https://bugs.winehq.org/show_bug.cgi?id=2082
Grazvydas Ignotas <notasas(a)gmail.com> changed:
What |Removed |Added
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CC| |notasas(a)gmail.com
--- Comment #146 from Grazvydas Ignotas <notasas(a)gmail.com> ---
Created attachment 51248
--> https://bugs.winehq.org/attachment.cgi?id=51248
minimal hack patch
Here is minimal hack patch for Diablo. Works for me for both 3d and gdi
rendering with minor glitches caused by some menu graphics not getting erased
when changing screens.
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https://bugs.winehq.org/show_bug.cgi?id=38327
Bug ID: 38327
Summary: Uninitialized matrix
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
I got warning
-----
glsl_shader.c: In function ‘shader_glsl_load_constants’:
glsl_shader.c:799: warning: ‘temp._44’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._44’ was declared here
glsl_shader.c:799: warning: ‘temp._43’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._43’ was declared here
glsl_shader.c:799: warning: ‘temp._42’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._42’ was declared here
glsl_shader.c:799: warning: ‘temp._41’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._41’ was declared here
glsl_shader.c:799: warning: ‘temp._34’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._34’ was declared here
glsl_shader.c:799: warning: ‘temp._24’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._24’ was declared here
glsl_shader.c:799: warning: ‘temp._14’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._14’ was declared here
----
this is a function
---
/* Taken and adapted from Mesa. */
static BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct
wined3d_matrix *in)
{
float pos, neg, t, det;
struct wined3d_matrix temp;
...
*out = temp;
---
The function is for matrix 3x3 while wined3d_matrix is 4x4.
But local variable (temp) is not initialized and may contain arbitrary values.
Should the matrix to be zeroed explicitly or there must be function to invert
4x4 matrix?
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http://bugs.winehq.org/show_bug.cgi?id=32392
Bug #: 32392
Summary: Impossible to determine locale when chosen in winecfg
Windows 7
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
Classification: Unclassified
Created attachment 42740
--> http://bugs.winehq.org/attachment.cgi?id=42740
Windows XP and Windows 7 difference
I tried to manage tags of audio with the tagscanner 5.1.625 with version of
Windows set to Windows 7 in winecfg. Japan characters in tags and filenames in
program are rectangles, then I change version of Windows to Windows XP and
japan characters became normal
The output with os version Windows 7 specified:
fixme:thread:GetThreadUILanguage : stub, returning default language.
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
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https://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #68 from GreatEmerald <pastas4(a)gmail.com> ---
So, this is pretty silly, but for HoMM1 specifically, there's a fix... You just
need to install the official HoMM1 patch 1.1 (the intro screen shows it as
1.2): http://handbookhmm.ru/nwcomputing/download/hw9511.zip
Here's the background: HoMM1 uses WAIL (Windows Audio Interface Library)/MSS
(Miles Sound System) from RAD Game Tools for its audio (at least the 8-bit
one). The unpatched version of the game used an old WAIL version, and the patch
updates it to MSS from 1997, as well as updates Smacker. In the Smacker release
notes, you can see some things of relevance:
http://www.radgametools.com/smkhist.htm
Specifically, 3.0 g and 3.0 r (which is what the patch ships) fixes deadlocks
and race conditions.
So with the patch, the game starts, the intro cinematic plays, the menu works,
you can see high scores. But trying to launch a game causes it to freeze still.
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http://bugs.winehq.org/show_bug.cgi?id=33099
Bug #: 33099
Summary: err:ole:CoInitializeEx Attempt to change threading
model of this apartment from multi-threaded to
apartment threaded
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
>From a fresh 1.5.25 .wine on Ubuntu raring i386
when i'm loading MT5 from Metaquotes, i get that error logged
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http://bugs.winehq.org/show_bug.cgi?id=34959
Bug #: 34959
Summary: Add a way to change the default app icon of the
executable with the mac driver
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Add a way to change the default app icon of the executable with the mac driver.
GOG.com and Steam use Wine and X11 to allow running some of their games on Macs
with custom-made icons, but you can't set such an icon with the mac driver.
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https://bugs.winehq.org/show_bug.cgi?id=38374
Bug ID: 38374
Summary: Grand Theft Auto IV crashes at launch with ARB shaders
enabled
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: stefan(a)codeweavers.com
Distribution: ---
Created attachment 51221
--> https://bugs.winehq.org/attachment.cgi?id=51221
log
Crashes at launch.
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https://bugs.winehq.org/show_bug.cgi?id=6955
Julian Rüger <jr98(a)gmx.net> changed:
What |Removed |Added
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CC| |jr98(a)gmx.net
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https://bugs.winehq.org/show_bug.cgi?id=4553
tiloprobst(a)gmx.net changed:
What |Removed |Added
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CC| |tiloprobst(a)gmx.net
--- Comment #32 from tiloprobst(a)gmx.net ---
Using Wineskin on Mac OS X. Wineskin Wrapper: 2.6.0, WS9Wine: 1.7.39. Used my
original Mac/Win CD from the late 90ties to install. Installer complains about
"Hardware key not found" or something like that, but installation finishes. The
alternative installer from here (
http://www.play-old-pc-games.com/2014/05/23/future-cop-lapd/ ) does not work,
doesn't find the CD. Makes sense since the Windows part of the hybrid CD is
mounted "by hand". Pointing winecfg to the mounted partition manually does not
help.
Starting Future Cop LAPD it first complains about not finding the CD. Applied
"something" to make it dis-appear. Not, as stated by the original bug report, a
black window opens with maybe 640x480 p size, then closes after a few seconds.
Chosing Win95, Win98 or WinXP mode in winecfg does not help.
LastRunWine.log says:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0cc,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1ff048 with type
WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1feeb0 with type
WINED3D_RTYPE_TEXTURE (0x3).
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