http://bugs.winehq.org/show_bug.cgi?id=24010
Summary: Two Worlds multiplayer cannot create or join a game
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30160)
--> (http://bugs.winehq.org/attachment.cgi?id=30160)
terminal output
In the multiplayer mode of Two Worlds I cannot join or create a game. I can
successfully login to the server and enter the game lobby (the town) and chat
with other players, but when I click on Join or Create a game, nothing happens.
The attached log shows the terminal output. The following components were
installed via winetricks in order to start the game and play the videos: 'd3dx9
physx xact wmp9 quartz'.
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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https://bugs.winehq.org/show_bug.cgi?id=38404
Bug ID: 38404
Summary: application display some too small fonts in high
resolution
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: Debian
my box is thinkpad w500, it's resolution is 1920x1200. i change dpi to 150 with
winecfg, so that applications can display readable text with correct font size
in most case, just if the app allows you change font size.
But, some of parts of the app setting text/fonts size (such as menu bar,
listview control, etc) when it programed, it does not allow change at all. YES
it's correct when you run the app with low resolution such as 1024x768, but it
can not be read in resolution 19200x1200 at all.
So i have to try to set most small font size in fontconfig.conf, hope freetype
can render such small font to be readable, but it's not working.
Now i change dlls/gdi32/freetype.c, force samll font setting by app calls to
readable size. code is here:
static HFONT freetype_SelectFont( PHYSDEV dev, HFONT hfont, UINT *aa_flags )
lf.lfWidth = abs(lf.lfWidth);
+if(lf.lfHeight>-18 && lf.lfHeight<18){
+ if(lf.lfHeight>0) lf.lfHeight=18;
+ else lf.lfHeight=-18;
+}
In my case, the most small readable font size is upper 9, so if app call for
text small than 9, it will forcce change to size 9 to display.
My eyes happy now.
this code is not a good way to reolve this problem. it should be code in
somewhere automation: if set dpi with winecfg, forece make not readable font
size to be readable size calculated by setting dpi/high resolution.
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http://bugs.winehq.org/show_bug.cgi?id=29807
Bug #: 29807
Summary: Registration code not accepted in Reason 5
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xeriouxi(a)fastmail.fm
Classification: Unclassified
For some reason (no pun intended) the registration key for Reason 5 is not
accepted when registering it in Wine. This is a genuine key and works fine when
Reason 5 is running in a Windows environment.
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #147 from Grazvydas Ignotas <notasas(a)gmail.com> ---
(In reply to Grazvydas Ignotas from comment #146)
> Works for me for both 3d and gdi
Whoops it looks like my 3d setup was hosed, so no it won't work in 3d mode, you
still need the DirectDrawRenderer=gdi registry setting to use this.
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Grazvydas Ignotas <notasas(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |notasas(a)gmail.com
--- Comment #146 from Grazvydas Ignotas <notasas(a)gmail.com> ---
Created attachment 51248
--> https://bugs.winehq.org/attachment.cgi?id=51248
minimal hack patch
Here is minimal hack patch for Diablo. Works for me for both 3d and gdi
rendering with minor glitches caused by some menu graphics not getting erased
when changing screens.
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https://bugs.winehq.org/show_bug.cgi?id=38327
Bug ID: 38327
Summary: Uninitialized matrix
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
I got warning
-----
glsl_shader.c: In function ‘shader_glsl_load_constants’:
glsl_shader.c:799: warning: ‘temp._44’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._44’ was declared here
glsl_shader.c:799: warning: ‘temp._43’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._43’ was declared here
glsl_shader.c:799: warning: ‘temp._42’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._42’ was declared here
glsl_shader.c:799: warning: ‘temp._41’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._41’ was declared here
glsl_shader.c:799: warning: ‘temp._34’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._34’ was declared here
glsl_shader.c:799: warning: ‘temp._24’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._24’ was declared here
glsl_shader.c:799: warning: ‘temp._14’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._14’ was declared here
----
this is a function
---
/* Taken and adapted from Mesa. */
static BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct
wined3d_matrix *in)
{
float pos, neg, t, det;
struct wined3d_matrix temp;
...
*out = temp;
---
The function is for matrix 3x3 while wined3d_matrix is 4x4.
But local variable (temp) is not initialized and may contain arbitrary values.
Should the matrix to be zeroed explicitly or there must be function to invert
4x4 matrix?
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http://bugs.winehq.org/show_bug.cgi?id=32392
Bug #: 32392
Summary: Impossible to determine locale when chosen in winecfg
Windows 7
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
Classification: Unclassified
Created attachment 42740
--> http://bugs.winehq.org/attachment.cgi?id=42740
Windows XP and Windows 7 difference
I tried to manage tags of audio with the tagscanner 5.1.625 with version of
Windows set to Windows 7 in winecfg. Japan characters in tags and filenames in
program are rectangles, then I change version of Windows to Windows XP and
japan characters became normal
The output with os version Windows 7 specified:
fixme:thread:GetThreadUILanguage : stub, returning default language.
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
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https://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #68 from GreatEmerald <pastas4(a)gmail.com> ---
So, this is pretty silly, but for HoMM1 specifically, there's a fix... You just
need to install the official HoMM1 patch 1.1 (the intro screen shows it as
1.2): http://handbookhmm.ru/nwcomputing/download/hw9511.zip
Here's the background: HoMM1 uses WAIL (Windows Audio Interface Library)/MSS
(Miles Sound System) from RAD Game Tools for its audio (at least the 8-bit
one). The unpatched version of the game used an old WAIL version, and the patch
updates it to MSS from 1997, as well as updates Smacker. In the Smacker release
notes, you can see some things of relevance:
http://www.radgametools.com/smkhist.htm
Specifically, 3.0 g and 3.0 r (which is what the patch ships) fixes deadlocks
and race conditions.
So with the patch, the game starts, the intro cinematic plays, the menu works,
you can see high scores. But trying to launch a game causes it to freeze still.
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http://bugs.winehq.org/show_bug.cgi?id=33099
Bug #: 33099
Summary: err:ole:CoInitializeEx Attempt to change threading
model of this apartment from multi-threaded to
apartment threaded
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
>From a fresh 1.5.25 .wine on Ubuntu raring i386
when i'm loading MT5 from Metaquotes, i get that error logged
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