
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https://bugs.winehq.org/show_bug.cgi?id=38156
Bug ID: 38156
Summary: .NET Framework v3.5 x64 compiler under wine
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexalx(a)bigmir.net
Distribution: ---
Created attachment 50898
--> https://bugs.winehq.org/attachment.cgi?id=50898
log
Hello, sorry for my english.
quoting from https://forum.winehq.org/viewtopic.php?f=8&t=24233
I have problem with trying to get working compiler (csc.exe) of .NET Framework
v3.5 x64 under wine.
I need get somehow working csc.exe for compile in real-time plugins for game
server what working fine through wine, except compiling plugins...
Right now there is no way to load already compiled plugins due to security
reasons.
It uses csc.exe from .NET Framework v3.5 !!x64!! ONLY.
Right now i somehow successfully installed .net framework v.3.5 x64 (using
winetricks and some other ways), but when trying to use csc.exe it crashes...
Is there some way to get working csc.exe under wine x64?
The source of plugin loader what of game server mod:
https://github.com/OxideMod/Oxide/blob/master/Oxide.Ext.CSharp/CSharpPlugin…
Thank you for attention.
----------
System information:
Wine build: wine-1.7.34
Platform: x86_64
Host system: Linux
Host version: 3.11.3-custom
Linux 3.11.3-custom #3 SMP PREEMPT Thu Oct 3 15:24:05 EEST 2013 x86_64 x86_64
x86_64 GNU/Linux
Distributor ID: Ubuntu
Description: Ubuntu 14.04.1 LTS
Release: 14.04
Codename: trusty
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https://bugs.winehq.org/show_bug.cgi?id=38193
Bug ID: 38193
Summary: Collin Mac Rae 2005 crash at begins
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 50969
--> https://bugs.winehq.org/attachment.cgi?id=50969
backtrace
Game crash at begins
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https://bugs.winehq.org/show_bug.cgi?id=37600
Bug ID: 37600
Summary: SharpDevelop 4.4.1.9729 load issue
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
Just wanted to report, since the last report is as old as 2009 with an outdated
version of SharpDevelop...
SharpDevelop 4.4.1 (loaded with an x86 prefix on x64 (amd64) wine)
the program loads and displays the banner, but the program hangs there and
never gets to the UI.
if you guys need an error report, I can look into it if you like. :)
but I think it has something to do with .NET
(not sure if still the same issue as mentioned back in 2009)
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https://bugs.winehq.org/show_bug.cgi?id=38268
Bug ID: 38268
Summary: auto mount manager fail
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: khuram.mkm(a)gmail.com
Distribution: ---
Created attachment 51095
--> https://bugs.winehq.org/attachment.cgi?id=51095
the creen shot
i am using centos 7
a have installed wine-1.7.22 through yum command.
my outo mount manager is not working.
when i delete ~/.wine and open winecfg it update and works for a while and
then again disabled. please help.
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https://bugs.winehq.org/show_bug.cgi?id=38180
Bug ID: 38180
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: freddyfazbear258(a)gmail.com
Distribution: ---
Created attachment 50948
--> https://bugs.winehq.org/attachment.cgi?id=50948
Dont have the files correctly >:C
Hello, when i go to the file wine, and drive_c, and i go to program files, does
not have the files that should have. For example, i have a game called half
life, and the archive is not there, but in other program i select an archive
and the carpet is there! I dont know what is the problem, please someone tell
me how to fix it
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https://bugs.winehq.org/show_bug.cgi?id=38279
Bug ID: 38279
Summary: Uninitialized src_rect in
wined3d/surface.c:cpu_blit_color_fill
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
In procedure cpu_blit_color_fill there is local variable
static const RECT src_rect;
assumed inited by zero?
Then it used as parameter
return surface_cpu_blt(dst_surface, dst_rect, NULL, &src_rect,
WINEDDBLT_COLORFILL, &BltFx, WINED3D_TEXF_POINT);
And this function explicitly used the pointer
srcheight = src_rect->bottom - src_rect->top;
srcwidth = src_rect->right - src_rect->left;
What behavior assumed here?
I found no assingment to this static constant.
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https://bugs.winehq.org/show_bug.cgi?id=38194
Bug ID: 38194
Summary: Singles 2 crash at start
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 50970
--> https://bugs.winehq.org/attachment.cgi?id=50970
backtrace
singles 2 game crash at begins
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